EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > EverQuest II > Chains of Eternity Beta > Solo Zones (CoE Beta) > Wurmbone Crag
Members List Search Mark Forums Read

Notices

Reply
 
Thread Tools
Old 11-07-2012, 02:46 AM   #31
Landiin

Loremaster
Landiin's Avatar
 
Join Date: Nov 2004
Posts: 1,749
Default

Every thing seems on pare accross the board now deficulty wise. I still feel its a bit to easy for a zone u can bring a buddy in.

__________________
Landiin is offline   Reply With Quote
Old 11-07-2012, 11:42 AM   #32
Hordolin Awanagin

Tester
Hordolin Awanagin's Avatar
 
Join Date: Apr 2005
Posts: 338
Default

[email protected] wrote:

Every thing seems on pare accross the board now deficulty wise. I still feel its a bit to easy for a zone u can bring a buddy in.

Agree. It is almost /faceroll all the way through for an "ok" geared 92 brigand with merc. The 2 or 3 scorpions that are single spawn stationary in nooks near the entrance are harder than the rest of the zone (and the named encounters) and are pretty much the only things I didn't roll through without pause.

__________________
Hordolin Awanagin is offline   Reply With Quote
Old 11-07-2012, 03:44 PM   #33
Kander

Game Dev
Kander's Avatar
 
Join Date: Jul 2007
Posts: 660
Default

[email protected] wrote:

Every thing seems on pare accross the board now deficulty wise. I still feel its a bit to easy for a zone u can bring a buddy in.

Awesome, I appreciate your feedback and efforts. I may up the package a bit.

__________________
<img src="http://img41.imageshack.us/img41/7049/kandersignatureskyshrin.jpg">
Kander is offline   Reply With Quote
Old 11-07-2012, 06:24 PM   #34
Gash
Server: Kithicor
Guild: Empire of the Shadow
Rank: Jr Officers

Loremaster
Gash's Avatar
 
Join Date: Dec 2004
Posts: 28
Default

Kander wrote:

Not being able to damage things with rez sickness is a bug. Will take a look at it. 

Is this a bug for current (pre-CoE) zones too? Because it does happen in Skyshrine and other zones.

I ask because, while I completely understand the reasoning for the mechanic on named mobs, I've always felt that the mechanic is extremely unnecessary for trash. (If you can kill trash with rez sickness, why not? I doubt anyone zergs trash mobs, but would we care if they did?)

Gash is offline   Reply With Quote
Old 11-07-2012, 07:48 PM   #35
Landiin

Loremaster
Landiin's Avatar
 
Join Date: Nov 2004
Posts: 1,749
Default

[email protected] wrote:

Kander wrote:

Not being able to damage things with rez sickness is a bug. Will take a look at it. 

Is this a bug for current (pre-CoE) zones too? Because it does happen in Skyshrine and other zones.

I ask because, while I completely understand the reasoning for the mechanic on named mobs, I've always felt that the mechanic is extremely unnecessary for trash. (If you can kill trash with rez sickness, why not? I doubt anyone zergs trash mobs, but would we care if they did?)

This is only for solo zones, are you asking about the 1 solo zone in the game atm?

__________________
Landiin is offline   Reply With Quote
Old 11-08-2012, 01:51 PM   #36
Tylia
Server: Butcherblock
Guild: Test of Time
Rank: Member

Loremaster
Tylia's Avatar
 
Join Date: Jan 2007
Posts: 757
Default

Kander wrote:

[email protected] wrote:

Kander wrote:

[email protected] wrote:

Spill the beans Kander, I'll admit I pulled them darn gnorgers way to many time before I noticed I couldn't dmg them with rez sickness before you fixed ti.

I changed the solo gnorgers a few times, but the encounter was using the heroic versions of the mob with heroic buffs. lol

0.o  Has this been fixed yet?  I will run the zone again once it is.. because I'm all out of patch kits. 

Everything should be good to go with tomorrow's build. /crosses fingers

I won't be able to run the zone until Friday, but I have a question about yesterday's patch notes and requiring progress past specific parts of the Signature questline.  I have not done the questline at all on Tylia or my dirge, who I would like to run the zone with since they are not raid geared.  Does that requirement apply to the Advanced Solo dungeons as well as the group ones?  If so, I guess I will just have to keep working on the questline on my mystic until I get past the Puzzle Pieces quest before I can test the zone again.

Tylia is offline   Reply With Quote
Old 11-08-2012, 04:45 PM   #37
Kander

Game Dev
Kander's Avatar
 
Join Date: Jul 2007
Posts: 660
Default

[email protected] wrote:

Kander wrote:

[email protected] wrote:

Kander wrote:

[email protected] wrote:

Spill the beans Kander, I'll admit I pulled them darn gnorgers way to many time before I noticed I couldn't dmg them with rez sickness before you fixed ti.

I changed the solo gnorgers a few times, but the encounter was using the heroic versions of the mob with heroic buffs. lol

0.o  Has this been fixed yet?  I will run the zone again once it is.. because I'm all out of patch kits. 

Everything should be good to go with tomorrow's build. /crosses fingers

I won't be able to run the zone until Friday, but I have a question about yesterday's patch notes and requiring progress past specific parts of the Signature questline.  I have not done the questline at all on Tylia or my dirge, who I would like to run the zone with since they are not raid geared.  Does that requirement apply to the Advanced Solo dungeons as well as the group ones?  If so, I guess I will just have to keep working on the questline on my mystic until I get past the Puzzle Pieces quest before I can test the zone again.

Blarg. If you let me know when you will be online on Friday, I will try to log in and give you the quest.

__________________
<img src="http://img41.imageshack.us/img41/7049/kandersignatureskyshrin.jpg">
Kander is offline   Reply With Quote
Old 11-08-2012, 05:17 PM   #38
Tylia
Server: Butcherblock
Guild: Test of Time
Rank: Member

Loremaster
Tylia's Avatar
 
Join Date: Jan 2007
Posts: 757
Default

Kander wrote:

[email protected] wrote:

I won't be able to run the zone until Friday, but I have a question about yesterday's patch notes and requiring progress past specific parts of the Signature questline.  I have not done the questline at all on Tylia or my dirge, who I would like to run the zone with since they are not raid geared.  Does that requirement apply to the Advanced Solo dungeons as well as the group ones?  If so, I guess I will just have to keep working on the questline on my mystic until I get past the Puzzle Pieces quest before I can test the zone again.

Blarg. If you let me know when you will be online on Friday, I will try to log in and give you the quest.

Thanks Kander, I sent you a PM with the time.  SMILEY

Tylia is offline   Reply With Quote
Old 11-09-2012, 05:31 PM   #39
Tylia
Server: Butcherblock
Guild: Test of Time
Rank: Member

Loremaster
Tylia's Avatar
 
Join Date: Jan 2007
Posts: 757
Default

So here are my impressions of the instance after the changes to the gnorgers.  It was an uneventful run through up to and including the gnorgers (who were very manageable on legendary geared Tylia with the Skyshrine Inq merc, fighting stance) and Errlik the Bludgeoner and his 2 adds took a while to kill but were not impossible.

The fight with Merglok was time consuming, but also not overly difficult.

I had the most problems with the last name.  His adds hit very hard and with 2 of them at once, they would take me from green to orange very fast.  (Yay for fast casting heals!  I did die 4 times trying different strategies and positions etc.)  I had 3 of the 30% damage stones to use and on the last pull, I used them and defeated him.  I still had to do a lot of fast healing, but the fight was fun and challenging for a completely legendary geared fury, and it took some thinking to figure out a strategy that would work.

All in all, I would say that the changes to the gnorgers made those encounters very doable now, and the zone is very casual-friendly, maybe overly-so with the exception of the last name.  I would also agree that maybe things need to be "turned up" just a bit as far as the ground mobs and the Ashlok trash mobs, as they were very easy to kill.  I would still call it a fun instance to run.  SMILEY

Tylia is offline   Reply With Quote
Old 11-09-2012, 05:35 PM   #40
Kander

Game Dev
Kander's Avatar
 
Join Date: Jul 2007
Posts: 660
Default

[email protected] wrote:

So here are my impressions of the instance after the changes to the gnorgers.  It was an uneventful run through up to and including the gnorgers (who were very manageable on legendary geared Tylia with the Skyshrine Inq merc, fighting stance) and Errlik the Bludgeoner and his 2 adds took a while to kill but were not impossible.

The fight with Merglok was time consuming, but also not overly difficult.

I had the most problems with the last name.  His adds hit very hard and with 2 of them at once, they would take me from green to orange very fast.  (Yay for fast casting heals!  I did die 4 times trying different strategies and positions etc.)  I had 3 of the 30% damage stones to use and on the last pull, I used them and defeated him.  I still had to do a lot of fast healing, but the fight was fun and challenging for a completely legendary geared fury, and it took some thinking to figure out a strategy that would work.

All in all, I would say that the changes to the gnorgers made those encounters very doable now, and the zone is very casual-friendly, maybe overly-so with the exception of the last name.  I would also agree that maybe things need to be "turned up" just a bit as far as the ground mobs and the Ashlok trash mobs, as they were very easy to kill.  I would still call it a fun instance to run. 

I appreciate your time and efforts Tylia! I appreciate the feedback!

__________________
<img src="http://img41.imageshack.us/img41/7049/kandersignatureskyshrin.jpg">
Kander is offline   Reply With Quote
Old 11-09-2012, 07:03 PM   #41
Tylia
Server: Butcherblock
Guild: Test of Time
Rank: Member

Loremaster
Tylia's Avatar
 
Join Date: Jan 2007
Posts: 757
Default

Kander wrote:

[email protected] wrote:

So here are my impressions of the instance after the changes to the gnorgers.  It was an uneventful run through up to and including the gnorgers (who were very manageable on legendary geared Tylia with the Skyshrine Inq merc, fighting stance) and Errlik the Bludgeoner and his 2 adds took a while to kill but were not impossible.

The fight with Merglok was time consuming, but also not overly difficult.

I had the most problems with the last name.  His adds hit very hard and with 2 of them at once, they would take me from green to orange very fast.  (Yay for fast casting heals!  I did die 4 times trying different strategies and positions etc.)  I had 3 of the 30% damage stones to use and on the last pull, I used them and defeated him.  I still had to do a lot of fast healing, but the fight was fun and challenging for a completely legendary geared fury, and it took some thinking to figure out a strategy that would work.

All in all, I would say that the changes to the gnorgers made those encounters very doable now, and the zone is very casual-friendly, maybe overly-so with the exception of the last name.  I would also agree that maybe things need to be "turned up" just a bit as far as the ground mobs and the Ashlok trash mobs, as they were very easy to kill.  I would still call it a fun instance to run. 

I appreciate your time and efforts Tylia! I appreciate the feedback!

My pleasure Kander, and now that I know Wurmbone Crag so well, maybe I should go spend a little more time getting to know the other instances.  lol  SMILEY

Tylia is offline   Reply With Quote
Old 11-09-2012, 08:54 PM   #42
nathyrra

Loremaster
 
Join Date: Apr 2005
Posts: 4
Default

Ran this zone today on my warlock with SS inquis merc.  Seemed a bit easier than some of the stuff i did to get there. However the Crag King adds were 95^^^. Is this right?

nathyrra is offline   Reply With Quote
Old 11-10-2012, 03:34 PM   #43
Cyliena
Server: Everfrost
Guild: Crusaders of Neriak
Rank: Colonel

Fansite Staff
Cyliena's Avatar
 
Join Date: Apr 2006
Posts: 3,798
Default

nathyrra wrote:

However the Crag King adds were 95^^^. Is this right?

Stuck on this fight currently due to the spinning bone wraiths being 95^^^. =

Cyliena is offline   Reply With Quote
Old 11-10-2012, 05:52 PM   #44
Tylia
Server: Butcherblock
Guild: Test of Time
Rank: Member

Loremaster
Tylia's Avatar
 
Join Date: Jan 2007
Posts: 757
Default

Cyliena wrote:

nathyrra wrote:

However the Crag King adds were 95^^^. Is this right?

Stuck on this fight currently due to the spinning bone wraiths being 95^^^. =

It seems the King definitely called in reinforcements.  The adds are 95^^^.  SMILEY

Tylia is offline   Reply With Quote
Old 11-11-2012, 01:55 PM   #45
Gash
Server: Kithicor
Guild: Empire of the Shadow
Rank: Jr Officers

Loremaster
Gash's Avatar
 
Join Date: Dec 2004
Posts: 28
Default

[email protected] wrote:

[email protected] wrote:

Kander wrote:

Not being able to damage things with rez sickness is a bug. Will take a look at it. 

Is this a bug for current (pre-CoE) zones too? Because it does happen in Skyshrine and other zones.

I ask because, while I completely understand the reasoning for the mechanic on named mobs, I've always felt that the mechanic is extremely unnecessary for trash. (If you can kill trash with rez sickness, why not? I doubt anyone zergs trash mobs, but would we care if they did?)

This is only for solo zones, are you asking about the 1 solo zone in the game atm?

No, I was asking for current Heroic zones too. There's just no need for trash mobs to be immune to you when you have revive sickness. Named mobs yes, trash mobs no.

Gash is offline   Reply With Quote
Old 11-11-2012, 06:15 PM   #46
Kander

Game Dev
Kander's Avatar
 
Join Date: Jul 2007
Posts: 660
Default

Fixed the issue with the triple up adds.

The zones should no longer have rez sick immunity. Can you tell me when the last time you noticed this was?

__________________
<img src="http://img41.imageshack.us/img41/7049/kandersignatureskyshrin.jpg">
Kander is offline   Reply With Quote
Reply

Thread Tools

Forum Jump


All times are GMT. The time now is 07:39 AM.

vBulletin skin by: CompleteGFX.com
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.