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#1 |
Loremaster
Join Date: Nov 2004
Posts: 671
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![]() I ran into him this evening and wasn't able to figure out how to kill him. I would go ranged when I saw him casting a spell *IE red text* I would hide behind things and he would one shot me. I also noticed a heavy influence of curses, it feels like the TSO whack a mole with cure curse again So far challenging zone at 92 and fun. I haven't found any sort of art issues yet. |
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#2 |
Game Dev
Join Date: Jul 2007
Posts: 660
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![]() There shouldnt be any curses in the solo versions. Please PM me or post any spell names here that are curses.
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#3 |
Game Dev
Join Date: Jul 2007
Posts: 660
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![]() On Seer Gh'char as long as you have the Out of Sight icon on you and you do not move from behind the pillar, the big nuke should not hit you.
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#4 |
Loremaster
Join Date: Nov 2004
Posts: 671
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![]() I see that Out of sight trigger is working nicely, but the problem I am running into is when I get him to about 45%ish, he nails me hard with Spirit Rift for 66k and 67k. He uses the Burn you but I haven't seen or figured out why he keeps drilling me with Spirit Rift. I had Blessing of the All tender on me and the common SK spells he casts. He also stoneskins 90% of the time on the pull and same with his essence he puts up. I also noticed when I have my merc on no actions and just heal me he drills him asap. I do not have the freeport inq. Check his wanting to call to others for help as well, if he even gets near the totems you hide behind he is calling for help, and you can't move from behind them before he starts moving toward you. The Out of Sight icon is still up while he is moving to me. If I move out I get hit with brutal divine damage. |
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#5 |
Loremaster
Join Date: Nov 2004
Posts: 671
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![]() Spirit Rift is really really crazy. This time the Out of Sight icon didn't pop up once I got hid, He pounded me hard with Spirit Rift. The Burn You red text and being able to move is to short between the nuke, I noticed that if you wait behind the pillar until he ports you to him the first time it isn't so bad, but if you move before then on the first go he Burns you with Spirit Rift. When he goes into the 2nd Burn You text that is where it's really short and if you don't move he comes to you and his calls for help text goes off. I got him to about 18% and then he went crazy with the Spirit Rift spell. |
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#6 |
Loremaster
Join Date: Nov 2004
Posts: 671
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![]() Bugged it again, and he is chain casting Spirit Rift after the first time you hide behind the dragon totem. I was standing there and he pulled me out and I got a couple spells off and then he blew me apart with Spirit Rift. I tried moving back into the "safe" spot and there wasn't a safe spot at all. Perhaps making the safe spots bigger and finding out why he is chain casting spirit rift after one successful "safe" move. |
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#7 |
Game Dev
Join Date: Jul 2007
Posts: 660
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![]() melaine_dvarvensplitter wrote:
Spirit Rift is a 6 second cast, it should never recast. I can look at making the areas bigger.
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#8 |
Game Dev
Join Date: Jul 2007
Posts: 660
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![]() melaine_dvarvensplitter wrote:
I think you are burning him too fast. Try to burn him to a point where he points, then stop damaging him. Rinse -repeat.
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#9 |
Loremaster
Join Date: Nov 2004
Posts: 671
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![]() Kander wrote:
Ok I am out of pocket for a couple days and will do some extra once overs. If the safe spot is a little bigger that could be a start. I will also check on the burn speed. Check your pms it should have my toons name and you can check the gear and what not to ball park thedps I put out. |
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#10 |
Server: Everfrost
Guild: Dragon Brood
Rank: Black Dragon(uber elite officer)
Loremaster
Join Date: Nov 2007
Location: Armstrong BC Canada
Posts: 32
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![]() Kander , not sure if this is a bug or part of the script, pulled Seer Gh'char, did what you said in the post here, and he called in his reinforcments, one of wich was a named ( Dirter Aggrog ), so not sure if that is supposed to happen. |
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#11 |
Game Dev
Join Date: Jul 2007
Posts: 660
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![]() [email protected] wrote:
That named wanders. You may want to deal with him before you pull the Seer.
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#12 |
Loremaster
Join Date: Nov 2004
Posts: 671
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![]() He is casting Spirit Rift after the first time, and the safe spot for Out of Sight is TOO SMALL!!!! Increase the safe spot, and if you dont step out of the safe spot he comes to you, and then calls others, but if you step out of the safe spot before the right time, he pounds you with Spirit Rift. This mob will cause nothing but headaches. Also if you try and do any burn on him he goes stupid asap, I just can barely auto attack without him going stupid. There are others geared tons better than me and geared less this is going to be a problem child. |
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#13 |
Tester
Join Date: Nov 2004
Posts: 420
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I had similar issues with him chain casting Spirit Rift, hiding was fine, but made it a little difficult to dps him, and on the second pull, he hit me with spirit rift whilst in the middle of casting it still. Third pull i just hid on the first spirit rift then killed him before he could get off a second.
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#14 |
Game Dev
Join Date: Jul 2007
Posts: 660
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![]() I am increasing his HP a bit. I will make the hide areas larger. He will chain cast it if you power through him. Yes.
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#15 |
Tester
Join Date: Nov 2004
Posts: 3,423
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![]() Kander wrote:
I had to cure one curse during my first fight with him tonight. I'm afraid I didn't get the name (didn't honestly think much of it, I've been hit with curses in most of the solo zones I've tried in the expansion & thought it might be part of it). I'll check back through my chat & see if that fight is still there. I don't think I have logging on =/. |
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#16 |
Game Dev
Join Date: Jul 2007
Posts: 660
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![]() [email protected] wrote:
Would be AMAZING if you could tell which spell that was! lol
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#17 |
Server: Butcherblock
Guild: Lunar Tears
Rank: Royal Advisors - Sword, Shield, & Armor
Loremaster
Join Date: Dec 2004
Posts: 25
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![]() The roamer name is the one with the curse, so if the seer calls him to help you get the curse on this fight |
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#18 |
Game Dev
Join Date: Jul 2007
Posts: 660
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![]() [email protected] wrote:
Got it, found it, fixed it.
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#19 |
Tester
Join Date: Nov 2004
Posts: 3,423
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![]() Kander wrote:
I just had time to get on and check to see what it was (alas I'd neglected to turn on logs) and was just coming here to say it was Dirter Aggrog that cursed. Sorry I couldn't get back faster! |
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#20 |
Loremaster
Join Date: Aug 2008
Posts: 1
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![]() Hello Kander, I have one problem - I move behind a statue and can avoid Spirit Rift, but a mercenary would not. I need to operate mercenary just behind a statue in 6 sec (casting time of Spirit Rift )? I tried several times, but I couldn't and he "disappeared" due to about 90k damege of Spirit Rift |
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#21 |
Loremaster
Join Date: Nov 2004
Posts: 1,749
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![]() Emeraldforest wrote:
Your merc would keep attacking and not come to your position after pressing/spamming the back off button? |
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#22 |
Game Dev
Join Date: Jul 2007
Posts: 660
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![]() Emeraldforest wrote:
Make sure your merc is in a safe spot and tell them not to follow you? I guess I can make Spirit Rift not hit mercs... Not too sure how I feel about that.
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#23 |
Loremaster
Join Date: Nov 2004
Posts: 1,749
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![]() Kander wrote:
IMO that would trivialize your encouter, I wouldn't if I was you. Making the merc back off works fine or doing as you suggest parking them in a safe spot. |
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#24 |
Loremaster
Join Date: Nov 2004
Posts: 671
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![]() Kander, One of the issues I ran into consistently in the solo zones with my Inq merc from Freeport was, he wouldn't stay put nor would he not attack when I had him in full passive mode. The moment I got attacked my merc went stupid |
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#25 |
Loremaster
Join Date: Jun 2005
Posts: 105
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![]() So I did this fight today and got the red text the 1st time he ported to the center just fine but if I fought him in the center and he didn't really move I had no warning that he was going to do the nasty nuke and would die Ended up pulling him off to the side of the platform between rounds of the nuke just so I would see him get ported so I would know to run behind the totem. |
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#26 |
Server: Butcherblock
Guild: Test of Time
Rank: Member
Loremaster
Join Date: Jan 2007
Posts: 757
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![]() The solo version of this name is such a mess. I died on the first pull because I didn't get back around the pillar in time and he called for help and summoned a possessed essence, which killed me. From then on, every pull has resulted in him summoning the essence on pull (I'm running up to him on pull, not pulling him off his mound), even before the first Burn message, which kills me. I have tried zoning out of the instance and back in again, but he still summons the essence on pull. EDIT: I'm guessing he's supposed to do call the essence from the start? Edit to add: Several times, even when I'm behind the pillar and have gotten the red txt msg that I've taken cover, I'm still getting hit with the nuke, and getting one shot. So, it's not the possessed essence that is killing me (I'm able to kill the essence fast), it's Gh'Char who is hitting me with his nuke, even though I am hidden. I am broken, and I am so completely frustrated with this name. I'm killed in one shot when I hide... I'm killed in one shot when the hide is successful and after the rift is cast I move back out to fight again... I give up. |
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#27 |
Loremaster
Join Date: Jan 2005
Posts: 29
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![]() I park my merc right behind the totem - follow, protect, assist all off. He survives one or two Rifts and then gets creamed. In fact, I have died several times right behind the totem myself. The text in my chat window says You take cover behind the mysterious idol. Seer Gh'Char has killed you. (Would love to include a screenshot, but in your infinite wisdom, you have that disabled on Beta.) It might be coincidence, but it sort of seems like if the summoned essence is on me when Rift goes off, then being behind the totem doesn't protect me. Is that intended? Also, he is popping a summoned essence on pull and another pops as soon as the first one dies. Is that intended? H. Edit: Ok, finally killed him, although my merc still died despite being parked behind the idol. I think only one essence popped this time. And yes, I checked - it *is* Spirit Rift that is killing the merc. |
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