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Old 03-15-2009, 07:23 PM   #1
KannaWhoopass

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What i want to be is a DPS Mystic .

I like that role and would like to be viable doing it in a group , raid or solo . 

But the way this proc works , it just not suited or i should say . as usefull as it may sound. 

I would like to see the followig change which i think fits more with the Mystic role. 

I would like to have it changed to a group ward that can build over time to a maximum cap. 

So lets say that cap is , 3000 for arguments sake. Each time i proc this effect it places a ward on my group for 300-500

points , and will continue to proc and increase this effect untill a max cap of 3000 is hit , or the ward is blown off by aoe 

or direct damage to a group member. 

The problem i have now is that shamen are a damage prevention class. And this would fit the role nicely. 

In a group or raid , many do not want to see their priest wailing on a mob , especially when they are in yellow , orange or red health , and you really cant justify doing it , because what they want is their health back , and telling them hold on guys i know ill proc this in a second, doesnt cut it. 

Also most times the group health is at 100% when this is going off , and it is wasted. Building a group ward over time by attacking the mob would justify jousting in between aoe attacks to build the group ward up , and then when stacked up with a group ward , would offer a nice aoe prevention boost.  Also it would counter the 15% ward loss from not being in the healing stance. So a mele spec mystic could keep a group alive providing he is doing melee dps . 

My 2 cents . 

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Old 03-16-2009, 10:04 AM   #2
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Do you really understand Group Ward mechanics?  A 3000 point Group Ward on a DPS group is pretty dang worthless.  It's going to protect one, maybe two people.  You're still going to have 4 or 5 people needing actual heals, sitting in yellow and red wondering why their priest isn't fixing the problem.

If you are really wanting things that help you put more buffer (Ward) on  your group, look into the Rune Etched Helm (Hateshield) and Dreamweave Ringmail Leggings (Runic Cover).  Those both proc a large Ward on individual players, however they do so on beneficial spell casts instead of damage.  You can even dig up something with Shelter on it.

Savage Healing is a terrible effect.  It has been since it was released.  In the situations where we most need extra healing, it fails.  Changing it to a Ward won't fix it.  I'd sure like it to be made useful, I just don't think this is the answer.

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Old 03-16-2009, 02:37 PM   #3
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I understand the grp ward thx. 

What im saying is , instead of a proc that goes off when not needed. 

Change it to a proc , which puts healing the bank if you will for when it IS needed. 

Proc a ward effect , which stacks , so when the aoe goes off , or when players take damage it will be there. 

And will be there as a result of using combat arts on a mob . 

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Old 03-17-2009, 05:31 AM   #4
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Was about to say that anything is better than what it is now....and make it "when target is casting a healspell" instead of CA.

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Old 03-17-2009, 09:32 AM   #5
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I just saw this post. You have 3 such healing procs on your gear now and you will get Uncontrollable Healing (the best healing proc out there) as 5 piece bonus with GU51. Inquisitor have not one proc now and will only get a very weak proc of heals with GU51. And you are asking for more? Lets just swap. You get our heal procs and we get yours. (We only have marginally higher beneficial fast cast and beneficial reuse then you have and a lot less STR and no CA damage on our set) Before you ask for a buff, compare your gear with that of other classes an best be quiet if your gear is already a lot better then that of comparable classes. Otherwise you will see posts like this pointing out that your gear is already better then that of other classes. I would be happy if the Inquisitor would only get the Uncontollable Healing proc (based of any attack and benefical spell cast or at least CA and heals) as the new 5 piece bonus. So be happy with what you have and what you will get. It is already really powerful.
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Old 03-17-2009, 02:42 PM   #6
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Our job is not to be sure Inquisitor gear is balanced.  That's the job of Inquisitors.  I don't care what you have or don't have, that's between you and the developers to get fixed.

Our job as Mystics is to look at what we have, and what we have is not deemed useful or desireable by a great many folks, therefore we bring it up regularly in the hopes it will get noticed.

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Old 03-17-2009, 04:27 PM   #7
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you see we are a damage prevention class ... 

The problem with the gear vs class thing is ... 

Mystic with buffs and AA lines tilt towards Melee 

STR STA ... 

And aa lines that give no alternative really .. you can ..cure ... rez .. and Melee spec . 

I dont think i have met may Mystics who dont ,,swing a big stick .. the lack of a ranged root or stun , means we are in the 

middle of things bashing it out with the scouts and fighters.. and ..well i like it that way .. 

And if Mystics are getting a gear boost ..well i say about time... 

I play in a PvP server .. so i know ohh so well where my class and gear dont mesh ... 

there is no melee class that can be beaten by a mystic .. well perhaps a ranger who gets too close ... 

But most times .. a mystic will run in start to swing and find that they cant outheal or ward the opponents DPS 

and they cant do enough DPS to kill the opponent before they kill you and melee classes have so many stun , interupt , stiffle abilities .. that really you dont want to get close to them at all ... 

Chain armor .. for the loose. 

Now my original beef weas with the concept of a melee class healer .. who gets no bebefit from doing it .. 

when the window of opportunity is open to run in and dish out some damage .. the group or raid . is most times .. all in green health .. so procing a heal on a full health bar is useless .. the proc means nothing .. .

However .. if in that window .. by going melee you add survivability to your group .. well then they will be glad you are doing it.. 

My dream scenario is this ... 

Im in a raid .. my group is scouts .. a non guardian tank .. perhaps a coercer .. or illy... 

the aoe goes off ... and we all run in ... and start smacking the mob.. we know an aoe is comming in 15 seconds.. i look down and see that i have proc'd a group AOE imunity from my dog .. and have generated a ward for my group of someting like 3000 points of warding ... only 500 points per member... im not sure if the aoe immunity will drop before the aoe hits ... so i cast .. my group ward... and it goes off for .. 6000 .. so i have my group covered for 1500 points per person .. perhaps the coercer didnt come in .. and is out of aoe range ... more group ward for 5 people .. 

Now when that AOE hits late .. and 5 of us are in mobs backside .. we dont explode .. perhaps orange and red health .. 

and i can use my one group heal to push them back up to yellow .. and 2 spot heals ... My DPS group will be glad i was there.. they didnt joust an AOE .. and they lived .. they will say .. glad we had a Mystic.. and im in my happy place.. 

Contrast that with .. same event .. while we were all green .. i was procing heals which were wasted .. aoe goes off .. 1 dies .. the rest are in red ..  what good is that heal proc to me now.. am i going to leave them red and keep hitting the mob ... or am i going to spend 40 seconds or more pushing their health back up .. in time for the next aoe ... where i will joust out ... they will joust out .. my dog will be in offereing a chance at aoe immunity which no one will benefit from .. because we are too far away .. 

The proc blows .. and i think i offered a viable solution .. melee mystic ... melee bonus to prevention .. sounds on par with what i think is the vision of the class. 

Raid leaders wont .. wig out when they see a healer in the frey swinging because there is a known benefit for doing it . 

The 15% drop for not being in the healing stance is compensated for or at least mitigated . 

Because the last thing ... we need as a bonus .. is another useless proc.. 

Either that or give us abnother adds 12 seconds to bolster so i can have it in my aa lines ... and in 2 sets of end game gear .. because hey 60 seconds of bolster just isn't enough ... 

You see if there was a race .. to put back health to a group of 6 people in red .. between all healers .. 

Shamen will finish last every time.. i think even defilers can heal better .. but i cant confirm that one .. i dont remember from my Defiler days.. 

Wardens win hands down .. they can restore a full health bar with 2 heals .. to all group members.  

followed by furies .. then the templar .. inquisitor .. so i would ask .. why give a heal proc to a class that sucks at healing . Not only that but tie it in to an ability that is the last thing a shamen will be doing if the group needs healing .. 

I can see this being a nice add to wardens .. who can cast a heal over time .. know that the health is going to trickle back to his grop for the next 20 seconds.. and choose to top it up my going melee in the mean time. 

But for shamen who is more of a ounce of prevention beats a pound of cure class .. it really doesnt make any sense

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Old 03-18-2009, 01:39 PM   #8
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Long ago, I used to think that way too.  I wanted "Group Wards" to be six individual Wards.  SOE didn't want to do that, and continued down our current path.  Now, that path is carved in stone.  They cannot afford to change Group Wards without decimating the balance of raid content.

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Old 03-18-2009, 03:49 PM   #9
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QQ less.

Hopefully SOE doesn't listen to you.  The beauty of a melee mystic is knowing how to perfectly balance  healing with dpsing.  But I'm guessing you stay in too long and your group dies alot as you try to break 3k dps.

So learn to heal first, and stop asking for handme downs, that turn the class farther away from a skilled healer class.

People like you almost caused SOE to wreck the game with the fighter revamp, thankfully  enough smart people  were listened too and prevented that.

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Old 03-18-2009, 06:27 PM   #10
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I do agree that the savage healing needs changed but the way suggested I dont agree with.  I would like to know how many of you mystics are in meeleing on say tythus or the avatars instead of trying to keep your group warded and healed up.  Most of the harder fights make the helaers stay ranged because of aoes and also cant meele the mobs because effects off the damage sheilds.  SOE has made it to where we need to wear these pieces because of crit mit, yet the only thing useful on the pieces is the crit mit itself.  The savage healing is useless for fights where you have to actually use crit mit.  I would much rather the procs be changed to what the defilers have which is runic cover, at least when they wear say thier bracers they are healing the group while having to stay ranged.  When i wear my bracers im just getting 5crit mit and a proc that will not work because i can't meele the mob.

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Old 03-18-2009, 11:18 PM   #11
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i break 3k playing with my toes and a blindfold.. 

what i want it to ward , and to melee 

and if you think it would take less skill to dps in close to proc wards .. instead of staying out and button mashing ... 

well ... whatever

And if you dont think that melee in close with a dog that procs aoe imune is out of the question.. or isnt i nice complement ...well whatever

And if you think having a useless proc .. to proc heals ... when not needed somehow enhances skill ... well ......

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Old 03-19-2009, 09:41 AM   #12
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Millinnium wrote:

I do agree that the savage healing needs changed but the way suggested I dont agree with. I would like to know how many of you mystics are in meeleing on say tythus or the avatars instead of trying to keep your group warded and healed up. Most of the harder fights make the helaers stay ranged because of aoes and also cant meele the mobs because effects off the damage sheilds. SOE has made it to where we need to wear these pieces because of crit mit, yet the only thing useful on the pieces is the crit mit itself. The savage healing is useless for fights where you have to actually use crit mit. I would much rather the procs be changed to what the defilers have which is runic cover, at least when they wear say thier bracers they are healing the group while having to stay ranged. When i wear my bracers im just getting 5crit mit and a proc that will not work because i can't meele the mob.

This.  Exactly.

When we most need Savage Healing to help, it is the most useless.  It's the trigger that's the problem.

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Old 03-19-2009, 08:19 PM   #13
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The description of this spell immediately leads me to believe it was intended so you don't have to stop DPSing to heal chokers as much.  On fights where you can't melee it doesn't help true, but a lot of spells and abilities are situational so that is fine.

The problem is that the spell doesn't proc nearly enough.  If you are running a slow two hander savage healing should proc [Removed for Content] near every hit if it's going to be of any use, but that doesn't seem to be the case.

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Old 03-19-2009, 11:12 PM   #14
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Banadux wrote:

The description of this spell immediately leads me to believe it was intended so you don't have to stop DPSing to heal chokers as much.  On fights where you can't melee it doesn't help true, but a lot of spells and abilities are situational so that is fine.

The problem is that the spell doesn't proc nearly enough.  If you are running a slow two hander savage healing should proc [Removed for Content] near every hit if it's going to be of any use, but that doesn't seem to be the case.

Then why is it on my crit mit gear, im not sure about the rest of the mystics but i dont wear my crit mit gear to dps trash, the trash aren't going to aoe and crit on me and kill me.  No, i am wearing this gear to be able to not be crit'd for 30k by avatars.  There are better pieces of gear to do dps in and if they want to give us a proc that can heal while dpsing they should put it on the T2 soullancer gear which is our shard dps set.

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Old 04-05-2009, 11:54 AM   #15
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Or apply savage healing to our pet. Problem solved.

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Old 04-05-2009, 05:24 PM   #16
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Docimodo wrote:

Or apply savage healing to our pet.

*thumbs up*

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Old 04-06-2009, 05:23 AM   #17
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That won't fix anything. Then it requires every mystic to have the strenght line (for the pet aoe imunity so it lives longer than 5 seconds) instead of just walking up to the mob and hitting it.

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Old 04-09-2009, 04:18 AM   #18
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Well if it was a heal that the dog could proc it would be better in a way...cause I dont have to go in there and get dirty to make it proc..and I can focus on healing when its really urgent.Id like that alot more than what it is now...not all mystics are melee SMILEY

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Old 04-16-2009, 01:51 PM   #19
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Who doesn't use strength line? I've gone back to it after a short 1 month trist with other specs with combinations of sta agi wis. I'm pretty much convinced now that Str line is the line to have.

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Old 04-16-2009, 04:25 PM   #20
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Docimodo wrote:

Or apply savage healing to our pet. Problem solved.

his idea

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Old 04-16-2009, 11:31 PM   #21
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Seriously who doesnt like a little savage doggie. 

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