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#1 |
Loremaster
Join Date: Nov 2004
Posts: 10
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you know i believe sometimes things need to be changed but i must say after putting a year of my time into my chr, i did something i didnt think id do i cancelled my account!Now i will say this clearly i do not bel;ieve in empty threats etc etc but soe you have almost eliminated my ability to solo you have destryoed our roots and took away our pacify abilitiy the one life saver we had after just 1 day playing i decided it was enough after i had problems with normally simple mobs.Weather yout hink we were over powered or not i disagre i had put up with you total combat revamp and strived to work around it but this is enough for me!I have no intention to return to eq2 nor any other soe product since after this much time and money i put into chreating lvl and equping my chr you whould go so far as to make me a group only chr type , and if this were your intintion then it should have been that way in the beggining and not after you took a year of my time and money!!!!So in closing if these spells arnt returned to there original state so as i can enjoy the part of eq2 i have come to enjoy you will not be recieving any more of my money nor my time.And yes im really [Removed for Content] about this after all at this point al my work and dedication just got fluched down the tolit.Thks SOE
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#2 |
Loremaster
Join Date: Nov 2004
Posts: 10
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opps actually ive been playing since realesa i wonder can soe be held accountable for there actions i mean if we pay for a product that has been one way and that product gets changed to no longer funtion the way it was suppose to at the time you paid for it can they be made to repay you loses for your time and money paid for said product since what you had been paying for and working for was no longer what you had originally agreed to pay for... just a though whould be nice if they whould have to them maybe theyd stop screwing people over and start working to fix bugs and not account subscriptions maybe there servers are full so there trying to thin down the population some... now that makes sence.
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#3 |
Loremaster
Join Date: Nov 2004
Posts: 421
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ROFL |
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#4 |
Loremaster
Join Date: Dec 2004
Posts: 48
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Wonder why you decided to pop a period at the end. You didn't seem to care about them before.
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#5 |
Join Date: Sep 2005
Posts: 34
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![]() It's a game. Same thing happend in LU13 for Guardians, which I play one. You overcome and adapt. I still can't solo really good. Let's face it I have a really hard time with green heroics and just because you can't solo named and ^^^ anymore you are quiting. Give me a break |
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#6 |
Loremaster
Join Date: Nov 2004
Posts: 67
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One of my top 10 run-on sentences! Grats!! |
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#7 |
Join Date: Nov 2004
Posts: 53
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*eyes bleeding*
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I'm sorta back.Dead 62 Brigand of Nagafen Sempiternal "Most people want to be the guy with the title. That's a fair and reasonable goal. It's just not those guys I respect and remember." -Vroheem of Talisman http://www.ccdplace.com/marantz/gnome.jpg |
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#8 |
Loremaster
Join Date: Nov 2004
Posts: 301
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![]() I sympathize with the OP. Warlocks and Troubadors have been shafted so many times, I can't even count them. They have been continuously nerfed, then re-nerfed. I quit playing both of mine long ago. To the guardian who posted, (since my main was a guardian) drop the LU13 angst. Yeah we got shafted by SoE along with Templars, but in no possible way has it ever been as bad as it has for Warlocks and Troubadors. These two classes have been changed more than the toilet paper roll in your bathroom.
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Red One: "stay on topic.." Red Two: "I can't shake him!" Red One: "stay on topic.." Red Two: "There too close!.....ahhhhhhghh!!" |
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#9 |
Loremaster
Join Date: Nov 2004
Posts: 301
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![]() Oh, and grammar police, bite me. You guys make me laugh. :smileyvery-happy: At least make some kind of comment for or against.
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Red One: "stay on topic.." Red Two: "I can't shake him!" Red One: "stay on topic.." Red Two: "There too close!.....ahhhhhhghh!!" |
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#10 |
Loremaster
Join Date: Nov 2004
Posts: 75
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![]() Have you considered that the OP's first language may not be English? There's really no need to be rude...we need to put an end to that in the forums.
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When the ship lifts, all bills are paid. No regrets. Robert A. Heinlein |
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#11 |
Loremaster
Join Date: Feb 2005
Posts: 21
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![]() yeah about time something is doen whit does bad seeds that goes in and flame the pointless flame ![]()
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-Solimor Bersker of Spitspaw- |
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#12 |
Loremaster
Join Date: Dec 2004
Posts: 541
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![]() These kind of posts just make me laugh. If you're going to leave...then please leave and take your negativity with you. You say you can no longer solo "normal" mobs...what is normal? How do you define it? What are your tactics? The OP gave no information on this which gives no insight into where the fail-point is. That doesn't help anyone. Grammar and language aside, all I got out of this was a mindless rant. Message Edited by Lord Montague on 06-15-2006 09:26 AM |
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#13 |
Lord
Join Date: Aug 2005
Posts: 124
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From the EULA you click "I ACCEPT" to EVERY time you play:
2.. To play the Game, you must (a) purchase or receive through an SOE-authorized promotional offer (such as an authentic disc bundled with a game magazine) the Game CD-ROM or DVD-ROM (the "CD-ROM") or applicable files which we may make available for direct download, which includes software required for the Game (the "Software"), (b) have a fully paid Account, and (c) have at least the minimum system requirements to operate the Game and an Internet connection (both of which we do not provide) to access your Account. In addition to any fees described herein, you are responsible for paying all applicable taxes (including those we are not required to collect) and for all hardware, software, service and other costs you incur to access your Account. Neither this Agreement nor your Account entitles you to any subsequent releases of the Software, nor to any expansion packs or similar ancillary products, without paying applicable charges. You understand that we may update or otherwise enhance the Software at any time and in doing so incur no obligation to furnish such updates to you pursuant to this Agreement. You understand that online games evolve over time and, accordingly, system requirements to play the Game may change over time. That is pretty clear. You roll with the game as it is changed. If this isn't for you, then MMOs aren't for you. This has happened in EVERY MMO, not just SoE's MMOs and it will continue to happen in EVERY MMO.
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65 Ogre Bruiser/ 63 Alchemist PM me if you wanna make me a spiffy sig! |
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#14 |
Loremaster
Join Date: May 2005
Posts: 148
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But seriously...... can I have your stuff?
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#15 |
Loremaster
Join Date: Dec 2004
Posts: 1,178
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![]() Those who think that the level of change within the game over the last year and half have been "normal" need to read and think about why this statement even made it into the producer's letter.
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Come play EQ2...we have SOEmote, Dungeon Finder, and Dungeon Maker. |
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#16 |
Loremaster
Join Date: Nov 2004
Posts: 10
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It was 2 am, I wasnt to concerned with wrighting nor very awake.But i got out what i had to say.
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#17 |
Loremaster
Join Date: Nov 2004
Posts: 10
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Well we all play for diferent reason i whould not tell you how to play your game its your money so dont presume i have to play the way you think i should.And yes it has been what i worked to do i got to that point and now i can no longer do that hence no more doing what i enjoy.So there is no way im paying my money to sit and use my time to do something i no longer enjoy that is why im quiting.
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#18 |
Loremaster
Join Date: Nov 2004
Posts: 10
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Thk you, im good at rambling but i do get the point accross.P.S im slightly deslexic
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#19 |
Loremaster
Join Date: Nov 2004
Posts: 10
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Well i playedeq1 for years and there was never these type of nerfs.So yes games change but never so radical and so much i mean we have had to go threw major combat revamp now spell to which i have paid lots of pp for no longer are even usefull .The things im upset about are not little things and under no circumstance should a game maker ask for a subscription for a unfinished product nor completely change a system of things after almost 2 years .Im happy for those that have no issues with this, i spoke on my behalf and unless it directly affected you hense other warlocks i dont think this post was even for you in the first place.
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#20 |
Loremaster
Join Date: Nov 2004
Posts: 10
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humm troll plus 1
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#21 |
Loremaster
Join Date: Nov 2004
Posts: 992
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I don't think the changes really made much difference at all. I can still solo just fine. My group root doesn't break unless I intentionally break it by casting a DoT - and it's only Adept 1. I can still solo greens - yellows just as easily as I could before. If you're talking about being able to solo ^^^ encounters then you're trying to do something no one is supposed to be able to do anyhow. If you're talking about dying while fighting 5 vvv encounters then you're ... just not playing very well. No offense meant there. IN return we got broodlings which spawn and stay spawned for the duration - something which not all (if any) other swarm pets do. In addition to doing AoE damage they will target the next mob even after the first one dies. They don't spawn on top of eachother anymore and they move much faster. Our roots no longer break when we cast debuffs (or when someone else casts debuffs for that matter) and they have only a 15% chance to break with normal spell damage. The Vulian line still pacifies and instead of being single target it's now encounter-wide. Null caress now has a 75% ! snare attached to it and the teleport radius has been increased as well as granting a hate reduction to anything it touches! Nebula had its stun reduced to 1.5 seconds but it's recast ALSO redcuded to only 9 seconds!And you call these nerfs? Heh. Think outside the box a bit. Roots are hardly the only way to stay alive as a warlock.
Message Edited by Vicontessa on 06-15-2006 10:15 AM |
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#22 |
Loremaster
Join Date: Nov 2004
Posts: 53
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#23 |
Loremaster
Join Date: Nov 2004
Posts: 10
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oh and so you know the reason i chould kill heriocs is case i have all my masters and a lot of top end gear so i dont expect everyone to be able to do the same!
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#24 |
Loremaster
Join Date: Nov 2004
Posts: 83
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I think the reason most people don't give a crap that you can't do what you used to, is you aren't supposed to be able to solo a 69 heroic encounter, ever. No matter what you had or think you deserve, your wrong. That is not why heroic encounters were created. Herioc means "group encounter" not "solo if your uber." So your petty whines about not being able to do it, just makes us want to puke.
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#25 |
Loremaster
Join Date: Nov 2004
Posts: 10
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maskre dude you obviously got a issue with manners my complaints were not so you chould act like a __ck!and that is not my concern as i wont argue with not being able to kill those heroics but when i go to fight green mobs that stomp me that normally whouldnt yes thats a problem so am i [Removed for Content] i cant kill 69 heroics no im [Removed for Content] that i have issues with killing green mobs when im suppose to be t1 damage rated but do to reduction in utility of some spells or total changes to such i can not even do that! Now if youd like to make coments about your warlock pls do so in the same manner as the other warlock might find that youll get a discusion out of it versus showing your true age!Is most everyone on the boards total _sshats with no ability to chat and discuss certain issues without being so imature and pathetic as to attack people get over yourselves if you dont wish to talk about this subject dont post not interested in dealing with kids!
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#26 |
Loremaster
Join Date: Dec 2004
Posts: 48
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![]() jesterman76 wrote: "I have no intention to return to eq2" Just please stop posting here then. You are so very angry that it is hard to understand you. Your dedication didn't get "flushed down the toilet." Calling everyone on the boards *@#(!&^% and kids isn't going to help. Treatening to quit isn't going to help. Learning your class in the new system will help. Discussing changes with the Warlock class may help you understand them more. Playing your Warlock for more than a day would help. I'm sorry for commenting on your really long sentence earlier in the thread. For some reason I didn't see it as flaming, but a second look at it made me realize that it was a little uncalled for.
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#27 |
Loremaster
Join Date: Dec 2004
Posts: 541
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Ok, you go and accuse people of being childish, but everything you say sounds..well...childish. This is only digging the hole deeper for you and isn't helping at all.
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#28 |
Join Date: Nov 2004
Posts: 132
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NO offence but you obviously don't play a warlock or know what our spells do or used to do very well. Myself as a 69 warlock find the nerfs to be quite annoying, prior to the update i rarely if ever had my roots break from debuffs, and damage had a relitivly small chance to break them. Now after the update my roots always are breaking and have lost 60% or more of thier durration and still cost the same to cast. As for the null curress it both lost it's 2 second stun and had the snare component of the spell reduced from 91% to 75% with the ad3 version. Granted it gained a hate reduction componet and increase potential teleporting distance but i can't count the number of times i have used that spell only to have the mobs teleported from right next to me on the right to right next to me on the left or simply right in front of me, if they are going to remove the stun and nerf the snare they really need to have given it a minimum distance that it moved the mobs such as: Teleports mobs 5-25m randomly away from the caster. This would be a worthy change in light of the reduction in both snare reduction and stun removal, it would at least get a tiny bit of breathing room. Removing the stun from the devistation line which was nearly always guarantied to break roots is horable as now the roots have twice the chance to break and we lose the added seconds the stun had to give us a chance to get them rerooted. Our nebula line lost it's 4 second stun reducing it to 1.5 seconds yet it didn't recieve any kind of adjustment just a nerf bat. WACK!!!! Honestly i'm pretty convinced that sony hasn't ever figured out what they want the warlock to be or how to effectivly implement our spell lines even after the LU 13 rewrite and the lu 24 Nerf bat attack. Maybe someday we can get some fixes or at least some insight into sony's plans for the warlock my guess is we are about 10 LU's from being revamped again as our problems seem to take 10 or 11 LU's to be addressed if not longer, AE specialists with no AE hate reducers for 11 LU's, our emergancy spell Nullmail was broken from day 1 and honestly its latest rewrite stinks when your fighting anything heroic or higher it only kicks in below 30% hp when we are getting hit for 50%+ a hit we get 1-2 shot without it ever going off and the reuse timer kicks in. Best version i have seen of Nullmail was back in DOF beta prior to the auto leveling nerf should have left it like rescue, an upgradable spell that levels with you. Warlocks continue to be the redheaded stepchild of EQ2 and its not just a at high levels, being aoe specialist they don't get an encounter root untill 40 they should be getting this about the time they pick up their second aoe not 20 levels latter.
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#29 |
Loremaster
Join Date: Dec 2004
Posts: 541
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![]() Dude...he plays a level 70 warlock! Are you telling me that just because he disagrees with your point of view that he doesn't know what he's doing? |
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#30 |
Server: Everfrost
Guild: Socii Equitis
Rank: Eques
Loremaster
Join Date: Sep 2005
Posts: 74
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