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Old 10-17-2015, 01:37 AM   #1
Caith

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Some quick notes on Itemization within Terrors of Thalumbra. First and foremost, base itemization is much more focused on treasure drops. Meaning if you want a specific piece of gear, in most cases that item is going to be dropped from a specific encounter, so someone has to go beat that specific encounter to receive that item. This means almost no encounters should drop the same piece of gear that another encounter does, some exceptions exist with this in the contested or overland bosses.

Gear Desirability and Progression – Obviously every piece of gear in the expansion will not be equally desirable, however every single playstyle should have at least a single item that very desirable at all levels of play, what is commonly referred to as a best in slot item. Yes, that means those that raid and quest will have access to gear that is better than is available to those that just raid or quest without partaking in both. Progression of gear outside of these special items should be handcrafted, quest rewards, solo dungeons, early heroic dungeons, mastercrafted, heroic dungeons, raid. Heroic dungeons are purposefully listed twice.

Item Infusing – One of our most exciting new systems this expansion is the ability to take your favorite piece of gear from Thalumbra, and make it even better. Unlike adornments, you can continue applying every available infusion to this item until you reach the maximum allowed bonus. This system lets you both spend platinum to purchase direct upgrades to your items stats, as well as to apply found or crafted infusers which have a chance to upgrade your items without spending plat. For those that want the absolute best, you have the option of applying both methods to wrest the most out of your gear. Possible bonuses to your items should be clearly labeled on the infusers themselves, and any modifiers applied to your item should be clearly discernible. Every non-quested item will come with some of these bonuses automatically applied when initially obtained. Quest reward items will not have random stats applied due to the non-repeatable nature of quests. The infusers from the premium edition exist in their own layer, and will not be overridden by purchased infusion, or any commonly available infusion item. A more detailed explanation for Infusing can be found at this link.

You can access the infusion system via /toggleinfusion, right clicking on an infusible item, or navigating the Equipment Infusion button on the main menu.

Relic Items – A player may only wield a single relic item equipped at a time, which allow us to create some really outstanding rewards while not trivializing all future drops of that slot.
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Old 10-20-2015, 09:25 PM   #2
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When creating a new Channeler character, the Channeler Buff Box contains chain armor and not leather armor.
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Old 10-20-2015, 09:37 PM   #3
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We've already got that fixed for the next beta build, thanks!
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Old 10-20-2015, 10:10 PM   #4
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What (if any) are your plans for Fighter centric stats; e.g. +Mitigation% +Maxhealth% +Block% its pretty much a requirement to obtain gear with ideally all three on. Its equip this sort of gear or you die. (and the gear containing this is not exactly awah with DPS options)

The Mitigation% stat is especially cruel as there is really not a stat which says "healing% or "spell%" or "combatart%" and you are required to take a tax of this off every item of gear you own otherwise you can't cast spells, cast heals or use your combat arts.

Now I like the stat; it really helps boost your confidence that fighters are needed to tank the tough stuff but it really limits fighter reforge options and reforging is less like "how to min-max" and more like "ok what stat can I get rid of".
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Old 10-21-2015, 02:52 PM   #5
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The troubadour buff box has 1 each 4 second and 6 second weapon. very hard to test dps, etc... if weapons swing at different times.
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Old 10-21-2015, 03:06 PM   #6
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Not a bug sir, as there will be weapon delay changers that you can use to set any of your weapons to either 4 or 6 seconds delay, as you choose.
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Old 10-21-2015, 05:10 PM   #7
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Reforging armor pieces is giving double the amount shown in the slider window ... IE 8.1 AE auto is providing 16.2 ae auto

Crafted Items Ablility Stats are lower on common items than on rare items.
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Old 10-21-2015, 05:19 PM   #8
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lower on rare than common* I think he meant.
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Old 10-21-2015, 07:01 PM   #9
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yes that Smile
so sleepy ...
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Old 10-21-2015, 09:21 PM   #10
Trakanom

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Currently, these delay changers are usable on ranged items. While that's not a problem, I would like to be able to revert the bow back. Is there a chance we could get 9 second delay changers as well?
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Old 10-21-2015, 11:25 PM   #11
Bloodguts

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Wtb 11 second delay bows!
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Old 10-21-2015, 11:45 PM   #12
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wtb 9 second delay 1hs! You know, for science!
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Old 10-21-2015, 11:48 PM   #13
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seeing as how some of the loot that is dropping and for rewards is better than previous xpac gear is there going to be a reason for some of the prior zones?
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Old 10-22-2015, 09:19 PM   #14
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All i'm getting is a black screen and music. /beta worked fine

anyone from DBG able to help
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Old 10-23-2015, 01:44 AM   #15
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Item: Underforged Stamina Infuser

Description says the following: Has a 20.0% chance to increase sta by 1.0 to 1.0. I succesfuly increased STA on one of my Items and it has been increased by 4.0,
So I guess theres a typo
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Old 10-24-2015, 04:07 AM   #16
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I am worried about the lack of tank items on the quests i have done so far unless + hp % is suppose to be all we can expect ?

Although i have seem no dev post about it , it seems like our armor is a continuation of last fabled with no extra riposte / parry etc , is this now considered the norm for tanks ?

I equipped a leather helm from one of the Outer Maldura quests ( replacing my year old 2 x red gemmed raid helm ) and lost 1300 mit .

Are we again seeing a continuation of the last fabled where the armor that dropped in the fabled was an upgrade over red armor for all classes apart from tanks ?
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Old 10-24-2015, 05:40 PM   #17
Andric

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2 crash bugs, reproducible.
1) right click on the new recipe for runes on the merchant locks up client (x3 time tried)
2) double click scout beta buff items box in inventory (x2 tried)

win10 pro, nvidia latest drivers
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Old 10-25-2015, 02:05 AM   #18
Ansom

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Any change on the proc stack?

Because... 2 Uplifting Stamina (on ear and wrist) seems to stack.
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Old 10-25-2015, 06:18 AM   #19
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Item: Underforged Crit Bonus Infuser

I had a stack of two of these. I clicked USE on the stack, and then clicked on an infuseable item, per the instructions of the Infuser. Then when I tried to click USE on the remaining infuser, I got a chat window message saying "Cannot use a reserved item". If I try to move the remaining infuser, I get a message that states "Cannot move a reserved item."
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Old 10-25-2015, 08:33 AM   #20
Sigrdrifa

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There was a bug with custom UIs in beta. The fix is to go to the customUI folder and delete eq2ui_examine.xml
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Old 10-25-2015, 05:01 PM   #21
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cloak skill points far less than aom values (73 vs 429) e.g. Coak of ill-seen glory
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Old 10-25-2015, 07:12 PM   #22
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Bug with Dropped Infusers?

I tried to use several of the cb/ pot/ sta infusers looted from adv. solos. I was under the impression these did not require plat to use but when i use them, it is spending plat. I've been right clicking the item i want to infuse which brings up the infuse window then dragging the infuser into that window from my bags. No plat cost is stated but it's still using plat.
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Old 10-25-2015, 09:07 PM   #23
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I put like 6 of the infusers into one item just messing around with it before I understood how to use it. With the infusers it is still charging plat and the percentage of success was usually at 25% but was never at 100% so most of them showed to fail in a yellow text message. Guess I wasted those oh well.
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Old 10-26-2015, 01:18 AM   #24
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A few more odd things about the dropped infusers to clarify my previous post:

  • If you just right click the infuser then use directly on an item in your bags it does NOT charge plat. Using the infuser window DOES charge plat.
  • However if you infuse an item directly in your bags, the next time you try you get the error: "Cannot use a reserved item"
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Old 10-26-2015, 01:41 AM   #25
Trakanom

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If you split the stack into stacks of 1, it won't have the reserved item error.
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Old 10-26-2015, 02:30 AM   #26
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I've looted a few 2H weapons that are useable by scouts. Is this intended?
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Old 10-26-2015, 03:59 PM   #27
Jrel

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All of the belts and cloaks I've seen from outside Maldura and in the advanced solos are like this, too. Their crit chance also is low as well.
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Old 10-26-2015, 07:13 PM   #28
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Yeah, I'm not sure what we're supposed to do with these belts and cloaks from the early areas. Less sta, really low skills, crit chance seems to be half or less than half current gear, everything else is better.
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Old 10-26-2015, 07:25 PM   #29
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Please don't make the few 2h scout weapons unuseable by scouts, or at least let us scouts be able to use them for appearance.
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Old 10-27-2015, 12:06 AM   #30
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Hagrash is Stygian threshold advanced solo is dropping a random superior solo rune every time. I have not seen a variety in his loot table.
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