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Old 06-01-2012, 08:42 PM   #1
Piestro

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I think you have a bit of a frog in your throat…

Have you ever wished you could nod your head yes to a conversation, or tilt your head to the side to give your raid leader that look that says “Are you crazy?” Do you wish you sounded more like a Gnome than a human in raid chat? You’ll soon be able to express yourself clearly with SOEmote!

In EverQuest® II, your player character will soon spring to life using your facial expressions and altered voice. If you frown and growl on your webcam, so will your avatar. Laugh and your avatar laughs with you! It's all possible with the phenomenal new feature called SOEmote™ that truly animates your character’s face in real time!

Amazing voice fonts are offered to replace your voice in chat with something slightly or completely different, allowing you to immerse yourself in roleplay without worrying what you sound like in real life!

Check out this interview with Executive Producer Dave “Smokejumper” Georgeson at PC Gamer to learn more, and visit our YouTube page to see our exciting preview of this feature!

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Old 06-01-2012, 10:16 PM   #2
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Ok.. this is kind of neat.. but it's just a gimmick. Another novel idea that will, very likely, never work quite right and get scrapped. I'm usually quite supportive and try to be optimistic about new things in the game.. but really, why can't you fix the multitude of things that aren't working right in game?  It would be nice for roleplaying.. but I see very little of that happening on my server. usually, anyone that tries to roleplay is immediately ridiculed. I *was* on a roleplay server until one of the mergers happened and BAM.. no more RP. (and NO.. I am not paying to transfer all of my toons to AB.)

I hate to be so negative.. but if you want to make a game your players want to play, why don't you listen to the large amount of things people actually ask for. instead of coming up with some totally random thing like this.

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Old 06-01-2012, 10:46 PM   #3
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[email protected] wrote:

Ok.. this is kind of neat.. but it's just a gimmick. Another novel idea that will, very likely, never work quite right and get scrapped. I'm usually quite supportive and try to be optimistic about new things in the game.. but really, why can't you fix the multitude of things that aren't working right in game?  It would be nice for roleplaying.. but I see very little of that happening on my server. usually, anyone that tries to roleplay is immediately ridiculed. I *was* on a roleplay server until one of the mergers happened and BAM.. no more RP. (and NO.. I am not paying to transfer all of my toons to AB.)

I hate to be so negative.. but if you want to make a game your players want to play, why don't you listen to the large amount of things people actually ask for. instead of coming up with some totally random thing like this.

I think this echoes my sentiments quite nicely.

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Old 06-01-2012, 10:47 PM   #4
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Okay, seriously amazing stuff; looking foward to seeing this!

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Old 06-01-2012, 10:57 PM   #5
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Well, I never in a million years would have guessed that was coming.  

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Old 06-01-2012, 11:07 PM   #6
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Ok.. after going and actually seeing the demo.. I get the feeling that the "voice fonts" are actually going to make it harder for me to understand what people are saying. I frequently have trouble understanding people for various reasons. Like maybe their mic is bad, or whatever. The distortion used to make their voice sound like another character is just going to intensify that.

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Old 06-01-2012, 11:30 PM   #7
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Sounds like a really great way to lag me up even more. All I can hope is there is an immediate way to turn this option off. Heck, I cant hardly see people's faces as it is, and even then, it's... whatever. I'm looking at the chat box, or I'm off adventuring. I don't see this being used by anyone but a small percent of people on AB. And quite frankly, it's gunna affect the rest of our gameplay. Take it out. Kill it with fire before it lays eggs and fries my computer.

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Old 06-01-2012, 11:56 PM   #8
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Wow. 

I remember writing a list of how EQ2 follows, gets smoked, and only copies their competitors and stated they needed to do something other than have politicians in the driving chair, you know like have someone like Domino but not Domino before she was promoted. 

Looks like there still is ipotential for industry leading innovation in the SOE studios.

I don't know how championed this idea and/or technological device but even if it doesn't make EQ2 more profitable in the present any future SOE titles will surely benefit from the beta test of this fantastic software advance in EQ2. 

I love the emote options in EQ2 but there's only so many spots on a hotbar and in addition to facial/voice there should be some easier interface for alot of the build in emotes in game (threaten, dance, bow, hello, etc.) that don't involve the hotbutton or /command.

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Old 06-02-2012, 01:00 AM   #9
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I think it's pretty cool.  I've been hoping they'd get the voice fonts in ever since they put in voice chat.  Great not only for immersion but also if people want to, for example, hide their gender yet still use voice chat.

Reading the facial expressions is going to take some getting used to but it's certainly a next step in RP immersion. 

Oh, and it sounds like you have some control on the voice fonts you use.  So if you want to use it (sounds like the person here really doesn't) but are worried about being understood, I'd suggest experimenting around a bit to find something which is clear.

They need to take the initiative sometimes.  We'll see how this goes.

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Old 06-02-2012, 01:36 AM   #10
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Well I talked to a few of us roleplayers on the AB server.  Where not all that excited about it.  There are lage issues to consider, not to mention we get along fine without voice.  Still I plan on trying it out on my guild leader Sarnak at a few of our server's RP events to see how folks might like it or not.  Personally I'm going to enjoy messing with the voice editor to try and come up with a Sarnak voice.

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Old 06-02-2012, 04:36 AM   #11
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[email protected] wrote:

Ok.. after going and actually seeing the demo.. I get the feeling that the "voice fonts" are actually going to make it harder for me to understand what people are saying. I frequently have trouble understanding people for various reasons. Like maybe their mic is bad, or whatever. The distortion used to make their voice sound like another character is just going to intensify that.

  On LDL we hadda shadowknight who used a voice font for all their VC, they were totaly understandable when they talked.

Just made themem sound like a munchkin - which we all had a good laugh at because they pretended that was their voice lol

Good times.

On a serious note: I think this will be an interesting experiment, though lag is my main concern.

And one question I have- Will boom mics on headsets effect the webcam tracking? Or lighting? ( as I play in a dark room with a headset)

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Old 06-02-2012, 05:59 AM   #12
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sure there are going to be some bugs to work out, just like with every new thing that comes out. I do feel this is going to give the /gester a whole new meaning.

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Old 06-02-2012, 11:59 AM   #13
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The facial expressions look pretty good.  I would have liked to have seen it on human type faces.  The voices seemed too mechanical sounding for my ears, so I'll probably give them a pass.  I guess a concern is will this make the game laggy?  Time will tell, and it's an interesting progression that is worth trying.

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Old 06-02-2012, 12:13 PM   #14
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I have been wanting this since voicechat first became popular and killed RP.  I've been roleplaying in MMOs since The Realm in 1995, and I refuse to use voicechat.

In the past year or so, I have stopped roleplaying because it has now been relegated to being scheduled and low-priority by most people, meaning, "we only do it once a week in a tavern for an hour or so".  That's not RP to me.  RP is what Smokejumper said -- *being* somebody else, no matter what you're doing in game.

Seems most people are underwhelmed, but I am incredibly psyched.  Now I just have to figure out how to set up voicechat and a webcam.

Once again, EQ2 shows me just how much it suits my playstyle -- mercenaries and now this.  Mind blown.  SMILEY

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Old 06-02-2012, 12:39 PM   #15
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There is already a program out there for your voice that probably works better than what is included in this if you really wanted to change your voice online.

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Old 06-02-2012, 02:19 PM   #16
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OK. I'm ready to smile. When are you going to give me a reason to?

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Old 06-02-2012, 03:37 PM   #17
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My guess is that this is a feature they want for EQ Next and that they are just using EQ2 to beta (alpha?) test it and as usual continue to use us as paying beta testers...

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Old 06-02-2012, 03:42 PM   #18
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Honestly, I RP fine and get along fine w/o added fluff to make it so.

I'll pass on this.

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Old 06-02-2012, 04:04 PM   #19
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Luterin wrote:

My guess is that this is a feature they want for EQ Next and that they are just using EQ2 to beta (alpha?) test it and as usual continue to use us as paying beta testers...

My thoughts as well.

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Old 06-03-2012, 12:27 AM   #20
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Most people wear helmets and hoods anyway.

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Old 06-03-2012, 05:06 AM   #21
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Figured I'd weigh in here, as a member of the AB roleplay community:

Did anyone actually *ask* for this type of feature? I know I didn't. While it's a neat idea, I really don't see it as any great boon to this or any other MMO, to be honest. It strikes me as a gimmick, which some people will jump on immediately, it will inevitably have major feature-breaking bugs which will then take immediate priority over the other GAME-breaking bugs that already exist, and once again, other, more important, items will fall by the wayside.

Now I know there are things that *have* been asked for:

Skeletal Revamp

Engine Revamp

BUG FIXES

Itemization fixes

Housing/Guild Hall item limits

Expanded character customization options (could tie in with Skeletal Revamp)

This list goes on...

Where are you with these items, SOE? Where do these fit in with your mission priorities? I'd bet good money that you could invest the time, money, and manpower into a SINGLE engine, character and item revamp that would be useable for BOTH EQ and EQ2, and revitalize BOTH games in one expenditure package. You are establishing a track record of disappointing your long-term players. Yes, you're bringing in F2P players, and I'm sure you're making Scrooge McDuck money off your five and ten (dollar) Marketplace racket.

But what happens when the next F2P game comes along? Or the next big MMO title? The one that's BETTER than yours? They're going to fly off. Some may come back, many won't. It is STILL your subscriber base of LONG-term players that drive this franchise for you. WE bring players in on F2P, WE use the RAF program to bring our friends in.

You ask us what WE want, and then you give us...SOEmote. And you reveal and promote it like it's going to be some fantastic feature that's going to guaranteed revolutionize the way we play EQ2.

Nah, I don't think so. I think, and the majority of the player opinions that I'm reading support this, that it's going to be a flash-in-the-pan nifty fad that will burn brightly for a brief time, then fade into relative obscurity.

Will I play with it when it goes Live? Probably. Will I restructure my once a week tavern RP at the Soulfire to use it? Not likely.

SOE, I am disappoint. Again.

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Old 06-03-2012, 03:42 PM   #22
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I noted something someone said there that VC killed RP.  To be honest I just wanted to say I never seen that and I used to be on the old LDL server and now the AB server.   Folks that RP don't use VC for much other then some ooc chater and joking around unless there in a group hitting some zone.   As such I do not see this as affecting RP in the least, or enhancing it.  The only way I can see this as being effective for RP anyway is if the voice in this was broadcast in to the zone local area like they do with Second Life, so others can at least hear the person without needind a chat room.

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Old 06-03-2012, 04:17 PM   #23
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What a waste of time compared to all the things that need fixing in this game - we don't need this failed experiment.

How about this instead:

Itemization fixed for lower levels than 90

Housing/Guild Hall item limits

Expanded character customization options

Increasing the limit for GH resource box

More space in Banks

etc. etc. etc.

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Old 06-03-2012, 05:41 PM   #24
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Game looks amazing... visually

All this is not relevant now ! There are more important issues !!!

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Old 06-04-2012, 01:51 AM   #25
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Wow! This is honestly... really neat! ...Sort of makes me want to get into roleplaying...

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Old 06-04-2012, 01:56 AM   #26
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[email protected] Bayle wrote:

Figured I'd weigh in here, as a member of the AB roleplay community:

Did anyone actually *ask* for this type of feature? I know I didn't. While it's a neat idea, I really don't see it as any great boon to this or any other MMO, to be honest. It strikes me as a gimmick, which some people will jump on immediately, it will inevitably have major feature-breaking bugs which will then take immediate priority over the other GAME-breaking bugs that already exist, and once again, other, more important, items will fall by the wayside.

Now I know there are things that *have* been asked for:

Skeletal Revamp

Engine Revamp

BUG FIXES

Itemization fixes

Housing/Guild Hall item limits

Expanded character customization options (could tie in with Skeletal Revamp)

This list goes on...

Where are you with these items, SOE? Where do these fit in with your mission priorities? I'd bet good money that you could invest the time, money, and manpower into a SINGLE engine, character and item revamp that would be useable for BOTH EQ and EQ2, and revitalize BOTH games in one expenditure package. You are establishing a track record of disappointing your long-term players. Yes, you're bringing in F2P players, and I'm sure you're making Scrooge McDuck money off your five and ten (dollar) Marketplace racket.

But what happens when the next F2P game comes along? Or the next big MMO title? The one that's BETTER than yours? They're going to fly off. Some may come back, many won't. It is STILL your subscriber base of LONG-term players that drive this franchise for you. WE bring players in on F2P, WE use the RAF program to bring our friends in.

You ask us what WE want, and then you give us...SOEmote. And you reveal and promote it like it's going to be some fantastic feature that's going to guaranteed revolutionize the way we play EQ2.

Nah, I don't think so. I think, and the majority of the player opinions that I'm reading support this, that it's going to be a flash-in-the-pan nifty fad that will burn brightly for a brief time, then fade into relative obscurity.

Will I play with it when it goes Live? Probably. Will I restructure my once a week tavern RP at the Soulfire to use it? Not likely.

SOE, I am disappoint. Again.

^^^^^^

Torryn said it far nicer and less insulting than I ever could.

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Old 06-04-2012, 05:27 AM   #27
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Maroger wrote:

What a waste of time compared to all the things that need fixing in this game - we don't need this failed experiment.

How about this instead:

Itemization fixed for lower levels than 90

Housing/Guild Hall item limits

Expanded character customization options

Increasing the limit for GH resource box

More space in Banks

etc. etc. etc.

I'm soooo agree with this.

Please answer to the demands before develop funny and useless features.

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Old 06-04-2012, 01:31 PM   #28
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I think this is a fantastic ideah, I am sure a lot of people will have fun with it. I actually heard about this before reading the forums. My source?

My hubby works on the flightline at Boeing and they were discussing it there. So thumbs up you got a bigger audience than you thought SMILEY

I am sure some of the players will be complaining about your other departments jobs. You know how they say fix the bugs before having your "Other" teams focus on their speciality lol. They just don't understand theres a team for that too.

Keep up the innovative ideahs!

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Old 06-04-2012, 04:06 PM   #29
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[email protected] Bayle wrote:

things that *have* been asked for:

Skeletal Revamp

Engine Revamp

BUG FIXES

Itemization fixes

Housing/Guild Hall item limits

Expanded character customization options (could tie in with Skeletal Revamp)

This list goes on...

Where are you with these items, SOE? 

SOE, I am disappoint. Again.

^^^ khtnxgreatpostbai

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Old 06-04-2012, 04:20 PM   #30
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I think this is inovative and a step in the right direction for SOE. I hope the voice modulator is not pre canned but can be adjusted by the user like popular 3rd party applications that I have used.

The face recognition stuff is very interesting, we will have to see how it works out. There are going to be some adjusting to having enough lighting in the room for the webcam to work and such, but I think it is going to be fun to play around with.

With some of these changes some inovation forward would be to have some voice recognition put into the program to allow you to interact with the NPCs. Also allow people in close proximity around you hear voice chat.

Deran CastillianEverfrost Server

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