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Old 05-28-2009, 01:45 PM   #61
feldon30

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The fix you quoted refers to Achievement 'spells' and 'combat arts' moving from the 'Abilities' tab to the appropriate Spells or Combat Arts tabs. You're saying there are some spells that didn't move?
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Old 05-29-2009, 11:21 AM   #62
CuCullain

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So IF one of my AA castables is now on a Combat Arts tab, it should be treated as such for gear that affects such arts?

As far as the AA spells go.. I'd like to see somethign implimented to seperate them from the regualr spells. As it is now they get lost in the midst of the noraml seplls and are a pita to locate soemtimes. Maybe a divider in the spells tab that keeps them seperated.. or a new tab for just them?

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Old 05-29-2009, 11:35 AM   #63
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Sort your knowledge book by level.

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Old 05-29-2009, 11:43 AM   #64
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Noaani wrote:

Sort your knowledge book by level.

That works

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Old 05-31-2009, 03:54 PM   #65
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Just a stupid little cosmetic change I don't like.... please don't change the necromancer fluff spell 'Misty Image' as you have it on test.

The old version has a distinctive look... just a misty form inside whatever armor you are wearing.  The *new* version is total overall general ghost illusion that hides armor, doesn't match race, etc.

The old version is much better and more distinctive.  If anything, it would be nice if you could actually fix *that* version so it stays on when you are on a mount, climbing, etc, like you have done with some of the other illusions.

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Old 06-02-2009, 05:18 PM   #66
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I don't quite understand how you expect people to test content when it appears that in over a week no effort at all has been made to fix the "upgrades" you made to persistant zone timers.  it's hard enough finding a group but now we have to find a group of freshly copied toons so that noone is perma locked? 

As it stands right now, if anyone, just for curiosity, zones into a zone they will never be able to re-enter that zone unless they lock themselves to it.  Even then, when that instance expires, they will never be able to zone into a new one.  This needs to be fixed, ASAP or there is absolutely no way anyone will be able to test anything inside an instance.

The change itself that is causing these problems is, IMO, pointless.  If someone clears a zone, their timer is expired and reset, then there is no reason why they shouldnt be able to enter any other instance.  it makes no sense.  So you want to keep people from "priming" instances with alts?  Is this really that big of an issue?  If someone wants to devote the time, let them.  This change does nothing but make it harder for honest people who need help finishing off an instance to find people that meet the criteria to zone in.  now we have to keep day planners on our desk and track when we create instances just so we can figure out if we can zone in to help a guildy clear a mob for a quest update?  seems pretty absurd.

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Old 06-02-2009, 05:32 PM   #67
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Pexsus wrote:

I don't quite understand how you expect people to test content when it appears that in over a week no effort at all has been made to fix the "upgrades" you made to persistant zone timers.  it's hard enough finding a group but now we have to find a group of freshly copied toons so that noone is perma locked? 

As it stands right now, if anyone, just for curiosity, zones into a zone they will never be able to re-enter that zone unless they lock themselves to it.  Even then, when that instance expires, they will never be able to zone into a new one.  This needs to be fixed, ASAP or there is absolutely no way anyone will be able to test anything inside an instance.

The change itself that is causing these problems is, IMO, pointless.  If someone clears a zone, their timer is expired and reset, then there is no reason why they shouldnt be able to enter any other instance.  it makes no sense.  So you want to keep people from "priming" instances with alts?  Is this really that big of an issue?  If someone wants to devote the time, let them.  This change does nothing but make it harder for honest people who need help finishing off an instance to find people that meet the criteria to zone in.  now we have to keep day planners on our desk and track when we create instances just so we can figure out if we can zone in to help a guildy clear a mob for a quest update?  seems pretty absurd.

QFE. I'm sort of waiting to return to Test until this is fixed, especially since one of the first things I did was zone into the new zones, thereby dooming myself. I'm not only locked to the new zones, but since my character had visited them in the past, I'm also permanently locked out of every other instance in RoK/TSO. Neato.

Did they really intentionally make a change to the timer mechanics? Nothing has been stated in any threads or notes, and the error message is devoid of any logic.

EDIT: Although, if they really didn't want people thorough, comparative testing of the proc changes, making sure they could never enter any instance to which they had ever been before was a pretty good way to do it.

EDIT EDIT: You know what the best part is ... it loads the instance completely, entities, etc. and takes you all the way in before deciding "Oh hey, I don't like you!" and kicking you out. Brilliant.

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Old 06-10-2009, 03:59 AM   #68
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Found another bug for rangers:

The AA on the shadow tree for rangers which is called "Focused Attacks" does not add the benefit to Nature's Focus as it should when points are put into it. Already /buged it.

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