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#1 |
Loremaster
Join Date: Dec 2004
Posts: 364
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![]() when i did this zone once with a group second solo. we wiped both times to the huge ape up top agoing and when we got tup to it i figured out why. IT ranged hit box is so big that if i hit a group of mobs below it with a ae auto i was hitting that mob from down below. please lower the hit box by over one half thanx |
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#2 |
The Dev Gnome
Join Date: May 2008
Posts: 1,664
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![]() Baroddas is going to be set to actor until you kill Sarinich. Will try to make that change tomorrow. |
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#3 |
Loremaster
Join Date: Dec 2004
Posts: 12
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![]() Dont think this is the issue. The trash can be body pulled out away from Baroddas without going very far. Bigger problem seems to be the size of some of the hit boxes of some new mobs, as a ranger i have to stand half way across the bridge to get ranged on him. Only time that seems to be a problem for me is when i get summoned by him. even with decent in combat run speed it takes some time to get back into possition for a ranged attack. |
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#4 |
The Dev Gnome
Join Date: May 2008
Posts: 1,664
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![]() The summon is avoidable. The hit box being abnormally large on this boss is intended. Let me do some testing with it and see if I can make it a bit more managable without breaking the mechanic that needs it. |
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#5 |
Loremaster
Join Date: Nov 2005
Location: Southern California
Posts: 1,430
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![]() *cough* remove minimum range on bows*cough* Seriously, how many hours of work do you think you could avoid or put to better use by not having to manage hit box's for minimum range on bows? |
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