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Old 05-17-2007, 04:29 AM   #1
fschneider

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So i decided to go to a RP/PvP server with my girlfriend. She wants a fury no matter what, but i wonder which class i should play? I love Paladins (melee/healer hybrids) and i am not much of a supporter. Both of us want to dps AND heal if possible, we are both not much the "supporter" type of player. I like pets in other games, but this isnt necessary. Now NORMALLY a ranger would be my class, but i hate the way he is implemented in EQ2. People move way too fast around and i dont want to be able to get only one shot off before the enemy is in my face.  I am also no "rogue" style player, with a lot of hopping around etc. Classes that interest me are: Necromancer, Warden, Shadowknight. Maybe there are others that fit me, i dont know much about the classes yet. So which class to go with my fury? Also: is there a lot of ganking on RP PvP servers or is there some difference with normal PvP servers?
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Old 05-17-2007, 04:57 AM   #2
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Ranger-Fury is a brutal combination in eq2 pvp.. remember that PVP is NOT PVE and classes play totally differently here.

You kind of need to decide faction first, of course if you chose evil ranger is out and it sounds like you wouldnt like assassin much..  shadowknight is very well thought of, necro is fun but hard to play well. Warden.. meehhh

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Old 05-17-2007, 05:37 AM   #3
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But we need a combo that is good PvP AND PvE since we also like to duo the game together. The ranger - well i tried him and in theory i love the concept (especially from other MMORPGs). But as i said, the insane movement rate of players takes the fun out for me. Is the shadowknight or necro doing better in PvP? Or is there any other class that makes a great combo with the fury? PS: Since fury is available on both sides, faction doesnt matter for us.
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Old 05-17-2007, 05:57 AM   #4
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Really any class would go well with, really comes down to what you want to play. Scouts are perfect for pvp followed closely by druids, both being a most popular choice for most pvpers.

The only real way would be to take each class you like up to 20 and from there choose your favorite.

Any class can be very deadly depending upon how well the player knows her or his class. As I stated some classes in this game seem better designed for pvp then others but all can do well pvp or pve depending upon how well you play.

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Old 05-17-2007, 06:03 AM   #5
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So Warden and Fury maybe if you say druids do pretty well? Where does a Warden shine? I heard he is pretty much group support/PvE.
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Old 05-17-2007, 06:07 AM   #6
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Wardens got nice fast cast DD spells in the beginning and many state them as being the best healer in the game. High end they get buffs that make melees weep. Fury/Warden would be a very nasty combo I have run into those before, not very fun to face.
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Old 05-17-2007, 06:10 AM   #7
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CresentBlade wrote:
Wardens got nice fast cast DD spells in the beginning and many state them as being the best healer in the game. High end they get buffs that make melees weep. Fury/Warden would be a very nasty combo I have run into those before, not very fun to face.
Ok. Rate me the following combos from your point of view: Fury + Necro Fury + Ranger Fury + Shadowknight Fury + Warden I heard shamans can change into bears - are they compareable to Wardens?
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Old 05-17-2007, 06:32 AM   #8
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fschneider wrote:
CresentBlade wrote:
Wardens got nice fast cast DD spells in the beginning and many state them as being the best healer in the game. High end they get buffs that make melees weep. Fury/Warden would be a very nasty combo I have run into those before, not very fun to face.
Ok. Rate me the following combos from your point of view: Fury + Necro(2) Fury + Ranger(3) Fury + Shadowknight(4) Fury + Warden(1) I heard shamans can change into bears - are they compareable to Wardens?
There are alot of different views from alot of different people but mines above. Shamans are a hard class to play like Coercer but a well played one is a super pain to kill. Shaman would not be a good combo with a Fury, at least I dont think so. Put a shaman with a Monk-Warlock and look out nasty indeed.
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Old 05-17-2007, 06:59 AM   #9
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fschneider wrote:
CresentBlade wrote:
Wardens got nice fast cast DD spells in the beginning and many state them as being the best healer in the game. High end they get buffs that make melees weep. Fury/Warden would be a very nasty combo I have run into those before, not very fun to face.
Ok. Rate me the following combos from your point of view: Fury + Necro Fury + Ranger Fury + Shadowknight Fury + Warden I heard shamans can change into bears - are they compareable to Wardens?

I will rate them on a 1-10 Scale. 2 Ratings. 1 PvP 1 PvE

  1. Fury + Necro -
  • PvP: 7.5  - Necros have amazing dps and self heals through lifedraws. Their pets are very powerful and they have a wide range of utility. It is a difficult class to play and they are soft for the most part, but a good necro can be very hard to beat. With the backing of a healer and a pet, Its almost like a group of 3 with great DPS, tanking and healing.
  • PvE: 9 - Necro's are top on the Solo list. Throw in a healer and there will be little content you can not handle. Master pets are a must.
  1. Fury + Ranger
  • PvP: 6 - Rangers are great in the high tiers, but IMO they lack a lot lower than 60. Their incombat abilitys make them surviviors and this class requires them to get the jump in most cases for a win. Getting the jump isnt hard, and devistation can be dished out in a very short time from affar, but it comes with a price. Close meele range is very poor at best (and this is coming from a Dirge).
  • PvE: 6 - Lack of true tanking and the need to attack from affar for most of the rangers big attacks that means the ranger will either dish out little dps or the Fury will be tanking. Neither are good prospects in PvE. Root may make this process easier but I would not rely on it.
  1. Fury + Shadowknight
  • PvP: 7 - The tried and True Tank and Healer combo make a fantastic team in both PvE and PvP. The ability to taunt, forces your opponents to burn through the tank before going for the healer, and with a healer at your side, that will be quite a feat for many. As an SK however your taunts will be mid range and while effective, there will be times when your opponents slip past and could possibly take out the healer. SK's as a stand alone class can heal themselves fairly effectively so the Warden could focus more on saving himself/herself or dps depending on the situation. Then there is Harmtouch.. with a Warden at a SK's side the HT/MT/PT line will be able to be used for the toughest of fights or for those pesky adds. A 7 may be considered low for this combo in PvP and I may tend  to agree, but that is where I placed it.
  • PvE - 9.5 - A Hybrid Tank class would be the only arugment for not giving this a 10, although with the addition of Harmtouch line it could very well tip that scale, but I will hold fast at 9.5. As a team there will be little you cannot deal with what PvE dishes out.
  1. Fury + Warden
  • PvP: 8 - As with anything, you are what you make it... but this combo will have an effect in PvP that little can match. Your true enemy will be the Brigand or any true scout for that matter. Solo you can take on any scout, but 2 scouts and you will need to watch your back. All other classes should be little issue. Double the healing, double the druid dps a force to be sure.
  • PvE: 6 - Sure, you have heals up the butt, but thats all youll be doing and have little time for dps. A tank and healer can take on far higher/harder content than the same level duo Druid combo.

Things to consider that are helpful in game (both PvE and PvP)

Invis/Group invis RunSpeeds See stealth/Invis

GL with your decision. It is a tough one to make, but thats why you have several toon slots =P

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Old 05-17-2007, 07:13 AM   #10
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I can't believe no one has considered FURY + MONK/BRUISER?

Both are dps orientated so great for pvp, you have heals and taunts, invis from fury, pack of cheetah/buffs, you have good PvE viability. I used to box my bruiser/warden.

Very nice indeed.

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Old 05-17-2007, 07:29 AM   #11
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Many thanks for the detailed info there. Very much appreciated. So i gonna choose between Necro and SK. Buhu - hard decision. With a SK we wouldnt fight over drops i suppose, but Necro looks a lot more flexible. Are Necro and Conjurer compareable in this rating? Any better team suggestions (i dont want a rogue type class)?
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Old 05-17-2007, 09:06 AM   #12
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The problem with Fury + Necro is that you won't be able to take down two or three grouped scouts. The survivability of that combo is about 5 or 6 seconds. The SK would be a far better choice.
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Old 05-17-2007, 09:09 AM   #13
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Novusod wrote:
The problem with Fury + Necro is that you won't be able to take down two or three grouped scouts. The survivability of that combo is about 5 or 6 seconds. The SK would be a far better choice.
I take down duos of scouts on my necro solo. Dont see why the fury couldnt handle the 3rd.
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Old 05-17-2007, 09:27 AM   #14
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[email protected] wrote:
Novusod wrote:
The problem with Fury + Necro is that you won't be able to take down two or three grouped scouts. The survivability of that combo is about 5 or 6 seconds. The SK would be a far better choice.
I take down duos of scouts on my necro solo. Dont see why the fury couldnt handle the 3rd.
Then they are very poor scouts, or way under con... If you get one good scout at your lvl you can pretty much kiss your hinny goodbye.
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Old 05-17-2007, 09:41 AM   #15
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Killque wrote:
[email protected] wrote:
Novusod wrote:
The problem with Fury + Necro is that you won't be able to take down two or three grouped scouts. The survivability of that combo is about 5 or 6 seconds. The SK would be a far better choice.
I take down duos of scouts on my necro solo. Dont see why the fury couldnt handle the 3rd.
Then they are very poor scouts, or way under con... If you get one good scout at your lvl you can pretty much kiss your hinny goodbye.
Not really, mastercrafted scouts. The last duo I killed were both bluecons in EL. But I can kill one of them while the other is out walking the woods while feared. When the feared one returns, he's dead too. But yeah, most scouts seem to be crappy players, as with druids. Those guys that need the extra help to get the kill.
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Old 05-17-2007, 10:05 AM   #16
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[email protected] wrote:
Killque wrote:
[email protected] wrote:
Novusod wrote:
The problem with Fury + Necro is that you won't be able to take down two or three grouped scouts. The survivability of that combo is about 5 or 6 seconds. The SK would be a far better choice.
I take down duos of scouts on my necro solo. Dont see why the fury couldnt handle the 3rd.
Then they are very poor scouts, or way under con... If you get one good scout at your lvl you can pretty much kiss your hinny goodbye.
Not really, mastercrafted scouts. The last duo I killed were both bluecons in EL. But I can kill one of them while the other is out walking the woods while feared. When the feared one returns, he's dead too. But yeah, most scouts seem to be crappy players, as with druids. Those guys that need the extra help to get the kill.
I REEEALY want to exile for this very reason. I would LOVE to play against some of the Freeport classes and see how I fair... I know a necro would be a good fight... and I would love to try my hand at Gorigen and whipe the smile of that punks face! =P
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Old 05-17-2007, 10:16 AM   #17
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Killque wrote:
[email protected] wrote:
Killque wrote:
[email protected] wrote:
Novusod wrote:
The problem with Fury + Necro is that you won't be able to take down two or three grouped scouts. The survivability of that combo is about 5 or 6 seconds. The SK would be a far better choice.
I take down duos of scouts on my necro solo. Dont see why the fury couldnt handle the 3rd.
Then they are very poor scouts, or way under con... If you get one good scout at your lvl you can pretty much kiss your hinny goodbye.
Not really, mastercrafted scouts. The last duo I killed were both bluecons in EL. But I can kill one of them while the other is out walking the woods while feared. When the feared one returns, he's dead too. But yeah, most scouts seem to be crappy players, as with druids. Those guys that need the extra help to get the kill.
I REEEALY want to exile for this very reason. I would LOVE to play against some of the Freeport classes and see how I fair... I know a necro would be a good fight... and I would love to try my hand at Gorigen and whipe the smile of that punks face! =P
Hehe, I may actually exile my necro, since I solo it most of the time anyways. And since I seem to have gotten into your level range now, ah well. SMILEY Would probably be a good fight to say the least. (I've seen those videos of yours, [Removed for Content], you handle that class of yours like its nobodys buisness)
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Old 05-17-2007, 10:34 AM   #18
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Killque wrote:
  1. Fury + Warden
  • PvP: 8 - As with anything, you are what you make it... but this combo will have an effect in PvP that little can match. Your true enemy will be the Brigand or any true scout for that matter. Solo you can take on any scout, but 2 scouts and you will need to watch your back. All other classes should be little issue. Double the healing, double the druid dps a force to be sure.
  • PvE: 6 - Sure, you have heals up the butt, but thats all youll be doing and have little time for dps. A tank and healer can take on far higher/harder content than the same level duo Druid combo.

Eh.. not so much SMILEY

Go down the "Wardens' tree in Eof with the warden, get fast casting dps so that you have time to heal, and have the warden "tank" mobs.

Furies and wardens are among the best solo-looting pve toons in the game because their dps IS pretty darn good, and they can heal really well.  Putting 2 of em together.. it's just uber.

But.. to be honest.. fury/rogue pwns any combo anyones mentioned, and i don't care if he doesn't want to play a scout type.. it's the best combo for both pvp and pve.  Just ask bangz and boomz SMILEY  [Removed for Content] they're good.

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Old 05-17-2007, 10:37 AM   #19
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Bozidar wrote:
Killque wrote:
  1. Fury + Warden
  • PvP: 8 - As with anything, you are what you make it... but this combo will have an effect in PvP that little can match. Your true enemy will be the Brigand or any true scout for that matter. Solo you can take on any scout, but 2 scouts and you will need to watch your back. All other classes should be little issue. Double the healing, double the druid dps a force to be sure.
  • PvE: 6 - Sure, you have heals up the butt, but thats all youll be doing and have little time for dps. A tank and healer can take on far higher/harder content than the same level duo Druid combo.

Eh.. not so much SMILEY

Go down the "Wardens' tree in Eof with the warden, get fast casting dps so that you have time to heal, and have the warden "tank" mobs.

Furies and wardens are among the best solo-looting pve toons in the game because their dps IS pretty darn good, and they can heal really well.  Putting 2 of em together.. it's just uber.

But.. to be honest.. fury/rogue pwns any combo anyones mentioned, and i don't care if he doesn't want to play a scout type.. it's the best combo for both pvp and pve.  Just ask bangz and boomz SMILEY  [I cannot control my vocabulary] they're good.

The fun part is, I have soloed that exact duo (With different people) several times on my necro. SMILEY Though, truth be told. I die about 1/3rd of the time to them.
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Old 05-17-2007, 10:48 AM   #20
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[email protected] wrote:
Bozidar wrote:
Killque wrote:
  1. Fury + Warden
  • PvP: 8 - As with anything, you are what you make it... but this combo will have an effect in PvP that little can match. Your true enemy will be the Brigand or any true scout for that matter. Solo you can take on any scout, but 2 scouts and you will need to watch your back. All other classes should be little issue. Double the healing, double the druid dps a force to be sure.
  • PvE: 6 - Sure, you have heals up the butt, but thats all youll be doing and have little time for dps. A tank and healer can take on far higher/harder content than the same level duo Druid combo.

Eh.. not so much SMILEY

Go down the "Wardens' tree in Eof with the warden, get fast casting dps so that you have time to heal, and have the warden "tank" mobs.

Furies and wardens are among the best solo-looting pve toons in the game because their dps IS pretty darn good, and they can heal really well.  Putting 2 of em together.. it's just uber.

But.. to be honest.. fury/rogue pwns any combo anyones mentioned, and i don't care if he doesn't want to play a scout type.. it's the best combo for both pvp and pve.  Just ask bangz and boomz SMILEY  [I cannot control my vocabulary] they're good.

The fun part is, I have soloed that exact duo (With different people) several times on my necro. SMILEY Though, truth be told. I die about 1/3rd of the time to them.
We'er on Vox mate! SMILEY
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Old 05-17-2007, 10:51 AM   #21
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Killque wrote:
[email protected] wrote:
Bozidar wrote:
Killque wrote:
  1. Fury + Warden
  • PvP: 8 - As with anything, you are what you make it... but this combo will have an effect in PvP that little can match. Your true enemy will be the Brigand or any true scout for that matter. Solo you can take on any scout, but 2 scouts and you will need to watch your back. All other classes should be little issue. Double the healing, double the druid dps a force to be sure.
  • PvE: 6 - Sure, you have heals up the butt, but thats all youll be doing and have little time for dps. A tank and healer can take on far higher/harder content than the same level duo Druid combo.

Eh.. not so much SMILEY

Go down the "Wardens' tree in Eof with the warden, get fast casting dps so that you have time to heal, and have the warden "tank" mobs.

Furies and wardens are among the best solo-looting pve toons in the game because their dps IS pretty darn good, and they can heal really well.  Putting 2 of em together.. it's just uber.

But.. to be honest.. fury/rogue pwns any combo anyones mentioned, and i don't care if he doesn't want to play a scout type.. it's the best combo for both pvp and pve.  Just ask bangz and boomz SMILEY  [I cannot control my vocabulary] they're good.

The fun part is, I have soloed that exact duo (With different people) several times on my necro. SMILEY Though, truth be told. I die about 1/3rd of the time to them.
We'er on Vox mate! SMILEY
[Removed for Content]. SMILEY Didnt check the server. Gonna have to use that new slot I get will have to be used by buying a toon on vox and looking you up then, hehe.
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Old 05-17-2007, 10:53 AM   #22
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The fun part is, I have soloed that exact duo (With different people) several times on my necro. SMILEY Though, truth be told. I die about 1/3rd of the time to them.

Roll up a lvl 20 necro and try to take on Bangz and Boomz.  Get back to me on your KSMILEY ratio with them after, say.. 5 encounters.  Want to put money on you being able to kill either of them, even once?

Tell ya what.. they're level 20, so go to 24.  Give yourself that level gap.. because there's no way you're going to die less than 100% of the time trying to solo that duo.

Every good pvper i know has a story about how they beat some odds they never should have beaten.  Every good pvper i know knows that in those cases they got very lucky, or their opponents just really sucked.

Anyone that tells me they can solo a well played rogue/warden duo is one or more of the following:

1) Leaving a good amount of the details out

2) Completely full of it

3) Has a great deal to teach me about pvp, because given what i know and have experienced on both ends of that duo, it's virtually impossible.

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Old 05-17-2007, 10:53 AM   #23
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Killque wrote:
We'er on Vox mate! SMILEY
Actualy.. i'm on naggy SMILEY  As are bangz and boomz..
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Old 05-17-2007, 10:56 AM   #24
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Bozidar wrote:
[email protected] wrote:
The fun part is, I have soloed that exact duo (With different people) several times on my necro. SMILEY Though, truth be told. I die about 1/3rd of the time to them.

Roll up a lvl 20 necro and try to take on Bangz and Boomz.  Get back to me on your KSMILEY ratio with them after, say.. 5 encounters.  Want to put money on you being able to kill either of them, even once?

Tell ya what.. they're level 20, so go to 24.  Give yourself that level gap.. because there's no way you're going to die less than 100% of the time trying to solo that duo.

Every good pvper i know has a story about how they beat some odds they never should have beaten.  Every good pvper i know knows that in those cases they got very lucky, or their opponents just really sucked.

Anyone that tells me they can solo a well played rogue/warden duo is one or more of the following:

1) Leaving a good amount of the details out

2) Completely full of it

3) Has a great deal to teach me about pvp, because given what i know and have experienced on both ends of that duo, it's virtually impossible.

Well, I could do that, and might once GU35 shows up... The way I do it is, set my pet on the scout, root the scout, fear the druid, lifeburn the scout, lifetap twice and he is dead. The druid is inbound, but usually cant do enough dps to drop me, so they die eventually. Or run away.
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Old 05-17-2007, 11:07 AM   #25
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[email protected] wrote:
Well, I could do that, and might once GU35 shows up... The way I do it is, set my pet on the scout, root the scout, fear the druid, lifeburn the scout, lifetap twice and he is dead. The druid is inbound, but usually cant do enough dps to drop me, so they die eventually. Or run away.

Ok, but the problem with this is that it assumes a great deal of things.

1) pet on the scout.  He ignores it becase his resists are high, especially with the warden wis buff and group buffs, his mitigation is probably tank-like, and he's got a great deal of health.. again.. warden group buffs ftw.

2) Root the scout.. ok, assuming it lands, it's a 2s potion to cure it, and he's got immunity to root for 2X the duration of your root. Now you can "try" to lifeburn the scout, and lifetap him twice, but you're going to be stunned, slowed, interrupted and knocked down in the process.  This is what a well played rogue will do... a [I cannot control my vocabulary] one, i can not speak for, he probably dies just as you planned it out.  Oh, yeah, and grouped with a warden many rogue buddies will be immune to any roots... so you dont even get the 2s for the cure potion.

3) The warden you feared, assuming it landed even though a well played wardens resists are going to be the bane of any casters existence, is back in the fight after how many seconds?  How far away is the warden really that he has to be "inbound"?  Chances are it's 3s after you feared, and he got off a group HoT, or a root on YOU before you even feared him because you were focused on the scout first.

A necro has a ton of great utility, and some nasty tricks to pull on people, but the sheer survivability and dps/utlity of a rogue/warden combo is just unreal.  they can't be solo'd, IMO, without a significant level gap... and even then, it's going to be a tough fight.

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Old 05-17-2007, 11:29 AM   #26
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Bozidar wrote:
[email protected] wrote:
Well, I could do that, and might once GU35 shows up... The way I do it is, set my pet on the scout, root the scout, fear the druid, lifeburn the scout, lifetap twice and he is dead. The druid is inbound, but usually cant do enough dps to drop me, so they die eventually. Or run away.

Ok, but the problem with this is that it assumes a great deal of things.

1) pet on the scout.  He ignores it becase his resists are high, especially with the warden wis buff and group buffs, his mitigation is probably tank-like, and he's got a great deal of health.. again.. warden group buffs ftw.

2) Root the scout.. ok, assuming it lands, it's a 2s potion to cure it, and he's got immunity to root for 2X the duration of your root. Now you can "try" to lifeburn the scout, and lifetap him twice, but you're going to be stunned, slowed, interrupted and knocked down in the process.  This is what a well played rogue will do... a [I cannot control my vocabulary] one, i can not speak for, he probably dies just as you planned it out.  Oh, yeah, and grouped with a warden many rogue buddies will be immune to any roots... so you dont even get the 2s for the cure potion.

3) The warden you feared, assuming it landed even though a well played wardens resists are going to be the bane of any casters existence, is back in the fight after how many seconds?  How far away is the warden really that he has to be "inbound"?  Chances are it's 3s after you feared, and he got off a group HoT, or a root on YOU before you even feared him because you were focused on the scout first.

A necro has a ton of great utility, and some nasty tricks to pull on people, but the sheer survivability and dps/utlity of a rogue/warden combo is just unreal.  they can't be solo'd, IMO, without a significant level gap... and even then, it's going to be a tough fight.

Well, then, you base that my mage gets owned on the fact that resists are broken? Ah, goodie. SMILEY 1) Resists are funny. Yes, an unlucky and broken resist is what gets me killed, its just a mages life. Mitigation doesnt bother me, especially not in t3 since I wont have a scout pet. 2) Feel free to cure it. You will be feared. SMILEY Feel free to have immunity to it. I will have to stay up 7.5 seconds until the fear on it procs. This is where my heal comes in play. And my pets lifetap, which heals me. And I will be doing damage all this time. It wont be a good spot for me because the warden will come back to play in a bad time for me, so I may have to switch over so the scout gets put out for a while, while I burn the healer down. Not preferred since it can take a good 30 seconds to burn a druid down for a necro. 3) He'll be back in the fight in about 8 seconds if I remember the durations okay at that tier. By that time, the scouts health will be at 20% or so. At best. With a dot ticking for 6% of his max healt every second, probably 4-6 ticks left at this point. Heal the scout, nuke the mage or run? Take a pick, because its gonna make or break your duo. Because at this point, I will be avoiding damage. SMILEY
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Old 05-17-2007, 11:39 AM   #27
Bozidar

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[email protected] wrote:
Well, then, you base that my mage gets owned on the fact that resists are broken? Ah, goodie. SMILEY

I'm basing it on the fact that wardens have among the best resists in the game, and that well played players will have high resists at all levels of play.  Resists aren't broken until T7.. prior to that they're just the challenge for casters.

Trust me.. pour plat after plat into a lvl 24 necro and watch him get owned by this duo. 

Question -- wouldn't a cure on the root mean the fear won't proc on it?

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Old 05-17-2007, 11:41 AM   #28
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Bozidar wrote:
[email protected] wrote:
Well, then, you base that my mage gets owned on the fact that resists are broken? Ah, goodie. SMILEY

I'm basing it on the fact that wardens have among the best resists in the game, and that well played players will have high resists at all levels of play.  Resists aren't broken until T7.. prior to that they're just the challenge for casters.

Trust me.. pour plat after plat into a lvl 24 necro and watch him get owned by this duo. 

Question -- wouldn't a cure on the root mean the fear won't proc on it?

Nopes, curing anything with a proc on ending will caose the proc to fire. Such as roots. SMILEY I've had a great deal of fun with priests curing my roots. SMILEY And resists are broken in all tiers. Its not that they usually ARE insanely high, its the ease with which to get insane resists for any class, contra the difficulity to get insanely high avoid/mit for any class.
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Old 05-17-2007, 12:25 PM   #29
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Well, basically i wrote before that i am aware of the overpowered scout classes in everquest 2, PvP-wise. I did my homework and know that Swashbuckler and Brigand are flavour of the month. But for me playing a game is about having fun too and scout classes are not fun for me, because of the positional combat. That is why i am asking for a class choice beside them. I narrowed everything to SK or necro but i dont have too much time at hand to level both up to 20, do PvP and make some predictions if me and my fury partner will be able to handle nasty situations ourselves. Thats why i am asking, not to build the perfect, oiled PvP machine. Now i am not sure about Necromancer and Conjurer - are both classes PvP-wise compareable or are there significant differences? Can a SK hold himself against a rogue (brigand, ranger or swashbuckler)?
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Old 05-17-2007, 12:31 PM   #30
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I'm new to PvP myself...played PvE almost two years. I've played almost every class extensively except for the scout classes...just not my cup of tea. I have a 50 necro and love it, so when creating my first PvP character I went with that one. So far it's been a lot of fun. Playing in PvP is a WHOLE nother world, but I love it. Almost wish I had started in PvP. I have to say the necro is a nice class to play in pvp. Good dps, some self/pet/group heals, and a partner with you at all times : ) Of course, as a mage, I get targeted first a lot in groups, but the nice thing about havin a pet is I can run around in circles while my pet fires away. This of course is only really useful against scouts/tanks, but if can be quite effective at times. I still got a lot to learn, and plan on trying some other classes in pvp, but I would def suggest going with a necro....butttttt...I would also suggest the sk.  It's pretty much a trade off. With SK you have more survivability but less dps, necro - more dps, but less survivability... It just depends which will be more fun for you....
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