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#31 |
New Member
Posts: n/a
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Confirmed, Matron's Cobbler uses the wrong fuel. Are there magical filaments in this pie?
Also - this is not a bug but a design question: the materials/ingredients are brightly colored and "pretty." Could the food icons be recolored to appear likewise magical? |
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#32 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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I've just heard that Matron's Cobbler is speed-autoconsuming still, even though it has a duration. I'll try to double-check it later, but I'm juggling several things at once right now.
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#33 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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[BUG] While Matron's Cobbler is labeled as a food, fits in the food slot, and has a food icon when consumed, it is still over-writing any DRINK consumed before it. If you consume a DRINK after eating this food, the cobbler is over-written by the drink. So, somewhere in that code, it still thinks it is a drink.
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#34 |
New Member
Posts: n/a
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Is it intentional that drinks now grant health regen instead of power regen?
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#35 |
Active Member
Posts: n/a
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all food doesn't have stats sets not sure if intentional or not but all of em don't have roles like strength+400 stamina +400 they all seem to be missing that unless the all attribute % was to replace it? also some of the stats on the food and drink have lower values then past food like potency was at 11% when old ones gave 16%? along with other mis matched things
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#36 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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The health regen instead of power regen on the drinks has been fixed for launch, according to Caith.
Those wanting to see the PoP food/drink/snack stats as they now stand, can find them here: http://eq2.eqtraders.com/articles/article_page.php?article=g740&menustr=040000000000 |
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