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#241 |
Active Member
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Priest feedback has been the most posted feedback thread the last 4 expansions and we still don't see sweeping changes to healing mechanics. I dont understand why. They just keep putting band aids on top of bandaids instead of fixing the fundamental issues.
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#242 |
Well-Known Member
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Healing is boring
I like when u have little meaningfull games to play with your class. A bit like the mystic prestige right side. Or also the defiler right side. Where cadting damage spells procs an increment that increases warding or healing. Sadly a class like warden is quite boring to play. Wind blade increment is too low to keep CB buff up all the time and few ways(none almost) to have control over this proc. Plus, even at 10 increments, u don’t have a great ability or buff to give u something to control during fight. At least left side constant current makes u control more by casting the ward on most group members to maxi mdps. Same for furies, force of nature is just a buff and right side has more control, but sad u never have a choice to use the build up stacks to do something more during fight. Other than that it’s just casting ward, casting group heals. And dps. And spell like protective instinct that actually gave u some stuff to do don’t scale well or will be even less usefull with the heal changes if dual healers. But no answers and i guess a lot of healers have given up on seeing nice changes |
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#243 |
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Join Date: Jan 1970
Posts: 0
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My biggest frustration is the decision to make non-solo healing a black box this expansion. We know what goes in (potency, crit bonus, ab mod) and what comes out (massively reduced healing) but we have no idea how they're related.
We've been told that the 'reduction' is applied to healing received, on the target of the heals, not healing out, on the healer. The biggest proof we've got that 'reduction' is not uniform is the significant difference in the size of the 'reduction' of different heals. In T1 zones, I've recorded some heals being reduced by 74%, others by 59% and yet others by 0%. These numbers are... highly suggestive.. that the healing reduction is done, literally, art by art. That suggests that devs could decided that heal A belonging to class B is 'too strong' and could adjust it to do whatever they want it to do... without any indication to players that a change has been made until the heal fails to perform as it has in the past. For people who are 'pushing' their toons, this game is a numbers game.. for healing as well as dps. Unfortunately, it appears that the devs have decided that healers should be denied useful information about how their heals actually perform. To make things more 'fun' quite a few mobs do % based damage to players... so as players get more hitpoints.. healing DOESN'T GET EASIER.... So healers should always have to work hard, even if the content is trivial... because reasons ![]() |
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#244 |
New Member
Join Date: Jan 1970
Posts: 0
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Personally I give up. Everytime I ask a certain dev I'm banned from Discord. So np. They will do their job as good as they think, and me, as customer, will take my decisions about game.
Being a healer in CD won't be easy or rewarding (everyone who tested it in the beta knows it). With the cheat gear I could finish the T1 heroics as solo healer, and it was't a challenge. It was a pain. And me, and a lot of people, play EQ2 to have a good time with friends. I found me shouting the screen after a 10 mins fight in the stone zone. That's not funny ![]() |
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#245 |
Well-Known Member
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![]() Now note, I agree, there are vast problems with what is happening to healers, no argument from me. I suggest taking a few minutes, draft what you want to say on Notepad or somesuch, then read back over it. If your tone or word choices would get you canned in a real world job if you handed such a note to your boss, then you need to rework what you're saying to something that still conveys your concerns without threats, insults, etc. |
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#246 |
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Join Date: Jan 1970
Posts: 0
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Thread? Insults? No. I made legit questions (more people agreed with me before the ban and the deleted posts). If they sounded aggresive it's cause my broken English, but it wasn't the intention.
If they only want feedback to fix bugs and read how wonderful is everything, they will miss a lot of good ideas and valuable opinions from their clients. But hey! It's the idea I have about feedback. |
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#247 |
New Member
Join Date: Jan 1970
Posts: 0
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![]() Questions/concerns about things that make the game unplayable (bugs, overtuned mobs, incompatible mechanics, etc) - OK. Questions/concerns about game design elements/decisions/experience - Not OK -> Ban. |
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#248 |
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Join Date: Jan 1970
Posts: 0
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You know the single overriding issue here is quite frankly transparency and communication. These are issues to which the dev staff and by extension the senior producer are now complicit in are beyond the pale. For their lack of transparency lets give a list...
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#249 |
Well-Known Member
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strange thing is that in raid it didn't feel that much different when coming to healing/dpsing
only different thing is the parse. that now some wards are less interesting to have (especially with 2 healers) |
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#250 |
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Join Date: Jan 1970
Posts: 0
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![]() Sure, most fights I could keep my group alive... but the it's spammy. Not 'hard', but not 'fun' either. |
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#251 |
Well-Known Member
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we tried .. last thursday, when was your experience ? earlier ?
I was really surprised, the only big damage was when tank would fail to cast bulwark tbh. Now I wasn't solo healing |
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#252 |
Member
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There are simple ways for healers showing they are unhappy:
-stop playing healer -cancel sub. it may feel a bit extreme, but in front such a dev's silence.... (I've been playing a healer as main since march 2005, I've got the 7 healer classes 110, and happily bought collector's editions for years...) |
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#253 |
Active Member
Join Date: Jan 1970
Posts: 0
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#254 |
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Join Date: Jan 1970
Posts: 0
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![]() While most of the healing isn't 'too hard' form what I've seen. None of it has been 'fun'. |
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#255 |
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I admire Beyoncia's comittment in the healing department, especially as inquisitor. But I'm afraid I'm not as endurant.
My year subscription ends in december, and for the first time since 2005, I"m considering not renewing it. (BTW I'm definitely for the removal of interrogation 50% treshold but noone gives a f....) |
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#256 |
Active Member
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It should be obvious from my current sig where I am for the xpac. I'll be kicking around with DPS toons and someone else can fall on the healer sword. Defiler's in mothballs for the first time in ten years unless this gets straightened out.
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#257 |
Active Member
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![]() Is that aggressive. No. That's me voicing an opinion and giving feedback that is constructive in the sense that players feel betrayed because of the way that the situation regarding guild halls was handled. For example you now look at training dummies in guild halls, instead of making monkeys the new "dummies" they put them behind a pay wall that requires you to pay money to test your abilities against mobs that are similar in mitigation and health to raid bosses. This now comes into a situation of not being able to comfortably provide feedback unless its a positive comment without the fear of being banned. This is why alternative websites for this game were so rampant, because it was the only place to voice your opinions freely, developers also read those seperate forums. Nothing will improve without giving opinions from all sides, hand picking opinions and silencing others isn't healthy for any situation. I know of players who have been banned solely off of private messages to developers, not a single thing said in actual channels. The main issue is the fact that information that is said solely on discord is not available in another medium, if players instead of being banned were given a "no speaking" rank in discord the entire issue of being "banned" from speaking and being barred from information would be resolved. Instead now players are required to either: A. Make a new account and not talk to avoid being banned. B. Ask others about information C. Pray the information gets relayed in another source either the forums or the eq2 twitter account. The way that the nerf went about was wrong, they should of debuffed the original tooltips of heals to allow them to be analyzed without hidden mechanics in play. "For people who are 'pushing' their toons, this game is a numbers game.. for healing as well as dps. Unfortunately, it appears that the devs have decided that healers should be denied useful information about how their heals actually perform." I copied this comment from your earlier post, this game isn't always about numbers, because you can't just analyze the numbers of a class. Heal parses in this game have always been somewhat silly to look at because you also have to factor in the other utility bonuses to class, such as stoneskins, damage reductions etc. Instead of bleedthrough wards should of just been nerfed to a number that didn't allow wards to absorb all damage, and the damage also needs to not be so ridiculous that only the strongest potential classes like druids are able to heal through it. That was one of the great parts about tears of veeshan, a shaman could ward enough to heal through majority of the aoes and a druid could also keep up with the damage, yet the damage wasn't so high that wards were required to actually live through the aoes because the damage happened in ticks as opposed to high hits. I'm sure a few will disagree with this, but as someone who cleared that expansion and someone who was in a guild that ww1sted it I can comfortably say that based on our experiences any class could heal any mob. |
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#258 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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![]() Devs have decided that pre-curing is 'maing thing too easy' instead of healers paying attention and exhibiting skill. When massive hits can come in without warning.. healing degenerates into a spam heal fest or deaths. Neither is fun. That is a significant change to 'how healing works'. I honestly don't think the devs ever consider whether or not healing is fun or rewarding.. the way content is this expansion, giving healers little to no pertinent information seems to be a 'strategy' designed to make the content 'more challenging' ![]() |
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#259 |
Active Member
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![]() I've always had to react with certain abilities waiting on them to happen, not every aoe comes exactly when your timer says, sometimes a tank used to get double attacked/flurried and it would eat multiple stoneskins and then he would randomly get hit for massive amounts of damage before the immunity to damage on each stoneskin change went in(when I played a templar in CoE, I had to be super ready to hit him with my hand heal). This is at least my experience playing the game from t5-ToT, and a bit in kunark/PoP as basically ever healer class at some point on a myriad of encounters. Healing has always been this way, as I said earlier, hidden mechanics is not fun. No one is disagreeing with you on that front, i'm disagreeing with your assessment that healing has had a massive change in this expansion. |
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#260 |
Well-Known Member
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U need the big hits. That’s what make the healer’s job fun.
That’s why we get some insta cast heals and death saves. For the Oh Sh****t moments. Now u usually don’t have time to use them. Cure is nice, keeping group up is nice, for shamans, preparing group ward at right time to protect group, timing AoEs to know when u can dps and when you’ll have to heal like crazy. Dps fun part is their rotation. Tanks have nice conversation with mobs and need to keep them occupied while healer’s fun is all about preparation, and handling what was not planed. That no fight are always the same and that u always have to adjust. Because our mechanics are less complexe. But right now we just perma heal whatever the reason and doesn’t matter oh prepared u were, hits can pne shot anybody. And it wasn’t fun in pop and not funnier in CD. |
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#261 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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![]() Never knowing when anything is coming in so you have to constantly throw everything including the kitchen sink in 'just in case' or risk people dying isn't 'hard'... it's tedious and disheartening. |
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#262 |
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Join Date: Jan 1970
Posts: 0
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Death saves are pointless and have been for some time. Since the devs believe control effect immunities and ae prevents be that class abilities or war runes need to be pointless well their scripts need to follow the guk method of bypassing everything. With wards not being quite as effective now reactives and hots will come further into play but to date no attempt at adjusting reactive trigger count up or increasing the dr on hots has be made to compensate. Taking everything into consideration between the changes to bleedthrough the hidden incoming heal nerf (the mechanics and math of which have been intentionally obfuscated) the nerf to heals inside heroic/raid zones the constant power drains on everything (going back to skyshrine mechanics of power drains everywhere was not a fun time than and it wont be here) the select dots that must not be cured so year I would think healers are somewhat pissed. The dev team should really not use the phrase "we're players too" when they won't or can't play healers and than set out to set up shackles on our legs as we try to keep groups green. It's also why the devs re silent on this thread they got called on the carpet and instead of manning up and provide part of the discussion (feedback is a 2 way street..as of now its only 1 way) they hope the anger dissipates when we go live so they hide....it won't.
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#263 |
New Member
Join Date: Jan 1970
Posts: 0
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![]() According to your statement, you value having fun less than you value commitment to your raid force. Not judging your preferences, however, nothing will change "fun-wise" as longs as people continue to order the experience of fun below other things, because DBG knows people will continue buy even if they are not having said fun. To each their own ![]() |
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#264 |
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Join Date: Jan 1970
Posts: 0
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#265 |
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Join Date: Jan 1970
Posts: 0
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*sigh* Going through AA and with nearly no information about how the heal debuff works means it's not even possible to make informed choices about AAs
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#266 |
Well-Known Member
Posts: n/a
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#267 |
Well-Known Member
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#268 |
Well-Known Member
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![]() A better question might be, do they play them like we play them, or do they run through the game with the best of everything, rather than having earned it like players have to? |
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#269 |
New Member
Join Date: Jan 1970
Posts: 0
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![]() Steps: (1) Just max pot, cb, fervor, resolve. (2) Keep your buffs ticking (3) Constantly spam your best 4 or 5 abilities. (4) Cure (5) Toss out an ascension every now and then. No, no, no. You're welcome ![]() |
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#270 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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![]() ![]() I like to actually maximize my effectiveness, not minimize my chances of staying awake ![]() |
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