EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > EverQuest II > Chains of Eternity Beta > Dungeon Zones (CoE Beta) > Temple of the Faceless
Members List Search Mark Forums Read

Notices

Reply
 
Thread Tools
Old 10-22-2012, 08:01 PM   #1
jjlo69

Loremaster
jjlo69's Avatar
 
Join Date: Dec 2004
Posts: 364
Default

when i did this zone once with a group second solo. we wiped both times to the huge ape up top agoing and when we got tup to it i figured out why. IT ranged hit box is so big that if i hit a group of mobs below it with a ae auto i was hitting that mob from down below. please lower the hit box by over one half thanx

jjlo69 is offline   Reply With Quote
Old 10-23-2012, 02:48 AM   #2
Gninja

The Dev Gnome
Gninja's Avatar
 
Join Date: May 2008
Posts: 1,664
Default

Baroddas is going to be set to actor until you kill Sarinich. Will try to make that change tomorrow.

Gninja is offline   Reply With Quote
Old 10-24-2012, 01:10 PM   #3
Sarsipious

Loremaster
 
Join Date: Dec 2004
Posts: 12
Default

Dont think this is the issue.  The trash can be body pulled out away from Baroddas without going very far.  Bigger problem seems to be the size of some of the hit boxes of some new mobs, as a ranger i have to stand half way across the bridge to get ranged on him.  Only time that seems to be a problem for me is when i get summoned by him. even with decent in combat run speed it takes some time to get back into possition for a ranged attack. 

Sarsipious is offline   Reply With Quote
Old 10-24-2012, 01:20 PM   #4
Gninja

The Dev Gnome
Gninja's Avatar
 
Join Date: May 2008
Posts: 1,664
Default

The summon is avoidable. The hit box being abnormally large on this boss is intended. Let me do some testing with it and see if I can make it a bit more managable without breaking the mechanic that needs it.

Gninja is offline   Reply With Quote
Old 10-24-2012, 01:33 PM   #5
Neiloch

Loremaster
Neiloch's Avatar
 
Join Date: Nov 2005
Location: Southern California
Posts: 1,430
Default

*cough* remove minimum range on bows*cough*

Seriously, how many hours of work do you think you could avoid or put to better use by not having to manage hit box's for minimum range on bows?

__________________
Neiloch is offline   Reply With Quote
Reply

Thread Tools

Forum Jump


All times are GMT. The time now is 03:55 AM.

vBulletin skin by: CompleteGFX.com
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2023, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.