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#1 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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"So the players have to keep killing mobs they don't want or need to have them pop!"
Did you guys rehire some of the old devs from release or something? |
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#2 |
Active Member
Join Date: Jan 1970
Posts: 0
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XP is XP; I ran the line a few times, and can say I didn't waste much time on unnecessary kills. If they up the spawn rate I wouldn't protest, but if they don't I didn't see any issues each time. Very few bottlenecks this time around, so bug improvements from days long gone.
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#3 |
New Member
Join Date: Jan 1970
Posts: 0
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Wurm, anyone every tell you you complain a lot?
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#4 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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I'm not complaining, I'm providing feedback... what they chose to do with it is on them.
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#5 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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![]() ![]() *edit* And as far as challenging L&L go. I prefered the old "go find the book" way of doing it. However if you would thnk back to when the game came out, siren and centaur took MONTHS of grinding to finish, then it turned out that the drop table was broken, we got a "whoops, so sorry, fixed it now..." and then everyone was able to finish. I love quests that challenge my skills as a gamer or give me dialogue better than most books to read. EQ2 has that, but it also has a lot of mindless time-wasters that make no sense. And I will continue to mention them when I find them. |
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