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Old 10-17-2017, 08:28 AM   #1
Gninja

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Welcome to Torden, Bastion of Thunder! Leave any feedback you have on this zone here.
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Old 11-10-2017, 05:54 PM   #2
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when you wipe to Yveti, the nearest spawn point is very far away
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Old 11-10-2017, 05:55 PM   #3
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the Yveti Stormbrood fight seems to be needing a bard in group for run speed to get to the add 800 meters away when it spawns on the opposite platform, this seems a bit far away for an add to spawn as not every group is going to have a bard or fury for run speed. Maybe just have the add either spawn in the middle or the platform the named was pulled on then if in the middle then can go to either side. I know the 800 meters is a bit exagerated but still to run from one platform to the other might be a bit far for a regular non raid geared group to go.
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Old 11-10-2017, 06:04 PM   #4
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We are going to try a few other things but a suggestion to maybe enable casting on the move so healeers can heal while running so as not to do a start stop every 20 meters so no one dies along the way
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Old 11-10-2017, 06:13 PM   #5
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also the brood blast seems to be a bit much getting hit for an average of 33mil per tick, not many non raiders will even have that much hp to survive a single hit let alone multiple hits.
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Old 11-10-2017, 06:16 PM   #6
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also when golem is spawning on the side named is pulled it is spawning in the floor
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Old 11-15-2017, 07:56 AM   #7
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So on Stoneskin and Lynhillig, we took them both down fine till Stoneskin got to 1% and knelt down. At that point Lynhillig wouldn't take damage and both mobs continued to heal. No clue as to what the script expects to counter this..is it a bug?
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Old 11-17-2017, 05:09 AM   #8
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Tried this zone again with same strat and only one healer, a templar. Damage was too extreme to live through first joust. Was something changed in zone or is this just impossible without 2 healers..one being a warder
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Old 11-18-2017, 08:22 PM   #9
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Spent another night in here, we split tank the 2 names, 2 healers. Still couldn't overcome the damage component. The side without wards died. Still think thats not good game mechanics. Could we position differently so both sides has wards? Probably. Should this zone require a shaman to complete? No.
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Old 11-19-2017, 09:57 PM   #10
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Played with the pair for a bit, and we THOUGHT we worked out the strategy, but the time between seeing the protection on the friend and the required response is way too short. Plus, the co-op strike effect is way too unforgiving.
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Old 11-20-2017, 12:39 AM   #11
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Which damage is hurting you so badly? I've watched a few groups on that fight and not really seen many issues since early this past week. Can you give me the ability name doing so much damage as well as how much damage its doing to you. Also what is your max hitpoints?
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Old 11-20-2017, 09:45 AM   #12
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I was in the same group as Elowith, this is the damage we were seeing:

[IMG]

It's possible we were missing part of the strat.


Healthwise, I can't recall exactly, I must have been circa 50million in Beta scaling gear.
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Old 11-20-2017, 10:00 AM   #13
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same group, my warden had 42 million HP. group was guardian, defiler, warden, coercer, conjuror and ranger

Though strange thing, sometimes people got one shot while others didn't.
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Old 11-20-2017, 12:28 PM   #14
Elowith

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As you see from the earlier posters, the damage was a bit crazy. We tried swapping when one had his brother's back, but if that is the failure condition, there is way too little time. Some pulls we survived a few rounds, but six people changing targets as fast as it appeared was needed was impossible to keep up.
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Old 11-20-2017, 06:58 PM   #15
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That damage is based on how close to each other the two bosses are. When one begins to cast it is rooted and you need to pull the other away from him before he casts the blast in order for it to be survivable.
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