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Old 10-24-2012, 10:47 PM   #1
Tylia
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I don't know about anyone else, but to me getting knocked back and off of the very high platform to my death from almost every group of mobs even when I am backed in to one of those little "dog house" things is NO FUN AT ALL and will most definitely insure that I do not bother with this instance in the future.  The knockback from the mobs on these top platforms (which is where you zone in at) is absolutely ridiculous and needs to be toned down.  Seriously!

Edit to add: I called out of the zone when my armor was down to 50% and I had only made it past the first 3 groups of mobs (and that was only because my merc and mystic pet were able to kill the mobs as I was falling to my death).  I will definitely not be going back in to this zone unless those ridiculous knockbacks are changed.

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Old 10-24-2012, 11:13 PM   #2
melaine_dvarvensplitter

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I was in there and didn't have an issue with knock backs, i had my inq merc from freeport so not sure, I know if the status's on you aren't cured you get smoked hardcore.

I also noticed the crazy amount of curses, welcome back TSO on that point.

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Old 10-24-2012, 11:16 PM   #3
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I didn't have anything on me to cure.  The mobs knocked me back and off of the platforms on pull.  Each time.

Edit: There were no knockbacks at all in Wurmbone's Crag.  Just this zone and since you zone in way up high on the platforms, you are pretty much dead when you are thrown off unless you are a class with safe fall or are wearing a floaty cloak.

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Old 10-25-2012, 01:54 PM   #4
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[email protected] wrote:

I didn't have anything on me to cure.  The mobs knocked me back and off of the platforms on pull.  Each time.

Edit: There were no knockbacks at all in Wurmbone's Crag.  Just this zone and since you zone in way up high on the platforms, you are pretty much dead when you are thrown off unless you are a class with safe fall or are wearing a floaty cloak.

They are knock UPS, not backs. I will tone them down... maybe.

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Old 10-25-2012, 01:57 PM   #5
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We got knocked off the first time, laughed, then just made a better strategy and didn't get knocked off again.

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Old 10-25-2012, 02:43 PM   #6
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I'm actually fond of the Knockback effect...it adds an appropriate level of difficulty to the zone that isn't damaged based or cure based, but strategy based on how you approach the mobs in certain areas. Like Tywxx said I had the same reaction, then made a better strategy.

On a side note its definintely knocking back not up.

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Old 10-25-2012, 03:00 PM   #7
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Lethlian wrote:

I'm actually fond of the Knockback effect...it adds an appropriate level of difficulty to the zone that isn't damaged based or cure based, but strategy based on how you approach the mobs in certain areas. Like Tywxx said I had the same reaction, then made a better strategy.

On a side note its definintely knocking back not up.

Yeah I changed the pitch and the frequency. Should be UP and should be less often in the SOLO version.

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Old 10-25-2012, 03:29 PM   #8
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My major problem with knockbacks has been running the mob back into position and/or dealing with urgent occurrences right after a knockback.

1. Make mobs root itself for a little bit following a knockback so there's a little time to get back to it.

2. Avoid knockbacks and scripts lining up ( clicking the shaman on Glokus, anyone? )

Keep those two things in mind and I can't really complain about knockbacks. They make players feel less powerful psychologically, getting tossed around like that. Which is cool.

What isn't cool is mobs warping around and walking back into place with a mob when you're due to click on a statue or something.

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Old 10-25-2012, 03:53 PM   #9
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Kander wrote:

Lethlian wrote:

I'm actually fond of the Knockback effect...it adds an appropriate level of difficulty to the zone that isn't damaged based or cure based, but strategy based on how you approach the mobs in certain areas. Like Tywxx said I had the same reaction, then made a better strategy.

On a side note its definintely knocking back not up.

Yeah I changed the pitch and the frequency. Should be UP and should be less often in the SOLO version.

Thank you Kander.  That should make a big difference. 

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Old 11-06-2012, 10:11 PM   #10
Calthine

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Kander wrote:

Lethlian wrote:

I'm actually fond of the Knockback effect...it adds an appropriate level of difficulty to the zone that isn't damaged based or cure based, but strategy based on how you approach the mobs in certain areas. Like Tywxx said I had the same reaction, then made a better strategy.

On a side note its definintely knocking back not up.

Yeah I changed the pitch and the frequency. Should be UP and should be less often in the SOLO version.

Seems to have worked. If you're paying attention you'll hardly ever die from knockback now. Hardly SMILEY

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