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Old 09-24-2012, 11:06 AM   #1
Katanza

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Good Morning, All!

With the last expansion, we needed to obtain at least 280 AAs to be able to level to 92.  Will those restrictions remain in place with Chains of Eternity, or will everyone be able level to 95?

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Old 09-24-2012, 03:18 PM   #2
Ulrichvon

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Katanza wrote:

Good Morning, All!

With the last expansion, we needed to obtain at least 280 AAs to be able to level to 92.  Will those restrictions remain in place with Chains of Eternity, or will everyone be able level to 95?

If you need 280 to get to 91, you can't get to 95 without having 280 either...

I'm not sure where the question is?

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Old 09-28-2012, 02:56 PM   #3
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The question seemed pretty clear to me.  Will the 280AA req remain or will it be removed?

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Old 09-28-2012, 02:57 PM   #4
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I'm positive the requirement will stay; in fact, I'd bet on them having a 300 AA requirement for 95, or similar. The gate of 280AA was introduced because you simply needed those end-line abilities for Skyshrine encounters (and you simply needed all of your prestige AAs for Sleeper's), so it's a fair shot to say that level 95 raid content is harder and therefore needs more.

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Old 09-28-2012, 02:59 PM   #5
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pure speculation here of course, but i highly doubt they will reneg on everything past 90 being "prestige" levels and requiring 280aa. It's probably just wishful thinking on many peoples parts, to hope for a faster+easier path to 95.
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Old 09-28-2012, 03:04 PM   #6
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ArtemisClyde wrote:

pure speculation here of course, but i highly doubt they will reneg on everything past 90 being "prestige" levels and requiring 280aa. It's probably just wishful thinking on many peoples parts, to hope for a faster+easier path to 95.

Aye, but Skyshrine was a free download.  Will they risk losing expansion buys by maintaining the AA req?  My gut is telling me the AA req is going bye bye this November.  But like you said, it's pure speculation.

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Old 09-28-2012, 03:34 PM   #7
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It would be a mistake to release an expansion that offers absolutely nothing for those that do not have 280 AA.

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Old 09-28-2012, 03:35 PM   #8
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actually, i believe they said skyshrine was part of dov. withered lands is dov2 whereas the great divide and eastern wastes is dov 1. and i think aspects of skyshrine affected AoD owners as well; Deshniak and Yelnar are research apprentices, Perrin is a Merc. but i get what you're saying, skyshrine didnt cost money; you just needed to own those xpacs to benefit many of the skyshrine features. I don't think they will lose expansion buys, dov was targeted at 90+ players mostly. Most players have at least one 92 by now. Many people have several.
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Old 09-28-2012, 03:44 PM   #9
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Iad wrote:

It would be a mistake to release an expansion that offers absolutely nothing for those that do not have 280 AA.

just by what they've said so far, it wouldn't appear there's "absolutely nothing for nobody under 280aa" for instance, you could be any level or aa and be in a guild that is level 90 and now works towards level 95.  you could have zero aa and still craft, crafting is raising to 95 as well.

to be honest, im not sure i would WANT my 90+ toons to be running through CoE so easily that they could get by on 180aa or 225 or what have you. I don't mind a challenge, and i don't need everything to be handed to me or easymode. If i want a toon to get to 95, i got no problem putting in the work to get at least 280aa.  its not all that hard.

you could place an entry into the new facebook contest which adds us +50 likes per entry. this would help us beat eq1 and win that double xp weekend. you could use the double xp weekend to get your toon(s) to 280+ SMILEY

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Old 09-28-2012, 06:38 PM   #10
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ArtemisClyde wrote:

Iad wrote:

It would be a mistake to release an expansion that offers absolutely nothing for those that do not have 280 AA.

just by what they've said so far, it wouldn't appear there's "absolutely nothing for nobody under 280aa" for instance, you could be any level or aa and be in a guild that is level 90 and now works towards level 95.  you could have zero aa and still craft, crafting is raising to 95 as well.

to be honest, im not sure i would WANT my 90+ toons to be running through CoE so easily that they could get by on 180aa or 225 or what have you. I don't mind a challenge, and i don't need everything to be handed to me or easymode. If i want a toon to get to 95, i got no problem putting in the work to get at least 280aa.  its not all that hard.

you could place an entry into the new facebook contest which adds us +50 likes per entry. this would help us beat eq1 and win that double xp weekend. you could use the double xp weekend to get your toon(s) to 280+

Oh I agree with you, it's really not hard.  But I think there is a significant portion of the game population that will maintain that it is no matter what you say to them and for whatever reason still haven't managed it and they will give you a hundred reasons or excuses why. So, will SOE risk alienating them when they want them to dole out $40 for an expansion?  I doubt it.  I hope I'm wrong.  I thought the 280AA gate was a good idea.  It provides a real, quantifiable measuring stick for what you need in regards to where you're going.

That being said, if I was in charge of SOE's marketing department I'd say scrap it.  It's potentially bad for sales.

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Old 10-01-2012, 09:29 AM   #11
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I also really hope they do not change this.

Why would anyone want to be level 92 without a decent level of AAs to actually play your class well. This is also why I really like the fact that they fixed the AA slider bar for Bronze/Silver to 50/50.

Most people I am sure can recall a fail group (PUG and/or guild) with someone who is level 90 with less than 70 AAs (although IMHO - Getting to 90 with only 70 aas is a certain achievement by itself).

If someone doesnt really want to run group content etc or have any interest in leveling up their AAs for that, then the AA caps shouldnt affect them, can still get TS to 92 (and therfore 95) etc..  but if you want adventure - why would you not want to have the AAs to let you do it effectively? They are just as important as leveling levels (if not more so) in what you can do with your toon.

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Old 10-01-2012, 04:03 PM   #12
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Iad wrote:

It would be a mistake to release an expansion that offers absolutely nothing for those that do not have 280 AA.

They've offered expansions which had absolutely nothing to offer for people below level 90 or so (DoV).  Many expansions haven't had much for people below cap.  So an expansion with absolutely nothing to offer people below 280 AA doesn't seem a problem at all.

I think the only reason they'd remove the 280 AA requirement is if they thought it wasn't contributing to the game.  I doubt that would happen.

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Old 10-04-2012, 10:48 AM   #13
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When AA are mandatory, they are no longer alternative.

If AA are needed, then all characters will be the same for they will have to be the most efficient in raid.

It's destroying the goal of AAs, which was to make the character we like, not the best to raiding.

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Old 10-04-2012, 07:43 PM   #14
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Vifarc wrote:

When AA are mandatory, they are no longer alternative.

If AA are needed, then all characters will be the same for they will have to be the most efficient in raid.

It's destroying the goal of AAs, which was to make the character we like, not the best to raiding.

You misunderstand the purpose of AAs then.  Alternative Advancement means an Aternative means of advancement besides character levels.  You're mistaking alternative for optional.  The whole term was lifted from a similar system in EQ1.  In both games AAs are required to fully and effectively participate in end-game content.

AAs are important for more than just raiding.  Try effectively contributing to a group going through end-game heroic content without plenty of AAs.  Trust me, the rest of us will notice even if we don't say something. If you're the tank you won't be holding aggro, of you're the healer then the tank will be dead, if you're dps the tank will be out damaging you.

You flat out can't put powerful abilities and bonuses into a game and then not balance gameplay around them.

 AA are required to effectively engage in game content, they always have been.

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Old 10-05-2012, 12:00 PM   #15
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Lizabethan wrote:

I'm positive the requirement will stay; in fact, I'd bet on them having a 300 AA requirement for 95, or similar. The gate of 280AA was introduced because you simply needed those end-line abilities for Skyshrine encounters (and you simply needed all of your prestige AAs for Sleeper's), so it's a fair shot to say that level 95 raid content is harder and therefore needs more.

Sleeper's Tomb raid is clearable on challenge mode with 12 characters. You just need to be 92 so scouts/fighters don't have bad hit rates (BUT NOT MAGES, LOL SPELL MECHANICS) and ruin their dps/hate generation. Prestige has nothing to do with it.

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Old 10-12-2012, 11:00 AM   #16
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Thank you for considering my question with an open mind and different thoughts on the subject.

I'm not an "easy mode" player.  I don't powerlevel my toons.  I like to earn my levels and ranks.  Katanza is the first toon I ever leveled in this game, and I took her to 90.  Unfortunately I did this a little blindly.  I just leveled her up, not really paying attention to the AAs.  Total rookie toon here. 

That being said, my level 90 bruiser became 90 with just over 100 AAs.  Then I learned about the AA system.  I learned I needed a whole lot of AAs to raid.  I felt like I was leveling all over again.  Now I am up to about 175 AA, but then comes along a new Expansion that requires 280 to get to 92.  Ugh.  More AAs are needed.  I'm still at 90.  And I see in front of me a looming 95, but that 95 is more than 5 levels away for me.  I still need a ton of AA. 

And AA farming is tedious.  Sorry.  It's not "easy" as others seem to find it.  I don't have other toons powerleveling me in any capacity.  Though I am thinking maybe I should take advantage of Mercenaries. 

My family life is really busy, so I only have a little time each week to play.  I'm a casual player.  So from my point of view, I've a long road ahead of me to get to 92 - never mind 95. 

I know - we all learn from our "mistakes".  We all learn from our first toons.  I'm okay with that.  I just thought I would share a little of my point of view.  I think there are still many facets of the game for me to discover yet.  This is one of the reasons I really like this game - so much to see and do.  So I put a smile on and Katanza puts a growl on, and we will get it done.....really slowly. 

With that being said, it's going to be a really, really long time before I will need to buy the next expansion. 

Note to others: I'm just sharing my experience.  Please don't "flame me" or belittle it.  I still love the game, and I will keep playing in my casual, spare time sort of way.

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Old 10-12-2012, 12:19 PM   #17
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AA farming IS easy, *but* it can also be tedious.  The easiest methods are usually the most tedious.

Find an area with fast repop heroics, chrono down, slaughter repeatedly until you're comatose and drooling on yourself.

LOL said it was easy, didn't say it would be fun.  When I decide I'm gonna AA grind a toon, I fire up the Netflix app in my blue-ray player, buy a 4-pack of red bull, and order a pizza.

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Old 10-12-2012, 01:32 PM   #18
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Thanks for the suggestion.  I was actually thinking that might be the route to go.  Maybe if I have a stretch of time this weekend, I can give it a try and see how it goes.  I think I am around 175 atm, so I will just need 105 more....patience, Katanza, patience. LOL.

Thanks...I just might have to order that pizza.

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Old 10-12-2012, 02:11 PM   #19
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Another good thing to do is explore.  Discovery experience from areas  you have skipped or overlooked ca n be substantial.

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Old 10-12-2012, 02:57 PM   #20
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[email protected] Bayle wrote:

Sleeper's Tomb raid is clearable on challenge mode with 12 characters. You just need to be 92 so scouts/fighters don't have bad hit rates (BUT NOT MAGES, LOL SPELL MECHANICS) and ruin their dps/hate generation. Prestige has nothing to do with it.

You forgot to mention that its doable by 12 people if they are decked out in PoW gear and have absolutely no business being in ST. Of course you can 2 group x4 zones when your people are majorly over-geared for the zone...

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Old 10-17-2012, 05:48 AM   #21
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I don't think they will require 280+ AAs to level when CoE comes out. You don't really need that many AAs to play, most of them are fluff that give marginal incremental improvements anyway. The 280 requirement for Skyshrine was probably there to create an incentive to play the game more than any actual need to have so many AA.

Remember that there are two overland zones, and those typically are created for casual players. So, if there is 95 casual content it follows that you won't need 280+ AA to be able to play there. That would be pretty stupid if they did that.

AA requirements will still be in place to get the higher level AAs though (such as prestige). It could be used as a gatekeeper for higher level dungeons but even then it is not really necessary to do that.

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Old 10-17-2012, 07:10 AM   #22
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Alternate is definitely a misnomer.  Adventure level and ability enhancements and addItIonal abIlItIes are tied together.  Perhaps a more appropriate name is warranted. Even something as unimaginative as 'secondary skills'  mIght remove any connotation of beIng largely optIonal.

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Old 10-17-2012, 03:34 PM   #23
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Honstly, I hope that the cap is not removed.

It makes it so that you can count on people to atleast have a decent amount of aa's by 92, so you don't end up in the  group with a 90/70 tank and 90/108 healer in a zone, and just waste your time while wiping over and over, like waves on a beach.

It does make leveling a lot slower, I have only gotten two characters to 92, but it greatly improves grouping at 92.

It is much less often now that I get in a PuG where the tank dies instantly, and the bard outparses the wiz.

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Old 10-18-2012, 07:02 PM   #24
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tbh i made a mystic got him to 92/320 AA without a merc or any grouping and betrayed him to defiler in 4 hours its not a difficult achievement and no reason to remove it players are already terrible and cant do current heroic content with 280 AA couldnt imagine people with less....i cant stand to group in pugs anymore because of players who dont know their class and if the requirement was removed the frustration could be a flop for more than just the few casual players

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Old 10-18-2012, 08:09 PM   #25
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Quart wrote:

tbh i made a mystic got him to 92/320 AA without a merc or any grouping and betrayed him to defiler in 4 hours its not a difficult achievement and no reason to remove it players are already terrible and cant do current heroic content with 280 AA couldnt imagine people with less....i cant stand to group in pugs anymore because of players who dont know their class and if the requirement was removed the frustration could be a flop for more than just the few casual players

AA's dont have that much of an impact. The difference in performance between a player with 200 versus say 300 is minimal. I have been grinding to 280, and honestly choosing what AA to select is more random, since by then you have most of what is usefull anyway. When you reach that level the AA you add go into abilities that you rarely use. At that point you are making a few percentage points difference in performance, and that is not enough to be a break or make scenario.

What you are talking about more likely has to do with gear and spells. A casual player equiped with quest gear and regular spells is going to be at a big performance disadvantage compared to a hardcore player in raid gear and master spells. not to mention the fact that a casual player is going to use what they have less efficiently than a hardcore player. All of that has very little do do with AAs.

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Old 10-19-2012, 01:47 PM   #26
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I am a casual player too, I have a main char - Wiz 92/320 and have decent gear (SS - Legendary/Fabled, and level 92 Master Crafted Fabled) and most of my spells are mastered (all but one) but I have to admit I can't seem to keep up with some wizards I have seen play. 

Dam I was in an ST group the other night and sat 4th in the parse.  Granted most of them were raid geared but I figured to at least hold 3rd, let face it the troub was out parsing me but not by much.

So my point here is in reference to the comment left by Yella "not to mention the fact that a casual player is going to use what they have less efficiently than a hardcore player."

I agree with this and like in life this is due to experience, but it also comes down to setup in this game - proper AA setup/prestige and cast order. 

I have gone through the Wizard area on Flames and have respeced my AA's and Prestige and even looked at the cast order and restructured to that.  But I have to ask, is the raid gear really providing 200k in dps???  Or am I just screwing up somewhere else.

I am not looking for or asking for a flame, just maybe someone or someplace to go to help out a casual player with tips without criticism.

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