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#31 |
Developer
Join Date: Jan 1970
Posts: 0
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![]() LOTS of changes coming to this zone tomorrow. |
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#32 |
Developer
Join Date: Jan 1970
Posts: 0
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#33 |
Member
Join Date: Jan 1970
Posts: 0
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Dropped from Torrent cyclone Named at end.
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#34 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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When the mobs do their periodic teleport of players, occasionally they put the character slightly under the surface of the floor. Usually moving will put you on the floor, but very occasionally moving has you fall through the floor.
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#35 |
Developer
Join Date: Jan 1970
Posts: 0
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#36 |
Developer
Join Date: Jan 1970
Posts: 0
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#37 |
Member
Posts: n/a
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Solo (maybe heroic too l don't know)
Two different portals leading to Qisalis Spire overlap each other at the end of the zone. "Portal to Qisalis Spire" and "To the Elemental Tower". "Portal to Qisalis Spire" disappears once the elemental keystone has been cleansed and has the same sound/visual effects as "Portal from Qisalis Spire", as the portals leading to the other keystones. "To the Elemental Tower" doesn't disappear and doesn't have the same sound/visual effects as "Portal from Qisalis Spire". |
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#38 |
Well-Known Member
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solo version
mobs health seems strange. the sirens die really quick the hostile water elementals and sentinels take ages. intended or not ? named drain mana like crazy also on the tornado named. I killed him while I was in the air (knocked back) and the chest droped in the air. No way to loot it or summon it |
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#39 |
Developer
Join Date: Jan 1970
Posts: 0
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![]() The mana dmg and overall dmg should be greatly reduced today. |
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#40 |
Active Member
Join Date: Jan 1970
Posts: 0
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![]() Let me be more specific on my char - wizard (have mostly expert PoP gear/heroic mount/orange eth runes/2.0 weapon not upgraded) - most of the mobs take a Firestorm and Unda combo to kill - the above mentioned take a series of ascensions, combos and go through a couple rounds of spell rotations to kill, all the while dealing with significant power drains. |
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#41 |
Active Member
Join Date: Jan 1970
Posts: 0
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I have not gone through today but will update later on or tomorrow once i run through the zone again.
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#42 |
Developer
Join Date: Jan 1970
Posts: 0
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#43 |
Active Member
Join Date: Jan 1970
Posts: 0
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Thank you. The intent was to draw attention to mobs that seemed a bit out of place... they do not have to be pushovers like some of the other mobs, a little more difficulty and HP would be ok, but wanted to just point out they were above and beyond that threshold.
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#44 |
Developer
Join Date: Jan 1970
Posts: 0
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#45 |
Well-Known Member
Posts: n/a
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#46 |
Developer
Join Date: Jan 1970
Posts: 0
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#47 |
Developer
Join Date: Jan 1970
Posts: 0
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#48 |
Member
Join Date: Jan 1970
Posts: 0
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Some of the mobs that I am doing now still have more HP than some bosses in the zone,, First tower is the 'an emissary of Marr' and the others at the top, the 'a chaotic torrent' (figure they might be on your list of 'toning down some' but just in case =)
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#49 |
Member
Join Date: Jan 1970
Posts: 0
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Just killed 'an aqueous sentinel' the kickback is better, and the power drain is good, just a bazillion HP still =)
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#50 |
Developer
Join Date: Jan 1970
Posts: 0
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#51 |
Member
Join Date: Jan 1970
Posts: 0
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emissary of the Veiled HP issue, a hostile water spirit HP issue, an emissary of Vapor HP issue, an emissary of the deep HP issue, Tethys still likes to 1 shot me if I am still too close to her, I have to kite her, to kill her. And also still the power drain.
The rest of the named are fine, I killed me, my fault, I didnt joust lol |
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#52 |
Developer
Join Date: Jan 1970
Posts: 0
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#53 |
New Member
Posts: n/a
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Named mob Torrent of Awuidor is still casting excessive power drains "Song of Ice" and "Frozen Beyond". Casts them too often for pot cures to cope, and even if quick enough on the cures you always lose some power before pot casts. Therefore out of power before they split.
End mob Tethys seemed very easy compared to the previous mobs - no tricks and died quickly. |
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#54 |
Developer
Join Date: Jan 1970
Posts: 0
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#55 |
Member
Join Date: Jan 1970
Posts: 0
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#56 |
Member
Join Date: Jan 1970
Posts: 0
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Ignore the last post of mine, wrong zone for Pontis =D
But, I was fighting the snail emissary in Marr, and had all the mobs with me, they kicked me under the floor to 133, 482, 143 when fighting and they were doing their kick thing... A water spout then kicked me back out of the floor and went upto 135, 489, 136 But the mobs with a bazillion HP the other day, are dying much easier now =) Thanks for that one. |
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#57 |
Member
Join Date: Jan 1970
Posts: 0
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Could still use a boost on onzolian crystal drops. will need to make a second trip tomorrow to get them all.
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#58 |
Member
Join Date: Jan 1970
Posts: 0
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![]() I, too, have been ported into the floor in a couple different spots. The blink seems to put me there, and sometimes I get ported or boosted back up, other times I just fall to my death. very random.
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#59 |
Developer
Join Date: Jan 1970
Posts: 0
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#60 |
Member
Join Date: Jan 1970
Posts: 0
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Marr's Ascent - Solo
Missing collision at location -10.94 338.55 144.94 351.35 0.00 0.00 The water tube to go up and down is blocked because I haven't killed whatever unlocks it, yet I am able to squeeze into the tube from a spot to one side. I /bugged this in game as well. Edit: Also, emissary of the veiled had way more hit points than the rest of the emissaries. Someone's been eating their Wheaties! |
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