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Old 05-31-2011, 12:04 PM   #1
EndevorX

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Yes or no? O_O"...

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Old 05-31-2011, 12:09 PM   #2
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Of course it will... Muggings will increase, any sense of PVE will disappear and the server will die. What else could ya ask for?

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Old 05-31-2011, 12:15 PM   #3
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I don't get the question. Also, [email protected] anyone thinking fame will make this server die. One of two things will happen depending on the player. PVP will once again become competitive. People won't feed you writ updates. People won't zerg you because they have nothing to lose. People will once again try to NOT die in PVP..ya know..like PVP should be.

OR

You won't care about your title, won't care if someone runs, won't care if you're a walking writ update, and will go run instances instead.

Ever notice how the servers population has done nothing but dwindled since fame was taken away?

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Old 05-31-2011, 12:38 PM   #4
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Democratt wrote:

You won't care about your title, won't care if someone runs, won't care if you're a walking writ update, and will go run instances instead.

 Ever notice how the servers population has done nothing but dwindled since fame was taken away?

It's Dwindled since writs came out. I agree fame needed to be something you lose or gain depending on skill but by turning questers into mobs it's drove the newer and lesser skilled players into instances and eventually away completely. Contested Nagafen was a joke before this update and i have a feeling its only going to get worse.

PVP was at it's best when the gear you earned in the game was worth exactly what it said, not adjusted to accomodate the sniveling of the players who want the rewards without the effort. 

And am I hearing correctly that all of the tokens that have been earned during the broken half of this expansion will be able to be used to buy gear once Velious faction is gained? Nice sense of balance there if so, a couple days doing faction in BG's and you have the same issues you had before. 

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Old 05-31-2011, 07:18 PM   #5
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i wonder

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Old 06-12-2011, 05:35 PM   #6
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Olihin wrote:

Please note that we will also be resetting the titles each season.

This will allow all players to have a chance to work on their title and strive to do better the next time.

We are working on rewards that will be granted at the end of each season based on your title. 

The pre-season will last a few months and we are looking to see if the numbers we have used so far are right for the amount of effort being put in by our most active players.   In the end, we will see if it is too hard or too easy to earn the titles.

We welcome all feedback!

Olihin

what is the word on this matter? O_O

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Old 06-12-2011, 06:38 PM   #7
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They should be rewarded with more evac potions and flying mounts that climb faster as these are the two most important things for anyone with a title.

Maybe they could also add in some sort of super track that adds up all the players in the zone and gives you a % total on the chance of success before entering a fight as sometimes it must be difficult to tell if your side out #s the opposition by enough to assure victory.

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Old 06-12-2011, 06:56 PM   #8
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Crismorn wrote:

They should be rewarded with more evac potions and flying mounts that climb faster as these are the two most important things for anyone with a title.

Maybe they could also add in some sort of super track that adds up all the players in the zone and gives you a % total on the chance of success before entering a fight as sometimes it must be difficult to tell if your side out #s the opposition by enough to assure victory.

Unlimited use item that summons all of the faction members in level range to you/your group.

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Old 06-12-2011, 10:15 PM   #9
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Crismorn wrote:

They should be rewarded with more evac potions and flying mounts that climb faster as these are the two most important things for anyone with a title.

Maybe they could also add in some sort of super track that adds up all the players in the zone and gives you a % total on the chance of success before entering a fight as sometimes it must be difficult to tell if your side out #s the opposition by enough to assure victory.

I'd say they need to give them a free extra account so those people can farm fame even more efficiently.

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Old 06-12-2011, 11:07 PM   #10
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Im still thinkin...

· 1.) Choice of PvE item granted & made PvP (custom item name)

· 2.) Choice of item having class restrictions removed (custom item name)

· 3.) Choice of mount granted & given PvP on top of its normal PvE mods (custom mount name)

· 4.) Choice of account amnesty (perma-ban lifting)

· 5.) Custom appearance gear texture & particle effect (custom item names)

· 6.) Custom mount appearance texture & particle effect (custom item names)

· 7.) Custom title

· 8.) 1 wish to...:

a. restore writ givers to overland only

b. provide contested versions of at least The Shadow Odyssey & Sentinel's Fate instances scaled to 90 (with named having a chance to drop "Discord +300 faction + 10 token bundles" for 1 to loot)

c. remove instance zonewide entry

d. reduce zoning/evac/respawn immunity to 30 seconds

e. merge PvP/PvE critical mitigation/critical bonus/potency/multi-attack, with "In PvP" versions of PvE gear made less effective, but still competent, compared to Destiny of Velious Faction PvP gear

f. revert to the classic fame system that allowed for off-the-record engagements (people like to die & gank, thus, barely anyone is upping PvP ranks with this mistakenly revised system -- it's also easymode, progressed by repeatedly blending paper bag nubs)

g. battlegrounds allowed on ONLY Tuesday & Wednesday

h. level locking reinstated at level 10 w/ CARNAGE FLAG CHANGES UNDONE in lowbie zones

i. remove: ward procs, reflect procs, Toughness, & critical mitigation from ALL PvP GEAR below level 80 

·  1 - 3 combinations of the above

n_n

SOE can track kills & connections with high ranked players, to monitor whether there's been any organized efforts to consistently allow for PvP rank XP banking upon a certain character.

Just sayin', in regard to Toxicz' potential haterade!

I heard Catflap/Mesiya saw a Slayer/Hunter in North Freeport over a week or so ago, which nobody really ever heard of before, nor saw in the open world PvPing.

Cases like these are worthy of investigation.

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Old 06-12-2011, 11:32 PM   #11
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[email protected] wrote:

Crismorn wrote:

They should be rewarded with more evac potions and flying mounts that climb faster as these are the two most important things for anyone with a title.

Maybe they could also add in some sort of super track that adds up all the players in the zone and gives you a % total on the chance of success before entering a fight as sometimes it must be difficult to tell if your side out #s the opposition by enough to assure victory.

I'd say they need to give them a free extra account so those people can farm fame even more efficiently.

Another great reward.

Perhaps they could expand on evac items by having them auto consume when you reach 10% health in combat.

But seriously there should be no rewards for titles until they can represent superior ability topvp in eq2 and not what they currently represent which is ability to avoid any sort of challenging fight, evac in combat and ability to farm alts.

I've yet to run into a single titled player who is actually decent or better at this game which is pretty sad.

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Old 06-13-2011, 12:08 AM   #12
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Crismorn liez cuz bitter :{

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Old 06-13-2011, 02:37 AM   #13
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nah i have like 0 infamy, no alts or evac pots ftl.

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Old 06-13-2011, 10:27 PM   #14
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Crismorn wrote:

[email protected] wrote:

Crismorn wrote:

They should be rewarded with more evac potions and flying mounts that climb faster as these are the two most important things for anyone with a title.

Maybe they could also add in some sort of super track that adds up all the players in the zone and gives you a % total on the chance of success before entering a fight as sometimes it must be difficult to tell if your side out #s the opposition by enough to assure victory.

I'd say they need to give them a free extra account so those people can farm fame even more efficiently.

Another great reward.

Perhaps they could expand on evac items by having them auto consume when you reach 10% health in combat.

But seriously there should be no rewards for titles until they can represent superior ability topvp in eq2 and not what they currently represent which is ability to avoid any sort of challenging fight, evac in combat and ability to farm alts.

I've yet to run into a single titled player who is actually decent or better at this game which is pretty sad.

was talkin bout this pink here. ;o

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Old 06-14-2011, 02:19 AM   #15
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Seliri wrote:

Crismorn wrote:

[email protected] wrote:

Crismorn wrote:

They should be rewarded with more evac potions and flying mounts that climb faster as these are the two most important things for anyone with a title.

Maybe they could also add in some sort of super track that adds up all the players in the zone and gives you a % total on the chance of success before entering a fight as sometimes it must be difficult to tell if your side out #s the opposition by enough to assure victory.

I'd say they need to give them a free extra account so those people can farm fame even more efficiently.

Another great reward.

Perhaps they could expand on evac items by having them auto consume when you reach 10% health in combat.

But seriously there should be no rewards for titles until they can represent superior ability topvp in eq2 and not what they currently represent which is ability to avoid any sort of challenging fight, evac in combat and ability to farm alts.

I've yet to run into a single titled player who is actually decent or better at this game which is pretty sad.

was talkin bout this pink here. ;o

It is a true statement, I have yet to run into a good player who has a title.

I`ve fought against quite a few who did not have titles. The players with titles did so by avoiding combat, evac`d and farming alts for the most part which to me is fine if you wanna kill your own toons just dont act like you should be rewarded for doing so as the effort involved is somewhere between checking the broker and jumping around the guild hall.

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Old 06-14-2011, 02:28 AM   #16
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Seliri wrote:

Snip cause I really only want to talk about a few of these and well the rest are not to bad.

· 3.) Choice of account amnesty (perma-ban lifting)

b. provide contested versions of at least The Shadow Odyssey & Sentinel's Fate instances scaled to 90 (with named having chance to drop "Discord +300 faction + 10 token bundles" for 1 to loot)

d. reduce zoning/evac/respawn immunity to 30 seconds

e. merge PvP/PvE critical mitigation/critical bonus/potency/multi-attack, with "In PvP" versions of PvE gear made less effective, but still competent, compared to Destiny of Velious Faction PvP gear

f. revert to the classic fame system that allowed for off-the-record engagements (people like to die & gank, thus, barely anyone is upping PvP ranks with this mistakenly revised system -- it's also easymode, progressed by repeatedly blending paper bag nubs)

SOE can track kills & connections with high ranked players, to monitor whether there's been any organized efforts to consistently allow for PvP rank XP banking upon a certain character.

Going down the line,

The first thing up there is a little self serving get over it you exploited got caught and lost the accoutn get over it and stop trying to get it back.

Open zones sounds good to me but no PvP reward for PvE thats all we need is more BG/Warfields I think we have enough of that.

Imun timer sure 30 sec on zone in or after evac but it should be diff for res for the simple fact that you have res sick imun should last as long as res sick so either shorten res sick or make the imun last just as long.

The stats thing it should be like TSO class sets and while the PvP gear would work for raiding it was not the best for it and the Raid gear was the best for Raiding but not the best for PvP but both would work for the other.  That is how it should be anything else will either put Raiders way at the top if thier Raid gear is the best gear on the server ie PvE to PvP or ends up with PvP players not able to stand up to an even con mob.

If its so easy to gain fame whats the problem then? 

The problem with the last statment is this lets say you are out in KP or whatever harvesting on a 90 and you see a 80 running around.  You cannot enguage him on your 90 so you log a 80 or 81 and kill him.  You log back over and continue on about your day 30 min later he is still there so you log back over and drop them again.  This goes on for most of the day or whatever is there a problem there?  Is someone farming fame no someone ( the lv 80 that keeps dieing ) just does not care and wants to keep plugging away trying to get their stuff done.  So personaly while I dont like people that farm alts for fame there are people on the server that really dont care about it and will let you kill them over and over again cause they want to get whatever it is that they are doing done and well they just dont care.  Or you have those people that just keep coming at you over and over again trying to kill you and you just keep killing them is it your fault?  Nope so while your idea has some merit there are problems that could arise from its implimintation and tbh with SoE current track record do you think they could get it right?

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Old 06-14-2011, 10:53 AM   #17
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lol.

Players like "Syck" of "Zero Hour" are Destroyer.

Nobody ever sees them PvP anywhere.

They're obvious alt farmers.

This kid claims to have taken the last 3 days off & be 895 points into Destroyer.

He claims he obtained his rank from duels, AKA at least 43 duels a DAY...when nobody has seen him PvPing anywhere (let alone broadcasting, like his guild leader, "Zarnath", also posits).

Also, PvP faction/token bundles dropping from contested named would be required to stimulate these places as valuable & viable hotspots.

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Old 06-14-2011, 07:16 PM   #18
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Thing is it wont stimulate anything other than token farming look at WF they are not very busy and right now they are just a PvE way to get your PvP gear.  Other than that they serve no purpose at all.  If the WF was not there people who want the PvP gear would be out looking for people to kill.  You put PvP rewards in a contested TSO Zone and whats going to happen people are going to farm the hell out of it to get tokens to get gear ala WF and the BG zone.

More contested zones good idea hell make some of the old raid zones contested too while you are at it or put more contested back in the world but please dont make anymore PvE ways to get PvP gear we have enough of them as it is. 

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Old 06-14-2011, 07:19 PM   #19
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Point is it that wouldn't be a PvE way to gear out but a PvP one because most would go to these zones rather than warfields, as it should be -- true hunting, ambushing, & preparedness.

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Old 06-14-2011, 10:52 PM   #20
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There would still be a PvP reward for killing a PvE mob if there is a token drop at the end from the zone Boss.

Just the fact that the zone is open and contested would be reason enough to go in them to "'hunt""  in the zone. 

If there is a token drop at the end of the zone you could end up with 2 or 3 groups of 1 faction going into the zones and providing a blocking force for each other to farm the zones every day.  If you limit it to say 6 players per faction or 12 total you could still end up with people ""blocking"" for each other to get the tokens and no PvP happening. 

I agree that it would be nice to have an open and contested version of each of these zones or just make them all contested as it would limit the number of places a person can got to ""hide"" from PvP.  But to reward PvE with PvP rewards is not good.  Most if not all of us have done the WF's and BG's to get tokens at some point but neither of these is PvP and we all know it.  Anytime there is a PvP reward for killing a PvE mob its wrong really.

If they really want to stimulate PvP BG's should be removed from Naggy and WF should be reworked and set to every 10 lv's + or - 9 lv's with the 8 lv  or change every zone to 10 lv PvP range and have the WF cover + or - 10 lv also.  An example would be a lv 30 WF  would cover from lv 21-39  yet a lv 39 would not be able to attack a lv 30 still.  Or with the 10 lv PvP range the lv 30 WF would cover lv 20-40 and the lv 40 would cover 30-50 and so on.  Instead of having towers to kill a player on each side would be flagged as the ""leader/king of the hill"'  whatever you would like to call it.  This player would be unable to zone out so long as they are ""flagged"".  The only way for them to become unflagged would be to be killed by the oposing faction.  Once the flagged char had been killed anouther char of the approprite lv range is flagged and the process starts over again.  The side that killes the flagged char the most wins.  Now there are obviously severl ways that this could be exploited with the addition of flying mounts, run speed, evac and a host of other things that would cause problems.  However there are things that could be done to ensure that this does not happen.  Such as for the lv 90 WF could stay in KP however the area for the WF could be TG for instance set boundries that the flagged person must stay in and they have say 10 sec to get back in bounds or its a point for the other side and the ""flag"" is moved to anouther person.  Ground all flying mounts in the area that is being used.  Ensure that evac points are not inside the ""play"" area.  I am sure that I am missing somethings there but you get the basic idea.   I think this would "'stimulate"" PvP for PvP not have anything to do with killing PvE mobs for PvP. 

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Old 06-14-2011, 11:57 PM   #21
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I really, completely disagree with population limits in zones.

You assume that block forces would be needed, that players wouldn't often encounter undergeared players to which they are near invulnerable.

This too, is PvP.

Even still, if it takes 2 groups protecting another force progressing for the chance at named faction/token bundles...

THAT is still PvP occurring, contrary to what you claimed as "no PvP happening".

King of the Hill warfield scenarios or territorially limited regions would be poor form for attempting to instate pseudo battlegrounds into open world PvP.

Warfields do promote PvP, & when factions have been balanced (I think maybe at their beginning?), the back & forth was pretty quality.

But, the big difference that detracted from PvP was wrongly moving writ givers to immunity only areas.

Zerging is irrelevant, as engagements on the outskirts will yield the quality fights that yield fame & progression toward the seasonal rewards.

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Old 06-15-2011, 12:53 AM   #22
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You really dont get it at all do you....

Let me try this again

KILLING A PVE MOB BE IT TOWERS OR THE BOSS IN A CONTESTED ZONE FOR TOKENS AND FACTION IS NOT PVP.

It does not matter if the other faction is there or not.  Your idea for the zones while yes people would go in them more but only to get the easy mode 10 tokens from the boss.  It would be like Onyx farming avatars at 3 am EST there were minimal people to try and stop them on so it was easier to do then so they did it then when they could.  Your idea would only make others do the same.

I agree the writ givers should be put back out in the open world.

The king of the hill type thing that I described would yield a token and faction reward for PvP if the other faction does not show up inside the ""play"' area then neither team would recieve anything.  It would still be a PvP objective that rewards for PvP not a PvE objective that rewards PvP which is what you want. 

Would the contested zones only be doable if wearing PvP gear IE if you are in Raid gear doing the zone you would get your face melted off by the mobs.  No probably not.  I know what you want you want an easy way to get your faction and tokens.  It should not be easy.  PvP to get the rewards for PvP end of story.

If you do not agree that is fine move your toons to a blue server and post in the BG section please cause while you have some good ideas I will give you that you obviously want more PvE than PvP.

/thread

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Old 06-15-2011, 01:32 AM   #23
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Lol.

Supposedly I want an easy way to get my faction & tokens.

Right.

I'm already at 39,000 Faction & have 2K-4K tokens banked.

Your arrogant cynicism toward me has repeatedly shown itself to be faulted.

Not only that, but I don't run in stacked groups like many others do.

It's irrelevant whether you're averse to farming contested amidst potential PvP interference.

Fact is that it'd promote far higher a quality PvP beyond the current zerg herds we see in warfields & public quests.

Even if just Sentinel's Fate instances were made contested with named having a chance to drop faction/token bundles, this would be enough to promote reduced encounter size engagements, which is something we need with how deeply ganking is penalized for PvP rank experience.

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Old 06-15-2011, 02:09 AM   #24
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One last time here just because you brought it up and yes I will respond to each line you have there.

1)  Gratz you have obviously been rolling scrubs for the most part.  Dont deny that you are above this I used to group with you some when you were a FP I know how you work.  Hell I remember several times against even odds you would evac if fame loss was a possibilty leaving the rest of us high and dry.

2)  I am not arrogant any way shape or form if I am wrong I will admit it.  I also realize that I do not always have the best idea's.  I have also several times said that you have some good idea's in there.

3)  You may not but that is irrelevent when rolling scrubs/questers which you like to do.

4)  You use the word Fact but have zero data to uphold your theory.  However what you are suggesting would not promote higher quality PvP as I stated in my previous post unless you make the open zone require PvP gear to zone into and the Mobs use PvP gear stats and what not it will not work out well.  If you leave things the way they are then the people in the zone using PvE gear ( the correct gear to run the zone as things are now ) to run the zone would get thier faces melted off by a full group rolling in in PvP gear to contest the zone.  If you go in the zone in PvP gear ( the wrong gear as things stand now ) to run PvE content you get your face melted off again so either way its a bad idea unless the zone is set for PvP gear to be effective or if they set the PvP gear stats for PvE back to what they were in TSO IE T1/T2 raid gear PvE stats.  Which will more than likely not happen.  Even then killing PvE to gain PvP items is a bad idea.  How do you think we ended up with PvP gear in the first place.  Back before we really had PvP gear if you wanted to be effective in PvP you had to Raid.  Well not everyone wants to or can Raid so they came out with PvP gear to close the gear gap.  PvP gear should be the best gear for PvP if you read into what you are trying to make happen it could be said that you want PvE gear to be the top gear needed for everything since you would need to wear PvE gear to do the zone to get your PvP reward.

5)  Removing WF as a whole and not replaceing them with anything and making the zones open would do the same thing you dont need the token/faction reward for it.  Ganking is only penalized due to the fact ( correct usage there cause there is data to support this ) that Fame/Infamy rewards are now split between all people involved on the winning side.  Other than that as for the writ update 1 kill equals 1 update for all involved.  The only people that have a problem with this are the people that are worried about titles in the first place.

I will try this last part again but say it a little diff so you might get it.

If you do not agree that is fine. 

If you want to PvE for PvP rewards then please move your toons to a blue server and run the new BG map all you want.

If you do this please do not post in the PvP section anymore but post in the BG section all you want.

Have a nice day

/thread

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Old 06-15-2011, 02:34 AM   #25
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[email protected] wrote:

One last time here just because you brought it up and yes I will respond to each line you have there.

1)  Gratz you have obviously been rolling scrubs for the most part.  Dont deny that you are above this I used to group with you some when you were a FP I know how you work.

2)  I am not arrogant any way shape or form if I am wrong I will admit it.  I also realize that I do not always have the best idea's.  I have also several times said that you have some good idea's in there.

3)  You may not but that is irrelevent when rolling scrubs/questers which you like to do.

4)  You use the word Fact but have zero data to uphold your theory.  However what you are suggesting would not promote higher quality PvP as I stated in my previous post unless you make the open zone require PvP gear to zone into and the Mobs use PvP gear stats and what not it will not work out well.  If you leave things the way they are then the people in the zone using PvE gear ( the correct gear to run the zone as things are now ) to run the zone would get thier faces melted off by a full group rolling in in PvP gear to contest the zone.  If you go in the zone in PvP gear ( the wrong gear as things stand now ) to run PvE content you get your face melted off again so either way its a bad idea unless the zone is set for PvP gear to be effective or if they set the PvP gear stats for PvE back to what they were in TSO IE T1/T2 raid gear PvE stats.  Which will more than likely not happen.  Even then killing PvE to gain PvP items is a bad idea.  How do you think we ended up with PvP gear in the first place.  Back before we really had PvP gear if you wanted to be effective in PvP you had to Raid.  Well not everyone wants to or can Raid so they came out with PvP gear to close the gear gap.  PvP gear should be the best gear for PvP if you read into what you are trying to make happen it could be said that you want PvE gear to be the top gear needed for everything since you would need to wear PvE gear to do the zone to get your PvP reward.

5)  Removing WF as a whole and not replaceing them with anything and making the zones open would do the same thing you dont need the token/faction reward for it.  Ganking is only penalized due to the fact ( correct usage there cause there is data to support this ) that Fame/Infamy rewards are now split between all people involved on the winning side.  Other than that as for the writ update 1 kill equals 1 update for all involved.  The only people that have a problem with this are the people that are worried about titles in the first place.

I will try this last part again but say it a little diff so you might get it.

If you do not agree that is fine. 

If you want to PvE for PvP rewards then please move your toons to a blue server and run the new BG map all you want.

If you do this please do not post in the PvP section anymore but post in the BG section all you want.

Have a nice day

/thread

4.) You have to realize that Sentinel's Fate zones are so easy that your mistaken conception of "PvE gear-required" is exactly that, flawed.

There are so many Sentinel's Fate instances that players are naturally going to spread out across the healthy variety, if this path opens up.

5.) If you removed warfields,  no, people wouldn't return to roaming zones in an effort to hunt.

They'd most likely just run battlegrounds a lot more to get equipped faster & have even more consistent PvP...as they have been.

True PvP was seen in T3 level locking when players had to farm competent gear (prior to the mistaken Mastercrafted buff) in Wailing Caves, Stormhold & Fallen Gate.

That's what can be replicated.

KoS, EoF, RoK, TSO, raiders still all had major advantages.

Moving away from cookie-cutter specifications with trinkets obtained from heavily contested action/farming is something that I've seen many vie for positively, & can find the quotes if need be. @[email protected]

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Old 06-15-2011, 02:44 AM   #26
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DOV PvP gear is not SF or TSO PvP gear DOV PvP gear does not stand up well against PvE or did you not get that memo?

BG's should be removed from Naggy said that way earlier you did not dispute it so figured we were on same page with it.  Also this

Seliri wrote:

Point is it that wouldn't be a PvE way to gear out but a PvP one because most would go to these zones rather than warfields, as it should be -- true hunting, ambushing, & preparedness.

Even though you have the PvE stuff in there its the fact that you said the bolded part.  Forget the PvP reward for doing a PvE zone.  You get rid of the WF and lock us out of BG's and the bolded part would happen.

T3 PvP was true PvP huh?  I seem to remember things being so unbalanced at that time that certian class's were great and others were so far behind it was not funny.  Not that things are much better at 90 tbh but they are a bit better balanced at 90 than it was in T3 from what I remember.

Cookie cutter stuff would be fixed by having Class sets and better itemization.  Oh wait I said that to PvP gear ala TSO hmm......

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Old 06-15-2011, 11:44 AM   #27
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Hopefully the rewards will have no practical use as many in our population have not acquired their infamy by honest/ethical means.

Appearance armor would be good, or even better, a house item… that does nothing.

Perhaps titles, “Farmer of Infamy”, “Expert of the BG Evac”, “Master of Mentoring”

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Old 06-22-2011, 07:53 AM   #28
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What many aggressive antagonists such as yourself don't allow yourself to see is that having meaningful PvP ranks is an EXTREMELY STRONG incentive to PvP.

PvP ranks deserve extra pizazz now that they're so easily upped from farming undergeared noobuses.

In the classic PvP rank system, your targets were difficult to hunt & eliminate, as those who rose through ranks were typically only those who had concern for the anxiety of the hunt & chase.

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Old 06-22-2011, 11:29 AM   #29
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Seliri wrote:

What many aggressive antagonists such as yourself don't allow yourself to see is that having meaningful PvP ranks is an EXTREMELY STRONG incentive to PvP.

PvP ranks deserve extra pizazz now that they're so easily upped from farming undergeared noobuses.

In the classic PvP rank system, your targets were difficult to hunt & eliminate, as those who rose through ranks were typically only those who had concern for the anxiety of the hunt & chase.

Hmm key word there meaningful..............

Thing is for them to be meaningful any alt farming, exploiting, in combat evacing and the numorous other things that people do to get fame and keep it need to go away.  Untill these type of things do go away the titles above a toons name will have little or no meaning.

I personaly will run from a group if I am solo but I will fight a solo or a duo if I am solo.  Other players know this or at least I hope they do anyway.  I know which players on the other side I can expect a stand up fight from also.  Those are the people I fight.  If I happen to run into the ones I know are shady it depends on the situation if I will fight them.   The fame in the game while it has good intentions will never be even a some what acurate portrail of a persons PvP prowers.

Before you start with the says the guy with no title and prolly never had above slayer under the old pre TSO fame system.  You are correct that I do not have a title right now and well tbh I have not been working on it either.  As for the old fame system I was pretty steady at champ/dessy was never really all that good at running tbh so hard to keep anything higher than those imo.

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Old 06-22-2011, 02:51 PM   #30
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[email protected] wrote:

Seliri wrote:

What many aggressive antagonists such as yourself don't allow yourself to see is that having meaningful PvP ranks is an EXTREMELY STRONG incentive to PvP.

PvP ranks deserve extra pizazz now that they're so easily upped from farming undergeared noobuses.

In the classic PvP rank system, your targets were difficult to hunt & eliminate, as those who rose through ranks were typically only those who had concern for the anxiety of the hunt & chase.

Hmm key word there meaningful..............

 

Thing is for them to be meaningful any alt farming, exploiting, in combat evacing and the numorous other things that people do to get fame and keep it need to go away.  Untill these type of things do go away the titles above a toons name will have little or no meaning.

I personaly will run from a group if I am solo but I will fight a solo or a duo if I am solo.  Other players know this or at least I hope they do anyway.  I know which players on the other side I can expect a stand up fight from also.  Those are the people I fight.  If I happen to run into the ones I know are shady it depends on the situation if I will fight them.   The fame in the game while it has good intentions will never be even a some what acurate portrail of a persons PvP prowers.

Before you start with the says the guy with no title and prolly never had above slayer under the old pre TSO fame system.  You are correct that I do not have a title right now and well tbh I have not been working on it either.  As for the old fame system I was pretty steady at champ/dessy was never really all that good at running tbh so hard to keep anything higher than those imo.

Agreed, titles mean nothing in regards to playing ability they simply point out who hides from combat/evacs/farms alts/etc..

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