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Old 10-23-2012, 10:51 PM   #1
erratic

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Several scout classes get abilities that provide a group buff when the group gets a death blow.  This mechanic works great for solo and heroic play.

For raid play it is pretty horrible considering the frequency of deaths (which clear these buffs) and the scarcity of some groups getting death blows.

I'm sure others will have better ideas than me, but is it possible to change the mechanic to something that equally useful in all the modes of adventure play.

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Old 10-24-2012, 02:28 PM   #2
Xelgad

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These will trigger when any member of the raid strikes a death blow, rather than just your group, in the next beta update.

The buff will still apply to the caster's group.

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Old 10-24-2012, 03:10 PM   #3
Encantador

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Does that apply to the 'dispelled when group member dies' part too ? Or will that remain group only.

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Old 10-24-2012, 03:27 PM   #4
slippery

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Even with it being raid I still don't really like the mechanic. There is something wrong with your first pull will be your best pull of the night and there is nothing at all you can do about it.
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Old 10-24-2012, 03:44 PM   #5
Xelgad

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Encantador wrote:

Does that apply to the 'dispelled when group member dies' part too ? Or will that remain group only.

Group only.

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