EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > EverQuest II > Chains of Eternity Beta > Raid Zones (CoE Beta) > Sleeper's Tomb: Unearthed (x4)
Members List Search Mark Forums Read

Notices

Reply
 
Thread Tools
Old 11-02-2012, 01:27 AM   #1
Shotneedle

Loremaster
Shotneedle's Avatar
 
Join Date: Jun 2005
Posts: 695
Default

Please stop with the brawler mobs. I like my pet to be able to hit mobs (and I, too, like to hit mobs) so I can actually do dps.

__________________
Buffratx - 92 Beastlord - AB

Buffrat - 92 Troubador - AB

Arbitrat - 92 Berserker - AB

Guarddog - 92 Warden - AB
Shotneedle is offline   Reply With Quote
Old 11-02-2012, 02:20 AM   #2
Twyxx

Guardian
Twyxx's Avatar
 
Join Date: Dec 2011
Location: CA
Posts: 244
Default

Yeah, it just seems like an artificial way to make sure mages win a fight. I don't understand the point of having one brawler mob.  If you wanted to make strikethrough a more important stat for us to get then increase 360 avoidance across the board on mobs.  (and then tell us how st/accuracy actually work). But to have one mob is just pointless.  Same as in Drunder when Tallon adds were and same as Teku is.

__________________
Twyxx is offline   Reply With Quote
Old 11-02-2012, 02:31 AM   #3
Shotneedle

Loremaster
Shotneedle's Avatar
 
Join Date: Jun 2005
Posts: 695
Default

Pretend this thread is 20 wizards crying over one of the three mobs in the XYZ encounter being highly resistant to elemental damage and only taking 10% or whatever.

__________________
Buffratx - 92 Beastlord - AB

Buffrat - 92 Troubador - AB

Arbitrat - 92 Berserker - AB

Guarddog - 92 Warden - AB
Shotneedle is offline   Reply With Quote
Old 11-07-2012, 04:30 PM   #4
Shotneedle

Loremaster
Shotneedle's Avatar
 
Join Date: Jun 2005
Posts: 695
Default

How are we the only two scouts that care about NOT BEING ABLE TO DO DPS ON SOME MOBS.

__________________
Buffratx - 92 Beastlord - AB

Buffrat - 92 Troubador - AB

Arbitrat - 92 Berserker - AB

Guarddog - 92 Warden - AB
Shotneedle is offline   Reply With Quote
Old 11-07-2012, 06:11 PM   #5
Gash
Server: Kithicor
Guild: Empire of the Shadow
Rank: Jr Officers

Loremaster
Gash's Avatar
 
Join Date: Dec 2004
Posts: 28
Default

You arent the only ones that care. I HATE brawler mobs, and I think its just silly and completely unnecessary to put them in the game. I mean there's just no reason to have them.

Please remove brawler mobs, they arent fun at all for half the players and theres no need for them.

Gash is offline   Reply With Quote
Old 11-08-2012, 04:01 PM   #6
shadowscale

Forum Dragon
shadowscale's Avatar
 
Join Date: Jan 2005
Posts: 1,535
Default

i hate mobs with high resist rates as well, can they be removed? also hate lifeburn immune mobs.

shadowscale is offline   Reply With Quote
Old 11-08-2012, 05:51 PM   #7
Shotneedle

Loremaster
Shotneedle's Avatar
 
Join Date: Jun 2005
Posts: 695
Default

Pretty sure mages don't get any resists ever anymore. And even if they did they'd only have to wait 1 second for the spell to be recastable. Also, the last mob that had elemental damage reduction was changed almost immediately after the crying of wizards.

But, back to mobs the size of Godzilla avoiding back attacks and completely screwing over scout, especially beastlord, dps.

__________________
Buffratx - 92 Beastlord - AB

Buffrat - 92 Troubador - AB

Arbitrat - 92 Berserker - AB

Guarddog - 92 Warden - AB
Shotneedle is offline   Reply With Quote
Reply

Thread Tools

Forum Jump


All times are GMT. The time now is 01:41 PM.

vBulletin skin by: CompleteGFX.com
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2023, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.