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#1 |
Loremaster
Join Date: Dec 2005
Location: Massachusetts
Posts: 702
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![]() The last few times I've gone through Vigilant 3 we've had the eyeballs bug out on us. They usually rush the group when the 2nd? named gets to 50% or so. Lately they all rush us (like 3-4 groups) and then the eyeball encounters keep breaking. I think some of them are pathing so far that the encounter leashes and it resets. This happens over and over again. Occasionally we can kill one or two of the groups if we stand right against the wall between that room and the ramp to the freezer, but we almost always still have 2+ groups spawning on us and resetting over and over again while fighting the frostburn guy. We just ignore them and heal through it but it's annoying. Also, I've gone through this zone about 5-6 times and never found the key mob. Anyone have any hints?
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Uguv - Templar/Armorer/Transmuter Pequeno - Dirge/Alchemist/Tinkerer Reeep - Brigand Arbre - Warden/Sage Flippyfloppies - OP SK Amplify - Troubadour Slege Mistmoore |
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#2 |
Server: Butcherblock
Guild: Defenders of Norrath
Rank: Senior Officer
Loremaster
Join Date: Nov 2004
Posts: 91
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![]() The only time i've seen the key mob it also added with one of the swarms of eyeballs that added when we were fighting the named before the freezer. |
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#3 |
Game Dev
Join Date: Jul 2007
Posts: 660
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![]() [email protected] wrote:
I have had to make several changes due to weird pathing that occurs on the ship. I am not really sure why some things path fine and others do not, it depends on the room. I will take a look at it, I may have to change the way it works.
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<img src="http://img41.imageshack.us/img41/7049/kandersignatureskyshrin.jpg"> |
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#4 |
Loremaster
Join Date: Nov 2004
Posts: 964
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![]() The ceiling in the room with the stove! |
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#5 |
Loremaster
Join Date: Mar 2008
Posts: 1,198
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![]() Kander wrote:
For the dog I think it's because the adds spawn wherever he is, but they spawn in formation. Therefore if you happen to be fighting the dog anywhere but dead center of the room one or more of the adds spawns 'outside' of the room on the other side of the wall, and of course can't find proper pathing to you because of that. Maybe if the adds were set to always spawn in the same, hand picked, place and then run to you instead that might help?
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#6 |
Loremaster
Join Date: Mar 2008
Posts: 1,198
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![]() SageGaspar wrote:
He can also spawn in the room before the stove, and in the room with the zek lords (the room before you open the door into the hallway)
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