|
Notices |
![]() |
Thread Tools |
![]() |
#1 |
Tester
Join Date: Dec 2004
Posts: 822
|
![]() Even through dynamism says it procs with spells, ive found that it gets procd by scout poison as well. So if you get one of those poisons that proc a low damage 200 times (as oposed to the usual 7) then you are going to get a WHOLE lot of dynamism procs from one scout. I was duoing spectres in silent city for a while with a ranger, then tried with a wizzie, and when i left them to do all the damage, i found that the ranger would proc dynamism about 18 times per battle (give or take a few), while the wizzie only procd it about 7 times. the rangers poison was coming up as "ascending periodic poison", if that gives any1 a clue to which poison it actually was. i also found simialr results with a wizzie/swashbuckler. another theory im working on (but not 100% sure yet) is that damage shields on tanks can proc it as well (such as the warden's nettleshield line). anyway its something to try out =)
__________________
![]() |
![]() |
![]() |
![]() |
#2 |
Loremaster
Join Date: Jun 2005
Posts: 29
|
![]()
Good question, Im seriously curious does anyone know exactly what procs dyna? I mean I often raid who should I be putting this on? Is it worthwhile for the MT? Until now ive strictly used this spell for whatever casters would be casting on mobs most often, as I usually have my int/wis buff during raids and sometime the mental bulwark line depending on the mob , I only have 3-4 conc slot open, anymore info on this would be sooooo helpful
|
![]() |
![]() |
![]() |
#3 |
Loremaster
Join Date: Dec 2004
Posts: 407
|
![]() People have reported that it does proc on damage shields. So in raids if the MT has a damage shield they definitely get dynamism. You can buff them from a different group too. I didn't know about the poison procs though. |
![]() |
![]() |
![]() |
#4 |
Loremaster
Join Date: Nov 2004
Posts: 202
|
![]() I have not tested the DS proc'ing question myself, but you can assume that the MT will cast hostile spells via other classes buffs on occasion. For instance spellshield would give the MT a chances to proc dynamism on every spell that is reflected. Or most likely dynamism will have a chance to proc from weapon procs and armor procs. (i.e. rare imbued weapons, or rare imbued leggings). I've been meaning to parse dynamism on a MT to have a look at how effective it is, but until than....i believe it does have some effectiveness and have yet to decide if it's more important than using my conc slots in other ways.
__________________
-Have Fun -Dainger (60 Illusionist, Faydark) |
![]() |
![]() |
![]() |
#5 |
General
Join Date: Nov 2004
Posts: 614
|
![]() To whom is the aggro from Dynamist assigned? The Illusionnist or the person wearing it? If it is to the target, then putting it on the MT is definitely a huge aggro-helper, especially with the damageshield idea.
__________________
![]() |
![]() |
![]() |
![]() |
#6 |
Join Date: Nov 2004
Posts: 227
|
![]() Agro is assigned to the person who has Dynamism cast on them I believe. I am basing this on that damage shows up on the target's combat spam and not the illusionist's.
__________________
Jaxidian - 60 Illusionist (Najena) --- Join the WorldWide Illusionist channel in game!! Type: /join highkeep.illusionistworld /join eq.worldwide.illusionist |
![]() |
![]() |
![]() |
#7 |
Join Date: Nov 2004
Posts: 821
|
![]() Still looking for an answer to my original question, not sure anyone knows. If I max out my INT and cast Dyna on the MT, does he hit for max Dyna Damage based on MY INT? OR Does he hit for Dyna based on HIS INT. If it is the latter, we need to use Fleet as often as possible, if it is the former, we just need to max our own INT.
__________________
Retired Roamin Nome, 70 Illusionist/60Jeweler Crack Bot, Nektulos Argyll, 60 Paladin / Heresy, 62 Defiler |
![]() |
![]() |
![]() |
#8 |
General
Join Date: Nov 2004
Posts: 3,040
|
![]() Our INT is all that matters for casting benefical damage buffs like dynamism. If you cast it on him, and have him examine it in his bar, he will see it doing the damage that you had when it was casted. You can test it out yourself. Go to a n00b zone, max your INT, cast dynamism. Now, cut your INT to crap, bring out your crappiest nuke you have, and try to nuke down a lv13 +++ with it. Compare what examining dynamism as a spell does, vs. what it shows on your bar. Then compare the damage, and you will see it will go off based on the INT it was casted, not current INT.
__________________
Calaglin, Former Illusionist/Guild Leader of Dissolution on Nektulos Calaglin, Former Illusionist/Guild Leader of Confirmed on Unrest |
![]() |
![]() |
![]() |
#9 |
Loremaster
Join Date: Nov 2004
Posts: 77
|
![]()
Hey Dynamism along with other spell proc buffs (Wizard and Troub) is a major increase to DPS for any class and effectivly doubles an Illusionist damage potential since we cast many DOT's, debuffs, and small nukes and all those have the ability to trigger Dynamism. This is also the downside of Dynamism is that it triggers for every spell. I will flesh out the main problem I have with an example. Let's say I cast Dyna on the MT to try to take advantage of the damage shield triggering the extra damage. Now if I mez a few in the encounter and they are AE taunted by the tank, it won't do damage but Dyna sees this and says, "Well, that is sure a spell. I think I'll go off now!". Mezzed are waken. So to sum it up, I do not think Dyna (and for that matter other proc spells) is useful on raids unless everything other encounter mob is dead. After that, I will be glad to buff people with Dyna .
__________________
![]() |
![]() |
![]() |
![]() |
#10 |
Join Date: Nov 2004
Posts: 821
|
![]()
Then gear quickly defeats the purpose of Fleet and this is a good argument for changing it to add WIS.
__________________
Retired Roamin Nome, 70 Illusionist/60Jeweler Crack Bot, Nektulos Argyll, 60 Paladin / Heresy, 62 Defiler |
![]() |
![]() |
![]() |
#11 |
Join Date: Jul 2005
Posts: 79
|
![]()
I want your gear :smileywink: I dont yet have enough to cross 400 int on my own, but getting close. Cap at 60 , as someone found, is around 430-440 int. So you are right, solo fleeting is not very usefull to us. Don't forget its a group buff. If you have wizzies in your group it won't matter to them, they will have tons of int gear themselves, but pallies especially won't mind int boost. And its also usefull in PvP, when us swap int gear for the resists you need against that class.
|
![]() |
![]() |
![]() |
#12 |
Join Date: Nov 2004
Posts: 821
|
![]()
I only get that high in groups with some sort of stacked buff. Fury's are great to group with for this.
__________________
Retired Roamin Nome, 70 Illusionist/60Jeweler Crack Bot, Nektulos Argyll, 60 Paladin / Heresy, 62 Defiler |
![]() |
![]() |
![]() |
#13 |
Tester
Join Date: Dec 2004
Posts: 822
|
![]() i did a little parsing in regular grouping, and had dynamism on teh tank with a damage shield from a warden (nettleshield line) and a wizzie (frostshield line i think). Dynamism was procing, but only about 2 or 3 times per battle. so for aggro holding its not worthit. and if u compare it to the 15-20 times it procs on any mage or a scout using poison, its not worthit for DPS either
__________________
![]() |
![]() |
![]() |
![]() |
#14 |
Join Date: Nov 2004
Posts: 5
|
![]() Pinski, from my testing, it seems Dynamism is based on your current INT, not the INT at the point you buff it. The way I test it is like this. - Buff to the max on my INT, then cast Dynamism on myself. Root mob, DD it .. note the Dynamism damage - Remove all buff and equipments (Except Dynamism), DD the same rooted mob ... the damge of the Dynamism will drop noticebly
Toesik Level 52 Illusionist Message Edited by Toesik on 10-19-2005 11:17 PM Message Edited by Toesik on 10-19-2005 11:19 PM |
![]() |
![]() |
![]() |
#15 |
General
Join Date: Nov 2004
Posts: 3,040
|
![]() Woah, that's odd as hell then. I would have thought it would have been at what you cast, not current INT. Then welp, that makes the sentiment line even more useless for buffs ![]()
__________________
Calaglin, Former Illusionist/Guild Leader of Dissolution on Nektulos Calaglin, Former Illusionist/Guild Leader of Confirmed on Unrest |
![]() |
![]() |
![]() |
#16 |
Join Date: Nov 2004
Posts: 821
|
![]()
When I cast it on an Assassin, does it use HIS INT or MY INT to determine damage. If it is mine and I am maxed then no need to cast the INT buff, but if it is his then we need to cast it at ever refresh. And we may wnat to see what the base int of the possible recipients is to determine who will get the most bang out of it.
__________________
Retired Roamin Nome, 70 Illusionist/60Jeweler Crack Bot, Nektulos Argyll, 60 Paladin / Heresy, 62 Defiler |
![]() |
![]() |
![]() |
#17 |
Join Date: Nov 2004
Posts: 5
|
![]()
My guess is .. it is using the INT of the target. Once casted, the Dynamism will become the target's buff and it procs as his damage. If my dynamism damage will dynamically change with INT (as in my test), that means it needs to do a check whenever it proc. It is much easier for the programmer to check the target's INT than cross check my INT. Toesik |
![]() |
![]() |
![]() |
#18 |
General
Join Date: Feb 2005
Posts: 573
|
![]() I dont think so. I am pretty sure it is using the value shown on your maintained buff window for everyone you cast it on. and the value there scales with your own int. I can do some testing later today to make sure.
|
![]() |
![]() |
![]() |
#19 |
Loremaster
Join Date: Nov 2004
Posts: 38
|
![]()
What has made this confusing is that the damage value for dynamism shown in the "maintained spells on you and others" window seems to update as your INT changes after dynamism was cast, but the damage value shown in the "active buffs on you" window does not update as your INT changes after dynamism was cast. It seems that looking at the combat spam for actual damage done, as folks have done and posted about in this thread, is the only way to test this.
__________________
Blert - 58 Illusionist / 60 Sage -- Nektulos Zing - 25 Assassin / 29 Jeweler -- Venekor |
![]() |
![]() |
![]() |
#20 |
Join Date: Nov 2004
Posts: 5
|
![]()
In the log, she was doing around 210-240 for her Dynamism proc, at the same time/gp, I was doing 250-300 Dynamism Proc. So in short, Dynamism is using the target's INT, rather than the caster's. Toesik 52 Illusionist |
![]() |
![]() |
![]() |
#21 |
Join Date: Nov 2004
Posts: 144
|
![]()
I think Fleet's greatest benefit is its extension to group members. Almost every class benefits from it be it for increased mana, Mages & scouts (INT increases poison damage) for DPS. |
![]() |
![]() |
![]() |
#22 |
Join Date: Nov 2004
Posts: 821
|
![]()
__________________
Retired Roamin Nome, 70 Illusionist/60Jeweler Crack Bot, Nektulos Argyll, 60 Paladin / Heresy, 62 Defiler |
![]() |
![]() |
![]() |
#23 |
General
Join Date: Nov 2004
Posts: 12
|
![]()
I don't have Dynamist (yet) but its lower version Intensity. I have noticed a few things noted here and some not. 1) It procs for DS (this happens with Discord line) 2) Goes off for any HOSTILE spell -- again this is a known fact. 3) This always hits BEFORE hostile spell takes effect. Thus, casting mez or stuns will cause the spell to proc but will hit first then mez. This is also shown when you examine the spell. So, this because increaseing usefull. 4) Will proc with AoE -- once per target. I have AoE Mezz'd holding a group of mobs down and they will end up 300 hp down from just this spell and still be stunn'd before group gets to them. 5) Hate generated is towards the target (I believe) -- Remember the hate towards Discord line is also the same. I killed a scout in my group by doing 3 procs with Discord with 3 hits of Intensity really short time. Scout hit for like 900+ in like 3 secs and died. hehe. This is a great spell and generates good extra DPS especially for mezz and other stuns that don't have any damage effect.
__________________
Flamus Sominum 55th lvl Illusionist, Server: Lucan DeLere |
![]() |
![]() |
![]() |
#24 |
Join Date: May 2005
Posts: 108
|
![]()
So what happens if the mob is already mezzed and then dynamism hits and the mezz gets resisted when trying to re-apply? You damaged the mob, thus breaking it, then failed to mezz it again. I never put dynamism on myself unless I am not planning on mezzing, or I am going to AOE the hell out of weak groups.
|
![]() |
![]() |
![]() |
#25 |
General
Join Date: Nov 2004
Posts: 3,040
|
![]()
Spell resists do not trigger procs.
__________________
Calaglin, Former Illusionist/Guild Leader of Dissolution on Nektulos Calaglin, Former Illusionist/Guild Leader of Confirmed on Unrest |
![]() |
![]() |
![]() |
#26 |
Join Date: May 2005
Posts: 108
|
![]()
I would disagree. I have seen dynamism proc, see the damage in gold numbers float above the mobs name, and then still see resist going up next. THis while soloing, so it wasnt someone else's resist.
|
![]() |
![]() |
![]() |
#27 |
Join Date: Jan 2005
Posts: 560
|
![]()
Dynamism will not break a mez you cast. What will break is if you are casting a debuff while it is mezzed and then Dynamism goes off. I try to remind myself not to dismay/hex while mezzed and Dynamism is on.
|
![]() |
![]() |
![]() |
#28 |
General
Join Date: Nov 2004
Posts: 12
|
![]() true -- though I never really noticed it but considering how much i use the spell line on myself, it does do this or i would be one more dead enchanter. Just remember this spell hits BEFORE any other hostile spell. I am glade they did it this way. Makes it more useful to illusionist. =)
__________________
Flamus Sominum 55th lvl Illusionist, Server: Lucan DeLere |
![]() |
![]() |