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Old 11-10-2015, 08:34 AM   #151
Taka

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A player should be a player. Not being able to wear loot that you earned or spells that you researched or spent time crafting or earning in-game platinum for is a power difference between a currently subbed player and a player who didn't up the 15 bucks that month. I'm an EQ2X returned player, with more money then i have time, no qualms there nor do i try and hide it. I was okay with inventory space went down when your sub lapsed. I was cool with not being able to research or broker or chat with no sub.
Recently, the game has changed beginning with spell tiers. Grandmasters and Ancient spells deactivate when your sub lapsed.. that was the beginning.

Now, your equipped items are going to pop off too, when you sub lapses?
I'm not asserting I should be able or want to run around bronze/silver/f2p/non-all-access forever... but because you're short on the 15 maintenance fee... your 'Prestige' gear is suddenly unwearable? o_O You already don't get as much currency, chat privileges, etc.. don't beat the players over the head because they did pay to play.

Just my opinion. Prestige to participate in the questline get to get the reward? yeah sure maybe, prestige to keep it equipped.. ppffft.
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Old 11-11-2015, 07:07 AM   #152
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Ranged relic is completely broken.

95% of people on here were complaining about passive damage, so hemo was nerfed into uselessness while a ranged item's proc is topping parses with ease. If these are to be allowed to critical hit, perhaps poisons should also since they're not only nerfed, but capped also. As it stands I don't see any other relic coming close to touching it
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Old 11-11-2015, 09:45 AM   #153
Arieva

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I'd like to see a pass done on all items for stacking issues. Are all these effect supposed to be stacking with each other? Right now it seems everything is. Finisher stacking with finisher and finisher 4? Firm stance can be stacked by equipping multiple pieces. All these items stacking not only makes itemization bland (find the best effect and just get multiple pieces with it) but it imbalances the classes... specifically in regards to the finisher effect. It has never worked on pets with its under 50% effect and I can see assassins, beastlords and sorcerers stacking this piece on earrings and neck and leaving summoners in the dust parse-wise as soon as mobs fall below 50% health. Fix this please!
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Old 11-11-2015, 10:01 AM   #154
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Infused Fortitude of Umbra aITEM 519544694 862884034 0 0 0:[Infused Fortitude of Umbra]/a has a wrong effect:

Should be a better version of aITEM 2025692497 1339588068 0 0 0:[Fortitude of Umbra]/a (max Health) and not potency
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Old 11-11-2015, 02:34 PM   #155
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After looking at ACT closer, ranged relic was not critical hitting, but had max hits of 75m and averaged close to 30m (should be 13m) while Discombulate maxed for 13m and averaged 6 (shows 1m'ish proc). Something is effecting their numbers, and I'd speculate it was the the three finisher items being worn. Also curious if the dmg procs are even supposed to be that high, almost looks like those numbers should be -threat rather than damage.
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Old 11-11-2015, 09:11 PM   #156
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Item weapon proc called Nueral Lash if two of the same proc are on your character(for example I had a wand and main hand with it), it shakes the screen violently with loud pounding on the ground along with rocks. Its a bit overdone with more than one of these on at a time it will drive you mad actually BigGrin
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Old 11-11-2015, 10:14 PM   #157
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Please post a screenshot of this 75m hit and average of 30m from the ranged relic. You're talking about the one purchased from merchant right? The one that says "cannot be modified by any means"? Please post that parse. Because I have tested that thoroughly and never seen it go above the 13mil the weapon says it does.
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Old 11-11-2015, 11:18 PM   #158
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Where is the merchant everyone's talking about? I have yet to find it.
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Old 11-11-2015, 11:18 PM   #159
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Format:HTML Format Version:1.0 StartHTML:00000165 EndHTML:00010926 StartFragment:00000408 EndFragment:00010894 StartSelection:00000408 EndSelection:00000408 Maldura: Bar Brawl [Event Heroic] - [10] 1:01:36 AM | an inebriated sot - [01:11] 1:03:49 AM | | Outgoing Damage

Maldura: Bar Brawl [Event Heroic] - [10] 1:01:36 AM | an inebriated sot - [01:11] 1:03:49 AM | BEASTLORD NAME REMOVED | Outgoing Damage

TypeDamageEncDPSAverageMedianMinHitMaxHitResistHit sSwingsToHitCrit%CritTypes
All 5,092,470,414 71,724,935.41 4,297,444.00 938,355 37,379 113,495,365 All 1,185 1,253 94.57 93% 17.2%L - 5.8%F - 1.5%M
Sonic Screech 1,627,074,141 22,916,537.20 70,742,350.00 67,162,197 43,125,723 113,495,365 piercing 23 24 95.83 100% 8.7%L - 4.3%F - 0.0%M
Scoundrel's Slip 682,773,499 9,616,528.15 29,685,800.00 13,214,880 13,110,000 61,274,756 piercing 23 23 100.00 0% -
Truespirit Energy 306,906,572 4,322,627.77 4,092,088.00 3,631,305 2,192,072 10,618,589 slashing 75 75 100.00 100% 12.0%L - 4.0%F - 2.7%M
Discombobulate VI 303,224,958 4,270,774.06 4,890,725.00 1,975,277 1,959,600 12,619,824 mental 62 62 100.00 0% -
Draconic Breath 292,375,950 4,117,971.13 36,546,990.00 35,600,443 28,416,135 52,379,270 heat 8 8 100.00 100% 12.5%L - 0.0%F - 0.0%M
Dagger Storm 230,829,211 3,251,115.65 4,808,942.00 4,776,886 3,026,720 9,390,096 piercing 48 48 100.00 100% 16.7%L - 6.3%F - 0.0%M
Truespirit Venom 157,477,802 2,217,997.21 31,495,560.00 45,700,023 2,867,794 58,073,271 poison 5 5 100.00 100% 20.0%L - 0.0%F - 0.0%M
Feral Whirl 135,489,052 1,908,296.51 6,451,860.00 6,044,918 3,553,490 11,274,131 slashing 21 21 100.00 100% 23.8%L - 0.0%F - 0.0%M
poison 133,913,404 1,886,104.28 831,760.30 765,576 350,250 2,694,062 poison 161 187 86.10 100% 18.6%L - 6.2%F - 1.2%M
Glacial Roar 123,366,122 1,737,551.01 3,979,552.00 3,545,981 2,509,219 7,700,890 cold 31 31 100.00 100% 12.9%L - 0.0%F - 0.0%M
Assassin's Hemotoxin 115,359,584 1,624,782.87 1,068,144.00 942,097 540,643 2,550,678 poison 108 108 100.00 100% 16.7%L - 21.3%F - 6.5%M
Shadow Leap 109,210,983 1,538,182.86 54,605,490.00 73,350,056 35,860,927 73,350,056 poison 2 2 100.00 100% 0.0%L - 0.0%F - 0.0%M
slash 101,747,577 1,433,064.46 782,673.70 736,033 365,326 1,946,426 slashing 130 153 84.97 100% 19.2%L - 6.2%F -
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Old 11-11-2015, 11:21 PM   #160
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that didn't post as pretty as it looked when I copied it in there....

Scoundrel's Slip 682,773,499 9,616,528.15 29,685,800.00 13,214,880 13,110,000 61,274,756 piercing 23 23 100.00 0%

this is just the zonewide of the scoundrels slip....was a different zone with a 75m hit. 61m max on this one
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Old 11-12-2015, 06:26 AM   #161
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Sorta hard to read that numbers wall, but that is a 1minute 11sec zonewide? (sorry if i dont understand it right)

The ranged dehate proc thingy is a bit weird yeah, but its something everyone can use afterall. Most ppl wont pick it over the other options tho, it doesnt do anything amazing unless its a spam mass pull AOE fight (like your parse looks like)

It shouldnt be hitting that high tho, finisher or something breaking it? without knowing ppls gear that doesnt tell much, other then that it is broken like some other procs that crit or get modified somehow or just proc way too much (like the fighter Eth ranged)
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Old 11-12-2015, 11:00 AM   #162
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I couldn't figure out how to get a nice clean parse posted in here, but it does show that it is indeed hitting for much more than it should be
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Old 11-12-2015, 12:20 PM   #163
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Agree with first part - disagree with second it shoudl be ALL classes.

If they don't use it its a nice reforge stat; so you are in effect giving almost the same benefit to the classes regardless if they can use both or not.
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Old 11-12-2015, 03:53 PM   #164
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Change the font family to Courier, or use the Code mechanism to post a parse.

(04:20) All: 5106880 Gullveigxx-Soulburn-34616378
Gullv | 5106880
Raffi | 0
Gullv | 0
Gullv | 0
Gullv | 0
Gullv | 0
Gullv | 0


Code:
(04:20) All: 5106880 Gullveigxx-Soulburn-34616378Gullv | 5106880Raffi | 0Gullv | 0Gullv | 0Gullv | 0Gullv | 0Gullv | 0
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Old 11-12-2015, 05:15 PM   #165
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1. Push the Print Screen button on your keyboard
2. Open Microsoft Paint and paste the screenshot there by clicking the Paste button in the upper left or click the white box and type control V.
3. Edit or save the image as it is. Save as jpeg for best results.
4. Post it to an online photo storage site like photobucket.com
5. Get the IMG link for that picture from that website and control V (paste) it into this reply box here in forums.
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Old 11-13-2015, 02:17 AM   #166
Arieva

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Heroic named parses from a zone (2 scouts in group with the relic ranged, assassin and BL)
40 Second Blobule kill.
Scoundrel's Slip on Assassin: I recall this scout not stacking finisher although he may have had one equipped.
[IMG]
Scoundrels slip on BL: I know this player had 3 finishers equipped as he is the one that prompted me to test and post the effect in the first place
[IMG]
I think this is pretty strong evidence that finisher may be the culprit on the relics damage. I have similar parses throughout the zone with few outliers that may have corresponded to adds below 50% health etc. Should probably look into it.
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Old 11-13-2015, 02:18 AM   #167
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In case its too hard to read for some, it bumped up to 41mil hits on assassin, 85 million on BL with 3 finishers equipped
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Old 11-13-2015, 04:50 AM   #168
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Fairly certain the damage inflation correlates with the Finisher effects. I decided to play around with it on my assassin for a little while (did not do much extensive testing sadly), but the higher hits (84-87mil in non-optimal heroic group) always happened with triple finisher. Said high hits also did indeed coincide with the mob's HP... roughly 20 million hits pre-50%, and 80 million hits exactly on the 50% mark and from there on.
This seemed to also be the case with Early Advantage, a proc I also wanted to test with Finishers. Had similar results w/ steady 14/60mil hits which seemed directly proportional to mob HP/wearing Finisher effects.
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Old 11-13-2015, 06:13 PM   #169
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considering the proc effects are labeled "not affected except by direct means" should result in it NEVER hitting for over 13m. Same happens with the discombulate effect on the other weapons with similar procs. Would leave me to believe that something is effecting the numbers in addition to the finisher necks.

Also...13m for a proc is already a bit on the high side even without it being modified
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Old 11-13-2015, 06:19 PM   #170
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Also reported as /typo. Item: aITEM -942137932 -776448307 0 0 0:[The Fire Gazer's Scales]/a

The effect on this item is misspelled. It should be "Neural Lash"
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Old 11-13-2015, 07:36 PM   #171
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The One Above Bug ( Effect: Ethernal Expertiese )

We hat at least 2 times in Stygian Raid an ugly effect with the essences created by Ethernal Expertiese
One time the Essence called for help and a second time the essence got the aggro of adds and the adds got grey
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Old 11-14-2015, 12:57 AM   #172
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The parses I linked were from live, I haven't checked anything on my priests on beta. As of 5 minutes ago, Dawnstrike, Icefall Strike, and Frostbite Slice are doubling in all respects (Tested with 53% sda). It appears that only one of the two doubled strikes are being labeled as multi, as seen below.

Icefall Strike (First cast hits 4 times while the following non-multi hits are twice only)
Dawnstrike (Last cast hits 4 times while the two previous hit twice)
Frostbite Slice Multi (12 hits)
Frostbite Slice Non-Multi (6 hits)

I think you're not seeing the doubles because you aren't fully right side specced. Doing a dummy for a few minutes without a point in Assisting Wind yielded for me the results you were getting.

Edit: And no, Assisting Winds' extra strike does not count as a multi-attack in regular use.
Edit2: Whirl of Permafrost does not seem to work off of SDA, most likely because it isn't affected by Assisting Winds.
Edit3: It's probably only the DoT portion doubling on those Mystic CAs, with the exception of Avenging Ancestors/Uncontrollable Wrath/Rabies.
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Old 11-14-2015, 02:01 AM   #173
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hmm, looks like i'll have to eat crow on that one. I was just looking at acts (multi) modifier on output before. Looking at it on a per hit basis in combat log, it does indeed show two hits of both dawn and icefall, even without assisting winds. /reroll toon BigGrin Gonna forge out of the DC and check again.. guess i'll learn to do proper testing before posting.

Anywho, didn't mean to try and derail the thread but with all the sda we'll be getting, I wanted to know for sure. Thanks for making me really look at it, Trak. Smile
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Old 11-14-2015, 08:10 AM   #174
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2hand weapons have the same effects as 1handers/shields...
they need to have 2 effects or twice as strong ones to be useable...
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Old 11-14-2015, 08:55 AM   #175
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This made me curious, so I did some testing with my warden. It was on Live since I haven't betacopied and there I can boost my sda to 48.3 with casting expertise and belt/cloak.
I turned off auto to prolong the fight and used only combat arts. On first dummy I saw frostbite slice and thunderspike DC, not icefall, dawnstrike or whirl.> fought using only frostbite and thunder: both DC again> looking at the parse for thunder it's evident that only the magic dmg from that skill can DC. it appears that only the DOT portion of frostbite can DC. It's highly unlikely that with 48% that I just got unlucky with the others. All spell based(ie, not CA converted) spells DC as expected. Melee components of CA's, at least on warden, do not DC.
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Old 11-14-2015, 05:56 PM   #176
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It seems Finisher effect is not only fixed to prevent its applying to item proc but doesn't work at all after 50%
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Old 11-14-2015, 09:08 PM   #177
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Hmm. Maybe you're right. Even so, they SHOULD stack, even the old ones!
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Old 11-14-2015, 10:34 PM   #178
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haven't had a chance to play the last the few days on beta....have they fixed the broken proc damage numbers yet?
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Old 11-14-2015, 10:46 PM   #179
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yes they 'fix' a Finisher effect. Its under 50% part is not work at all now.
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Old 11-15-2015, 12:13 AM   #180
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Green adornments have never stacked and due to their power and rarity I am in agreement with the Devs on this .... they should not. Jus sayin....
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