EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > EverQuest II > Planes of Prophecy Beta > Tradeskill Discussion
Members List Search Mark Forums Read

Notices

Reply
 
Thread Tools
Old 10-16-2017, 05:50 PM   #1
Caith

Developer
Caith's Avatar
 
Join Date: Jan 1970
Posts: 0
Default

Please provide any feedback or bugs for level 101 to 110 Alchemist recipes here. Please be as descriptive as possible when describing bugs with functionality.

Note: Alchemist potions have not yet been implemented.
Caith is offline   Reply With Quote
Old 10-21-2017, 12:16 AM   #2
Mercychalice

Member
Mercychalice's Avatar
 
Join Date: Jan 1970
Posts: 0
Default

Looking through the advanced books on Oliver, I see no new poisons or potions. 10 new levels calls for something I think.....
Mercychalice is offline   Reply With Quote
Old 10-21-2017, 04:11 PM   #3
Jerret

New Member
Jerret's Avatar
 
Posts: n/a
Default

The fuel being used for the lvl101+ receipes is one of the main components, not one of the real fuel components.

For the alchy rush writs it says 110 rank rush order but at lvl106, i'm still having to make lvl101 receipes
  Reply With Quote
Old 10-22-2017, 03:29 AM   #4
Niami DenMother

Well-Known Member
Niami DenMother's Avatar
 
Join Date: Jan 1970
Posts: 0
Default


His post says the potions aren't in yet. BigGrin
Niami DenMother is offline   Reply With Quote
Old 10-23-2017, 07:58 AM   #5
olleran

Member
olleran's Avatar
 
Posts: n/a
Default

Recipe - Devastation Fist Expert
Produced - ( text )
show target self
casting instant
recovery instant
recast instant
  Reply With Quote
Old 10-23-2017, 09:29 PM   #6
Lateana

Active Member
Lateana's Avatar
 
Join Date: Jan 1970
Posts: 0
Default

Wouldn't it be nice if the Alchemist recipes used candles for fuel instead of food harvests Wink
Lateana is offline   Reply With Quote
Old 10-23-2017, 09:59 PM   #7
Mercychalice

Member
Mercychalice's Avatar
 
Join Date: Jan 1970
Posts: 0
Default

ah must have missed that post. good to know. ty niami.
Mercychalice is offline   Reply With Quote
Old 10-25-2017, 12:34 AM   #8
EmJay

New Member
EmJay's Avatar
 
Posts: n/a
Default

I just felt I had to ask because I find it very strange. Is it intended that the recipes for fighters' combat arts made by an alchemist use regular harvestables for fuel instead of candles?
  Reply With Quote
Old 10-25-2017, 12:46 AM   #9
Niami DenMother

Well-Known Member
Niami DenMother's Avatar
 
Join Date: Jan 1970
Posts: 0
Default

All spellcrafting (alchemist, jeweler, sage) combines are asking for weird ingredients for spells, including for the fuels. As far as we know, it is a bug, though I've not yet cornered Caith to get an official answer. He's been swamped, and I've been giving it a few patches for things to settle down a bit.
Niami DenMother is offline   Reply With Quote
Old 11-07-2017, 12:40 AM   #10
Fandi

New Member
Fandi's Avatar
 
Posts: n/a
Default

Monk's Black widow stance is in the recipe books for grandmaster and ancient craftable
  Reply With Quote
Old 11-07-2017, 12:41 AM   #11
Fandi

New Member
Fandi's Avatar
 
Posts: n/a
Default

Are alchemists getting potions this xpac or No? Didn't see them in the books I scribed
  Reply With Quote
Old 11-07-2017, 08:14 PM   #12
Whilhelmina

Well-Known Member
Whilhelmina's Avatar
 
Posts: n/a
Default

It's in the first post, they're not in yet
  Reply With Quote
Old 11-11-2017, 08:35 PM   #13
EmJay

New Member
EmJay's Avatar
 
Posts: n/a
Default

Will new recipes for potions and poisons be added at some time in beta? The assassins and rangers have an AA increasing the base damage of hemotoxin or caustic poisons and we haven't gotten an upgrade to them since AoM.
  Reply With Quote
Old 11-20-2017, 07:18 PM   #14
Niami DenMother

Well-Known Member
Niami DenMother's Avatar
 
Join Date: Jan 1970
Posts: 0
Default

We're still waiting on potions and poisons.

Meanwhile, we're halfway there on version numbers for the CA's. Recipe names are now things like "Sever IX (Expert)", but "Sever (Expert)" is still the product name.
Niami DenMother is offline   Reply With Quote
Old 11-23-2017, 12:24 AM   #15
Niami DenMother

Well-Known Member
Niami DenMother's Avatar
 
Join Date: Jan 1970
Posts: 0
Default

Alchemist rush orders now need to be changed to include the CA version numbers BigGrin ... And sage ones need to be changed to do the same for spells.
Niami DenMother is offline   Reply With Quote
Old 11-23-2017, 10:27 PM   #16
Niami DenMother

Well-Known Member
Niami DenMother's Avatar
 
Join Date: Jan 1970
Posts: 0
Default

Fast stuff on the first pass through the new potions and poisons that snuck in overnight.

  • There's no red (damaging) poisons. There should be a couple "breach" since we haven't had any crafted version of those since AoM. Frown
  • Yields are off. The Planar are mostly yielding 1-5 (while we've become accustomed to 10). However, there are a couple 1-10 ones in there: Planar Noxious Reprieve, Planar Acidic Blast, Planar Ignorant Bliss, Planar Warding Ebb. The rare (Valorous) are a bit more consistent and are yielding 10 for the potions, 25 for the poisons. The rares needed, though are alllll over the place instead of relying on the rare roots (which now will have the least demand in the expansion, if I'm looking at things correctly).
  • There are no "remedy" (cure) potions. We get a reprieve to ward against specific damage, but no cure potions this time around?
Niami DenMother is offline   Reply With Quote
Old 11-23-2017, 11:34 PM   #17
Niami DenMother

Well-Known Member
Niami DenMother's Avatar
 
Join Date: Jan 1970
Posts: 0
Default

I need more eyeballs on the potion and poison stats. The following isn't fancy, but it'll give you the idea. Planar are the handcrafted, Valorous the mastercrafted.

http://eq2.eqtraders.com/articles/article_page.php?article=g733&menustr=040000000000
Niami DenMother is offline   Reply With Quote
Old 11-24-2017, 08:10 AM   #18
Whilhelmina

Well-Known Member
Whilhelmina's Avatar
 
Posts: n/a
Default

I must say that I very much like the health potion which gives a flat % of HP and not a random number, seeing the insane amounts of health players have now.
  Reply With Quote
Old 11-25-2017, 10:06 PM   #19
Whilhelmina

Well-Known Member
Whilhelmina's Avatar
 
Posts: n/a
Default

Expert spells are still asking for 200 candles on top of the 2 rares. 700 gold per spell + rares seems over the top.

I had a look at the rares for potions and I have troubles finding any kind of consistency.
  • valorous arcane reprieve, essence of clarity, elixir of intellect asks for 2 darkstone
  • valorous elemental & noxious reprieve, essence of health, elixir of piety ask for 1 rubicite ore
  • valorous elixir of constitution & tactic, essence of power ask for 1 storm ent heartwood
  • valorous elixir of deftness & thorns, essence of regeneration ask for 2 strands of ether
  • valorous elixir of fortitude & transcendence ask for 2 cnidara hide
Poison rares (missing red poisons which is strange for a decap) ask for :
  • acidic blast and ignorant bliss ask for 2 cnidara hide
  • Marked target asks for 2 darkstone
  • Warding ebb asks for 1 storm ent heartwood
Why do some ask for 1 and other for 2, with a 25 yield for poisons and 10 yield for potions?
I miss the dusts and thaumic materials for sure.

Common wise:
  • Planar noxious reprieve, acidic blast, ignorant bliss and warding ebb have a 10 yield while all other have a 5 yield as said above
  • They all use 10-2-2-2 component wise but there isn't any kind of consistency in what the primary ingredient is, I find that disturbing.
  Reply With Quote
Reply

Thread Tools

Forum Jump


All times are GMT. The time now is 01:09 AM.

vBulletin skin by: CompleteGFX.com
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.