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Old 12-04-2004, 08:16 AM   #1
Gargamel

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Wow.. that was alot to type... hope someone appretiates it :smileywink:
 
Gargamol, Hunter of the Undead
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The Commonlands: The Commanlands is a vast arid land, but was not always so.  This land that was once lush and vibrand has been ravaged by what some scholars say was long lingering death throe of the curse of Solusek Ro that long ago destroyed the Elddar Forest.  The land is now ungracious to Freeportians and traveler alike.  What little spots of hospitality that exist amidst the badlands and ruins are often contended for by beast, bandit and orc.
 
 
Turmoil cemetery:  Just beyond the ruins gate of Free port rests the remnants of oneof Freeport's former cemeteries for nobility.  Long ago in the Age of Turmiol the dead littered the streets of Freeport as the population rose to great heights.  It was made law that the dead shall either be burned in Lamen Furnaces or dropped in tothe Ocean of Tears.  Only the well to do of Freeport were allowed to bury their dead within a cemeter, Turmoil Cemetery.  After the Age of War the cemetery was abandoned, most likely due to the deaths of many nobles during the wars.
 
 
The Lonely Tower:  The Lonely Tower is nothing but the ruins of a once mighty tower of the Knights of Marr, the original defenders of Freeport.  It rests beyond the walls of Freeport and to the south near the great falls, the Wall of Quisalis.  This tower is far from militia watch is known to be a gathering point for illicit activities, the bandits never appreciating the grand engineering of the Knights of Marr that has stood longer than the walls of Freeport
 
 
Dog Pond:  Dog Pond is a new feature of the region.  Located just beyond the graveyard gate of Freeport, this small watering hold is afavorite of the lupine carnivores of the Commonlands.  The depressionwas formed from a bold from Luclin that impacted in a violent thunder.  The matter that fell from the sky to create this watering hold has created very pungent aftertaste only the very thirstly can swallow.  So far no ill effects have been recorded by those that drunk the water, but the Academy of Arcane Science is keeping a close watch on these subjects.
 
 
Barrage Meadow:  Barrage Meadow is a small tract of land just beyond the walls of Freeport where orc trebuchets once were drawn by war elephants.  These tr4ebuchets helped place the city of Freeport under siege for weeks during the Age of War.  The meadow has what is left of the once strudy seige engines.  The grass grows green here and is said to be caused by the orc blood that spilt in a vilent torrent as the forces of the Overload finally broke the orc siege at the Battle of Defiance.
 
 
Valors's End:  Valor's End is the resting place of four 'Cavalier' statues.  These were some of the first statues ever comissioned to the legendary artist, C.M. Brushwuttle.  It is said that only one of these statues actually existed here while the others were dragged with great effort and secrecy to this location.  Why?  Speculation has arisen that this may be the exact location of the former Temple of Marr, razed by the destructive wrath of the Overload over 100 quatrains ago.  Valor's End must surely be a sanctum to the righteous.
 
 
Crossroads:  Crossroads is the point where the two of the major roadways come to meet.  In time spast it has been an agricultural community and guard post.  The rallosian forces razed **mods 4 teh win!!1!** structures here during the Age of War.  Since then the Overload has commanded the clearing of Crossroads for use by traveler's tax in Freeport, but can pay for the guardian tax required here where the Freeport Militia maintains a guard post.  I have heard rumors that this may one day be the location of a towering keep of great girth, built for a mysterious purpose.
 
 
The Wailing Caves:  The Wailing Caves is a legend around the Republic of Freeport.  It's history dates back to the Age of Turmiol when an orc raiding unit used it as a secret bunker to spy upon Freeport and feed upon the merchant traffic of the nearby roadways.  The Freeport Militia discovered this bunkder and descended inot its bowels to capture every orc raider.  They then slaughtered them in a slow and merciless fashion.  It is this event that leaves these tunnels haunted to this day.  The Wailing Caves have since been adorned with an evil sculpture at its entrance to signify the great evil that swallows up any who dare enter the maw.
 
 
Lucan's Mount:  This is one of the only instances that the use of the Overlord's name is permitted.  Lucan's Mount is a large kopje emerging from a pond.  It was at the top of this outcropping that many record the Overload defeating the Avatar of War.  The state neither confirms nor denies this, but did comission the Coalition of Tradesfolke to skulpt a replica of the valorous 'Cavalie' statues to be place at the foot of the path leading to the plateau of Lucan's Mount.  If anything, I have found this plateau to be a magnificient viewpoint and I might attest to the romantic qualities found here on a clear Norathian night.
 
 
The Wall of Taros:  The Wall of Taros is one of the most anchient monuments that can be found in the Commonlands.  Built ages ago in teh Age of Enlightment by the Order of Marr's Fist the wall once proudly ran the entirety of the midsection of the region, defending against the hostile eastern borderland.  It was build to assist the knights in either defending the land or as I theorize, lay claim to this territory.  It was named after a Hight Lord William Taros and stood proudly until the end of the age when the Order of Marr's Fist vanished from existence.  Ruins of the great wall can be found just west of Lucan's Mount.
 
 
Enlightenment Cemetery:  Enlightenment Cemetery is the oldes known cemetery of the region and dates back to the Age of Enlightenment, hence the name.  The cemetery was contructed by the residents of the Commonlands rather than the Republic of Freeport, which was in it's infancy at the time.  The bulk of the dead were victems of a great plague recorde in the age.  Some rumor that the cause of the great plague was related to the immergence of Innoruuk disciples within Freeport.
 
 
The Ruins of Valmarr:  The Ruins of Valmarr are all that is left of the Castle Valmarr, build during the Age of Enlightenment to house the various orders of Erollisis and Mihaniel Marr disciples.  From this castle sprang the Church of the Marr Twins, The Order of Marr's Fist and others.  Much of the ruins has been stripped for it's resources, but you can still see the shape of the once mighty nest of valor.  A new addition has been the 'Cavalier' statue that has been dragged here by knights no doubt who consider this to be a most sacred place bordering the dark city of Freeport.
 
 
The Ring of Nature:  The Ring of Nature is a sight I have seen in many of my journeys.  They are a grand sight that speak of the druid nations of the past.  Great stone monoliths set in a circle in age long frogotten eight of which carrying the runes of nature.  What is most puzzling is that these rings were meant to rest within the greater forests of Noratth, those that sprang from the roots of Tunarbos.  Was there once a great forest here or did the anchient Elddar Forest stretch farther north than recorded?
 
 
The Tower of Zervonn:  The Tower of Zarvonn was constructed near the latter half of the Age of Turmiol and was a mage sanctum built for the then Foci of the Arcane Scientists, Professor Romiak Justathorn.  Records told of two of these towers being build, but no fortune hunter, trotter or explorer has ever been able to locate the second.  If the Arcane Scientists know of its whereabouts, they are not talking.  For now the dilapidated tower has become a haven for mad mages and the evil they spawn.
 
 
The Captain's Deck:  What could I call it?  There I was, attached to a Militia detachment sent to explore the winding paths found in the Razzorock Ridge when we found the deck of a ship in perched atop stone far from any shoreline.  How it came to be I do not know, but the militia seemed to be scouring about it in search of clues.
 
 
The Black Gates:  Druing my expedition with the Freeport Militia I foudn myself lost and during my navigational troubles I encountered what I call the Black Gates.  A trail ended at a wall of black brick and gold trimmed gates, clearly taken from Teir'Dal desigs.  I could find no way of opening them, but yet, they seemed to be recently added.  I visited them many times before I published their existence within this guide.  I leave it to you the reader to discover a way to breach the gates and discover what lie beyond.
 
 

Message Edited by Gargamel on 12-16-2004 09:52 AM

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Old 12-04-2004, 01:58 PM   #2
troodon311

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Well I appreciated it, thank you.
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Old 12-05-2004, 05:42 PM   #3
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nice infoSMILEY
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Old 12-06-2004, 01:29 PM   #4
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Lord William Taros used to reside in Marr's Fist, which later became Befallen. 
 
 
 
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Old 12-16-2004, 10:51 PM   #5
Gargamel

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With a plethora of 1post 'questions' or discussions (not actual game lore like this) on the first page, I thought I'd send this back up.
 
Perhaps a single thread for ACTUAL lore, and not lore discussion (that we can sticky or something) would be in order?
 
 
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