Log in

View Full Version : Problems with the Illusionist class as of LU16


Pins
11-21-2005, 09:46 PM
To start, yes i'm a whiney Illusionist that raids and is upset about our lack of usefulness, but I care about our solo-ability too.1) Our Pet is a joke. At M1 it does 150 dps TOPS with dynamism and legerity(both M1) on it. Not to mention it cannot hold aggro from us AT ALL.Make it have more hate coming from it, stop it from casting mez. Make the damage from it do more, it is 3-conc slots for a reason, so make it WORTH 3-conc slots.If you aren't going to change it from 3-conc slots, then make it cost 1-conc slot.2) Our root is a joke. At M1 I find it breaking quite often on the FIRST damage.I know we are overpowered when it comes to killing heroics with our unbreakable root, but fine, I'll just do it WITHOUT our root. Because god knows, we can still solo heroics after that patch, at least I can with relative safety, just takes 3x as long(100dps instead of 300dps).3) Power Drains.Solo, power drains are fine, a white-ish solo mob is just fine and can be taken down to 0 power in about 3 casts of a combination, a bit too much, imo, it should only be 2 casts at Adept III/Master I.I expect to see a DENT out of a heroic mob's power pool. But instead, what do I see? I see a womping 3% drained out of a heroic. That means it would take 33 casts of a combination of the 2, which would take 15 minutes to do, which by then the mob is already dead, 20fold.Then I move on to Epics to drain them. What do I see, I see 1% drain, then the epic back up to full. Wow, what a GREAT drain spell! Make it so epics are drainable again, and that it would take 1% off for every cast of a M1 Drain spell. Yes it'd be doable to drain an epic, but instead of the GODLIKE Power Pools that epics have, drop them, and also take the regen and make them regen 4% every 6s, and make their spells actually use a higher portion of power pool than they do now(This would ALSO fix Coercer's Damage on epic with their TMind line).4) Control Spells on Epics.Let us stun epics for a reduced time. Make it 1/4th the duration of the spell vs. heroics. Same with stifles. But make it so ONLY Enchanters can stun and stifle epics. It should be OUR control, this is what we were meant to do. We weren't made to sit there and DPS, we were made to CONTROL the raid. Also make it so once you apply a spell from 1 subclass(Illusionist for example), you can only apply that spell as a stifle/stun AFTER the recast is done if there's multiple of the class that is).Example: 2 Illusionists, and 2 Coercers on a raid(yah it's not likely BUT hey it could be). Illusionist#1 casts Drain Thought, which is a 3.5s epic stifle(25s recast), it runs it's course, Coercer#1 casts Harrowing Silence, another 3.5s epic stifle(25s recast). Then Illusionist#2 casts Drain Thought, but the stifle will NOT take affect, only the power drain, same with Coercer#2 and Harrowing Silence. So then we stun the mob, for 2.5s each off our "long" duration stun, and Illusionists manager an extra 1s for our AoE stun, while Coercer adds 1.5s for their PBAoE, and 1.75s for their de-aggro stun. Then we add another 3s from our AoE Stifle.What does that make it, 10s of stifling, 9.25s of stun. That's 19.25s of stun/stifle on a mob. Which I guess is a lot, but that requires co-ordination to do.As for mez and root, make it work the same exact way as above, except drop the Prevent AoE Tag on epics. Sure we could mez a mob indefinately now, or root it(though do NOT make our root unbreakable vs. epics, KEEP the damage checks there), and trivilize encounters, but hell, you'd have to actually HAVE an enchanter to do it, or better yet, lets re-make the raid as requiring an enchanter, so we are being CONTROL class, not a .5 DPS Class.5) Spellshield.It is now no longer worth casting in PvE. Get rid of the 3-spell reflect cap. Make it use 1-conc slot and is castable cross-raid. Change the power usage from 26 every 10s, to 26 every 5s. If we run out of power, it drops and a 2 minute recast timer starts instead. Yah it'll make us gods in PvP, but you aren't balancing this game for PvP.6) Deviltizing Stare.The Power drain on it is now a total of 378 power for draining. This pails in comparison to what Sap Will, and Drain Thought do. The power drain component on it needs to become at least 3x as powerful for it to be useful as a Drain.7) Well, I think I've said enough and would have to think of more issues we have.

Miracole
11-21-2005, 10:08 PM
duuude, i don't think we can stifle epics anymore........ err.... yeah... <div></div>

Tendonit
11-21-2005, 10:42 PM
IMO you cannot fix our class by making token changes to a few spells. A serious overhaul is required. Something SoE probably cannot afford to do due to shortage of creative and talented personel.Here is one change I would do. Delete the pet, there is no hope for it. A mage can solo with a pet or with a root, those are called summoners and sorcerers respectively. If we try to use either we end up tanking anyway. So I would replace the pet with this spell:Mirror Image:Creates 5 mirror images of the caster that have 67% chance to absorb the damage taken by caster and be dispelled. If a caster is hit while spell is active a new mirror image is created.Duration 90 seconds.Recast time 1 min.If we have to tank as mages, this spell would make it possible cutting dps dealt to us by 2/3 initially and by half after the first 5 images are dispelled. You may not like this idea but it is an example of how to make us both unique and able to survive when soloing. The root would have to be replaced by something more useful as well, and so would about half a dozen of other spells that rot in my spellbook atm.Don't even want to touch the problem we have with raids. Trying to cover solo, group, and raids situation may be too much for one thread.

Pins
11-21-2005, 11:08 PM
<blockquote><hr>Miracole wrote:duuude, i don't think we can stifle epics anymore........ err.... yeah... <div></div><hr></blockquote>Yes, that's how to fix the [expletive haxx0red by Raijinn] class. Until then we are useless. PERIOD.

Catl
11-22-2005, 01:15 PM
<DIV>Forget stifle and forget root.  Our pet does a great job tanking.  Make sure pet is adept 3, along with construct.  You can solo any white con or lower ^ as well as many blue ^^.  Pet attack. followed by construct.   Nuke away till you get aggro, then cast illusory allies, nuke till death.  I have never gotten a resist on these spells on a mob that I would solo, although higher lvl mobs will often resist construct.  I am quite happy with our solo abilities atm and would not be surpirsed if they were nerfed soon.</DIV>

zit
11-22-2005, 03:29 PM
<P>if you need illusoriy allies to kill anything with an up arrow you got a problem already. one mob every 3 mins is not what i consider a viable solo tactics.</P> <P>even if you rely on the construct for soloing you will be behind many classes already in effectiveness cause of the relative long recast time.</P> <P>my fighter can almost chain pull yellow ^mobs. he will be on the second mob when my chanter's construct is not even back up on timer.</P> <P>my personae needs 1.5 mins to regen up to full health when its been in the red. my fighter only needs half the time although he got more hp and also usually will end the fight with more health left.</P> <P>its not only that we dont kill super fast like a real dps class, its also that the downtime between the fights is artificially lengthened due to recast / pet regen. how much downtime you think has a wiz or a conjuror compared to us?</P>

zit
11-22-2005, 03:47 PM
<P>for power drains i would prefer to rethink the concept in general.</P> <P>i personally dont like the idea of power drains at all. maybe i was one of the very few illusionist who didnt like speechless in its strong pre CU form. it was a very boring skill IMO and i dont want this ability back. </P> <P>it was boring to spend the first half of the fight with draining and it was boring to fight the second half against a gimped mob. i prefer to keep the mob quit with my stifle and stuns if need, at least this leaves some room for error and also some room for tactics and timing and decisions what spell to use when. </P> <P>speechless has been the main reason why every bot team was running around with an illu instead of a coercer. this should tell us already how much skill and attention power drain tactics need.</P> <P>there have been brought up some ideas on the abilities forum how power drains could be changed into something different and more interesting, i hope the Devs will consider something innovative.</P> <P> </P> <P> </P><p>Message Edited by zitha on <span class=date_text>11-22-2005</span> <span class=time_text>02:49 AM</span>