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Old 03-12-2010, 02:14 AM   #1
Gisallo
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last newbish question.  I never really thought about crit bonus before.  I know how it works on combat spells, heals etc, but with the unique mechanic of wards how does it apply to them? 

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Old 03-12-2010, 06:02 AM   #2
SonnyA

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It makes them bigger.

As long as you sit at 100% crit chance, then crit bonus and potency is win.

Crit bonus also affects autoattack damage, where potency does not.

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Old 03-12-2010, 10:21 AM   #3
Hene

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Gisallo wrote:

last newbish question.  I never really thought about crit bonus before.  I know how it works on combat spells, heals etc, but with the unique mechanic of wards how does it apply to them? 

for the most part, crit bonus adds to critical mutlipliers, i.e. how much extra damage you do on a critcal hit; when you critical (with the exception of a few situations) your critical hit will do BaseDamage*CriticalMultplier

with SF, each class got a set of base crit multipliers, with healers getting a base crit multiplier for heals (and wards) of 1.300 (and 1.200 for spells, and 1.300 for everything else, iirc), however, because of the efficiency of wards, the effective crit multiplier is reduced to (BaseCritMultiplier-1)/2+1.  So if you have 20% crit bonus, your crit multiplier for heals would be 1.300 base + 0.200 = 1.500, with an effective crit multiplier for wards of (1.500-1)/2+1=1.250

example: if you have a 2000 point heal and a 2000 point ward with 1.300 crit multiplier (base crit multiplier for heals), and you get a critical hit with both, the heal will heal for 2000*1.300=2600 health and the ward will ward for 2000*1.150=2300 health.

but, for a CA or Spell (and I believe for heals as well), if the said ability has a range, e.g. 1000-2000 damage, on a critical hit, you will not do less than the maximum, noncritical hit + 1; so on a critical hit, you will not do less than 2001 damage with said spell

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