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Old 02-12-2006, 09:17 AM   #91
TerrorRising

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Why on earth do some cheaper inns have more bank slots? Why hasn't this been re-addressed by the development team???  People who pay less for room upkeep can receive more vault spaces?
 
I've tested this to confirm it, and it's still totally wrong. Guys, please direct your attention to this once again. It's incredibly stupid for us to pay more for upkeep and receive less vault space.
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Old 02-13-2006, 06:36 PM   #92
Thicket Tundrabog

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TerrorRising wrote:
Why on earth do some cheaper inns have more bank slots? Why hasn't this been re-addressed by the development team???  People who pay less for room upkeep can receive more vault spaces?
 
I've tested this to confirm it, and it's still totally wrong. Guys, please direct your attention to this once again. It's incredibly stupid for us to pay more for upkeep and receive less vault space.

As with RL Real Estate, it's all about Location, Location, Location. If you want to live in a downtown area, near amenities such as stores, banks, and subway lines you pay more and get less. If you don't mind living in the suburbs, and are willing to commute, you pay less and get more.If you want to live in Qeynos Harbor, near amenities such as merchants, a bank and rapid transit carpets/ships, you pay more and get less. (and yes, there is more lag in QH) If you don't mind living in the South Qeynos suburbs and are willing to commute, you pay less and get more.The choice is yours.
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Old 02-14-2006, 01:37 PM   #93
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I agree and disagree, depending. It really depends on whether SOE is trying to spread the player base more evenly through the zones. If they are, then it would make sense to implement the following as has been stated elsewhere with a few additions of my own..

1/ Houses - rooms +1 slot if status based. (Guilded or non-guilded)

2/ Make all status values the same, for each housing type currently with status, if you want population spread to happen.

3/ Add in ponds/water features at each end and middle of housing area's with bells. People wont care which house they choose then. You can even add in some small nice features for houses in the middle, maybe gardens or a little something special to make them more appealing.

4/ Add in a moving arrangment where all your items are gathered up into a chest into your new place (Counting to room limits of new place +1) That has a 'remove only' option so that people will WANT to move when they can. It will also give them time to get things sorted out. Chest should be just inside door and small enough as not to block access.

5/ Add in a small movie that shows a bunch of dwarves moving your gear (could be downloadable in game at the time and funny.) Just to add  a little bit of colour into the expereince. With something along the lines of:

Dwarf 1: This stuff is heavy!

Dwarf 2: (sitting atop Dwarf 1's load) Not for me, I had me vitamins this morning!

Dwarf 1: (looking around..) Where are ya?

Dwarf 2: (Realising game is up, wiggles his fingers over the load and in front of Dwarf 1's face) Up here :smileywink:

Dwarf 1: (Lets out a roar and drops everything..breaking sounds can be heard..as the camera shows the two dwarves fighting amongst your gear)

You get the idea..Something purely to amuse..Oh and I mentioned Dwarves because as we all know Dwarves are the hardest, strongest and most courageous race in game! (Shh! Yes I know they spend more time on the floor of the local tavern in reality..but thats our little secret..):womanwink:

But that of course is if they wish to spread the server loads for the zones..

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Old 02-14-2006, 05:33 PM   #94
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The moving movie is a cool idea. Heck, I would move just to see the movie.
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Old 02-14-2006, 10:55 PM   #95
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{giggles merrily}  Aye, I've always thought some sort of moving service would be a wonderful thing. It was an adventure that spanned 2 accounts to move everything from my 2-room in NQ to a 5-room in SQ last month.

I know a lot of folks, especially those of us with lots of alts who are prone to dropping no trade items in a single home to keep it all centralized, would dearly love some aid in moving everything across town!

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Old 02-14-2006, 11:21 PM   #96
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Pashta wrote:
Apparently too many people live in Qeynos Harbor, contributing to the lag there, so they are trying to get people to space out more. Smart idea in my opinion.
If that was the logic, it is very faulty.There are more folks in QH because the carpet to DoF and the bell to TS/Nek is there. There are 20+ folks near the docks all of the time, and one or two near the alehouse and mailbox. It has nothing to do with people there for the alehouse rooms. There are always more people at the bank/inn area in Nettleville than in QH and NQ combined.Good idea = be fair to all 2 room house owners, give them all 3 vault slots, and fix the darn lag. Since we can access out vaults from any house, I bet many of us use an alt's inn room anyway, since it is usually right next to the bank and near the crafting instances.Bad idea = create inequity among things that are clearly and logically equal in order to solve a lag problem.
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Old 02-14-2006, 11:31 PM   #97
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Magus` wrote:

PIexor wrote:
Same thing in East FP, but I think it is a very smart move QH and east FP are already the most busy zones in the city, and if those inns also had 3 vaults even more people would move there from the starter villages creating even more lag hell.

But don't you see? This won't force us to move, it's just going to anger us. One vault slot isn't worth the hassle and expense of moving, and the ever-after inconvenience of zoning to the bell.

Exactly right. Even if moving was not a huge hassle, I still would not move to NQ. I don't go to my inn room in QH that often anyway, I use an alts room in Nettleville to access my bank now. Most of the time I go to QH is for the SS or TS bells. These two unique bells are the reason for the lag in QH, unless of course all of the inn room instances are on the same hardware as the QH zone, in which case, the reason for the lag is less than optimal design, and fixing it by artificial and illogical housing vault allocation is not a very useful solution for the people who pay to play this game.
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Old 02-28-2006, 08:43 PM   #98
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I would also like to throw in my vote for larger homes in the starter districts. I live in in Temple Street. I dont know why but I REALLY like the way the zone is small and really open. It feels natural to me to run around among the stone buildings. My inn room is at 98 items (125 actual) at this point and moving would be a real hassle. I was considering moving to FPHarbor since i would have a larger room but without the extra vault slot it loses some of its appeal. Since I solo I have more loot to sell then I could ever fit in my vault. I was considering moving to one of the places with more vault slots but getting to the SFP rooms is such an annoyance i really dont want to move there.If I could get a 2-3 room home in Temple Street with 3-4 vault slots I would move today, even if the rooms cost a little more then the same size rooms in NFP or SFP. For some reason I consider Temple Street my home and have made ratonga or gnomes for the most part just so that would be me home area.I have 2 weeks of prepaid rent on my current room so would not move until that runs out but would love the option of a larger room in my home district. I dont mind the zoning from Temple to EFP to get to the brokers and easy transport but would not want to pack up my room just to be in that zone.
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Old 03-10-2006, 09:48 AM   #99
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I'm Still In The 'Shire ... I Use A Second Account As A Merchant Account.  I Dunno But The Larger Rooms Just Don't Appeal To Me All That Much.  I've Gotten More Compliments On My Beginning Inn Room Than The Guild Hall I Use To Use When I Was In The DA ...
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Old 03-22-2006, 01:15 AM   #100
Khalinthias

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I'm in a 3 room house in SQ that I spent a chunk of change for and still only have the 2 house vault slots.  I'm not using a custom UI, as I've heard that can affect it.  Anyone know what my options are or if it's a bug?  It would be nice to have 3-4 slots like other people do living around me but I really don't want to fork out the purchase price again.

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Old 03-29-2006, 11:24 PM   #101
jawajediknight

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I recently bought a house in South Qeynos thinking I would have 4 vault slots and only had three.  When I contacted a GM, I was directed over to this forum.  I think it is absolutely ridiculous that I need to search a forum like this for the information.  When touring a house, one should be shown how many vault slots there are.  It's that way in real life, and there should be no reason I should not see everything I am getting  for my money in EQ2.  Now, I am out the money and no longer have enough to reasonably buy the one with bigger slots.  I can't believe it would be that hard to do.  Put it at the bottom of the access display when looking at houses.  That should be easy to access information.  Or put the information on the help information under housing.  put it somewhere easily accessible.
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Old 06-14-2006, 03:09 PM   #102
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I agree with you. Plus an option to see what the floor, wall and ceiling changes look like before having to shell out 20 gold just to find out one doesn't like it.Just another example of SOE screwing up.DEV's get on your butt and go to work and stop BS'ing at the coffee station.
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Old 06-14-2006, 06:31 PM   #103
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YES!

As it stands right now, there is NO accurate way to determine what the changes to walls/floors/ceilings are going to look like UNTIL you lay down your coin. I have no clue how much $ I accidently wasted not realizing it.  There should be some sort of paperdoll-type preview of what the changes will look like and what area is affected by the change.

 I for one also would like to "match" or at least co ordinate, if my upper walls are "burned Teak", I sure don't want my lower walls "polished Oak" and maybe I don't want my ceiling in wood, but the cross beams would be nice that way.  Maybe we could actually paint in "colors" not just in wood grains. My "kitchen" area might be nice painted while my living area would be better suited to wood or brick. Maybe I would prefer carpeting or tiles rather than wood planks on the floor. Also why not have all the various customizing options available to  Freeport as well as Qeynos? 

 

 

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Old 02-01-2007, 10:30 AM   #104
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(Quoted from Heattanu since I can't find the quote button :smileytongue: )


Dymus wrote:

 
East Freeport
Seafarer's Roost - 2 room home - 2 Vault Slots
 
Qeynos Harbor
Fish's Alehouse - 2 room home - 2 Vault Slots
 

EFP and QH are too crowded and laggy because of there convenience, especially their access to bells. The higher price and now the reduced vault space are the negative incentive SOE will use to get people to spread out to the other city zones.

Why not use a carrot in stead of a stick (i.e. add bells, a bank and/or mender to the other city zones)? Answer: Its more work. They might have to redesign the zone. However, there might be some workarounds that would involve much less design work:

  • Add extra teleporters in the NQ Temple of Life and the SQ Mage's Tower that connect to the bells.
  • Add a bank to SQ at the Lion's Mane
  • Add menders to NQ (there is already a blacksmith there) and SQ
  • I would also appreciate access to a tradeskill instance in QH and SQ. NQ has the Ironforge Exchange, but unfortunately the merchant in IE is not fully stocked with ingredients so tradeskilling there is inconvenient at best.
  • How about some housing in Eldar Grove? The building with the broker has unused doors. There is even a (nonfunctional) bell there. I would love to live in that setting. Please add a banker too tho.

I don't know enough about Freeport to make suggestions there, but I sure a little creativity would go a long way. Carrots are much more effective than sticks when you want people to make a change. For now I will stay in QH even with the limited vault space. At least, until I can afford to share a bigger house with my husband (hurray for vault access for trustees).

Message Edited by Heattanu on 02-01-200605:30 PM

 

 

I don't know about SQ, but I know QH has some crafting locations, each of which also has at least one merchant who sells fuels for that type of crafting spot (if not all of them).  Example is in Fish's House where I have my 2-room on the second floor directly downstairs is a stove/keg (main is a Provisioner).  Both the merchant outside my room & the one next to the Stove/Keg sell fuels.  I though I saw some other similar crafting spots around the zone as well.

So I have the bank near the Elddar Grove zone, have the bells, and have that directly downstairs.  I'm not a full-time crafter nor do I play a whole lot on any single character to end up with lots of loot to sell so I can live without the third vendor slot in the house (although it would be nice).

Message Edited by Herrick on 01-31-200709:33 PM

Message Edited by Herrick on 01-31-200709:35 PM

Message Edited by Herrick on 01-31-2007 09:35 PM

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Old 02-02-2007, 05:04 AM   #105
Scarrlette

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Old, old thread.
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