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Old 11-09-2016, 07:43 PM   #1
Domino

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At this point I believe that we should have reviewed and fixed all the bugs reported so far. However, there's lots of stuff being reported in lots of different places, so please -- if you think there's something that's still broken or awful and we don't seem to have fixed it yet, post the details below so we can check! We may have just overlooked it or thought someone else was fixing it.

And thank you so much for all the help and feedback in making the tradeskill contest great this expansion! Smile
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Old 11-09-2016, 07:53 PM   #2
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I remember someone saying we would have enough faction to buy the Essentials recipes when we finished the signature quest line. I finished it with slightly over 10,000 faction, the Essentials are at 20,000. I think the amount required is fine, but I am making sure that something wasn't overlooked.

Also I would humbly request that the absolutely beautiful trees from the Nye'Caelona Gardens be made available as housing items. I bought the ToV collectors edition and have been spending my time since turning the Wooshi's Island that we received as a house, into a forest and would love to purchase some for it.

And Huge Kudos to the TS content, it is excellent and is very enjoyable to do.
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Old 11-09-2016, 09:02 PM   #3
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Awesome, awesome quest line - thank you! After finishing it...

I can still take Twark fungus (shelf mushrooms on trees in Twark) and it doesn't do anything - not sure if this is something unrelated to the TS line. Also, can right click and gather tame slugs after finishing the quest line but it doesn't do anything, but the option is there. Not critical obviously, but wanted to pass it along.
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Old 11-09-2016, 09:07 PM   #4
Niami DenMother

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I don't want to derail things too far, but just a couple comments:

With the sig line and the dailies/weekly, you should have had 17K-ish (17500?). The gardening goblin line then pushes you over the 20K mark. I'll have hard numbers on faction amounts in another day or two - math lost the battle with fibro-fog today.

Agreed! Highly entertaining and enjoyable!
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Old 11-09-2016, 09:18 PM   #5
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Thank you Domino for a very entertaining quest line and surprises! Have really enjoyed myself Smile
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Old 11-09-2016, 11:12 PM   #6
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Hi Domino! Would it be possible for the Incense Dispensers to stack (like the Mummified Ganak Noble illusions)?

Adding my thanks to the chorus, for the very cool storylines as well as for the support and patience. Ogre high-fives to you, my friend.
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Old 11-09-2016, 11:20 PM   #7
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This was fixed last week, and called out in the update notes. Are you saying they're still not stacking?

Caith says he tracked down this issue and they should be fixed overnight - if not please feel free to poke us again!
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Old 11-09-2016, 11:21 PM   #8
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Just the potions all still have no effects as Niami mentioned above. This is one of my new favorite TS lines to do! Great job!
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Old 11-09-2016, 11:21 PM   #9
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Apologies, I meant to reference that. Nope, afraid not...just made some on my carpenter before posting to be sure and they didn't stack for him (Flyser, if that helps).
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Old 11-10-2016, 06:07 AM   #10
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Mea culpa for not checking these sooner. I had them on my list to retest after they were called out in the patch notes, but my list overflowed. :O

Crafting with refined materials is still not having an effect. (SOEBuild=12989T) Tested with a piece of merc gear (Bloody Tooth Bonecaster's Mercenary Cap) and with a woodworker-made weapon (Bloody Tooth Mossy Twig) and saw zero change in stats, and no refined tag added to the finished product. (They both used the purified primary quite happily though!)
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Old 11-10-2016, 08:49 AM   #11
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From the items thread: All the alchemy potions still have nonexistent effects. The effect names are there, but there's nothing tied to them.

Example: "Bloody Tooth Elixir of Constitution. Effects: Applies elixir of constitution when Activated. Lasts for 15 minutes."
There's no actual constitution increase and no numbers on what it "should" be increasing in the examine info.

This issue applies to all alchemist potions (Twark and Bloody Tooth alike)
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Old 11-10-2016, 05:41 PM   #12
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FYI, there was no beta update last night, so anything in the hopper for it is still waiting. I'll check the refining stuff, because iirc that should have been in the previous build.
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Old 11-10-2016, 07:43 PM   #13
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I'm curious if refining is remaining as it was in ToT. I understand the need for the changes that were made at the beginning of ToT and am wondering if there will be a new change.
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Old 11-11-2016, 12:09 AM   #14
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Requesting Blessing/A Finding Charm

You receive a Charm of Lost Things at the completion of Requesting Blessing. Either it is trying to give you a second one, or the start of A Finding Charm is also trying to give you one, and you get the "You already have [Charm of Lost Things] and cannot have another" in friendly (!) red text.
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Old 11-11-2016, 01:52 AM   #15
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Would it be possible to tweak the pony/goblin returns for mycelial tendrils, fruiting sporangium (and to a slightly lesser extent, wild tempeh)? They bring back a lot fewer of those compared to the other materials, and now that the new dailies and weekly use them (as well as the Illusions, etc. for The Final Blow), they are used up pretty quickly.

(Please ignore if this is by design.)
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Old 11-11-2016, 02:24 AM   #16
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As mentioned in the TS collection feedback thread several of us are not able to see the "Gardener's Supplies" collection that is supposed to be in the gardens of Nye'Caelona and Growf's garden in Twark, and we're not sure why. Frown
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Old 11-11-2016, 03:09 AM   #17
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I was under the impression that the ToT questline requirement was removed like the adventure requirement. Unfortunate since I have ToT tradeskill done on character X, ToT adventure done on character Y, and Proof of the Pudding done on character Z.
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Old 11-11-2016, 08:09 AM   #18
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Quest: Gathering Shinies.

Unlike other quests from the goblins this one does not call out that you need vines as a quest step. Not a big deal as you soon find out when you try to craft or examine the recipe, and you had to get some for an earlier quest so you know where they are, but it does seem inconsistent.
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Old 11-11-2016, 05:25 PM   #19
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It would appear that someone (who shall remain nameless) accidentally deleted this collection from the list of things that spawn in this zone. It will be reinstated ASAP, and thanks for catching that! Smile
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Old 11-11-2016, 10:44 PM   #20
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Niggly typo.

Quest: Dying of Bore-dom
Step: "Check typharush plant for signs of borer beetles"

Should be plants, plural, to indicate that you might need to check more than one
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Old 11-11-2016, 11:18 PM   #21
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BUG: all poisons in the new Piratical Poisons book are bugged recipes and cannot be crafted:
The Handcrafted versions have a null third ingredient.
The Expert and Superior versions have a null fuel.
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Old 11-12-2016, 04:34 AM   #22
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Budding Progress (and likely the other gardening goblin in-home quests) - Quest feather still not showing up on the gathering goblin NPC when he is ready to talk to you.
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Old 11-12-2016, 04:38 AM   #23
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I also have a bug that ***may*** be tied to the completed Obulus Garden, or may be some utterly weird beta fluke. It is being consistent, but I don't have enough of a sample size to be able to be sure where the problem lies.

Short version: cannot get into any of the homes owned by a character that has two of the finished gardens in one of those homes. Cannot even zone into a newly-purchased inn room that is empty, much less any of her garden-free prestige homes. Cannot access any of those homes via other alts either, but end up getting booted immediately out.

My two completed gardens from two different alts (since the final version, unlike the in-progress quest version is NOT house lore) were dropped into the same home to test if one could collect from both and fun stuff like that). I went in to try to get a screenshot of the final item examine and ... got booted out. Tried other homes that alt owned, got booted out. Had no issues with homes from other alts. Decided to see if it was just a Freeport problem and bought an inn room in Gorowyn, got booted out. Moved the contents of the prestige home containing the gardens to a rented inn room, got booted out of the inn room.

Tried another Freeport alt, with an in-progress garden (completed Budding Progress tonight) and had no issues. Took same Freeport alt to the inn room of the alt that has the two gardens (hers and another alts), tried to zone in, got kicked back out to Freeport.

Details if a dev wants to try to figure out what is going wrong: Triptych, Jade Tiger's Den Basic Inn Room 01 is where the gardens are now sitting in a storage crate, but every single one of her homes is kicking her, and other alts, back out after I try to zone in.

Yeah, I'm scratching my head. :O
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Old 11-12-2016, 04:59 AM   #24
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The above is from the patch notes that went into effect at 1 am Friday morning. However, when summoned, the Gardening Goblin still lists himself as a Fury when targeted (instead of a brigand with a few fury-type buffs and heal. Poor little fella doesn't know what he wants to be!
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Old 11-12-2016, 06:53 AM   #25
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Thinking more about the below, was the Obulus Frontier Garden (the garden for rares, not the seedling for quests) changed to also be house-lore? I'm grasping at straws, but if the patch last night changed it, that may be part of the issue? If not, was something changed with the sparkle effect, because both of those plants should now be sparkling and ready to be harvested by their respective owners (though I don't see why that would break all her other homes).


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Old 11-12-2016, 07:36 AM   #26
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I just checked one of mine, the final garden is still just NO-TRADE nor HOUSE LORE. I'll try putting two in one house and report back.

Update: I placed two in one house and everything seems to be working normally. Each toon can only access their plant and no issues with zoning etc.
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Old 11-12-2016, 07:38 AM   #27
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BUG - the art for the rare "Cae'dal Bookcase" has apparently gone missing at some point since I crafted it a couple weeks ago. Cannot be previewed, the one I placed before is now invisible. A freshly-made one is also invisible, etc....
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Old 11-12-2016, 09:40 PM   #28
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Thanks for checking ... have you actually harvested rares from them while they've been in the same home? (i.e., in the same home, and ready to harvest is the state mine were in when the breakage ocurred)
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Old 11-13-2016, 01:02 AM   #29
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Yup - harvested a rare from one just now. It was the one not owned by the house owner. I think I did the house owner one earlier, but I couldn't swear to it and when I checked just now there was nothing.
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Old 11-13-2016, 07:51 AM   #30
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KA Spirit Stones (green adorns) require forge instead of workbench, unlike all spirit stones from past expansions.
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