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Old 06-15-2012, 12:33 PM   #61
kalaria

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After my initial post yesterday, thought some more.Honestly, this has to be done much sooner than GU64.GU64 is due in what, August?Thats still essentially 2 months away before more viable raid content is added... thats way too far away.Already there is massive attrition due to lack of useful content to raid, and you want to put off fixing that for another 2 months yet?  Bad decision.This reitemization really MUST go in as a regular patch, and ASAP.

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Old 06-15-2012, 12:33 PM   #62
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Kander,

Thanks for finally posting on June the 14th 2012 after you'd said in this thread  http://forums.station.sony.com/eq2/...topic_id=506761 on September the 14th 2011 that Drunder HM loot was being looked at.

Some questions regarding the new loot (can we expect an answer before February 14th 2013?) :

When is GU64?

Will the drop-rate of this replacement gear still be heavily favoured towards scouts and fighters? (see linked thread for proof that scouts and fighters have twice as much loot to aspire towards than healers and mages for the same subscription)

Will the mythical weapons that currently "drop" still drop?

Will healers and mages have a mythical weapon to aspire towards (they do pay the same subscription!)

Will any mythical drop-rate still be so extremely low that only Beastlords have any realistic chance of a "proper" mythical weapon? (non-Beastlords pay the same subscription so why can't we have mythical weapons?)

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Old 06-15-2012, 02:03 PM   #63
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To answer a few questions:

GU 64 is July.

Items that had red slots will keep them.

Itemization will be very similar to Skyshrine itemization.

Mythical weapons will not be replaced. They will still drop. Drop rate will be increased.

The re-itemization is partly to address the issues with Drunder previously being scout and fighter heavy. Along with a few other things. There are a lot of other changes that will be in conjunction with this coming in GU 64. Unfortunately, I cannot give specifics until we announce them.

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Old 06-15-2012, 02:05 PM   #64
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*snip*

Seems you answered my questions while I asked them SMILEY

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Old 06-15-2012, 02:18 PM   #65
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Kander wrote:

To answer a few questions:

GU 64 is July.

Items that had red slots will keep them.

Itemization will be very similar to Skyshrine itemization.

Mythical weapons will not be replaced. They will still drop. Drop rate will be increased.

The re-itemization is partly to address the issues with Drunder previously being scout and fighter heavy. Along with a few other things. There are a lot of other changes that will be in conjunction with this coming in GU 64. Unfortunately, I cannot give specifics until we announce them.

Wow!

Kander - Thank you for a fast reply ... lets hope this becomes the new standard!

Quick repeat of an earlier question though:Will healers and mages get a mythical weapon?

New Questions:

Will the scout mythical weapon still be a ranged item - so near useless (except for stats) for anyone but a ranger.Will melee classes get 2 mythical weapons as Beastlords do?

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Old 06-15-2012, 02:24 PM   #66
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kalaria wrote:

After my initial post yesterday, thought some more.Honestly, this has to be done much sooner than GU64.GU64 is due in what, August?Thats still essentially 2 months away before more viable raid content is added... thats way too far away.Already there is massive attrition due to lack of useful content to raid, and you want to put off fixing that for another 2 months yet?  Bad decision.This reitemization really MUST go in as a regular patch, and ASAP.

Its sometime in July,  but I sorta agree with this posters comment.

We are hemoraging players, and while finally announcing this plan will help mitigate losses, quicker action would go further.

I'm not saying rush the job, but if a handful of mobs were done sooner, or trickling this stuff in over time, it would have an even greater impact on motivating the player base.

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Old 06-15-2012, 02:43 PM   #67
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Kander wrote:

To answer a few questions:

GU 64 is July.

Items that had red slots will keep them.

Itemization will be very similar to Skyshrine itemization.

Mythical weapons will not be replaced. They will still drop. Drop rate will be increased.

The re-itemization is partly to address the issues with Drunder previously being scout and fighter heavy. Along with a few other things. There are a lot of other changes that will be in conjunction with this coming in GU 64. Unfortunately, I cannot give specifics until we announce them.

When you say "items that had red slots will keep them," does that just mean the old items are not being changed and the new ones won't have red slots, or will the new weapons, belts, cloaks and charms have red slots?

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Old 06-15-2012, 03:40 PM   #68
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A bit off topic for this thread but let me throw it out anyway:

Will the upcoming loot changes in GU64 effect the group instances as well?  Or is this only touching the raid instances?

Thanks!

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Old 06-15-2012, 03:40 PM   #69
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[email protected] wrote:

Kander wrote:

To answer a few questions:

GU 64 is July.

Items that had red slots will keep them.

Itemization will be very similar to Skyshrine itemization.

Mythical weapons will not be replaced. They will still drop. Drop rate will be increased.

The re-itemization is partly to address the issues with Drunder previously being scout and fighter heavy. Along with a few other things. There are a lot of other changes that will be in conjunction with this coming in GU 64. Unfortunately, I cannot give specifics until we announce them.

When you say "items that had red slots will keep them," does that just mean the old items are not being changed and the new ones won't have red slots, or will the new weapons, belts, cloaks and charms have red slots?

Kander,

Yes, can you please clarify and sorry for being annoying. I understood what you wrote as....

You will not be nerfing existing drunder hard mode gear by removing the red slots, but the next sentence about it being similar to Skyshrine is slightly confusing.

Similiar to Skyshrine as in there are no red slots on cloaks, charms, ranged, and belts or just similar in the way the blue and green stats are handled?

As Kryvak asked, will the NEW Drunder Hard Mode cloaks, charms, ranged, and belts have red slots? PLEASE say yes!

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Old 06-15-2012, 04:02 PM   #70
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[email protected] wrote:

A bit off topic for this thread but let me throw it out anyway:

Will the upcoming loot changes in GU64 effect the group instances as well?  Or is this only touching the raid instances?

Thanks!

I don't believe it effects heroic instances as there were no drunder 'challenge' heroics.

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Old 06-15-2012, 04:18 PM   #71
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What it sounded like to me was that they are changing the loot tables, but not retroactively changing the loot we already got from the zones.  The new versions of the old items with red slots will have red slots, meaning new belts will also have red slots, new cloaks will also have red slots, new charms will have red slots.

Still, not sure if he meant they're completely changing the loot tables or just adding MORE new items to them...

If they are going to increase the HM drunder gear to be better than skyshrine gear, then I expect they are going to make sure Plane of War armor is superior... at least I hope they do.

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Old 06-15-2012, 04:53 PM   #72
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Shanak85 wrote:

The new versions of the old items with red slots will have red slots, meaning new belts will also have red slots, new cloaks will also have red slots, new charms will have red slots.

This is what we are trying to get confirmation on, because if this isn't the case and they remove current Drunder Hard Mode drops from the loot table, that means any guild that steps into Drunder HM will need to farm Kael/Drunder EM for red slotted belts, charms, cloaks, and ranged. This would also mean that guilds need to farm Drunder Hard Mode for these red slot items as soon as possible before they are removed from game and we are stuck with +130 stat or +148 stat items for those slots.

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Old 06-15-2012, 06:37 PM   #73
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Reading Kander's mind I believe the new items will have red slots (charms, belts and cloaks) and not be itemized with the 2.0 procs instead.

Otherwise, it would be kinda silly to keep the runes dropping.

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Old 06-15-2012, 06:44 PM   #74
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Ulrichvon wrote:

Reading Kander's mind I believe the new items will have red slots (charms, belts and cloaks) and not be itemized with the 2.0 procs instead.

Otherwise, it would be kinda silly to keep the runes dropping.

This is how I read it as well.

Another thought for people to consider, they can't just upgrade your loot or allow you trade it in. Not considering the major problem of all the people who already transmuted loot, half the reason for this being reitemized is because of the completely skewed loot tables where there was far more fighter/scout loot. Mages/Priest would get shafted even more if it wasn't done this way. 

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Old 06-15-2012, 08:37 PM   #75
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Kander wrote:

To answer a few questions:

GU 64 is July.

Items that had red slots will keep them.

Itemization will be very similar to Skyshrine itemization.

Mythical weapons will not be replaced. They will still drop. Drop rate will be increased.

The re-itemization is partly to address the issues with Drunder previously being scout and fighter heavy. Along with a few other things. There are a lot of other changes that will be in conjunction with this coming in GU 64. Unfortunately, I cannot give specifics until we announce them.

Pls for the love of god, KEEP extra riposte chance on plate tank BP AND add it to all SS ones. In their current form, no serious raid tank out there will ever wear the SS group/raid ones.

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Old 06-16-2012, 05:56 AM   #76
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Kander wrote:

Sullon's Spire [Challenge], Tallon's Stronghold [Challenge] and Vallon's Tower [Challenge] Raids will have new itemization with GU 64. Item scope will be boosted to be in between Skyshrine normal mode raids and challenge mode raids.

Yes, I said new. Current Drunder HM items will not be upgraded. Normal Drunder items will not be changed/upgraded.

War Runes will stay. There will just be new armor, accessories and weapons etc.

Are you saying the drops from the 5 total raid bosses (Not sure is Sevalak is considered challenge) that are challenge in SS are the only things that are going to be better than HM drunder?

Vyskudra

Sevalak

Dozekar   Challenge

Ikatiar   Challenge

Dagarn  Challenge

or is there more in this category?

Are saying the HM drunder boots will be better than the Drakizite boots,

But...... the Drakizite Leggings will be better then HM drunder?

Or are you saying the Drakizite armor will be superior to HM Drunder armor?

The Storm Armor looks to be the EM version for SS.

Just for example

Challenge drops - Once again not sure if sevalak is considered challange

Hammered Drakizite Cuirass of the Underdepths

Hammered Drakizite Greaves of the Underdepths

Hammered Drakizite Pauldrons of the Underdepths

Normal EM drops

Storm Dragonscale Legguards

Hammered Drakizite Gauntlets of the Underdepths

Storm Dragonscale Braces  Hammered Drakizite Gussets of the UnderdepthsHammered Drakizite Helmet of the Underdepths

Storm Dragonscale Tonlets  Hammered Drakizite Sabatons of the Underdepths

unsure where this one drops

Storm Dragonscale Chestplate

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Old 06-16-2012, 11:33 AM   #77
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You're making something in your mind that isn't there in the game. The names of the pieces of gear have nothing to do with indicating difficulty. It's showing what zone they drop from. Storm is from Sevalak's, Drakizite is from Underdepths. He is saying PoW > HM SS > HM Drunder > EM SS. Yes, Sevalak is a HM mob.
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Old 06-17-2012, 02:18 AM   #78
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Actually I received an answer to my questions and Sevelak sadly is not a Challenge mode Boss. His drops are EM. He is just harder than he should be.

And like the last sets of armor have been in named sets i figured they would stick with it.

Drunder 

drunder HM

DoV EM

Dov HM

PoW

The challenge mode

Underdepths

  • Dozekar   Challenge - Chest - Drakazite
  • Ikatiar   Challenge- Shoulders - Drakazite
  • Dagarn  Challenge - Legs- Drakazite

 

Dracur Prime : Vyskudra

  • Vyskudra - Head, Hands - Storm

SS Easy Mode gear

Dracur Prime : Sevelak Awakened

  • Sevelak - Chest
  • Sargon the Destructor - Legs
  • Trash drop Feet, Forearms

Underdepths

  • Putretor the Rotting / Sevalor - Forearms
  • Belkreiz Blazeclaw - Head
  • Dagarn D'Venom - Hands
  • Tel'koran Bloodmaw - Feet

Both the storm Feet/Forearms and drakazite Feet/Forearms are identical

I do not see a Challenge mode Set of Feet or Forearms

i also do not see a easy mode version of shoulders.

So the items from Drunder Hm are going to be in between these two which means the Feet and forearms slots will be identical to SS stuff? 

Storm Dragonscale Legguards

+172 wis  +172 sta  20.1% Crit Bonus6.7% Ability Casting Speed10% Potency9.5% Spell Weapon Attack Speed21.4% Attack Speed728 Mitigation

Drunder HM legs

179 180   Sta Wis21 Crit Bonus7 Ability Cast speed10.5 Potency10 Spell weapon Attack speed22.4 Attack Speed742 protection

Hammered Drakizite Greaves of the Underdepths

+187 wis  +187 sta  21.9% Crit Bonus7.3% Ability Casting Speed10.9% Potency10.4% Spell Weapon Attack Speed23.3% Attack Speed756 Mitigation

yeay for itemization .............bleh

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Old 06-18-2012, 12:17 PM   #79
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I'd like to see drunder hm named drop one "prime" tradeskill item, each.

And perhaps clarify if the long overdue reitemization will be all new items, or if existing drops will be upgraded.

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Old 06-18-2012, 12:39 PM   #80
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[email protected] wrote:

And perhaps clarify if the long overdue reitemization will be all new items, or if existing drops will be upgraded.

Kander wrote:

Yes, I said new. Current Drunder HM items will not be upgraded. Normal Drunder items will not be changed/upgraded.

There is no clarification needed. He point blank said old items will not be touched or upgraded. It will be all new loot tables to replace the current ones.

The only thing not 100% clarified so far is if the new cloaks/charms/belts/ranged will have red slots. Everyone is reading into his post and inferring that they will indeed have them, but that is still a guess and not confirmed at this point.

The discussion about mythical drop rates and missing archetype mythicals is a side issue and a separate problem in itself that needs addressing.

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Old 06-19-2012, 04:24 PM   #81
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[email protected]_old wrote:

The only thing not 100% clarified so far is if the new cloaks/charms/belts/ranged will have red slots. Everyone is reading into his post and inferring that they will indeed have them, but that is still a guess and not confirmed at this point.

I think its pretty much 100%.   "War runes are remaining" and "Items that had red slots will keep them".

IE, item slots that had red slots for war runes are remaining in game and will continue to accept those runes.  I'm sure that means that you wont also get some other proc on the charm/cloack/belt/ranged, but will continus to use war runes for them if you want to run those pieces.

It opens up more viable options in combining procs between dov 1.0 and dov 2.0, overall a really nice thing to see.

My gripe is more how and why the considered Skyshrine done and ready to release without also including this itemization?  Awefully late to finally come around on it, and its a darn shame considering how many people already left game that likely would still be around if this had all been done cohesively.

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Old 06-20-2012, 04:19 AM   #82
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[email protected] wrote:

[email protected]_old wrote:

The only thing not 100% clarified so far is if the new cloaks/charms/belts/ranged will have red slots. Everyone is reading into his post and inferring that they will indeed have them, but that is still a guess and not confirmed at this point.

I think its pretty much 100%.   "War runes are remaining" and "Items that had red slots will keep them".

IE, item slots that had red slots for war runes are remaining in game and will continue to accept those runes.  I'm sure that means that you wont also get some other proc on the charm/cloack/belt/ranged, but will continus to use war runes for them if you want to run those pieces.

It opens up more viable options in combining procs between dov 1.0 and dov 2.0, overall a really nice thing to see.

My gripe is more how and why the considered Skyshrine done and ready to release without also including this itemization?  Awefully late to finally come around on it, and its a darn shame considering how many people already left game that likely would still be around if this had all been done cohesively.

Damm you Atan the devs had extremely important things to spend development time instead of fixing borked itemization like dungeon finder/dungeon maker and SOEMote....why do you think outstanding class balance issues and broken and outdated game mechanics are not on the radar.

/sarcasim off

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Old 06-20-2012, 12:17 PM   #83
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[email protected] wrote:

[email protected]_old wrote:

The only thing not 100% clarified so far is if the new cloaks/charms/belts/ranged will have red slots. Everyone is reading into his post and inferring that they will indeed have them, but that is still a guess and not confirmed at this point.

I think its pretty much 100%.   "War runes are remaining" and "Items that had red slots will keep them".

IE, item slots that had red slots for war runes are remaining in game and will continue to accept those runes.  I'm sure that means that you wont also get some other proc on the charm/cloack/belt/ranged, but will continus to use war runes for them if you want to run those pieces.

It opens up more viable options in combining procs between dov 1.0 and dov 2.0, overall a really nice thing to see.

My gripe is more how and why the considered Skyshrine done and ready to release without also including this itemization?  Awefully late to finally come around on it, and its a darn shame considering how many people already left game that likely would still be around if this had all been done cohesively.

As a HM solo healer, I still run Drunder HM charms, belt and weapons on tougher fights just to get the red slots because many of the new procs are bleh.

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Old 07-10-2012, 03:31 PM   #84
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As you can see SoE is not any good with proc's. It is bad when you get proc's on most group zone drops, but almost none on the raid gear. The raid gear we do get with proc's on then have the same proc on them that will not stac.They were better off with the Red Slots, that way we could use what we needed for our toons. On top of that, were is the Deagro-Dehate porc's that we had before? You need to put red slots back on all raid items SoE and let us use the proc's the we need.  Also the if your going to upgrade the drunder loot you need to upgrade all of it. ((((((The Old Drunder Loot Too))))))

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Old 07-28-2012, 11:32 AM   #85
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Okay, we got a few "upgrade" drops from the first 5 names in HM Sullon.  These still need to be tweaked.

Dominant Stilleto of Endless Laceration  - Damage Rating is still the same as Underdepths Mallet, and is level 90.

Actually, all the upgraded drops are level 90.  Not a big deal however... level 90 weapons do less on a mob than level 92 iirc. 

Also, the level 90 armor has LESS MITIGATION than level 92 armor, about 0.2%.  With all 7 pieces of armor, you'll have 1.4% total less mitigation.  Not a big deal to me, but our tanks don't like it.

Dominant Seraphic Shoes (cloth mage) got left out of the upgrade loop. It has a total of 3 blue stats:

9.3% Spell Wpn Atk Spd, 10.6 CB and 10.6 Pot ...  and of course, less mitigation.   Mages wanted to mute them, but we convinced them the boots might be "fixed" later.

Compare that to Skyshrine EM raid boots:  24% Spell Wpn Atk Spd, 24% Spell Wpn MA, 10 CB/Pot and 13.5% Ab Cstng Spd

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Old 07-28-2012, 02:56 PM   #86
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Guys, lvl 90 weapons do the same amount of damage as lvl 92.. easy to test..

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