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Old 07-08-2012, 02:21 AM   #1
Balrok

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It's dumb that a bow has a range x2 a mages spell range. 

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Old 07-08-2012, 02:23 AM   #2
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[email protected] wrote:

It's dumb that a bow has a range x2 a mages spell range. 

isn't this due to some items increasing range on bow?

aITEM 1855406270 1065237644:Collected Memories of a Thaumaturge/a

You can get an item that does the same thing.

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Old 07-08-2012, 05:52 AM   #3
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[email protected] Bayle wrote:

[email protected] wrote:

It's dumb that a bow has a range x2 a mages spell range. 

isn't this due to some items increasing range on bow?

aITEM 1855406270 1065237644:Collected Memories of a Thaumaturge/a

You can get an item that does the same thing.

10% Increase + Reach + 55m/65m range will outrange almost any spell

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Old 07-08-2012, 05:59 AM   #4
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[email protected] wrote:

[email protected] Bayle wrote:

isn't this due to some items increasing range on bow?

aITEM 1855406270 1065237644:Collected Memories of a Thaumaturge/a

You can get an item that does the same thing.

10% Increase + Reach + 55m/65m range will outrange almost any spell

we can talk about fair when spellcasters require ammo for ranged attacks.

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Old 07-08-2012, 02:32 PM   #5
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General_Info wrote:

we can talk about fair when spellcasters require ammo for ranged attacks.

I took a brief moment and cried a little for all the lost arrows in Norrath.

We can also talk about fairness in standing still to cast a spell while a fighter/ranger just strafes backwards out of the mage's range while melting them with autoattack.  Add the snares that will automatically stack and a caster can do nothing but find a tree to hide behind till they come back in range of spells.

Wearing an item to increase spell range is not a solution, cause the bow range can still be greater.

Doesn't it make more sense in a balanced pvp system to just cap the range on everything to be the same/equal?

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Old 07-08-2012, 02:36 PM   #6
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[email protected] wrote:

General_Info wrote:

we can talk about fair when spellcasters require ammo for ranged attacks.

I took a brief moment and cried a little for all the lost arrows in Norrath.

We can also talk about fairness in standing still to cast a spell while a fighter/ranger just strafes backwards out of the mage's range while melting them with autoattack.  Add the snares that will automatically stack and a caster can do nothing but find a tree to hide behind till they come back in range of spells.

Wearing an item to increase spell range is not a solution, cause the bow range can still be greater.

Doesn't it make more sense in a balanced pvp system to just cap the range on everything to be the same/equal?

Use a Tank pet to taunt the ranger and make him attack your pet while you burn him down with spells.

Your pet can't get snared like a player can, and if they arn't attacking you none of his autoattacks will matter.

PvP is alot different from PvE, your Tank pet does GOOD damage, and you can do good damage as well, utilize all your strengths.

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Old 07-08-2012, 02:42 PM   #7
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General_Info wrote:

[email protected] wrote:

[email protected] Bayle wrote:

isn't this due to some items increasing range on bow?

aITEM 1855406270 1065237644:Collected Memories of a Thaumaturge/a

You can get an item that does the same thing.

10% Increase + Reach + 55m/65m range will outrange almost any spell

we can talk about fair when spellcasters require ammo for ranged attacks.

If only PP mattered anymore

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Old 07-08-2012, 02:44 PM   #8
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Infinite Ammo, Arrows had their own stats and everything!

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Old 07-08-2012, 03:23 PM   #9
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[email protected] Bayle wrote:

Use a Tank pet to taunt the ranger and make him attack your pet while you burn him down with spells.

Your pet can't get snared like a player can, and if they arn't attacking you none of his autoattacks will matter.

PvP is alot different from PvE, your Tank pet does GOOD damage, and you can do good damage as well, utilize all your strengths.

Was that intended for the summoner forum?  You missed the point of this discussion.....  how can you burn him down when he's out of range of your spell range?

I duel a lot of scouts on my illy, wizard and conj... I spend half my time sprinting towards the scout to get in range of my spells.  All the while getting smoked by range autoattack.  It's a dumb mechanic when you realize a mage is sprint chasing a scout.

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Old 07-08-2012, 03:34 PM   #10
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[email protected] wrote:

[email protected] Bayle wrote:

Use a Tank pet to taunt the ranger and make him attack your pet while you burn him down with spells.

Your pet can't get snared like a player can, and if they arn't attacking you none of his autoattacks will matter.

PvP is alot different from PvE, your Tank pet does GOOD damage, and you can do good damage as well, utilize all your strengths.

Was that intended for the summoner forum?  You missed the point of this discussion.....  how can you burn him down when he's out of range of your spell range?

I duel a lot of scouts on my illy, wizard and conj... I spend half my time sprinting towards the scout to get in range of my spells.  All the while getting smoked by range autoattack.  It's a dumb mechanic when you realize a mage is sprint chasing a scout.

Root him.

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Old 07-08-2012, 04:13 PM   #11
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[email protected] Bayle wrote:

Root him.

"Too far away"

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Old 07-08-2012, 04:22 PM   #12
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[email protected] wrote:

[email protected] Bayle wrote:

Root him.

"Out of range"

Get more range.

aITEM 661252862 969700050:Symphonic Manacle/a

aITEM 313007953 -1712039400:Engagement Ring of the Scorned/a

aITEM 1425059397 -1939415004:Field of Battle/a

aITEM -714399097 -89242985:Froglok Skin Gloves/a

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Old 07-08-2012, 04:35 PM   #13
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[email protected] Bayle wrote:

[email protected] wrote:

[email protected] Bayle wrote:

Root him.

"Out of range"

Get more range.

aITEM 661252862 969700050:Symphonic Manacle/a

aITEM 313007953 -1712039400:Engagement Ring of the Scorned/a

aITEM 1425059397 -1939415004:Field of Battle/a

aITEM -714399097 -89242985:Froglok Skin Gloves/a

Disregard Field of Battle ("Must not be engaged in pvp combat")

Amazing stats aside, with all that I gain 30% range.  Now my 25M spells are 32.5M.

"Out of Range"

Not to play on words, but you're "reaching" here.  Let it go already, my point is valid.

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Old 07-08-2012, 05:28 PM   #14
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My semi ghimp ranger has a range of 70 meters.  I can sit on the far side of a BG and decimate most people as they jump down using nothing but autoattack.

Root?  Root can be instantly cured with a pot and not even interupt auto attack in the time it takes to cast it.  It can be completely avoided at the outset with a signet UNLIKE fettering + multiple stacking snares.  No semi serious pvp scout is going to allow themselves to be rooted in range of a caster especially one like Exur.

Mage spells even with those items can still ONLY be cast at 35-45 meter range because some have very short ranges to begin with.

There is a reason why PVP has been referred to as Scoutquest for many seasons - PVP is a scouts paradise. Running and auto attacking is just more fun than standing still, hoping to avoid the knock back or teleportation stifle/stun of an assassin from beyond ones spell reach.

Certain spells really need to be looked at and have range increased. Mages are by definition a ranged based class and with the exception of small aoes almost all mages should have a 50m cast range on all spells.

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Old 07-08-2012, 05:41 PM   #15
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This is a very legitimate complaint about the current PvP mechanics as they are. Personally the only even semi fair solution to this that I could even see working at all, is to just take all Hostile PvP actions, and hard limit them to something like 25 meters, where the defender has a fighting chance. The reality is, if someone is even close to the gear and or skill level of someone else, and they engage a pvp fight at like 50 meters, the defender has almost zero chance at winning.
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Old 07-09-2012, 04:24 AM   #16
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[email protected] wrote:

Certain spells really need to be looked at and have range increased. Mages are by definition a ranged based class and with the exception of small aoes almost all mages should have a 50m cast range on all spells.

Second that also for PvE. My Healers always complain when i get in Range for Fusion (10m) or the other Cone-AE Spell (can't remember the english translation). 10m and a 60 Degree / 90 Degree Cone. Spellreach or other Range Enhancer do not work on those.

With the Phys Mit Nerf on test (still 650+ short on mit with the new Mit on the Magi's Shield) i can either a) die a lot when the Trauma AE hit orb) Lose a lot of DPS while standing on the other side of the Raid Instance.

Regards, theriatis.

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