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Old 10-22-2012, 06:37 PM   #1
Elinea

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I summoned the little goblin, sent him on a harvest trip and for a little while he followed me around like the pack pony does. Then he just disappeared and I can't manage to resummon him again. The button is greyed out on the abilities page, and it does nothing when I click it.

The spell description says "duration: 10 minutes" and "recast: 12 hours". Does this mean I can't get him back to empty his bags for 12 hours?

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Old 10-22-2012, 06:39 PM   #2
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[email protected] wrote:

I summoned the little goblin, sent him on a harvest trip and for a little while he followed me around like the pack pony does. Then he just disappeared and I can't manage to resummon him again. The button is greyed out on the abilities page, and it does nothing when I click it.

The spell description says "duration: 10 minutes" and "recast: 12 hours". Does this mean I can't get him back to empty his bags for 12 hours?

You aren't able to summon him for 12 hours, correct.

If you max out the AA, you are able to instantly bring him back.

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Old 10-22-2012, 10:23 PM   #3
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Thank you! Looks like I'll be redoing that window SMILEY

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Old 10-22-2012, 11:29 PM   #4
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How long does it take for the goblin to be done harvesting?

The duration of the summons only affects how long you have the little guy who follows you around. This is 10 minutes and does not appear at all related to his grathering progress.

The recast time on the goblin, though instant, only brings back the little guy to follow you around. Even though you bring him back instantly, he is still harvesting. So what is the reason to have spent 3 points to get him instantly recastable if he comes back saying he is still busy?

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Old 10-22-2012, 11:47 PM   #5
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PeterJohn wrote:

How long does it take for the goblin to be done harvesting?

The duration of the summons only affects how long you have the little guy who follows you around. This is 10 minutes and does not appear at all related to his grathering progress.

The recast time on the goblin, though instant, only brings back the little guy to follow you around. Even though you bring him back instantly, he is still harvesting. So what is the reason to have spent 3 points to get him instantly recastable if he comes back saying he is still busy?

rough guess, but probably a min of 3 hours to harvest like the pack pony, if not LONGER since he'd digging up rares.

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Old 10-22-2012, 11:56 PM   #6
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Well if it is 3 hours to harvest, why make the goblin instant cast with 3 points put there? Is he going to come back sooner with more points?

1 point in goblin = 12 hours recast.

2 points = 9 hours recast.

3 points = 6 hours recast.

4 points = 3 hours recast.

5 points = instant recast.

You can see here that if the goblin takes 3 hours to harvest, then no point in spending any additional points here unless you are going to spend 4 points, meaning you can recast as soon as the goblin is done harvesting. And then 5 points is useless, since bring him back sooner but he is not yet done harvesting is useless.

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Old 10-23-2012, 12:06 AM   #7
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PeterJohn wrote:

Well if it is 3 hours to harvest, why make the goblin instant cast with 3 points put there? Is he going to come back sooner with more points?

1 point in goblin = 12 hours recast.

2 points = 9 hours recast.

3 points = 6 hours recast.

4 points = 3 hours recast.

5 points = instant recast.

You can see here that if the goblin takes 3 hours to harvest, then no point in spending any additional points here unless you are going to spend 4 points, meaning you can recast as soon as the goblin is done harvesting. And then 5 points is useless, since bring him back sooner but he is not yet done harvesting is useless.

I haven't played this this yet but I assume you send the goblin out to harvest by tier?

If so, the instant recast would be nice if you need to change the tier. This has happened to me a few times with the pack pony where I sent it out for the wrong tier.

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Old 10-23-2012, 12:11 AM   #8
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You do send it out by tier. But you cannot change the tier by calling the goblin back to you. If you bring him back early, he just goes on about how he is still busy gathering.

As far as I can tell, there is no way to see for how much longer the goblin will be busy harvesting. And there is no notification that I know of telling you that he is done harvesting. You just have to summon him and see if he is ready yet.

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Old 10-23-2012, 12:17 AM   #9
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Also a bug: If you have 5 points in the harvesting goblin, then cast him and send him out harvesting, he is instantly recastable. If you then reset your AA, as soon as you spend your first point on the goblin again, the spell icon will say that the spell is usable again in 12 hours. Even if you continue and spend 4 more points there, the spell is not recastable until that 12 hour timer is done. It treats it like you had cast the original goblin on the 12 hour recast time and will not reset that time even though you reset your aa lines.

I would suggest that if you reset your tradeskill prestige tree, you lose your harvest goblin and any uncollected harvests that he had, and you don't get an instant 12 hour recast time when you get that ability back.

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Old 10-23-2012, 07:39 PM   #10
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I had redone my prestige line to spend 5 points on the goblin after I realized it was a 12 hour recast. However, when I did, the timer was still ticking down on the 12 hours, so I logged off and didn't come back until late afternoon today. I cast the goblin again, with 5 points (first time since I reset them yesterday) the timer is still ticking down 12 hours. I /bugged it, and am attaching a screenshot here:

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Old 10-24-2012, 01:18 AM   #11
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[email protected] wrote:

I had redone my prestige line to spend 5 points on the goblin after I realized it was a 12 hour recast. However, when I did, the timer was still ticking down on the 12 hours, so I logged off and didn't come back until late afternoon today. I cast the goblin again, with 5 points (first time since I reset them yesterday) the timer is still ticking down 12 hours. I /bugged it, and am attaching a screenshot here:

As far as I can tell, that timer bug only occurs if you reset your AA when the goblin is currently out harvesting for you. The timer then gets set to 12 hours. Once the goblin returns, the timer reverts to the correct timer again.

The bug is not occurring if you reset the aa lines and the goblin is not out harvesting.

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Old 10-24-2012, 07:56 AM   #12
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I am not a big fan of the goblin having an instant recast time with 5 points spent. This causes me to not be able to track when the goblin is going to return from his harvesting.

I am also not a big fan of having the recast timer set so high with lower points spent. If I cast the goblin, but do not send him out harvesting, I still have to wait for the full recast timer to expire before I can tell him to go harvest.

Here is a more reasonable approach: The goblin, when he is not harvesting, is always instantly recastable. When you send him out harvesting, he disappears (as he is no longer standing next to you but instead out harvesting somewhere) and the recast timer is set on the goblin to conincide with when he is done harvesting. That way you can see how long before he comes back.

So if you have 1 point spent in goblin gatherer, when I send him out gathering, he disappears, and the cooldown on the summon goblin spell is set to 12 hours. With 5 full points spent, the cooldown should be set for however long it takes the goblin to finish a harvesting effort.

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Old 10-24-2012, 09:56 AM   #13
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Agreed with the last post as I had the same problem with salvaging (I clicked the skill then clicked on an unsalvagable item which started the 3h cooldown timer I had on it).

If there's a way to tie the cooldown to actually using the ability, it would be perfect

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Old 10-24-2012, 11:43 AM   #14
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I spec'd for a 6 hour recast on the goblin, and sent him out harvesting.  I then logged out and didn't sign back in until over 12 hours later.  Mr. Goblin still had 5 hours and 58 minutes before I could recast.

So I respec'd for an instant recast.  He remained at 5 hours and 58 minutes minus the time I spent respeccing.

Is the timer supposed to suspend while you are logged out?

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Old 10-24-2012, 12:53 PM   #15
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Is anyone actually getting rares from him?  I just got him back and he brought me only regular harvests.

??

Wondering if this "chance of"  is .0000001% ?  =P

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Old 10-24-2012, 01:44 PM   #16
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This would be much more useful if 1) Harvest Dpots have 100+ more slots and 2) Personal Harvest Depots have 100+ more slots. Just sayin.

We have to keep crap in the guild bank or shared bank because there isn't enough room in the harvest depot. How many years and threads do we have to endure before its increased?

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Old 10-24-2012, 02:01 PM   #17
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Yeah, an increase on depots would definatedly help.

I carrefully emptied my packs last time I got the goblin out and he gave me same stuff as pack pony + 1 black sapphire (I had, obviously, asked for T10).

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Old 10-27-2012, 05:20 PM   #18
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I am finding a couple things about this and the prestige set up pretty annoying. One example is, I had reset prestige so I could mass produce, but left a point in to call back goblin. Called him out, emptied him, and forgot to send him back out. I put all mats in box, was looking through some things...and then I recalled I forgot to send him back out. But, look around, he is gone! BAH! Timer says 12 hours just to be able to get him to go back out. Thats absurd. What happens for someone whose net gets dropped, runs for the front door, gets distracted for a few....you lose the chance to send him back out until 12 hours, etc?  Or, my other choice, to go back and reset my points? That could get very tiresome very quickly.

And the other thing that bothers me...more AA specs instead of less?  Here I thought giving TS their own pool would decrease the amount of saved AA spec...but instead you have increased it. If I want to utilize mass production, the goblin, and expirimentation, I will have to store THREE SEPERATE aa specs to switch between just to be able to do so! And if I want to do any of that with any degree of frequency, I will have to switch very often. Thats annoying, tiresome, and definitely avoidable. Complicating game to some degree to keep people in the game longer, to keep subscriptions going is one thing, but annoying them is another. My suggested remedy?  For this tab, add a multi-spec feature/switch...because tradeskillers should be able to enjoy the different features without having to redo and restore over and over in the course of one session. If not this idea, there HAS to be a better way than this aggrivation. =P

And the goblin?  Do not make the timer start on him until you actually send him out with an order, and perhaps offer another option to leave him following you, even when you've given him your order. Leaving NO option to get him back to even put in the order for 12 hours, just because you might have missed your chance in a measely 10 mins is not really a reasonable way to leave it.  Or perhaps you can make him work more like the pack pony does in terms of following, timer, etc?

Thanks for everything...and hope this helps. =)

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Old 10-29-2012, 12:46 PM   #19
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The goblin is very easy to work with. You just need to handle all your business in one shot. It doesn't take more than a few seconds to collect mats and send it back out.

Katttara wrote:

And the other thing that bothers me...more AA specs instead of less?  Here I thought giving TS their own pool would decrease the amount of saved AA spec...but instead you have increased it. If I want to utilize mass production, the goblin, and expirimentation, I will have to store THREE SEPERATE aa specs to switch between just to be able to do so! And if I want to do any of that with any degree of frequency, I will have to switch very often. Thats annoying, tiresome, and definitely avoidable. Complicating game to some degree to keep people in the game longer, to keep subscriptions going is one thing, but annoying them is another. My suggested remedy?  For this tab, add a multi-spec feature/switch...because tradeskillers should be able to enjoy the different features without having to redo and restore over and over in the course of one session. If not this idea, there HAS to be a better way than this aggrivation. =P

These are some major abilities you're setting up and there should be some tough choices for which way to go. Adventurers have to make choices too. For the better part of a year, they even had to make choices regarding a tradeskill spec. Some choices will be easy enough, depending on the class. Not everyone will need mass prodcuction. Experimentation is also limited in its usefulness. I don't see myself using the goblin much, as I'll likely have better odds and results by going out on my own to harvest. Any aggravation here is a result of a players (in)decision.

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Old 10-29-2012, 04:19 PM   #20
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[email protected] wrote:

The goblin is very easy to work with. You just need to handle all your business in one shot. It doesn't take more than a few seconds to collect mats and send it back out.

Katttara wrote:

And the other thing that bothers me...more AA specs instead of less?  Here I thought giving TS their own pool would decrease the amount of saved AA spec...but instead you have increased it. If I want to utilize mass production, the goblin, and expirimentation, I will have to store THREE SEPERATE aa specs to switch between just to be able to do so! And if I want to do any of that with any degree of frequency, I will have to switch very often. Thats annoying, tiresome, and definitely avoidable. Complicating game to some degree to keep people in the game longer, to keep subscriptions going is one thing, but annoying them is another. My suggested remedy?  For this tab, add a multi-spec feature/switch...because tradeskillers should be able to enjoy the different features without having to redo and restore over and over in the course of one session. If not this idea, there HAS to be a better way than this aggrivation. =P

These are some major abilities you're setting up and there should be some tough choices for which way to go. Adventurers have to make choices too. For the better part of a year, they even had to make choices regarding a tradeskill spec. Some choices will be easy enough, depending on the class. Not everyone will need mass prodcuction. Experimentation is also limited in its usefulness. I don't see myself using the goblin much, as I'll likely have better odds and results by going out on my own to harvest. Any aggravation here is a result of a players (in)decision.

OUCH!

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Old 10-29-2012, 07:56 PM   #21
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They are tough choices, but so nice to be able to make those choices and not lose out on AA for adventuring.  (Hoorah!) But such cruel decisions to be made.

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Old 10-31-2012, 11:16 PM   #22
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Respec'd tradeskill prestige days ago to move from 1 to 5 pts on the goblin. STILL giving me a 12 hr timer even though he's ran a few cycles already.
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Old 11-01-2012, 06:19 PM   #23
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ZUES wrote:

This would be much more useful if 1) Harvest Dpots have 100+ more slots and 2) Personal Harvest Depots have 100+ more slots. Just sayin.

We have to keep crap in the guild bank or shared bank because there isn't enough room in the harvest depot. How many years and threads do we have to endure before its increased?

Yep.  We are going to be seeing what we can do to improve the depot situation in the near future.

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Old 11-01-2012, 07:56 PM   #24
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Give us multiple ones! One for common harvests, one for rare harvests, one for special (holiday) harvests. That way it isn't one HUGE data base of crap in one box.

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Old 11-07-2012, 06:56 PM   #25
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so I had the gathering goblin while I was working on lvling my my adv, got stuck on some quests so I swaped to lvling up my TSing and decided to play with the Experimentation for a bit, then went back to the goblin and put the full 5 points into it and I'm sitting with an 8 hr reuse on him SMILEY

I would think since at 5 points he's got an instant reuse his max reuse should be well instant ...

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Old 11-07-2012, 11:52 PM   #26
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Omougi wrote:

ZUES wrote:

This would be much more useful if 1) Harvest Dpots have 100+ more slots and 2) Personal Harvest Depots have 100+ more slots. Just sayin.

We have to keep crap in the guild bank or shared bank because there isn't enough room in the harvest depot. How many years and threads do we have to endure before its increased?

Yep.  We are going to be seeing what we can do to improve the depot situation in the near future.

Woot! You're like a ninja, I never even saw your reply. Thank you for looking at this for us.

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Old 11-09-2012, 11:11 AM   #27
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have gotten tungsten a bubinga and some t8 rares so far 5 trips

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Old 11-09-2012, 04:31 PM   #28
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Omougi wrote:

Yep.  We are going to be seeing what we can do to improve the depot situation in the near future.

While you are at this could you add tabs to sort by tier or something similar?  I know this is a small thing but as one of a very small group that monitors the guilds depot it would make it much easier to know what we, as the har vesters, need to send goblins, pack ponies and guild amenities out to gather to have the guild continue to be able to tradeskill and level toons.

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Old 11-10-2012, 12:51 AM   #29
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macStuibhart wrote:

Omougi wrote:

Yep.  We are going to be seeing what we can do to improve the depot situation in the near future.

While you are at this could you add tabs to sort by tier or something similar?  I know this is a small thing but as one of a very small group that monitors the guilds depot it would make it much easier to know what we, as the har vesters, need to send goblins, pack ponies and guild amenities out to gather to have the guild continue to be able to tradeskill and level toons.

There's already tier sorting. Just click the 'level' column label

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Old 11-12-2012, 01:52 AM   #30
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[email protected] wrote:

There's already tier sorting. Just click the 'level' column label

Yes I know you can sort that but I was looking at making it a little easier instead of flipping through the whole list, adding the tabs would make it a simple measure of looking at the tiers individually.

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