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View Full Version : So how useful IS dynamism?


Manyak
10-17-2005, 03:44 PM
<DIV>Even through dynamism says it procs with spells, ive found that it gets procd by scout poison as well. So if you get one of those poisons that proc a low damage 200 times (as oposed to the usual 7) then you are going to get a WHOLE lot of dynamism procs from one scout. I was duoing spectres in silent city for a while with a ranger, then tried with a wizzie, and when i left them to do all the damage, i found that the ranger would proc dynamism about 18 times per battle (give or take a few), while the wizzie only procd it about 7 times. the rangers poison was coming up as "ascending periodic poison", if that gives any1 a clue to which poison it actually was. i also found simialr results with a wizzie/swashbuckler.</DIV> <DIV> </DIV> <DIV>another theory im working on (but not 100% sure yet) is that damage shields on tanks can proc it as well (such as the warden's nettleshield line). anyway its something to try out =)</DIV>

DavidJay
10-18-2005, 02:56 AM
Good question, Im seriously curious does anyone know exactly what procs dyna? I mean I often raid who should I be putting this on? Is it worthwhile for the MT? Until now ive strictly used this spell for whatever casters would be casting on mobs most often, as I usually have my int/wis buff during raids and sometime the mental bulwark line depending on the mob , I only have 3-4 conc slot open, anymore info on this would be sooooo helpful

Belizarius
10-18-2005, 06:06 AM
<P>People have reported that it does proc on damage shields.</P> <P>So in raids if the MT has a damage shield they definitely get dynamism.  You can buff them from a different group too.</P> <P>I didn't know about the poison procs though.</P>

Dainger
10-18-2005, 12:58 PM
<P> I have not tested the DS proc'ing question myself, but you can assume that the MT will cast hostile spells via other classes buffs on occasion.</P> <P> For instance spellshield would give the MT a chances to proc dynamism on every spell that is reflected.</P> <P> Or most likely dynamism will have a chance to proc from weapon procs and armor procs. (i.e. rare imbued weapons, or rare imbued leggings).</P> <P> I've been meaning to parse dynamism on a MT to have a look at how effective it is, but until than....i believe it does have some effectiveness and have yet to decide if it's more important than using my conc slots in other ways.</P>

Loral
10-18-2005, 05:39 PM
<DIV>To whom is the aggro from Dynamist assigned? The Illusionnist or the person wearing it? If it is to the target, then putting it on the MT is definitely a huge aggro-helper, especially with the damageshield idea.</DIV>

Jaxidi
10-19-2005, 03:57 AM
<DIV>Agro is assigned to the person who has Dynamism cast on them I believe.  I am basing this on that damage shows up on the target's combat spam and not the illusionist's.</DIV>

SunT
10-19-2005, 06:57 PM
<P>Still looking for an answer to my original question, not sure anyone knows.</P> <P>If I max out my INT and cast Dyna on the MT, does he hit for max Dyna Damage based on MY INT?  OR Does he hit for Dyna based on HIS INT.</P> <P>If it is the latter, we need to use Fleet as often as possible, if it is the former, we just need to max our own INT.</P>

Pins
10-19-2005, 07:37 PM
<blockquote><hr>SunTsu wrote:<P>Still looking for an answer to my original question, not sure anyone knows.</P> <P>If I max out my INT and cast Dyna on the MT, does he hit for max Dyna Damage based on MY INT?  OR Does he hit for Dyna based on HIS INT.</P> <P>If it is the latter, we need to use Fleet as often as possible, if it is the former, we just need to max our own INT.</P> <hr></blockquote>Our INT is all that matters for casting benefical damage buffs like dynamism. If you cast it on him, and have him examine it in his bar, he will see it doing the damage that you had when it was casted. You can test it out yourself. Go to a n00b zone, max your INT, cast dynamism. Now, cut your INT to crap, bring out your crappiest nuke you have, and try to nuke down a lv13 +++ with it. Compare what examining dynamism as a spell does, vs. what it shows on your bar. Then compare the damage, and you will see it will go off based on the INT it was casted, not current INT.

Spellbounders
10-19-2005, 08:17 PM
Hey Dynamism along with other  spell proc buffs (Wizard and Troub) is a major increase to DPS for any class and effectivly doubles an Illusionist damage potential since we cast many DOT's, debuffs, and small nukes and all those have the ability to trigger Dynamism.  This is also the downside of Dynamism is that it triggers for every spell.  I will flesh out the main problem I have with an example.  Let's say I cast Dyna on the MT to try to take advantage of the damage shield triggering the extra damage.  Now if I mez a few in the encounter and they are AE taunted by the tank, it won't do damage but Dyna sees this and says, "Well, that is sure a spell.  I think I'll go off now!".  Mezzed are waken. So to sum it up, I do not think Dyna (and for that matter other proc spells) is useful on raids unless everything other encounter mob is dead.  After that,  I will be glad to buff people with Dyna . <div></div>

SunT
10-19-2005, 08:17 PM
Then gear quickly defeats the purpose of Fleet and this is a good argument for changing it to add WIS.

Tendonit
10-19-2005, 10:12 PM
I want your gear <span>:smileywink:</span> I dont yet have enough to cross 400 int on my own, but getting close. Cap at 60 , as someone found, is around 430-440 int. So you are right, solo fleeting is not very usefull to us. Don't forget its a group buff. If you have wizzies in your group it won't matter to them, they will have tons of int gear themselves, but pallies especially won't mind int boost. And its also usefull in PvP, when us swap int gear for the resists you need against that class. <div></div>

SunT
10-19-2005, 10:23 PM
I only get that high in groups with some sort of stacked buff.  Fury's are great to group with for this.

Manyak
10-20-2005, 09:33 AM
<DIV>i did a little parsing in regular grouping, and had dynamism on teh tank with a damage shield from a warden (nettleshield line) and a wizzie (frostshield line i think). Dynamism was procing, but only about 2 or 3 times per battle. so for aggro holding its not worthit. and if u compare it to the 15-20 times it procs on any mage or a scout using poison, its not worthit for DPS either</DIV>

Toes
10-20-2005, 10:15 AM
<P>Pinski, from my testing, it seems Dynamism is based on your current INT, not the INT at the point you buff it.</P> <P>The way I test it is like this. </P> <P>- Buff to the max on my INT, then cast Dynamism on myself. Root mob, DD it .. note the Dynamism damage</P> <P>- Remove all buff and equipments (Except Dynamism), DD the same rooted mob ... the damge of the Dynamism will drop noticebly</P> <P> </P> <P>Toesik</P> <P>Level 52 Illusionist</P> <P>Message Edited by Toesik on <SPAN class=date_text>10-19-2005</SPAN> <SPAN class=time_text>11:17 PM</SPAN></P><p>Message Edited by Toesik on <span class=date_text>10-19-2005</span> <span class=time_text>11:19 PM</span>

Pins
10-20-2005, 07:43 PM
<BR> <BLOCKQUOTE> <HR> Toesik wrote:<BR> <P>Pinski, from my testing, it seems Dynamism is based on your current INT, not the INT at the point you buff it.</P> <P>The way I test it is like this. </P> <P>- Buff to the max on my INT, then cast Dynamism on myself. Root mob, DD it .. note the Dynamism damage</P> <P>- Remove all buff and equipments (Except Dynamism), DD the same rooted mob ... the damge of the Dynamism will drop noticebly</P> <P> </P> <P>Toesik</P> <P>Level 52 Illusionist<BR></P> <HR> </BLOCKQUOTE>Woah, that's odd as hell then.  I would have thought it would have been at what you cast, not current INT.  Then welp, that makes the sentiment line even more useless for buffs <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  But yah, I just tested it, and wow, you're right, cast it on msyelf naked, 199-244, went up to a mob(after re-equipping), lightning burst it to death, dyna cast for ~300.<BR>

SunT
10-20-2005, 08:22 PM
<BR> <BLOCKQUOTE> <HR> Toesik wrote:<BR> <P>Pinski, from my testing, it seems Dynamism is based on your current INT, not the INT at the point you buff it.</P> <P>The way I test it is like this. </P> <P>- Buff to the max on my INT, then cast Dynamism on myself. Root mob, DD it .. note the Dynamism damage</P> <P>- Remove all buff and equipments (Except Dynamism), DD the same rooted mob ... the damge of the Dynamism will drop noticebly</P> <P> </P> <P>Toesik</P> <P>Level 52 Illusionist</P> <P>Message Edited by Toesik on <SPAN class=date_text>10-19-2005</SPAN> <SPAN class=time_text>11:17 PM</SPAN></P> <P>Message Edited by Toesik on <SPAN class=date_text>10-19-2005</SPAN> <SPAN class=time_text>11:19 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>I knew this was the case for ourselves by checking mouseaver data, but my question is...</P> <P>When I cast it on an Assassin, does it use HIS INT or MY INT to determine damage.  If it is mine and I am maxed then no need to cast the INT buff, but if it is his then we need to cast it at ever refresh.  And we may wnat to see what the base int of the possible recipients is to determine who will get the most bang out of it.</P>

Toes
10-21-2005, 05:36 AM
<BR> <BLOCKQUOTE> <HR> SunTsu wrote:<BR><BR> <BLOCKQUOTE> <HR> Toesik wrote:<BR> <P>Pinski, from my testing, it seems Dynamism is based on your current INT, not the INT at the point you buff it.</P> <P>The way I test it is like this. </P> <P>- Buff to the max on my INT, then cast Dynamism on myself. Root mob, DD it .. note the Dynamism damage</P> <P>- Remove all buff and equipments (Except Dynamism), DD the same rooted mob ... the damge of the Dynamism will drop noticebly</P> <P> </P> <P>Toesik</P> <P>Level 52 Illusionist</P> <P>Message Edited by Toesik on <SPAN class=date_text>10-19-2005</SPAN> <SPAN class=time_text>11:17 PM</SPAN></P> <P>Message Edited by Toesik on <SPAN class=date_text>10-19-2005</SPAN> <SPAN class=time_text>11:19 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>I knew this was the case for ourselves by checking mouseaver data, but my question is...</P> <P>When I cast it on an Assassin, does it use HIS INT or MY INT to determine damage.  If it is mine and I am maxed then no need to cast the INT buff, but if it is his then we need to cast it at ever refresh.  And we may wnat to see what the base int of the possible recipients is to determine who will get the most bang out of it.</P> <BR> <HR> </BLOCKQUOTE> <P>My guess is .. it is using the INT of the target. </P> <P>Once casted, the Dynamism will become the target's buff and it procs as his damage. If my dynamism damage will dynamically change with INT (as in my test), that means it needs to do a check whenever it proc. It is much easier for the programmer to check the target's INT than cross check my INT.</P> <P>Toesik<BR></P>

zit
10-21-2005, 10:45 AM
<DIV>I dont think so.</DIV> <DIV>I am pretty sure it is using the value shown on your maintained buff window for everyone you cast it on. and the value there scales with your own int. I can do some testing later today to make sure.</DIV>

Roxxanne
10-21-2005, 09:25 PM
What has made this confusing is that the damage value for dynamism shown in the "maintained spells on you and others" window seems to update as your INT changes after dynamism was cast, but the damage value shown in the "active buffs on you" window does not update as your INT changes after dynamism was cast.  It seems that looking at the combat spam for actual damage done, as folks have done and posted about in this thread, is the only way to test this.

Toes
10-24-2005, 09:40 AM
<BR> <BLOCKQUOTE> <HR> zitha wrote:<BR> <DIV>I dont think so.</DIV> <DIV>I am pretty sure it is using the value shown on your maintained buff window for everyone you cast it on. and the value there scales with your own int. I can do some testing later today to make sure.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Just went throught my wife's log for the last 2 weeks. She is a lvl 52 Mystic. When she play, she usually group with me and I would buff her Dynamism.</P> <P>In the log, she was doing around 210-240 for her Dynamism proc, at the same time/gp, I was doing 250-300 Dynamism Proc. So in short, Dynamism is using the target's INT, rather than the caster's.</P> <P>Toesik</P> <P>52 Illusionist</P>

Tuleri
10-24-2005, 06:52 PM
<DIV><BR> <BLOCKQUOTE> <HR> SunTsu wrote:<BR>Then gear quickly defeats the purpose of Fleet and this is a good argument for changing it to add WIS. <BR> <HR> </BLOCKQUOTE><BR>I think Fleet's greatest benefit is its extension to group members.  Almost every class benefits from it be it for increased mana, Mages & scouts (INT increases poison damage) for DPS.</DIV> <DIV> </DIV>

SunT
10-24-2005, 07:33 PM
<BR> <BLOCKQUOTE> <HR> Toesik wrote:<BR><BR> <BLOCKQUOTE> <HR> zitha wrote:<BR> <DIV>I dont think so.</DIV> <DIV>I am pretty sure it is using the value shown on your maintained buff window for everyone you cast it on. and the value there scales with your own int. I can do some testing later today to make sure.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Just went throught my wife's log for the last 2 weeks. She is a lvl 52 Mystic. When she play, she usually group with me and I would buff her Dynamism.</P> <P>In the log, she was doing around 210-240 for her Dynamism proc, at the same time/gp, I was doing 250-300 Dynamism Proc. So in short, Dynamism is using the target's INT, rather than the caster's.</P> <P>Toesik</P> <P>52 Illusionist</P> <BR> <HR> </BLOCKQUOTE> <P><BR>This is what I thought. So it is worth casting at every refresh...even if it is of limited effectivness.</P> <P><BR> </P> <BLOCKQUOTE> <HR> Tulerine wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> SunTsu wrote:<BR>Then gear quickly defeats the purpose of Fleet and this is a good argument for changing it to add WIS. <BR> <HR> </BLOCKQUOTE><BR>I think Fleet's greatest benefit is its extension to group members.  Almost every class benefits from it be it for increased mana, Mages & scouts (INT increases poison damage) for DPS.</DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE> <P><BR>I will agree with the potential DPS for some classes, but there is not power pool gain as it is 'Fleeting' and never has the chance to build to new max level.</P> <P> </P> <P> </P>

Flam
11-01-2005, 05:48 AM
I don't have Dynamist (yet) but its lower version Intensity.  I have noticed a few things noted here and some not. 1) It procs for DS (this happens with Discord line) 2) Goes off for any HOSTILE spell -- again this is a known fact. 3) This always hits BEFORE hostile spell takes effect.  Thus, casting mez or stuns will cause the spell to proc but will hit first then mez.  This is also shown when you examine the spell.  So, this because increaseing usefull. 4) Will proc with AoE -- once per target.  I have AoE Mezz'd holding a group of mobs down and they will end up 300 hp down from just this spell and still be stunn'd before group gets to them. 5) Hate generated is towards the target (I believe) -- Remember the hate towards Discord line is also the same.  I killed a scout in my group by doing 3 procs with Discord with 3 hits of Intensity really short time.  Scout hit for like 900+ in like 3 secs and died. hehe. This is a great spell and generates good extra DPS especially for mezz and other stuns that don't have any damage effect. <div></div>

Sug
11-01-2005, 07:28 AM
So what happens if the mob is already mezzed and then dynamism hits and the mezz gets resisted when trying to re-apply?   You damaged the mob, thus breaking it, then failed to mezz it again.   I never put dynamism on myself unless I am not planning on mezzing, or I am going to AOE the hell out of weak groups.

Pins
11-01-2005, 08:00 AM
<BR> <BLOCKQUOTE> <HR> Sugo1 wrote:<BR>So what happens if the mob is already mezzed and then dynamism hits and the mezz gets resisted when trying to re-apply?   You damaged the mob, thus breaking it, then failed to mezz it again.   I never put dynamism on myself unless I am not planning on mezzing, or I am going to AOE the hell out of weak groups. <BR> <HR> </BLOCKQUOTE><BR> <DIV>Spell resists do not trigger procs.</DIV>

Sug
11-01-2005, 12:50 PM
I would disagree.  I have seen dynamism proc, see the damage in gold numbers float above the mobs name, and then still see resist going up next.   THis while soloing, so it wasnt someone else's resist.

Barobra
11-01-2005, 09:14 PM
Dynamism will not break a mez you cast. What will break is if you are casting a debuff while it is mezzed and then Dynamism goes off. I try to remind myself not to dismay/hex while mezzed and Dynamism is on. <div></div>

Flam
11-06-2005, 06:53 PM
<span><blockquote><hr>Pinski wrote:<div></div> <blockquote> <hr> Sugo1 wrote:So what happens if the mob is already mezzed and then dynamism hits and the mezz gets resisted when trying to re-apply?   You damaged the mob, thus breaking it, then failed to mezz it again.   I never put dynamism on myself unless I am not planning on mezzing, or I am going to AOE the hell out of weak groups. <div></div> <hr> </blockquote> <div>Spell resists do not trigger procs.</div><hr></blockquote>true -- though I never really noticed it but considering how much i use the spell line on myself, it does do this or i would be one more dead enchanter.  Just remember this spell hits BEFORE any other hostile spell.  I am glade they did it this way.  Makes it more useful to illusionist. =)</span><div></div>