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Old 01-02-2008, 01:29 AM   #1
Notsovilepriest
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I personally believe they completely forgot about Mystics in RoK, here is my evidence to show this.
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Old 01-02-2008, 01:35 AM   #2
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I have to agree, cause I have a 80 mystic also.  They did forget us.  The wards are by far not even an upgrade.  With how much rogues are hitting for, and all the other classes.  Our wards are getting pretty much pointless.  And plus it is almost by far almost impossible to cast them when you have dots on you and auto attack interrupting.
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Old 01-02-2008, 02:13 AM   #3
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(119901747SMILEY<img src=" />[Sun Dec 30 07:24:38 2007] Rrrazundra's fists crackle with the power of lightning.(1199017479)[Sun Dec 30 07:24:39 2007] You call upon the protective spirits of the ancestors.(1199017479)[Sun Dec 30 07:24:39 2007] Notsovilepriest surrounds the group with the protection of the ancestors.(1199017481)[Sun Dec 30 07:24:41 2007] YOUR Runic Armor absorbs 99 points of damage from being done to YOURSELF.(1199017481)[Sun Dec 30 07:24:41 2007] You have entered into combat by using the ward, Ethereal Aegis on yourself while fighting Rrrazundra.(1199017481)[Sun Dec 30 07:24:41 2007] YOUR Ethereal Aegis absorbs 468 points of damage from being done to YOURSELF.(1199017481)[Sun Dec 30 07:24:41 2007] Rrrazundra's Eagle Spin critically hits YOU but fails to inflict any damage.(1199017481)[Sun Dec 30 07:24:41 2007] YOUR Ethereal Aegis absorbs 71 points of damage from being done to YOURSELF.(1199017481)[Sun Dec 30 07:24:41 2007] Rrrazundra's Thunder Fist hits YOU but fails to inflict any damage.(1199017481)[Sun Dec 30 07:24:41 2007] You are struck by a Thundering Fist.(1199017481)[Sun Dec 30 07:24:41 2007] YOU try to pierce Rrrazundra with Barbed Guard, but Rrrazundra resists.(1199017481)[Sun Dec 30 07:24:41 2007] YOUR Ethereal Aegis absorbs 211 points of damage from being done to YOURSELF.(1199017481)[Sun Dec 30 07:24:41 2007] Rrrazundra's Shove hits YOU but fails to inflict any damage.(1199017481)[Sun Dec 30 07:24:41 2007] YOUR Ethereal Aegis absorbs 337 points of damage from being done to YOURSELF.(1199017481)[Sun Dec 30 07:24:41 2007] Rrrazundra hits YOU but fails to inflict any damage.(1199017481)[Sun Dec 30 07:24:41 2007] You are immune to Stun effects.(1199017481)[Sun Dec 30 07:24:41 2007] YOUR Ethereal Aegis absorbs 71 points of damage from being done to YOURSELF.(1199017481)[Sun Dec 30 07:24:41 2007] Rrrazundra's Thunder Fist hits YOU but fails to inflict any damage.(1199017481)[Sun Dec 30 07:24:41 2007] You are struck by a Thundering Fist.(1199017481)[Sun Dec 30 07:24:41 2007] You deftly counter Rrrazundra's attack!(1199017481)[Sun Dec 30 07:24:41 2007] YOUR Counterattack critically hits Rrrazundra for 384 piercing damage.(1199017481)[Sun Dec 30 07:24:41 2007] YOUR Barbed Guard hits Rrrazundra for 40 piercing damage.(1199017481)[Sun Dec 30 07:24:41 2007] YOUR Ethereal Aegis absorbs 389 points of damage from being done to YOURSELF.(1199017481)[Sun Dec 30 07:24:41 2007] Rrrazundra critically hits YOU for 310 crushing damage.(1199017481)[Sun Dec 30 07:24:41 2007] YOUR Barbed Guard hits Rrrazundra for 40 piercing damage.(1199017481)[Sun Dec 30 07:24:41 2007] Rrrazundra hits YOU for 192 slashing damage.(1199017481)[Sun Dec 30 07:24:41 2007] You were interrupted!(1199017481)[Sun Dec 30 07:24:41 2007] You deftly counter Rrrazundra's attack!(1199017481)[Sun Dec 30 07:24:41 2007] YOUR Counterattack hits Rrrazundra for 296 piercing damage.(1199017481)[Sun Dec 30 07:24:41 2007] YOUR Barbed Guard hits Rrrazundra for 40 piercing damage.(1199017481)[Sun Dec 30 07:24:41 2007] Rrrazundra tries to crush YOU, but YOU parry.(1199017481)[Sun Dec 30 07:24:41 2007] The ancestral spirits around you dissipate.(1199017481)[Sun Dec 30 07:24:41 2007] Rrrazundra's Gut Punch hits YOU for 1230 slashing damage.(1199017481)[Sun Dec 30 07:24:41 2007] You are immune to Stun effects.(1199017481)[Sun Dec 30 07:24:41 2007] Rrrazundra's Thunder Fist hits YOU for 71 magic damage.(1199017481)[Sun Dec 30 07:24:41 2007] You are struck by a Thundering Fist.(1199017481)[Sun Dec 30 07:24:41 2007] YOUR Barbed Guard hits Rrrazundra for 40 piercing damage.(1199017481)[Sun Dec 30 07:24:41 2007] Rrrazundra's Shove hits YOU for 385 slashing damage.(1199017482)[Sun Dec 30 07:24:42 2007] Rrrazundra's Chin Break hits YOU for 906 slashing damage.(1199017482)[Sun Dec 30 07:24:42 2007] Rrrazundra's Thunder Fist hits YOU for 71 magic damage.(1199017482)[Sun Dec 30 07:24:42 2007] You are struck by a Thundering Fist.(1199017482)[Sun Dec 30 07:24:42 2007] YOUR Barbed Guard critically hits Rrrazundra for 52 piercing damage.(1199017482)[Sun Dec 30 07:24:42 2007] You are immune to Stun effects.(1199017482)[Sun Dec 30 07:24:42 2007] You are stunned!(1199017482)[Sun Dec 30 07:24:42 2007] Rrrazundra's Shove hits YOU for 200 slashing damage.(1199017482)[Sun Dec 30 07:24:42 2007] You are immune to Stun effects.(1199017482)[Sun Dec 30 07:24:42 2007] You are struck with a mighty haymaker.(1199017482)[Sun Dec 30 07:24:42 2007] Your spell has been interrupted!(1199017483)[Sun Dec 30 07:24:43 2007] Rrrazundra's One Hundred Hand Punch hits YOU for 351 slashing damage.(1199017483)[Sun Dec 30 07:24:43 2007] Rrrazundra's Thunder Fist hits YOU for 71 magic damage.(1199017483)[Sun Dec 30 07:24:43 2007] You are struck by a Thundering Fist.(1199017483)[Sun Dec 30 07:24:43 2007] YOUR Barbed Guard critically hits Rrrazundra for 52 piercing damage.(1199017483)[Sun Dec 30 07:24:43 2007] Rrrazundra's One Hundred Hand Punch hits YOU for 93 slashing damage.(1199017483)[Sun Dec 30 07:24:43 2007] Rrrazundra's One Hundred Hand Punch hits YOU for 195 slashing damage.(1199017483)[Sun Dec 30 07:24:43 2007] Rrrazundra's One Hundred Hand Punch hits YOU for 228 slashing damage.(1199017483)[Sun Dec 30 07:24:43 2007] Rrrazundra's One Hundred Hand Punch hits YOU for 141 slashing damage.(1199017483)[Sun Dec 30 07:24:43 2007] YOUR Divine Light hits Rrrazundra for 231 divine damage.(1199017483)[Sun Dec 30 07:24:43 2007] YOUR Divine Light heals YOU for 203 hit points.(1199017483)[Sun Dec 30 07:24:43 2007] Rrrazundra's One Hundred Hand Punch hits YOU for 118 slashing damage.(1199017483)[Sun Dec 30 07:24:43 2007] Rrrazundra's One Hundred Hand Punch hits YOU for 82 slashing damage.(1199017483)[Sun Dec 30 07:24:43 2007] Rrrazundra's One Hundred Hand Punch hits YOU for 202 slashing damage.(1199017483)[Sun Dec 30 07:24:43 2007] Rrrazundra's Shove hits YOU for 288 slashing damage.(1199017483)[Sun Dec 30 07:24:43 2007] You are struck with one hundred hand punch.(1199017483)[Sun Dec 30 07:24:43 2007] Rrrazundra's fists return to normal.(1199017483)[Sun Dec 30 07:24:43 2007] You draw upon the ancestral powers.(1199017483)[Sun Dec 30 07:24:43 2007] You draw upon the ancestral powers.(1199017483)[Sun Dec 30 07:24:43 2007] YOUR Wards of the Eidolon absorbs 858 points of damage from being done to YOURSELF.(1199017483)[Sun Dec 30 07:24:43 2007] Rrrazundra's Steel Fist critically hits YOU but fails to inflict any damage.(1199017483)[Sun Dec 30 07:24:43 2007] YOUR Barbed Guard hits Rrrazundra for 40 piercing damage.(1199017483)[Sun Dec 30 07:24:43 2007] You are immune to Stun effects.(1199017483)[Sun Dec 30 07:24:43 2007] YOUR Wards of the Eidolon absorbs 288 points of damage from being done to YOURSELF.(1199017483)[Sun Dec 30 07:24:43 2007] Rrrazundra's Shove critically hits YOU but fails to inflict any damage.(1199017483)[Sun Dec 30 07:24:43 2007] You are smacked with a fierce punch.(1199017484)[Sun Dec 30 07:24:44 2007] YOUR Wards of the Eidolon absorbs 630 points of damage from being done to YOURSELF.(1199017484)[Sun Dec 30 07:24:44 2007] Rrrazundra's Blaze Kick hits YOU but fails to inflict any damage.(1199017484)[Sun Dec 30 07:24:44 2007] YOU try to pierce Rrrazundra with Barbed Guard, but Rrrazundra resists.(1199017484)[Sun Dec 30 07:24:44 2007] YOUR Wards of the Eidolon absorbs 191 points of damage from being done to YOURSELF.(1199017484)[Sun Dec 30 07:24:44 2007] Rrrazundra's Shove critically hits YOU for 245 slashing damage.(1199017484)[Sun Dec 30 07:24:44 2007] You are hit with a break through kick.(1199017484)[Sun Dec 30 07:24:44 2007] You are no longer stunned.(1199017484)[Sun Dec 30 07:24:44 2007] Your ancestral powers fade away.(1199017484)[Sun Dec 30 07:24:44 2007] You call protective spirits to shield Notsovilepriest from harm.(1199017484)[Sun Dec 30 07:24:44 2007] Your skin begins to glow with eidolic wards.(1199017484)[Sun Dec 30 07:24:44 2007] YOUR Eidolic Ward absorbs 807 points of damage from being done to YOURSELF.(1199017484)[Sun Dec 30 07:24:44 2007] Rrrazundra critically hits YOU but fails to inflict any damage.(1199017484)[Sun Dec 30 07:24:44 2007] You start fighting.(1199017484)[Sun Dec 30 07:24:44 2007] YOUR Ballad of Dual Thought critically hits Rrrazundra for 344 mental damage.(1199017484)[Sun Dec 30 07:24:44 2007] YOUR Ballad of Dual Thought critically hits Rrrazundra for 344 mental damage.(1199017484)[Sun Dec 30 07:24:44 2007] YOUR Divine Light hits Rrrazundra for 218 divine damage.(1199017484)[Sun Dec 30 07:24:44 2007] YOUR Divine Light heals YOU for 196 hit points.(1199017484)[Sun Dec 30 07:24:44 2007] YOUR Eidolic Ward absorbs 171 points of damage from being done to YOURSELF.(1199017484)[Sun Dec 30 07:24:44 2007] Rrrazundra's Arctic Feedback hits YOU but fails to inflict any damage.(1199017484)[Sun Dec 30 07:24:44 2007] You are immune to Stun effects.(1199017484)[Sun Dec 30 07:24:44 2007] YOUR Barbed Guard hits Rrrazundra for 40 piercing damage.(1199017484)[Sun Dec 30 07:24:44 2007] YOUR Eidolic Ward absorbs 77 points of damage from being done to YOURSELF.(1199017484)[Sun Dec 30 07:24:44 2007] Rrrazundra hits YOU for 384 crushing damage.(1199017484)[Sun Dec 30 07:24:44 2007] YOUR Barbed Guard critically hits Rrrazundra for 52 piercing damage.(1199017484)[Sun Dec 30 07:24:44 2007] Rrrazundra hits YOU for 624 slashing damage.(1199017484)[Sun Dec 30 07:24:44 2007] YOUR Barbed Guard hits Rrrazundra for 40 piercing damage.(1199017484)[Sun Dec 30 07:24:44 2007] Rrrazundra hits YOU for 209 crushing damage.(1199017484)[Sun Dec 30 07:24:44 2007] YOUR Ballad of Dual Thought critically hits Rrrazundra for 344 mental damage.(1199017484)[Sun Dec 30 07:24:44 2007] YOU try to confound Rrrazundra with Ballad of Dual Thought, but Rrrazundra deflects.(1199017484)[Sun Dec 30 07:24:44 2007] YOUR Barbed Guard hits Rrrazundra for 40 piercing damage.(1199017484)[Sun Dec 30 07:24:44 2007] The wards begin to fade.(1199017485)[Sun Dec 30 07:24:45 2007] Rrrazundra tries to burn YOU with Comet Punch, but YOU parry.(1199017485)[Sun Dec 30 07:24:45 2007] YOU critically hit Rrrazundra for 478 crushing damage.(1199017485)[Sun Dec 30 07:24:45 2007] YOU try to slash Rrrazundra with Bear Claws, but Rrrazundra resists.(1199017485)[Sun Dec 30 07:24:45 2007] YOU try to crush Rrrazundra, but miss.(1199017485)[Sun Dec 30 07:24:45 2007] YOUR Runic Armor regenerates 133 points of absorption.(1199017485)[Sun Dec 30 07:24:45 2007] YOUR Runic Armor absorbs 99 points of damage from being done to YOURSELF.(1199017485)[Sun Dec 30 07:24:45 2007] Rrrazundra's Eye Gash critically hits YOU for 737 piercing damage.(1199017485)[Sun Dec 30 07:24:45 2007] YOUR Ballad of Dual Thought critically hits Rrrazundra for 344 mental damage.(1199017485)[Sun Dec 30 07:24:45 2007] YOUR Ballad of Dual Thought critically hits Rrrazundra for 344 mental damage.(1199017485)[Sun Dec 30 07:24:45 2007] YOUR Barbed Guard hits Rrrazundra for 40 piercing damage.(1199017485)[Sun Dec 30 07:24:45 2007] Rrrazundra's Shove critically hits YOU for 579 slashing damage.(1199017485)[Sun Dec 30 07:24:45 2007] You are immune to Stun effects.(1199017485)[Sun Dec 30 07:24:45 2007] You are gouged in the eyes.(1199017485)[Sun Dec 30 07:24:45 2007] You draw upon the ancestral powers of life and rebirth.(1199017485)[Sun Dec 30 07:24:45 2007] Notsovilepriest protects your life with an Eidolic Savior!(1199017486)[Sun Dec 30 07:24:46 2007] Rrrazundra's Hammer hits YOU for 316 slashing damage.(1199017486)[Sun Dec 30 07:24:46 2007] YOU try to pierce Rrrazundra with Barbed Guard, but Rrrazundra resists.(1199017486)[Sun Dec 30 07:24:46 2007] Rrrazundra's Shove hits YOU for 418 slashing damage.(1199017486)[Sun Dec 30 07:24:46 2007] You are struck by a crushing blitz.(1199017487)[Sun Dec 30 07:24:47 2007] You draw upon the ancestral powers of the Quelling Spirits.(1199017487)[Sun Dec 30 07:24:47 2007] Rrrazundra appears indifferent to His surroundings.(119901748SMILEY<img src=" />[Sun Dec 30 07:24:48 2007] Rrrazundra critically hits YOU for 945 slashing damage.(119901748SMILEY<img src=" />[Sun Dec 30 07:24:48 2007] You regain consciousness!(119901748SMILEY<img src=" />[Sun Dec 30 07:24:48 2007] YOUR Eidolic Savior heals YOU for 684 hit points.(119901748SMILEY<img src=" />[Sun Dec 30 07:24:48 2007] You were interrupted!(119901748SMILEY<img src=" />[Sun Dec 30 07:24:48 2007] YOUR Eidolic Savior absorbs 171 points of damage from being done to YOURSELF.(119901748SMILEY<img src=" />[Sun Dec 30 07:24:48 2007] Rrrazundra's Arctic Feedback hits YOU but fails to inflict any damage.(119901748SMILEY<img src=" />[Sun Dec 30 07:24:48 2007] YOUR Barbed Guard hits Rrrazundra for 40 piercing damage.(119901748SMILEY<img src=" />[Sun Dec 30 07:24:48 2007] Rrrazundra is interested in His surroundings again.(119901748SMILEY<img src=" />[Sun Dec 30 07:24:48 2007] YOUR Eidolic Savior absorbs 415 points of damage from being done to YOURSELF.(119901748SMILEY<img src=" />[Sun Dec 30 07:24:48 2007] Rrrazundra hits YOU but fails to inflict any damage.(119901748SMILEY<img src=" />[Sun Dec 30 07:24:48 2007] YOUR Barbed Guard hits Rrrazundra for 40 piercing damage.(119901748SMILEY<img src=" />[Sun Dec 30 07:24:48 2007] YOUR Eidolic Savior absorbs 255 points of damage from being done to YOURSELF.(119901748SMILEY<img src=" />[Sun Dec 30 07:24:48 2007] Rrrazundra hits YOU for 340 slashing damage.(119901748SMILEY<img src=" />[Sun Dec 30 07:24:48 2007] YOU try to pierce Rrrazundra with Barbed Guard, but Rrrazundra resists.(119901748SMILEY<img src=" />[Sun Dec 30 07:24:48 2007] Rrrazundra critically hits YOU for 830 crushing damage.(119901748SMILEY<img src=" />[Sun Dec 30 07:24:48 2007] You stop fighting.(119901748SMILEY<img src=" />[Sun Dec 30 07:24:48 2007] Your spell has been interrupted!(119901748SMILEY<img src=" />[Sun Dec 30 07:24:48 2007] Your runic shield dissipates.(119901748SMILEY<img src=" />[Sun Dec 30 07:24:48 2007] The spiritual energy begins to dissipate.(119901748SMILEY<img src=" />[Sun Dec 30 07:24:48 2007] The spirit of the mastadon leaves you.(119901748SMILEY<img src=" />[Sun Dec 30 07:24:48 2007] Your aura fades.(119901748SMILEY<img src=" />[Sun Dec 30 07:24:48 2007] Your fortitude begins to fade.(119901748SMILEY<img src=" />[Sun Dec 30 07:24:48 2007] The water spirit leaves you.(119901748SMILEY<img src=" />[Sun Dec 30 07:24:48 2007] Your bear shape fades away.(119901748SMILEY<img src=" />[Sun Dec 30 07:24:48 2007] Your aura fades.(119901748SMILEY<img src=" />[Sun Dec 30 07:24:48 2007] You can see clearly again.(119901748SMILEY<img src=" />[Sun Dec 30 07:24:48 2007] The spirit of the wolf leaves you.(119901748SMILEY<img src=" />[Sun Dec 30 07:24:48 2007] Rrrazundra has killed you.I Threw everything and the kitchen sink at this guy, Prewarded and I still couldn't do anything. Gotta love it, Lasted 7 Seconds against a TANK! Wootz!2.2k DPS over 7 Seconds!
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Old 01-02-2008, 02:14 AM   #4
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but mystics have a leet pet

o wait!

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Old 01-02-2008, 02:20 AM   #5
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I played a Mystic when they had parry, right when they removed it. I think that's what made me quit the game ages ago.

Now I've dabbled with Defilers and Mystics in the lower levels in PvP and my wife now has one that is level 60. They can be a good class but they're sluggish. And a sluggish class can't compete in PvP, even though it dominates PvE. One of the glaring problems with a Mystic in PvP is their melee slow. Mobs rarely use anything but auto attacks, while an average PvP fight is over before a player really has to use auto attacks, making melee slows useless because it doesn't slow down combat arts. If that isn't bad enough slowing your opponents melee can actually increase their damage, and I don't have the energy to go over why, nor cover the tests I've done.

A Mystic's heals are too slow, their group Ward's are all but useless when comparing the casting time, actual damage warded to the damage dealth in PvP. My Warlock can clear an group Ward with his smallest AoE damage spell. This game measures success by number of repetative kills obtained, yet a Shaman has no means to stop their opponents from running away, or catching them when they do.

I do hope developers do something for Shaman, and look at the T8 wards and increase them accordingly.

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Old 01-02-2008, 02:38 AM   #6
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I have a mystic and an illusionist on Nagafen and I have absolutely no intention of leveling either of them to t8 until they do something to fix a) the mystic class in general and b) the ridiculous resist rates.Matter of fact i've stopped playing my mystic altogether until something is done.  But with LU 41 now passed and LU 42 showing no signs of any adjustments, I'm not going to waste my time waiting 6 months or more for them to get around to a fix.  Frankly I don't think SOE even recognizes either of them as a problem. 
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Old 01-02-2008, 03:05 AM   #7
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(( although the disparity between the upgraded spells (8-10 levels higher) DOES look a bit off. (it should maybe be a bit better considering its 10 levels higher)....Showing the results of a single fight against the undisputed servers Best bruiser class doesnt really show much to plead your case.Bruisers arent really tanks, they are dps, esp when spec'd as Rrrazundra is spec'd.Anyways, there are always some classes that anyone has a hard time with, or gets owned by quite easily. Its like chess, some classes have vulnerabilities against other classes, and at the same time great strengths towards several other kinds.If you can show logs or fraps or screenies of your mystic getting clocked by more than just the servers best bruiser in a single fight, it might shed more leverage towards your case.Again, the spell damages do seem a bit strange, i would expect them to be higher... but thats just me.
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Old 01-02-2008, 03:45 AM   #8
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OMGzor! NERF MYSTICS!

JK of course.  Yeah Mystics are the red headed stepchild of PvP and they need some love.  Too many people screaming to screw over one set of classes and not enough people bringing attention to an all but defunct class.

Devs really need to roll up some upper end mystics on PvP test and see what you are talkin about.

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Old 01-02-2008, 05:03 AM   #9
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Servers Best Bruiser goes to Taamerlane TBH. He won't bail on his whole group and still does good for himself in PvP. Rrrazundra was a joke Pre Rok for me, My class is just a joke now TBH. Taamerlane was the only bruiser Pre RoK to ever kill me once I actually PvP'ed.
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Old 01-02-2008, 05:55 AM   #10
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Same problem here for Defilers SMILEY

 Wards too weak damage output v poor.

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Old 01-02-2008, 08:49 AM   #11
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[email protected] wrote:
Servers Best Bruiser goes to Taamerlane TBH. He won't bail on his whole group and still does good for himself in PvP. Rrrazundra was a joke Pre Rok for me, My class is just a joke now TBH. Taamerlane was the only bruiser Pre RoK to ever kill me once I actually PvP'ed.

Taamerlane and Rrrazundra are completely different specced. Rrrazundra wastes a whole aa line just for Chi, which Taamerlane doesnt have. Taamerlanes average dps is higher than Rrrrazundra. Zundras single dps is 3 times as high in a single fight tho SMILEY

Rrrazundra is surely not unbeatable, i did last much longer against him than you did. Every average swashbuckler can do the same without having to wait for a 10 minut ability called Chi.

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Old 01-02-2008, 12:16 PM   #12
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[email protected] wrote:
I personally believe they completely forgot about Mystics in RoK, here is my evidence to show this.

Notso I feel ya bro would you please post these screen shots in my thread HERE

Its an ongoing thread just about your sort of problem its not just you its 95% of just about all spells from most classes get the major shaft going fromt T7 M1's to T8 Adpt 3's

If you are in the same boat as Notso please add to the thread also, its got a few pages into it, the more we show them there screw up, maybe someday they will fix it. Its not pvp numbers but still the very same issue.

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Old 01-02-2008, 12:36 PM   #13
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Lets stay on the subject of Mystics/Defilers and not start to deviate the thread to our most hated classes.

I would be ticked if i got a spell upgrade at T8 after i had to either A) spend an hour harvesting for the rare to get it, or B) drop 3+ plat for it.  the power increased by 42, but the ward dropped by 20 on one, and a 25 power increase and ward is 69 less on the other.  Now i understand thats going from a M1 to an A3, but still, there should be an upgrade, or at the very least match the old M1 ward..  Why would any mystic even cast the T8 spells?  That should never happen to any character.  If they level up, and get an upgrade, thats what it should be, an upgrade.

Also Mystic/Defiler slows are pointless in pvp, and i am sure any good mystic never throws them.  Any mystic/defilers out let me know if im wrong on this.  My only experience with mystics are second hand, and my only experience with Defilers is when i am looting thier tokens.

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Old 01-02-2008, 01:13 PM   #14
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[email protected] wrote:
Servers Best Bruiser goes to Taamerlane TBH. He won't bail on his whole group and still does good for himself in PvP. Rrrazundra was a joke Pre Rok for me, My class is just a joke now TBH. Taamerlane was the only bruiser Pre RoK to ever kill me once I actually PvP'ed.
So, before, when you couldn't ever be killed by a Bruiser things were all right?Do you really not understand that stating something akin to "zOMG Mystics can't beat anything now!  We must fix this!" and then later posting that there was only 1 Bruiser who could kill you can be construed as ridiculously self centered and possibly even deluded?
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Old 01-02-2008, 01:25 PM   #15
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Expresso wrote:
[email protected] wrote:
Servers Best Bruiser goes to Taamerlane TBH. He won't bail on his whole group and still does good for himself in PvP. Rrrazundra was a joke Pre Rok for me, My class is just a joke now TBH. Taamerlane was the only bruiser Pre RoK to ever kill me once I actually PvP'ed.
So, before, when you couldn't ever be killed by a Bruiser things were all right?Do you really not understand that stating something akin to "zOMG Mystics can't beat anything now!  We must fix this!" and then later posting that there was only 1 Bruiser who could kill you can be construed as ridiculously self centered and possibly even deluded?

I think the fact Notso was tryign to make is, heals really didnt get an upgrade with RoK not intill you find T8 M1's(good luck with that) but ALL Autoattack damage has increased with weapon stat and gear upgrades. Sure some of the gear will help heals but not in any way it does to free autoattack dps.

So Notso went from being able to use his skill to beat a mele class, to not being able to only, because the mele dps went way up compaired to his healing abilitys in pvp. I have a feeling most healers got the same shaft. My mages feels kinda the same way.

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Old 01-02-2008, 01:30 PM   #16
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Some of you guys just can't accept an honest problem because it is Notso that started the thread. If you look past the fact that it is him...and remove commentary about any particular bruiser or anything such as that...can't you see that the class was harmed in ROK based on the screen shot. I mean seriously, you guys let your dislike of the player actually keep you from seeing black and white FACTS. Taking it further, you guys really should get over it because it hit defilers too...they got hosed from what you read. Try to actually read the text and not just who the author is.
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Old 01-02-2008, 02:58 PM   #17
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Wytie wrote:
Expresso wrote:
[email protected] wrote:
Servers Best Bruiser goes to Taamerlane TBH. He won't bail on his whole group and still does good for himself in PvP. Rrrazundra was a joke Pre Rok for me, My class is just a joke now TBH. Taamerlane was the only bruiser Pre RoK to ever kill me once I actually PvP'ed.
So, before, when you couldn't ever be killed by a Bruiser things were all right?Do you really not understand that stating something akin to "zOMG Mystics can't beat anything now!  We must fix this!" and then later posting that there was only 1 Bruiser who could kill you can be construed as ridiculously self centered and possibly even deluded?

I think the fact Notso was tryign to make is, heals really didnt get an upgrade with RoK not intill you find T8 M1's(good luck with that) but ALL Autoattack damage has increased with weapon stat and gear upgrades. Sure some of the gear will help heals but not in any way it does to free autoattack dps.

So Notso went from being able to use his skill to beat a mele class, to not being able to only, because the mele dps went way up compaired to his healing abilitys in pvp. I have a feeling most healers got the same shaft. My mages feels kinda the same way.

My guess would be that what we are seeing (that T8 adept 3s blow chum when compared to T7 M1s) is a "side effect" of the new "10 level spell upgrade" cycle.We used to be on a 14 level upgrade cycle.  So when you received your shiny new Ward spell, it was scaled to account for a 14 level change.  The new spells are scaled to account for a 10 level change.If SOE had gone ahead and done the entire T1 through T8 revamp of the spell progressions instead of just T8, you wouldn't be able to compare apples to oranges, which is what you are doing by comparing a T7 M1 to a T8 Adept 3.Does this change the fact that scouts are stupidly overpowered?  No.Does scouts being stupidly overpowered change the fact that in a gear based game with a multitude of distinct class arch types there will always be a class type more powerful?  No.You can keep making changes all you want.  But in the end you will not have "balanced" anything.  You will have simply changed the class that people consider overpowered.Again, you stated how you never lost to Bruisers except 1.  But now that you do, things are broken?
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Old 01-02-2008, 04:40 PM   #18
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Expresso wrote:
Wytie wrote:
Expresso wrote:
[email protected] wrote:
Servers Best Bruiser goes to Taamerlane TBH. He won't bail on his whole group and still does good for himself in PvP. Rrrazundra was a joke Pre Rok for me, My class is just a joke now TBH. Taamerlane was the only bruiser Pre RoK to ever kill me once I actually PvP'ed.
So, before, when you couldn't ever be killed by a Bruiser things were all right?Do you really not understand that stating something akin to "zOMG Mystics can't beat anything now!  We must fix this!" and then later posting that there was only 1 Bruiser who could kill you can be construed as ridiculously self centered and possibly even deluded?

I think the fact Notso was tryign to make is, heals really didnt get an upgrade with RoK not intill you find T8 M1's(good luck with that) but ALL Autoattack damage has increased with weapon stat and gear upgrades. Sure some of the gear will help heals but not in any way it does to free autoattack dps.

So Notso went from being able to use his skill to beat a mele class, to not being able to only, because the mele dps went way up compaired to his healing abilitys in pvp. I have a feeling most healers got the same shaft. My mages feels kinda the same way.

My guess would be that what we are seeing (that T8 adept 3s blow chum when compared to T7 M1s) is a "side effect" of the new "10 level spell upgrade" cycle.We used to be on a 14 level upgrade cycle.  So when you received your shiny new Ward spell, it was scaled to account for a 14 level change.  The new spells are scaled to account for a 10 level change.If SOE had gone ahead and done the entire T1 through T8 revamp of the spell progressions instead of just T8, you wouldn't be able to compare apples to oranges, which is what you are doing by comparing a T7 M1 to a T8 Adept 3.Does this change the fact that scouts are stupidly overpowered?  No.Does scouts being stupidly overpowered change the fact that in a gear based game with a multitude of distinct class arch types there will always be a class type more powerful?  No.You can keep making changes all you want.  But in the end you will not have "balanced" anything.  You will have simply changed the class that people consider overpowered.Again, you stated how you never lost to Bruisers except 1.  But now that you do, things are broken?
fixed.
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Old 01-02-2008, 05:03 PM   #19
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Did you realize the Single Target ward was a DOWNGRADE, That isn't supposed to happen. Please don't turn this into a scout being overpowered thread, Just look at the pictures or if you know the class and say what you think.
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Old 01-02-2008, 05:05 PM   #20
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[email protected] wrote:
Expresso wrote:
Wytie wrote:
Expresso wrote:
[email protected] wrote:
Servers Best Bruiser goes to Taamerlane TBH. He won't bail on his whole group and still does good for himself in PvP. Rrrazundra was a joke Pre Rok for me, My class is just a joke now TBH. Taamerlane was the only bruiser Pre RoK to ever kill me once I actually PvP'ed.
So, before, when you couldn't ever be killed by a Bruiser things were all right?Do you really not understand that stating something akin to "zOMG Mystics can't beat anything now!  We must fix this!" and then later posting that there was only 1 Bruiser who could kill you can be construed as ridiculously self centered and possibly even deluded?

I think the fact Notso was tryign to make is, heals really didnt get an upgrade with RoK not intill you find T8 M1's(good luck with that) but ALL Autoattack damage has increased with weapon stat and gear upgrades. Sure some of the gear will help heals but not in any way it does to free autoattack dps.

So Notso went from being able to use his skill to beat a mele class, to not being able to only, because the mele dps went way up compaired to his healing abilitys in pvp. I have a feeling most healers got the same shaft. My mages feels kinda the same way.

My guess would be that what we are seeing (that T8 adept 3s blow chum when compared to T7 M1s) is a "side effect" of the new "10 level spell upgrade" cycle.We used to be on a 14 level upgrade cycle.  So when you received your shiny new Ward spell, it was scaled to account for a 14 level change.  The new spells are scaled to account for a 10 level change.If SOE had gone ahead and done the entire T1 through T8 revamp of the spell progressions instead of just T8, you wouldn't be able to compare apples to oranges, which is what you are doing by comparing a T7 M1 to a T8 Adept 3.Does this change the fact that scouts are stupidly overpowered?  No.Does scouts being stupidly overpowered change the fact that in a gear based game with a multitude of distinct class arch types there will always be a class type more powerful?  No.You can keep making changes all you want.  But in the end you will not have "balanced" anything.  You will have simply changed the class that people consider overpowered.Again, you stated how you never lost to Bruisers except 1.  But now that you do, things are broken?
fixed.
So you disagree with:You can keep making changes all you want.  But in the end you will not have "balanced" anything.  You will have simply changed the class that people consider overpowered.and:Again, you stated how you never lost to [ insert class here ] except 1.  But now that you do, things are broken?Your effort was a poor attempt at trolling.
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Old 01-02-2008, 05:13 PM   #21
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Scouts are not insanely overpowered. /sigh

My 59, soon to be 60 Warlock is a lot more powerful than my current 75 Ranger. Killing the same 70 bots, my Warlock kills them faster. Sad.

If that isn't enough I played a Ranger at 59/60 before any of the major scout nerfs and I could never do the damage, or kill the people that I do on my Warlock. I've killed full green con groups in four spells, four yellow cons in three spells. I've done as much as 20k damage to a full group in 4-5 seconds on my Warlock. I can understand fixing resists (they need fixed), but there is no possible way a scout can beat my Warlock 1v1, even 2v1.

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Old 01-02-2008, 05:19 PM   #22
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The way I play, Bruisers, SK, and Assassin all used to be the bread and butter of what I could kill with easy, I had hard times w/ druids, Inq, and Brigands.Every class has strengths against certain class and weaknesses.If you are implying mystic were overpowered before I will laugh at you
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Old 01-02-2008, 06:40 PM   #23
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[email protected] wrote:
Every class has strengths against certain class and weaknesses.Just like a specially spec'd bruiser can kill a mystic who throws the kitchen sink at them SMILEY<img src=" />...you will laugh at youI will not laugh at I.
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Old 01-02-2008, 07:43 PM   #24
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Are you trying to say that a Bruiser Spec'ed Just to kill Mystics? ROFL!
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Old 01-02-2008, 08:14 PM   #25
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[email protected] wrote:
Did you realize the Single Target ward was a DOWNGRADE, That isn't supposed to happen. Please don't turn this into a scout being overpowered thread, Just look at the pictures or if you know the class and say what you think.
I have only ever just barely dabbled with mystic/defiler, but even I can see the class was left out in the cold.  So sorry about that.  Hopefully Sony will correct it.
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Old 01-02-2008, 11:51 PM   #26
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[email protected] wrote:
The way I play, Bruisers, SK, and Assassin all used to be the bread and butter of what I could kill with easy, I had hard times w/ druids, Inq, and Brigands.Every class has strengths against certain class and weaknesses.If you are implying mystic were overpowered before I will laugh at you
Why is it that you try to make it about you?  Why is it that you ignore the answers that were given to you and ignore the questions asked of you?The issue with the numbers you see on your T8 Adept 3 Wards when you compare them to your T7 M1s is meaningless.  Your T7 M1 are based upon a 14 level spell progression cycle while the T8 Adept 3s are based upon a 10 level upgrade cycle.  So no, the spell was not a "downgrade".  The screenshots you took are merely a side effect of another half [Removed for Content] attempt by SOE to change the game.  They said "We're going to change the game to a 10 level spell upgrade cycle" yet stuck only a change to T* in the game.As for "implying" Mystics being overpowered, I was implying nothing.  I was pointing out that in this thread you have both stated that you only lose to 1 Bruiser and "implied" that since you lost to a Bruiser then something is "broken".  Think about that for a second.
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Old 01-02-2008, 11:57 PM   #27
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Please read through the first post in this read. SMILEY

Welcome to the Jungle: EQ2 PVP

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Old 01-03-2008, 12:01 AM   #28
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I am trying to use the evidence I have to show Mystics are broken related it to what I know best. MY OWN MYSTIC!How dare I state my observations on my own class! I find it odd that the bread and butter classess got to be harder to kill if not impossible in some cases, The Ward increase was so low. Did you know?A level 42 Warden group reactive M1 does more for a group than a T8 Group ward Ad3 by nearly 3 times?!Mystics and Defilers were never even considered on the PvP level post RoK I don't think.Also, Welcome to the Jungle doesn't apply to PvP Servers anymore.Remember when Brigands would drop Plate tanks to 0 or - Mit and kill them in seconds? Things need Nerfed, Classes need Buffed. There is a reason there are more of certain classes on PvP Servers and Fewer of some. If people are going to die, Why do you need Evac and campaign to keep it? Just suck up your death to a group and like it if you are going to use "Welcome to the Jungle" as a basis to my thread.
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Old 01-03-2008, 12:14 AM   #29
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Welcome to the Jungle still applies just fine. SMILEY

I do agree though that the screenshots you posted comparing the T8 ability upgrades, problem definantly needs to be addressed.

You said it yourself earlier in the thread. All classes have their own strengths and weaknesses. Try asking on the Mystic forums for advice if you're having problems combating some classes. The class boards are a great resource.

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Old 01-03-2008, 12:16 AM   #30
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Expresso wrote:
[email protected] wrote:
Expresso wrote:
Wytie wrote:
Expresso wrote:
[email protected] wrote:
Servers Best Bruiser goes to Taamerlane TBH. He won't bail on his whole group and still does good for himself in PvP. Rrrazundra was a joke Pre Rok for me, My class is just a joke now TBH. Taamerlane was the only bruiser Pre RoK to ever kill me once I actually PvP'ed.
So, before, when you couldn't ever be killed by a Bruiser things were all right?Do you really not understand that stating something akin to "zOMG Mystics can't beat anything now!  We must fix this!" and then later posting that there was only 1 Bruiser who could kill you can be construed as ridiculously self centered and possibly even deluded?

I think the fact Notso was tryign to make is, heals really didnt get an upgrade with RoK not intill you find T8 M1's(good luck with that) but ALL Autoattack damage has increased with weapon stat and gear upgrades. Sure some of the gear will help heals but not in any way it does to free autoattack dps.

So Notso went from being able to use his skill to beat a mele class, to not being able to only, because the mele dps went way up compaired to his healing abilitys in pvp. I have a feeling most healers got the same shaft. My mages feels kinda the same way.

My guess would be that what we are seeing (that T8 adept 3s blow chum when compared to T7 M1s) is a "side effect" of the new "10 level spell upgrade" cycle.We used to be on a 14 level upgrade cycle.  So when you received your shiny new Ward spell, it was scaled to account for a 14 level change.  The new spells are scaled to account for a 10 level change.If SOE had gone ahead and done the entire T1 through T8 revamp of the spell progressions instead of just T8, you wouldn't be able to compare apples to oranges, which is what you are doing by comparing a T7 M1 to a T8 Adept 3.Does this change the fact that scouts are stupidly overpowered?  No.Does scouts being stupidly overpowered change the fact that in a gear based game with a multitude of distinct class arch types there will always be a class type more powerful?  No.You can keep making changes all you want.  But in the end you will not have "balanced" anything.  You will have simply changed the class that people consider overpowered.Again, you stated how you never lost to Bruisers except 1.  But now that you do, things are broken?
fixed.
So you disagree with:You can keep making changes all you want.  But in the end you will not have "balanced" anything.  You will have simply changed the class that people consider overpowered.and:Again, you stated how you never lost to [ insert class here ] except 1.  But now that you do, things are broken?Your effort was a poor attempt at trolling.

Not a poor attempt at trolling, more of a didn't have time at posting to put in how does taking a second look at mystic t8 spells have anything to do with scouts?

How is trying to help a class that struggles in PvP make an entirely different class more overpowered?

And third, I'm not Notsovilepriest, I was simply agreeing with what you had put in about the difference between 14 lvl cycle and 10 lvl cycle.  Your part of the post about scouts was simply irrelevant.

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