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Old 11-08-2012, 07:49 PM   #91
ChrissyFaey

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Mystic Ritual is great how it is and worth three points invested into it - there will come a time eventually in which the cast and reuse speed bonuses benefit absolutely no one due to the gear curve ... and so, this adds a bonus to the spell that will keep it viable through future expansions.Crunch time is now, so I'd rather attention be on the abilities that are not even viable.Thank you very much for the recent replies, Xelgad. Code is the devil.

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Old 11-09-2012, 05:13 AM   #92
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Xelgad wrote:

It will always ward at least 5% of the mystic's maximum health.

it will be nice if  ward at least 5% of the group total damage divided by the number of group members. According to my estimations it will be at the level of solo ward or a less because the Healers did not do much damage.

Because "Prestige Mastery - The middle bubble at the bottom of the Prestige tree now costs two points." and we can't take Full Moon why not add to Spiritual Medium something like 15 in-combat movement speed?) It will be helpful given the PoW and CoE raid mobs. And about the Enchance: Ancestral Avatar in EoF tree it adds WIS and INT component equal "Adept I" rank when ability is "Master". Why not some value (str/agi/sta) as ability have?

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Old 11-09-2012, 05:54 AM   #93
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Maranono wrote:

Xelgad wrote:

It will always ward at least 5% of the mystic's maximum health.

it will be nice if  ward at least 5% of the group total damage divided by the number of group members. According to my estimations it will be at the level of solo ward or a less because the Healers did not do much damage.

Because "Prestige Mastery - The middle bubble at the bottom of the Prestige tree now costs two points." and we can't take Full Moon why not add to Spiritual Medium something like 15 in-combat movement speed?) It will be helpful given the PoW and CoE raid mobs. And about the Enchance: Ancestral Avatar in EoF tree it adds WIS and INT component equal "Adept I" rank when ability is "Master". Why not some value (str/agi/sta) as ability have?

Because it already has a defiler. The question is... No need to do from mystic a highly specialized  healer for one or two encounters (as it was before with the warden)

The fact is that for EASY players will take inq + warden(or maybe fury), and for HARD - defiler+inqdefiler+templar

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Old 11-09-2012, 06:37 AM   #94
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inspire1444568 wrote:

Because it already has a defiler. The question is... No need to do from mystic a highly specialized  healer for one or two encounters (as it was before with the warden)

The fact is that for EASY players will take inq + warden(or maybe fury), and for HARD - defiler+inqdefiler+templar

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Old 11-09-2012, 08:15 AM   #95
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Now for RL size wards = p$nis size

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Old 11-09-2012, 11:21 AM   #96
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Maranono wrote:

inspire1444568 wrote:

Because it already has a defiler. The question is... No need to do from mystic a highly specialized  healer for one or two encounters (as it was before with the warden)

The fact is that for EASY players will take inq + warden(or maybe fury), and for HARD - defiler+inqdefiler+templar

yep we are off tank/melee group healers but only with another healer a inq warden or furry and now with updated cure reuse templar can solo cure/heal in raids we can't but that is the shammy arch i think it's the shaman aa tree thats the problem. most of the aa's are pet based,dps based,or out of date and don't work right, the few we have that are healing based just suck in the current game play. if they fixed the grp cure reuse in the shaman aa tree to base reuse so we got the full use out of it and made the pet cure single target so i could cast it on a fast hitting melee alone i would be happy. but over all the whole shaman aa tree needs looking at as it is out of balance with what other healers get from there arch tree. i think if this tree were buffed it would go along way to fix both shammy classes as defilers arn't to happy over all with this tree as well. but i don't think this is the place for that . i will say more then a few classes have broken aa trees and/or abilitys that need fixing/replacing. i would hope that once CoE is out the devs will take a bit of time to go back over not just the prestige trees and make changes but also to the regular aa trees and even some spells/ca's. with players having more and more stats at max cap some aa lines and spells are getting less and less usefull and some have been made useless.

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Old 11-09-2012, 12:58 PM   #97
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If I had to guess, you guys are losing spots to inqs/defilers/wardens because of how you play the class, not because of the state of the class.

Mystics are hands down the best priest class and have been for multiple expansions, and are continuing to be by miles.

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Old 11-09-2012, 01:00 PM   #98
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I healed at MT group all PoW nameds without dog, what am I doing wrong?

PS I like the current prestiges but they need a little fix and changes for "full happiness"

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Old 11-09-2012, 02:50 PM   #99
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I agree with buffrat Just because another healer class can do something doesn't mean that mystics should be able to do it too. Solo healing your group through some PoW names just isn't something you should expect to do as a mystic. Mystics bring sweet buffs, debuffs, DPS and at the same time pretty substantial wards. With that said, some of the new prestige abilities are still ridiculous. For example, Claws hits for less than an auto attack and MAYBE 3-4 times per minute. For spending 3 points of your most versatile prestige points, 1-2% DPS gain is laughable.

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Old 11-09-2012, 04:45 PM   #100
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[email protected] Bayle wrote:

If I had to guess, you guys are losing spots to inqs/defilers/wardens because of how you play the class, not because of the state of the class.

Mystics are hands down the best priest class and have been for multiple expansions, and are continuing to be by miles.

i hate to disagree but i would say Inquis is the best priest class hands down by miles..

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Old 11-09-2012, 06:14 PM   #101
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aeyinar wrote:

[email protected] Bayle wrote:

If I had to guess, you guys are losing spots to inqs/defilers/wardens because of how you play the class, not because of the state of the class.

Mystics are hands down the best priest class and have been for multiple expansions, and are continuing to be by miles.

i hate to disagree but i would say Inquis is the best priest class hands down by miles..

I'll let you know when an inquisitor is warding me for 90k+ every aoe while increasing by dps by 200k.

PS, It won't happen.

But this has gotten off topic. Increase the reuse on the ward endline in dps line to 90 seconds base and take off all the proc limiters on the other procs.

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Old 11-10-2012, 05:56 AM   #102
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[email protected] Bayle wrote:

aeyinar wrote:

[email protected] Bayle wrote:

If I had to guess, you guys are losing spots to inqs/defilers/wardens because of how you play the class, not because of the state of the class.

Mystics are hands down the best priest class and have been for multiple expansions, and are continuing to be by miles.

i hate to disagree but i would say Inquis is the best priest class hands down by miles..

I'll let you know when an inquisitor is warding me for 90k+ every aoe while increasing by dps by 200k.

PS, It won't happen.

But this has gotten off topic. Increase the reuse on the ward endline in dps line to 90 seconds base and take off all the proc limiters on the other procs.

90k+ wow your mystic is way better equiped then mine my grp ward only does 55k and the single target is less...your a beastlord your class by far gets the most out of mystic buffs as your pet gets the stat and cb gains from bolster,avatar and ROA  so i think thats a bit unfair as most other classes and lesser geared players will gain less.

and what are the final numbers on the inquisitor group ward? i went through the thread saw it wards 16k to each group member and while i haven't seen any recent numbers thats 96k to the group so guess what it already has happend..

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Old 11-10-2012, 06:24 AM   #103
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MysticSnow Rhino's Power is now 4 Weapon Damage Bonus per rank.Ancestral Support should now properly apply when casting other spells. The ward value has been increased.Helpful Spirits has had its trigger chance doubled. The heal has been halved.

may will restore mana instead of health?

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Old 11-10-2012, 08:02 AM   #104
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[email protected] Bayle wrote:

If I had to guess, you guys are losing spots to inqs/defilers/wardens because of how you play the class, not because of the state of the class.

Mystics are hands down the best priest class and have been for multiple expansions, and are continuing to be by miles.

Count ... second half of SF (after fixing pet), DoV... to some extent

Inq - full TSO, SF (especially! after crits unification), DOV, AOD and new addon

I express these assumptions, not because it's hard to play a mystic ... because it is insulting for class

Because it is the most raw prestige points

And while other classes healers have access to wards, we did not get much new

And yes! This discussion started, because of the state of the class too

Because this is MMoRPG

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Old 11-10-2012, 01:49 PM   #105
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I would prefer Healing Spirits remans as is. Our two end line abilities feel they need work, but things are no longer as bad as they were. Would still like a control break. Not too unreasonable given defilers have one and it fits the shaman archetype theme.

I am not seeing where the sentiment that mystics cannot heal is coming from. I have healed PoW in the MT group, the OT group solo through that entire zone, and many other fights. It wasn't as easy as a defiler, but reading this thread disgusts me that half of you aren't even if trying to play. Insisting this class needs any more than minor tweaks makes you look effortless.

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Old 11-10-2012, 05:00 PM   #106
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"Mystic Mystic Ritual's trigger rate on the ward has been doubled. Ancestral Support can be cast while controlled. Claws of the War Boar is now a 15 second duration. White Wolf's Howl is now 8% per rank. Barrier of the Spirits no longer cancels the other effects in the line. The ward value has been increased." I am very pleased with these changes, I really think that this brings these prestige more in line, with where they should be.
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Old 11-10-2012, 05:18 PM   #107
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One last thing, who do I have to beg to get the increment count on Ferocity of Spirits to be on Maintained spells, and not just spell effects like it is right now? This isn't a request for any sort of mechanic or balance change, just would make it a lot easier to keep track of which increment I am on.
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Old 11-10-2012, 05:51 PM   #108
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Hennyo wrote:

One last thing, who do I have to beg to get the increment count on Ferocity of Spirits to be on Maintained spells, and not just spell effects like it is right now? This isn't a request for any sort of mechanic or balance change, just would make it a lot easier to keep track of which increment I am on.

It is in maintained spells as far as I've observed, including increment notifications in the corner of the icon. Ui bug, maybe?

I'd like to feedback that putting the control break on ancestral support makes it too powerful. Being able to use it as a break for almost every aoe is a bit much for how low it is in the tree. People with dual conversions can potentially buy it...

Adding it to immunities makes it single target and forces us to work more for the desired results. It justifies the cost of going all the way to the end line.

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Old 11-10-2012, 06:05 PM   #109
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ChrissyFaey wrote:

Hennyo wrote:

One last thing, who do I have to beg to get the increment count on Ferocity of Spirits to be on Maintained spells, and not just spell effects like it is right now? This isn't a request for any sort of mechanic or balance change, just would make it a lot easier to keep track of which increment I am on.

It is in maintained spells as far as I've observed, including increment notifications in the corner of the icon. Ui bug, maybe?

I'd like to feedback that putting the control break on ancestral support makes it too powerful. Being able to use it as a break for almost every aoe is a bit much for how low it is in the tree. People with dual conversions can potentially buy it...

Adding it to immunities makes it single target and forces us to work more for the desired results. It justifies the cost of going all the way to the end line.

BTW, I am using the default UI here, and I am not geting the proper icon for ferocity on my maintained spells, I just checked, but I am for Spell effects.

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Old 11-10-2012, 06:39 PM   #110
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I would like to point out a couple things about the change to making ancestral support being cast able under control effects. First, in a double conversion spec, the most you could get immunity coverage wise would be for root and mez, one of which is not going to stop you from casting, and the other almost never happens in aoe. Just straight forward, ancestral support is a weak ability by itself without prestige points in the tree below it. Next, if it was moved to immunities, that ability would need to be changed to be able to cast on the run, because if it wasn't, it wouldn't break fear, which is one of the more important things to be able to break. Also, I feel in general that the left side a mystic is sacrificing a significant amount of DPS without any real healing gains over the right side, or a double conversion, so giving it something really nice like this, I feel is a good solution. I will admit tho, the ability is powerful, and was never part of my original suggestions, and Kayshic's solution would work too, but I don't think it is quite as unbalancing as she thinks it may be. Last note, while many mystics use immunities on themselves, I always felt the better use of it, was being able to use it on other people in the group, particularly tanks. Making it a control break would take away from that.

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Old 11-10-2012, 07:09 PM   #111
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Hennyo wrote:

I would like to point out a couple things about the change to making ancestral support being cast able under control effects. First, in a double conversion spec, the most you could get immunity coverage wise would be for root and mez, one of which is not going to stop you from casting, and the other almost never happens in aoe. Just straight forward, ancestral support is a weak ability by itself without prestige points in the tree below it. Next, if it was moved to immunities, that ability would need to be changed to be able to cast on the run, because if it wasn't, it wouldn't break fear, which is one of the more important things to be able to break. Also, I feel in general that the left side a mystic is sacrificing a significant amount of DPS over the right side, or a double conversion, so giving it something really nice like this, I feel is a good solution. I will admit tho, the ability is powerful, and was never part of my original suggestions, and Kayshic's solution would work too, but I don't think it is quite as unbalancing as she thinks it may be. Last note, while many mystics use immunities on themselves, I always felt the better use of it, was being able to use it on other people in the group, particularly tanks. Making it a control break would take away from that.

That isn't me, that's our other mystic in guild.

If you run double conversions, it is possible to put 2 points into immunities, so you do get more than just root and mez. The issue with having it on support means that it will primarily be used as a control break now, and not for it's intended purposes. Since it has been fixed, even just the ability by itself is fairly powerful. As it is with this change, you can be immune to almost all control effects almost 100% of the time. Having it on immunization balances it quite a bit more, and with just walk on you can cast it while moving - so it could still be used to break fear.

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Old 11-10-2012, 07:27 PM   #112
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Well I am sorry, I saw them post parses with your name in it before, figured it was you.

I was thinking you could only get 1 point in it without double conversion my bad.

Next, yes you could cast it while walking under fear, as long as you don't have any run speed buffs on you, which I often do, but even that could be overcome with crouching. Really I don't think it is a bad suggestion, and I would still use ancestral support before every aoe with a control effect anyways.

Personally, maybe I am undervaluing it, since I run whatever control effect immunity war rune on every single fight with a control effect aoe, and rarely even deal with control effect issues even now, since the immunity runes work so well. It is a rare moment in time, when I have neither a freedom of mind pot up, or someone else curing my control effect almost instantly, that the idea of a break isn't so amazing to me.

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Old 11-10-2012, 07:49 PM   #113
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No problem for the misunderstanding. We have both been testing different lines each raid, so I've been posting the results for both of us. Kayshic usually tested the heal abilities, I tested DPS. It allowed for more comprehensive results at a given time.

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Old 11-11-2012, 04:51 AM   #114
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BUG: White Wolf's Howl not increases and decreases the value of Wards until Ferocity of Spirits not end.

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Old 11-11-2012, 03:54 PM   #115
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prestiges getting better but choices still stay pretty much the same : 

left side just cause of the grp ward on the move.. either make it individual or top line 

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Old 11-11-2012, 05:18 PM   #116
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Pateras wrote:

prestiges getting better but choices still stay pretty much the same : 

left side just cause of the grp ward on the move.. either make it individual or top line 

I am going to have to disagree here, looking at the prestige as they are now, personally having a hard time trying to decide how to spec, and will probably switch specs up depending on the fight, if they are actually hard enough to warrant it.

Currently, left, right, and double conversion specs are all legitimate choices, and both middle prestige choices work too. No one path is better than another to the point that its the only real option. Every different spec has its strengths and weaknesses. In my book, any changes made at this point, should be very very minor.

Also, I was testing Whit Wolf's Howl this morning, and I couldn't find anything bugged with it. My testing showed it to work just fine, but maybe I am missing something. If anyone can figure out something more exact on how it is bugged, I would be happy to test it myself.

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Old 11-12-2012, 08:31 PM   #117
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They need to remove the loss of ferocity from right line ward, its useless,

It's the same reason no Beastlords use Savage Howl.

I dislike the trigger restrictions through ferocity procs but I'm right side all day

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Old 11-13-2012, 01:44 AM   #118
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Ebofu wrote:

They need to remove the loss of ferocity from right line ward, its useless,

It's the same reason no Beastlords use Savage Howl.

I dislike the trigger restrictions through ferocity procs but I'm right side all day

Beastlords still wouldn't use Savage Howl because the damage is crap and the cast time is way too long. Doesn't really matter if it drains savagery or not. Find a better example!~

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Old 11-13-2012, 02:40 AM   #119
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Thanks for your work!

But i have another question to the developers. Will also rebirth old (bad) AA?

Weak Witchdoctor line? Misbehaving dog-aoe-immmunities? Unnecessary Ancestral Sentry and Lunar Attendant

Weakness HeroicAA - E.Ancestral Channeling (9 AA for manacost?), Spirituality, Spiritfire (watta accuracy?replace this to strikestr.) ?

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Old 11-13-2012, 04:20 AM   #120
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inspire1444568 wrote:

Thanks for your work!

But i have another question to the developers. Will also rebirth old (bad) AA?

Weak Witchdoctor line? Misbehaving dog-aoe-immmunities? Unnecessary Ancestral Sentry and Lunar Attendant

Weakness HeroicAA - E.Ancestral Channeling (9 AA for manacost?), Spirituality, Spiritfire (watta accuracy?replace this to strikestr.) ?

Please, just stop. You keep posting. Our Heroic AA are good.

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