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#1 |
Loremaster
Join Date: Aug 2005
Posts: 61
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![]() is duoable lots of xp =] |
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#2 |
Game Dev
Join Date: Jul 2007
Posts: 660
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![]() It doesnt currently have buff packages. That will change soon.
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#3 |
Loremaster
Join Date: Dec 2004
Posts: 814
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![]() Kander wrote:
Just please keep healers in mind when you add them. As it is they're always stiffled or stunned and I go squish as a direct result. |
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#4 |
Game Dev
Join Date: Jul 2007
Posts: 660
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![]() ZUES wrote:
Right, stifle, stun and squish healers more. Gotcha! = P
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#5 |
Loremaster
Join Date: Mar 2005
Posts: 29
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![]() I see that the other zones have the names and encounters listed, is it possible to get the same for this zone and also what it is expected to be in progression to the other 2. |
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#6 |
Server: Nagafen
Guild: Illuminati
Rank: Senior Officer
Loremaster
Join Date: Oct 2006
Posts: 437
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![]() Kander wrote:
Kander dont make me use my nukes on you...oh wait forgot Templar...we dont have real nukes...bah. |
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#7 |
Loremaster
Join Date: Mar 2006
Posts: 1,719
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![]() There is nothing hard about the trash but the knockbacks and huge hit boxes are really annoying.
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#8 |
Game Dev
Join Date: Jul 2007
Posts: 660
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![]() Novusod wrote:
Is it only the golems that you are having huge hit box issues with?
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#9 |
Guardian
Join Date: Dec 2011
Location: CA
Posts: 244
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![]() Kander wrote:
There's a list here: http://forums.station.sony.com/eq2/...topic_id=523523 |
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#10 |
Lord
Join Date: Mar 2011
Posts: 16
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![]() The KBs are absurd on trash, you go flying back 50m if your lucky and dont catch multiples. Hitboxes on the golems were pretty bad, especially the name Ancient Sentinel, i think we measured it at roughly 31m Also the final warder names hitbox seems skewed and not centred on their body. |
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