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#1 |
Developer
Join Date: Jan 1970
Posts: 0
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Please post any feedback, bugs, etc. regarding Vegarlson: Council's Stronghold. There are 2 versions of this zone, [Solo] and [Heroic]. In your posts, please be sure to call out which version of the zone you are discussing.
Thanks! -Chrol |
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#2 |
Member
Join Date: Jan 1970
Posts: 0
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First named was fine, just do a joust, love the snail racers lol... The Gravel did not make any rhyme or reason, other than being dead alot for attempting to follow it.
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#3 |
Member
Join Date: Jan 1970
Posts: 0
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K I died following the floating stone, should just wait to see the order of the doors, figured that out...
Aggregahn 2nd named - Spell - Aggregate Blast - Blasted me to smitherines... unable to avoid, health went down almost 95% on 1 tick. merc fully healed me, then I died, have not been able to get the mob to 75-50% range without dying. |
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#4 |
New Member
Posts: n/a
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so did you even go around the temple same as the first floor?
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#5 |
New Member
Posts: n/a
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so for each level you should go around the perimeter of the floor first. like the bottom floor. just made it to third level.
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#6 |
New Member
Posts: n/a
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there is a wildfire on one of the floating islands that has double buff package PLANAR GUARD
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#7 |
New Member
Posts: n/a
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a stormstone lumberer kept falling through the island during combat.
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#8 |
Developer
Join Date: Jan 1970
Posts: 0
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Thanks, will fix the wildfire and lumberers.
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#9 |
Member
Posts: n/a
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cant spawn the 4th named....have nothin to click or something else......rou around the temple nothing but i have found a cosmetic bug: theres a rift between the railing and floor...... quest completed (Elements of destruction: Layers of Order) cuz jumped down again xD
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#10 |
Active Member
Posts: n/a
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Solo:
You need to up the HP's on the three mobs needed to "grow" the plants on the third floor. On single focus, pet and merc doing nothing they die too fast and you reset to the beginning. If you don't want to increase HP's make them move slower. This is using old gear, could only imagine after a month or so how aggravating that will be - probably like the in and out boss in Tordin. The last 4 mobs seem really easy - are they supposed to come at you one at a time? |
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#11 |
Active Member
Posts: n/a
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#12 |
Member
Posts: n/a
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Yes, so I've killed the mad snail and ported back up to the third floor but cannot see what I need to do next. the doors arent active and there's nothing around the edge of the temple? Any pointers?
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#13 |
Member
Join Date: Jan 1970
Posts: 0
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Put the thing from the golem down from the island into the planter, kill 1 of each mob that pops on each of the mounds of dirt
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#14 |
New Member
Posts: n/a
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trash mob (wildfire) have second buff with much resolve
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#15 |
Developer
Join Date: Jan 1970
Posts: 0
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#16 |
New Member
Posts: n/a
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Gap in the art between the ledge and the floor at 1650.26 464.48 0.06 267.47 0.00 0.00
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#17 |
New Member
Posts: n/a
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Ran into the lip of an edge at 1248.33 635.35 12.99 83.72 0.00 0.00 got stuck on the ledge
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#18 |
New Member
Join Date: Jan 1970
Posts: 1
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After starting the test of gravel (not following a walk through), I wasn't clear on what I was supposed to do and clicked the wrong door. I died. I could not restart the test to see the pattern again. Eventually I reset the zone and paid attention and got through the zone. It would be nice to be able to reset the test without resetting the zone. On a later run through the zone (the game came down just before I could finish the quest), I think I noted that if you make a mistake, correct choices are "saved" and you start at the mistake. My instinct after making a mistake is to start over, not presume a correct choice before a bad one was "saved".
Suggestion: Have it so one can reset the puzzle or see the pattern again. |
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#19 |
Developer
Join Date: Jan 1970
Posts: 0
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#20 |
Member
Join Date: Jan 1970
Posts: 0
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Could you possibly slow the Vegarlson's pathing by say, 10 or 20%.. He moved so fast I only saw him go through the first door. I didn't see it again after that, and, does the path stay the same on each floor? It doesn't seem to, and I didn't notice a way that it changed as I didn't see it again....perhaps the golem deaths mark the order instead...#puzzles.
Or, perhaps, add a way to be shown again the path he takes? |
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#21 |
New Member
Join Date: Jan 1970
Posts: 1
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#22 |
Member
Join Date: Jan 1970
Posts: 0
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I figured it out. Seeing the Vergarlson on second floor confused me, but I'm gonna run through it again later, so more chances to get it down!
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#23 |
Developer
Join Date: Jan 1970
Posts: 0
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![]() Direction in this case would be southern, western and northern, depending on where it paths to. |
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#24 |
Developer
Join Date: Jan 1970
Posts: 0
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#25 |
Member
Join Date: Jan 1970
Posts: 0
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![]() I only saw the first one, towards the northern door. After the first path through the door, I didn't see messages for subsequent doors. I don't know if it was because I was unsure what I was doing and clicked on the North door as soon as I could, but I didn't get to finish seeing the sequence, and I didn't see further directional messages after clicking the door. |
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#26 |
Member
Posts: n/a
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Solo (maybe heroic too l don't know)
When the hungry racers are fed while we're on them they pass to racers state and we don't take off with them, we remain in mid-air at the take off location. To take off with the racers we have to jump on/climb on them once they passed to racers state after being fed. |
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#27 |
Member
Posts: n/a
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Solo (maybe heroic too l don't know)
Occurs in other zones with runic doors too (i.e., Vegarlson: Ruins of Rathe) The runic doors pop into view when they are approached. l have a good computer with graphic settings maxed l don't think this is due to the settings. |
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#28 |
Developer
Join Date: Jan 1970
Posts: 0
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#29 |
Developer
Join Date: Jan 1970
Posts: 0
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#30 |
Developer
Join Date: Jan 1970
Posts: 0
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The interior doors within Council's Stronghold cannot be clicked for access to the upper floors. Next beta update (10/18) should fix this.
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