EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > EverQuest II > General EverQuest II Discussion > General Gameplay Discussion
Members List Search Mark Forums Read

Notices

Reply
 
Thread Tools
Old 12-05-2011, 01:57 AM   #1
tivox

Lord
 
Join Date: Nov 2010
Posts: 9
Default

When will EQ2 be offline for AOD and Free to play updates? Date and Time?

How long will it take?

tivox is offline   Reply With Quote
Old 12-05-2011, 02:46 AM   #2
yohann koldheart

Loremaster
yohann koldheart's Avatar
 
Join Date: Nov 2004
Location: harrisburg,PA
Posts: 1,601
Default

with everythings thats going on that day i wouldnt plan on beiang able to play for the entire day pretty much.

yohann koldheart is offline   Reply With Quote
Old 12-05-2011, 03:03 AM   #3
CliveEvenstar

Loremaster
CliveEvenstar's Avatar
 
Join Date: Jun 2009
Posts: 28
Default

I agree, I would give it a 7 - 14 hour downtime, perhaps starting at roughly 7-9am PST.

CliveEvenstar is offline   Reply With Quote
Old 12-05-2011, 04:12 AM   #4
Brigh

Loremaster
Brigh's Avatar
 
Join Date: Nov 2004
Posts: 3,159
Default

More like 12 am or 3 am pacific.
__________________
Anything you can achieve through hard work, you can also just buy.

-Stephen Colbert

CoD3 double XP Rank Up promotion lesson for kids
Brigh is offline   Reply With Quote
Old 12-05-2011, 04:17 AM   #5
Rayfer1

Loremaster
Rayfer1's Avatar
 
Join Date: Nov 2004
Posts: 6
Default

Usually starts at 12am PST, my guess would be a 4 hour downtime, servers up for an hour or two, followed by an hour downtime, it has been a long time since the servers as a whole have been down for even half a day.  Usually they have just had to shut down some zones.  Freeport might be up and down for the day (City no server)

Rayfer1 is offline   Reply With Quote
Old 12-05-2011, 04:19 AM   #6
Cocytus

Loremaster
Cocytus's Avatar
 
Join Date: Feb 2005
Posts: 1,908
Default

I'd expect a short downtime considering how much content is going into the game :p

Cocytus is offline   Reply With Quote
Old 12-05-2011, 04:27 AM   #7
Thunderthyze

Loremaster
 
Join Date: Sep 2005
Location: Old South Wales
Posts: 2,050
Default

Cocytus wrote:

I'd expect a short downtime considering how much content is going into the game :p

Yes, one would "expect", however...

__________________

Thunderthyze is offline   Reply With Quote
Old 12-05-2011, 05:01 AM   #8
Dreyco

Archive of Ik
Dreyco's Avatar
 
Join Date: Dec 2004
Posts: 1,485
Default

I'd think that content is easier to do downtime for than a metric butt-ton of coding changes.

... Which Age of Discovery is.

So... i'm expecting a hefty deal of downtime just to make sure that things work.

__________________

Grand Historian of The Archive of Ik
Dreyco is offline   Reply With Quote
Old 12-05-2011, 06:00 AM   #9
Thunderthyze

Loremaster
 
Join Date: Sep 2005
Location: Old South Wales
Posts: 2,050
Default

Dreyco wrote:

I'd think that content is easier to do downtime for than a metric butt-ton of coding changes.

... Which Age of Discovery is.

So... i'm expecting a hefty deal of downtime just to make sure that things work.

But this will have been fully tested. All beta feedback read and acted upon where required. SOE will already know this will work out of the box so why would there be any difference in downtime? Unless...

__________________

Thunderthyze is offline   Reply With Quote
Old 12-05-2011, 06:04 AM   #10
Golbezz

Loremaster
Golbezz's Avatar
 
Join Date: Dec 2004
Posts: 601
Default

[email protected] wrote:

But this will have been fully tested. All beta feedback read and acted upon where required. SOE will already know this will work out of the box so why would there be any difference in downtime? Unless...

So this of course means a rather short downtime for the initial update, followed by a longer downtime the following day to fix all the things that didn't work from the first update...

Golbezz is offline   Reply With Quote
Old 12-05-2011, 06:24 AM   #11
Dreyco

Archive of Ik
Dreyco's Avatar
 
Join Date: Dec 2004
Posts: 1,485
Default

[email protected] wrote:

Dreyco wrote:

I'd think that content is easier to do downtime for than a metric butt-ton of coding changes.

... Which Age of Discovery is.

So... i'm expecting a hefty deal of downtime just to make sure that things work.

But this will have been fully tested. All beta feedback read and acted upon where required. SOE will already know this will work out of the box so why would there be any difference in downtime? Unless...

When you're patching that many moving parts from one spot over to another?  Something's liable to happen.  But we'll see.  That's not pessimism.  Just realism.  It happens when dealing with computer code this complex.

__________________

Grand Historian of The Archive of Ik
Dreyco is offline   Reply With Quote
Old 12-05-2011, 06:37 AM   #12
Elomort

Loremaster
 
Join Date: Dec 2008
Posts: 851
Default

I would count on a long downtime, maybe up at 1pm PST after going down at 12am PST but even then a little iffy for some people.

There are a lot of behind the scene changes happening, especially in terms of accounts. I expect there will be quite a few people who find that due to account errors they may not be able to access their toons despite having a valid subscription. I wouldn't be too surprised to see login server issues.

So, as far as the game goes, not a big deal, but as far as the underlying conversion to F2P operation - it's a huge change - especially when you start talking about people with toons on both the old EQ2 and EQ2X.

__________________
☸ āryāṣ*āṅgamārga



Thousands of candles can be lighted from a single candle, and the life of the candle will not be shortened. Happiness never decreases by being shared.
Elomort is offline   Reply With Quote
Reply

Thread Tools

Forum Jump


All times are GMT. The time now is 07:18 AM.

vBulletin skin by: CompleteGFX.com
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.