EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > EverQuest II > General EverQuest II Discussion > General Gameplay Discussion
Members List Search Mark Forums Read

Notices

Reply
 
Thread Tools
Old 10-26-2012, 04:37 PM   #1
Cratoh

Loremaster
Cratoh's Avatar
 
Join Date: Apr 2009
Posts: 458
Default

Hiya, 

Before going crazy with the no-sleep routine this weekend, with the x2 exp and all, can anyone confirm please. Are the rumored 280 AA baubles coming with both standard, and CE editions of the expac? And are they rumor or fact?

Many thanks!

__________________
Expand Krono! Expacs/Transfers etc!



Forum - 1. a meeting or assembly for the open discussion of subjects of public interest

Censorship - deleting parts of publications or correspondence.

"Where there is official censorship it is a sign that speech is serious"
Cratoh is offline   Reply With Quote
Old 10-26-2012, 04:54 PM   #2
yohann koldheart

Loremaster
yohann koldheart's Avatar
 
Join Date: Nov 2004
Location: harrisburg,PA
Posts: 1,601
Default

Cratoh wrote:

Hiya, 

Before going crazy with the no-sleep routine this weekend, with the x2 exp and all, can anyone confirm please. Are the rumored 280 AA baubles coming with both standard, and CE editions of the expac? And are they rumor or fact?

Many thanks!

if you bothered to check to see if there was already a thread on this topic you would have found this post from a dev located here    http://forums.station.sony.com/eq2/...topic_id=523503

Community Relations  Joined: Jun 27, 2012Messages: 396Offline 

Hi,

The AA boost is a feature of the expansion, so both versions will receive it.

A character must be level 90+ in order to use it. 

Also, the token increases your character's AA to 280; it doesn't automatically add 280.

So, for example, if you're level 90 with 100 AA, it will add 180 and bring you to 280. If you're level 90 with 275 AA, it will add 5 and bring you to 280. 

Hope that helps! 

~Dexella

yohann koldheart is offline   Reply With Quote
Old 10-26-2012, 06:03 PM   #3
Cloudrat

Tester
Cloudrat's Avatar
 
Join Date: Nov 2004
Posts: 2,560
Default

I need 23 of them pleaseSMILEY

__________________
Cloudrat is offline   Reply With Quote
Old 10-26-2012, 10:26 PM   #4
General_Info

Lord
General_Info's Avatar
 
Join Date: Jun 2011
Posts: 658
Default

Cloudrat wrote:

I need 23 of them please

*sends santa a letter asking for more* (after all if someone can get it for you it's santa, if he cant no-one can)

__________________
General_Info is offline   Reply With Quote
Old 10-26-2012, 10:50 PM   #5
salty21db

Loremaster
 
Join Date: Mar 2008
Posts: 337
Default

So we can be top level on all toons we have and have even less in the game to do? Sounds just wonderful...

salty21db is offline   Reply With Quote
Old 10-26-2012, 11:17 PM   #6
Dexella

Community Relations
Dexella's Avatar
 
Join Date: Jun 2012
Posts: 477
Default

salty21db wrote:

So we can be top level on all toons we have and have even less in the game to do? Sounds just wonderful...

There are only two boosts in the expansion, so you can use it on two of your level 90+ characters. It does not apply to every character on your account (unless, of course, you only have two...).

~Dexella

__________________
*Dexella*

Community Relations Manager
Dexella is offline   Reply With Quote
Old 10-27-2012, 01:10 AM   #7
Cloudrat

Tester
Cloudrat's Avatar
 
Join Date: Nov 2004
Posts: 2,560
Default

salty21db wrote:

So we can be top level on all toons we have and have even less in the game to do? Sounds just wonderful...

Sweetie, you seem to be missing out on a lot the game has to offer if you believe that.  If I had all of my toons given level 95 and 320 aa  I would still have more to do that  I will ever be able to do in a lifetime. If they never added anymore content I would still have plenty to do. 

Look around you see what others are doing, take a day or two and just visit houses on the leaderboards and try to figure out how some of the fantastic architecture was built just using bits and pieces. Your fellow players have parties visit each other plan events and much much more.

__________________
Cloudrat is offline   Reply With Quote
Old 10-28-2012, 06:23 PM   #8
bucketon

Loremaster
 
Join Date: Sep 2007
Posts: 59
Default

does seem like a rather unusual solution. Why not just let people level past 90 without the required aa's?

I dont think i will use it, feels a bit cheap.

bucketon is offline   Reply With Quote
Old 10-28-2012, 06:39 PM   #9
Regolas

Loremaster
Regolas's Avatar
 
Join Date: Oct 2010
Posts: 603
Default

It's very simple why they don't let people level past 90 without the AAs. The game 91+ is developed and balanced around the power of a player having 280+ AA and gear that is equal or better than the very easy to get WL timeline armor. Just step into skyshrine with less and see how incredibly underpowered a character is and you'll see. If they just let you level to 95 with 100AA then you would find all relevant content to be much harder and you would be a hindrance in any group. The bauble is there to give everyone the opportunity to have a taste of 91+ without them being a hindrance if they want to join a group.
Regolas is offline   Reply With Quote
Old 10-28-2012, 07:53 PM   #10
bucketon

Loremaster
 
Join Date: Sep 2007
Posts: 59
Default

not having good enough gear or aas is a quality of most mmos i have played though, its just a case of learning through playing what you need. being told you need 280 of them to keep leveling does kind of remove the 'alternate' from alternate advancement.

It's a quirk in the leveling that is going to grow in relevance if/when new expansions require you to be higher level.

bucketon is offline   Reply With Quote
Old 10-28-2012, 07:57 PM   #11
Twyxx

Guardian
Twyxx's Avatar
 
Join Date: Dec 2011
Location: CA
Posts: 244
Default

salty21db wrote:

So we can be top level on all toons we have and have even less in the game to do? Sounds just wonderful...

or you can, ya know, not use it.

__________________
Twyxx is offline   Reply With Quote
Old 10-28-2012, 08:11 PM   #12
Regolas

Loremaster
Regolas's Avatar
 
Join Date: Oct 2010
Posts: 603
Default

Alternative does not mean optional. In the past it may have been true, but if it was truly optional it would be called Optional Advancement. It is an alternative way of improving your character, and just like you need to have 89 hard levels before you can ding level 90, so too do you need 280 alternative levels to get 91.
Regolas is offline   Reply With Quote
Old 10-28-2012, 08:28 PM   #13
Malleria

Loremaster
 
Join Date: Mar 2009
Posts: 163
Default

Regolas wrote:

Alternative does not mean optional.

This. A thousand times this!

Malleria is offline   Reply With Quote
Old 10-28-2012, 08:42 PM   #14
feldon30

Fansite Staff
 
Join Date: Mar 2007
Posts: 5,424
Default

At level 80, a raid guild was lucky to put out 80-100k DPS. Now at level 92, DPS classes are expected to put out 500k DPS each with overall raid DPS often hitting 3 million. That's a 3000% power increase in 12 levels. Solo players have seen a similar power boost in their gear.

The 280 AA limit is unfortunate, but necessary. Without it, it's impossible to create level 92 quests or dungeons and balance them for one character with 130 AAs and another with 320 AAs.

feldon30 is offline   Reply With Quote
Old 10-28-2012, 10:19 PM   #15
Cloudrat

Tester
Cloudrat's Avatar
 
Join Date: Nov 2004
Posts: 2,560
Default

feldon30 wrote:

At level 80, a raid guild was lucky to put out 80-100k DPS. Now at level 92, DPS classes are expected to put out 500k DPS each with overall raid DPS often hitting 3 million. That's a 3000% power increase in 12 levels. Solo players have seen a similar power boost in their gear.

The 280 AA limit is unfortunate, but necessary. Without it, it's impossible to create level 92 quests or dungeons and balance them for one character with 130 AAs and another with 320 AAs.

Umm you don't have to balance for the toon with 130 aa  any more then you have to balance raid zones for the guy wearing grey handcrafted gear.  They don't get to go lol . 

The level is what keeps you from being one shotted by red mobs in an area.

__________________
Cloudrat is offline   Reply With Quote
Old 10-28-2012, 11:01 PM   #16
Malleria

Loremaster
 
Join Date: Mar 2009
Posts: 163
Default

Cloudrat wrote:

feldon30 wrote:

At level 80, a raid guild was lucky to put out 80-100k DPS. Now at level 92, DPS classes are expected to put out 500k DPS each with overall raid DPS often hitting 3 million. That's a 3000% power increase in 12 levels. Solo players have seen a similar power boost in their gear.

The 280 AA limit is unfortunate, but necessary. Without it, it's impossible to create level 92 quests or dungeons and balance them for one character with 130 AAs and another with 320 AAs.

Umm you don't have to balance for the toon with 130 aa  any more then you have to balance raid zones for the guy wearing grey handcrafted gear.  They don't get to go lol . 

The level is what keeps you from being one shotted by red mobs in an area.

But what stops a toon with 130aa trying to go along with a group (or raid) and letting everyone down? Until they start putting hard aa reqs to zone into areas (like how they have level restricted zones now) they're going to keep trying to get in.

Malleria is offline   Reply With Quote
Old 10-29-2012, 10:57 AM   #17
feldon30

Fansite Staff
 
Join Date: Mar 2007
Posts: 5,424
Default

I guess they could theoretically have set the dungeons to require X amount of AAs. But even just balancing solo quest content is tricky with such a wide range of gear and AAs, let alone player skill.
feldon30 is offline   Reply With Quote
Old 10-29-2012, 01:40 PM   #18
crazyeyes321

Loremaster
 
Join Date: Jun 2007
Posts: 104
Default

Guilds should be happy to have this.  Now if you can find another unfortunate victim to roll up a dirge or illusionist you can get them raid ready even faster than before.

crazyeyes321 is offline   Reply With Quote
Old 10-29-2012, 07:41 PM   #19
daray

Loremaster
daray's Avatar
 
Join Date: May 2006
Posts: 371
Default

Not a fan of the bauble myself, since it cheapens the whole process and is potentially a slippery slope to more "shortcut items" like this making it into the game. It seems somewhat unsatisfying to just have things handed out, but I guess I shouldn't be all that surprised, given how much the "instant-gratification" part of the playerbase complains on these forums. It probably wouldn't surprise me if we had some people complaining that it wasn't "1 bauble per character" ...

daray is offline   Reply With Quote
Old 10-29-2012, 07:54 PM   #20
feldon30

Fansite Staff
 
Join Date: Mar 2007
Posts: 5,424
Default

At level 92, people are just expected to have ~300 AAs. Also, it's pretty clear that AAs are not the future of the game but Prestige AAs and those are automagically earned by leveling. It made sense for AAs to be a big accomplishment in KoS and EoF. It makes less sense now.
feldon30 is offline   Reply With Quote
Old 10-31-2012, 12:56 PM   #21
d1anaw

Loremaster
 
Join Date: Oct 2005
Posts: 1,139
Default

Regolas wrote:

Alternative does not mean optional. In the past it may have been true, but if it was truly optional it would be called Optional Advancement. It is an alternative way of improving your character, and just like you need to have 89 hard levels before you can ding level 90, so too do you need 280 alternative levels to get 91.

I disagree. When the AA came into the game, which BTW was AFTER some of us had been playing for some time, I got the impression from the way it was being presented that it was an option, not mandatory. It was not until they said that we could not progress past 90, that it seemed to have become mandatory. This puts those of us who were already playing and had progressed quite far along at a large disadvantage. I never worried about getting AA until after I reached cap because it had never been presented as being mandatory. That means two of my three level 90s have been unable to progress because AA was never my focus. So I'll be happy to use whatever help I get. I just wish it was more than two. And if someone else doesn't want to use it, don't. Won't impact my game in the least, and my using it won't impact yours, which means you have no say.

d1anaw is offline   Reply With Quote
Old 10-31-2012, 02:09 PM   #22
Juggercap

Elder
 
Join Date: Jul 2012
Posts: 208
Default

d1anaw wrote:

Regolas wrote:

Alternative does not mean optional. In the past it may have been true, but if it was truly optional it would be called Optional Advancement. It is an alternative way of improving your character, and just like you need to have 89 hard levels before you can ding level 90, so too do you need 280 alternative levels to get 91.

I disagree. When the AA came into the game, which BTW was AFTER some of us had been playing for some time, I got the impression from the way it was being presented that it was an option, not mandatory. It was not until they said that we could not progress past 90, that it seemed to have become mandatory. This puts those of us who were already playing and had progressed quite far along at a large disadvantage. I never worried about getting AA until after I reached cap because it had never been presented as being mandatory. That means two of my three level 90s have been unable to progress because AA was never my focus. So I'll be happy to use whatever help I get. I just wish it was more than two. And if someone else doesn't want to use it, don't. Won't impact my game in the least, and my using it won't impact yours, which means you have no say.

You had over 5 years to get over your 'large disadvantage'

The argument that a person has completed too much has never made any sense. AAs have been around too long now to keep using it. You didn't miss out on that much by being max level at the time they were introduced.

__________________
------------------

Run away! Run away!
Juggercap is offline   Reply With Quote
Old 10-31-2012, 03:00 PM   #23
salty21db

Loremaster
 
Join Date: Mar 2008
Posts: 337
Default

daray wrote:

Not a fan of the bauble myself, since it cheapens the whole process and is potentially a slippery slope to more "shortcut items" like this making it into the game. It seems somewhat unsatisfying to just have things handed out, but I guess I shouldn't be all that surprised, given how much the "instant-gratification" part of the playerbase complains on these forums. It probably wouldn't surprise me if we had some people complaining that it wasn't "1 bauble per character" ...

First off, love the comment...

Secondly it already has been said plenty just can't find the post that said about wanting one per character and not 2 per account.  Heck they've even made a post asking to get rid of AA all together and going to prestige.

salty21db is offline   Reply With Quote
Old 10-31-2012, 03:01 PM   #24
salty21db

Loremaster
 
Join Date: Mar 2008
Posts: 337
Default

feldon30 wrote:

At level 92, people are just expected to have ~300 AAs. Also, it's pretty clear that AAs are not the future of the game but Prestige AAs and those are automagically earned by leveling. It made sense for AAs to be a big accomplishment in KoS and EoF. It makes less sense now.

Which is the exact reason I'm raging.  No AA = less to do in game or in endgame overall.  Not sure why people feel taking things OUT of the games is a good thing when it just gives us something to do?  Why do we want the game to end so quickly that we pay for monthly then whine there is nothing to do?

No AA, no factions, no access quests.  Level to cap, do dungeons, raid.  Sounds like every other MMO to me.  Keep taking timesinks out of MMOs why wouldn't I just play a console RPG?

The same thing I keep repeating on the boards and the same thing I'm trying to make developers understand.  Players will ALWAYS ask for things to be easier in games.  They always want things dumbed down and things made easier/faster so they can get their "carrot" faster.  Point of an MMO is to keep that carrot nearly unreachable, otherwise why continue paying your company money but maybe every expansion if that?  When the developers listen to the community and continually make things easier we've seen what happens to the game then haven't we?  That OTHER game...  But when it's challenging and offers plenty of content, reward, and satisfaction for completing goals the game only grows and grows.  Reaching that 280 aa mark is one of the rewarding challenges and imo should have had AA milestones the whole time in the game.  Say at 70 required 200aas to press on (random number) and so forth and so on.  Not sure why developers aren't copying what made the other game so rich instead of copying what made the other game start to fall off lol.  It's just so silly to me.  You have business majors in your company along with master software designers and yet you can't see this?

salty21db is offline   Reply With Quote
Old 10-31-2012, 03:31 PM   #25
feldon30

Fansite Staff
 
Join Date: Mar 2007
Posts: 5,424
Default

salty21db wrote:

feldon30 wrote:

At level 92, people are just expected to have ~300 AAs. Also, it's pretty clear that AAs are not the future of the game but Prestige AAs and those are automagically earned by leveling. It made sense for AAs to be a big accomplishment in KoS and EoF. It makes less sense now.

No AA = less to do in game or in endgame overall.

I have never seen AAs as something you earn at endgame but something you need leading up to endgame.

Even 3 years ago, what raid or serious grouping guild would take someone with less than 240 AAs?

feldon30 is offline   Reply With Quote
Old 10-31-2012, 03:39 PM   #26
salty21db

Loremaster
 
Join Date: Mar 2008
Posts: 337
Default

feldon30 wrote:

salty21db wrote:

feldon30 wrote:

At level 92, people are just expected to have ~300 AAs. Also, it's pretty clear that AAs are not the future of the game but Prestige AAs and those are automagically earned by leveling. It made sense for AAs to be a big accomplishment in KoS and EoF. It makes less sense now.

No AA = less to do in game or in endgame overall.

I have never seen AAs as something you earn at endgame but something you need leading up to endgame.

Even 3 years ago, what raid or serious grouping guild would take someone with less than 240 AAs?

Leading up to?  I mean as a min/maxer myself I agree with that but most people just grinded/plvled to cap and didn't even bother with AA's just to do endgame at cap level then realized how much it failed and went back and grinded them.  EQ1 had so many it was near impossible early on to even think about grinding them first (when the slider went in).

Sure raiding/guild grouping would require a certain amount (unless it was a desperately needed class which I had seen before) but not everyone was in a serious guild or raiding.  Not to mention if they had needed a certain class they would have taken it or had someone level it up and grind them through AAs.  When you went to pug it was a nightmare with lesser AAs let alone poor gaming skill of players since NO MMO actually requires you to think to level anymore.

Again wanting/asking for LESS things to do.  How is that good?

salty21db is offline   Reply With Quote
Old 10-31-2012, 09:18 PM   #27
jrt66

Lord
 
Join Date: Mar 2011
Posts: 11
Default

So I've dabbled a little bit on and off with the game, never sure whether to take it up seriously or not.  Finally took the plunge 6 weeks or so ago with two toons.  Since I could tell in game that no one ever groups with anyone until end game content, I asked a lot of questions about how best to prepare, as a new player.  Universally the answer was two things:  1) don't get powerleveled, because you won't know your class, and 2) get your AA's along the way, because no one will group with a lvl 90/92 with substandard AA's. So, with both toons, I constantly set the slide way to the right, grinded AA's when I could have leveled, and have approx 260 AA's at lvl 70.

Now SOE comes out with this.  One giant FU to anyone who worked on AA's along the way.  If the goal is to attract/retain new people to the player base, this is a giant shove in the other direction.

jrt66 is offline   Reply With Quote
Old 10-31-2012, 09:51 PM   #28
Regolas

Loremaster
Regolas's Avatar
 
Join Date: Oct 2010
Posts: 603
Default

Jrt66, It's not really a giant FU, unless you think every player on over 280AA has been screwed over. I have 3 characters at 92/320, and many people have more than that. I doubt very much they think it's a giant FU. You have got to experience the game how it's meant to be played. Now, if you decide to level up another class, you can take a shortcut. But everyone should experience the game once how it's intended. Now if they gave this 280AA to every character, that'd be different, but it hasn't even hapoened yet so all those people with 280AA or more have got to experience more of the game than those without.
Regolas is offline   Reply With Quote
Old 10-31-2012, 10:14 PM   #29
ZachSpastic

Loremaster
ZachSpastic's Avatar
 
Join Date: Aug 2006
Posts: 167
Default

salty21db wrote:

feldon30 wrote:

At level 92, people are just expected to have ~300 AAs. Also, it's pretty clear that AAs are not the future of the game but Prestige AAs and those are automagically earned by leveling. It made sense for AAs to be a big accomplishment in KoS and EoF. It makes less sense now.

Which is the exact reason I'm raging.  No AA = less to do in game or in endgame overall.  Not sure why people feel taking things OUT of the games is a good thing when it just gives us something to do?  Why do we want the game to end so quickly that we pay for monthly then whine there is nothing to do?

No AA, no factions, no access quests.  Level to cap, do dungeons, raid.  Sounds like every other MMO to me.  Keep taking timesinks out of MMOs why wouldn't I just play a console RPG?

The same thing I keep repeating on the boards and the same thing I'm trying to make developers understand.  Players will ALWAYS ask for things to be easier in games.  They always want things dumbed down and things made easier/faster so they can get their "carrot" faster.  Point of an MMO is to keep that carrot nearly unreachable, otherwise why continue paying your company money but maybe every expansion if that?  When the developers listen to the community and continually make things easier we've seen what happens to the game then haven't we?  That OTHER game...  But when it's challenging and offers plenty of content, reward, and satisfaction for completing goals the game only grows and grows.  Reaching that 280 aa mark is one of the rewarding challenges and imo should have had AA milestones the whole time in the game.  Say at 70 required 200aas to press on (random number) and so forth and so on.  Not sure why developers aren't copying what made the other game so rich instead of copying what made the other game start to fall off lol.  It's just so silly to me.  You have business majors in your company along with master software designers and yet you can't see this?

Why aren't you playing EQ1 instead of complaining about changes to EQ2? EQ1 is clearly the game for you. Or maybe Vanguard.

I fully expect to find these AA baubles in the Marketplace the day CoE launches. Are you going to pop a vein when they are for sale?

ZachSpastic is offline   Reply With Quote
Old 10-31-2012, 10:16 PM   #30
ZachSpastic

Loremaster
ZachSpastic's Avatar
 
Join Date: Aug 2006
Posts: 167
Default

jrt66 wrote:

So I've dabbled a little bit on and off with the game, never sure whether to take it up seriously or not.  Finally took the plunge 6 weeks or so ago with two toons.  Since I could tell in game that no one ever groups with anyone until end game content, I asked a lot of questions about how best to prepare, as a new player.  Universally the answer was two things:  1) don't get powerleveled, because you won't know your class, and 2) get your AA's along the way, because no one will group with a lvl 90/92 with substandard AA's. So, with both toons, I constantly set the slide way to the right, grinded AA's when I could have leveled, and have approx 260 AA's at lvl 70.

Now SOE comes out with this.  One giant FU to anyone who worked on AA's along the way.  If the goal is to attract/retain new people to the player base, this is a giant shove in the other direction.

I've also done the AA grind. I don't want to ever do it again.

ZachSpastic is offline   Reply With Quote
Reply

Thread Tools

Forum Jump


All times are GMT. The time now is 11:23 AM.

vBulletin skin by: CompleteGFX.com
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.