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#31 |
New Member
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today zone is broken?
i kill The Great Gravely One and collected Ethereal Gravel I place Ethereal Gravel in the Test of Gravel I read in chat three traectory. I run to the correct door. Door dont activity. Doors in room not activity. Need reset zone? |
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#32 |
Active Member
Join Date: Jan 1970
Posts: 3
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I am having the same issue. I started the test of gravel and made a note of the doors, but none of the doors are active. I can't find any switches or levers to open them.
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#33 |
Well-Known Member
Posts: n/a
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If you have the Jann illusion on, it's hard to jump up on the snails. I overshoot and it's raced away before I can correct. Maybe it should just take you?
Killed The Great Gravelly One, and his shiny is behind the door of the pyramid (974.74, 62.62, 41.73). It should probably spawn out on the terrace. Killed Aggregahn, and his shiny is behind the door at (1152.56, 275.29, 29.88). It should probably spawn out in the hallway where you just fought. |
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#34 |
Member
Join Date: Jan 1970
Posts: 0
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I think I'm missing something. After Aggregahn, I go up the third floor where the platform apparently is to jump down to the small islands below, somewhere around 30 million damage for each fall. Are we supposed to use a floaty cloak or gnomish springloaded boots? Or is there something I'm missing? There's nothing to indicate how we're supposed to get to the giant snail of doom, if that is indeed the next name? I found a single racer snail on the edge to the right when you first go through the portal (after Aggregahn), but no other snails. I did run the extremely long way around the entire temple, in case there was something on the back side, but there's nothing else. What is that single racing snail for up there? I feel as though I'm missing something, but I have no idea what. Shouldn't there be some kind of prompt or clue to at least point me in a general direction?
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#35 |
Member
Join Date: Jan 1970
Posts: 0
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Too late for me to edit, but I did get through this zone. I had to use a walkthrough to find where I was supposed to go next, but I'd much rather use in-game clues and hints to find my way around.
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#36 |
Developer
Join Date: Jan 1970
Posts: 0
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![]() Also, part of the issue is those floating islands aren't always showing up till you're close. If they were visible from everywhere that would help. Will see what can be done about that. |
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#37 |
Well-Known Member
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#38 |
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Join Date: Jan 1970
Posts: 0
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#39 |
Developer
Join Date: Jan 1970
Posts: 0
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Featherfall won't work here after the next update.
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#40 |
Well-Known Member
Posts: n/a
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#41 |
Developer
Join Date: Jan 1970
Posts: 0
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#42 |
Member
Join Date: Jan 1970
Posts: 0
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#43 |
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Some of the small islands that you need to jump on are not wholly solid. Third island down, more specifically - you fall through with no chance to land on any of the other islands on the way down.
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#44 |
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Zone art is also a little weird - if I face east in the 4th level, I can see all of the trees. If I turn 180 to face west, all the trees disappear, even if I am looking into the room to where the trees should be.
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#45 |
Developer
Join Date: Jan 1970
Posts: 0
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#46 |
Developer
Join Date: Jan 1970
Posts: 0
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#47 |
Developer
Join Date: Jan 1970
Posts: 0
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#48 |
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Zone: Vegarlson: Council's Stronghold
Mob: Guardian of Stones Item: Ethereal Stones If you happen to kill the Guardian of Stones while the snail racer passes and it's body drops on top of the snail, it will take off with the racer. That in itself is just funny, cause it will go back and forth several times until it decays. Unfortunately though, even when the snail stops for a few seconds to turn around, the body of the Guardian of Stones is not clickable. So you can not get the Ethereal Stones you need to proceed through the zone. ![]() |
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#49 |
Developer
Join Date: Jan 1970
Posts: 0
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#50 |
New Member
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Could just be me, but i am having an extremely hard time jumping up on the snail before it takes off. Could this be changed someone, perhaps more like the birds in torden? that or a bit longer delay to allow time for positioning on them?
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#51 |
New Member
Posts: n/a
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somehow*
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#52 |
Developer
Join Date: Jan 1970
Posts: 0
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#53 |
New Member
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Thanks that worked! I'd read previously it didn't so didn't bother trying
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#54 |
Well-Known Member
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Zone: Vegarlson: Council's Stronghold [Solo]
Escargore warns you about his front by emoting about giving the googly eye. He does not root when he casts the frontal, so you can't really joust it. Is this just a heads up so you're ready to cure? |
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#55 |
Well-Known Member
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#56 |
Developer
Join Date: Jan 1970
Posts: 0
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#57 |
New Member
Join Date: Jan 1970
Posts: 0
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Killed the Council of Four but no Portal to Heart of Thudos appeared to complete the Elements of Destruction: Layers of Order quest. What does one do at this point?
Update: Forgot to imbue the rune - portal now appears |
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#58 |
Well-Known Member
Posts: n/a
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Zone: Vegarlson: Council's Stronghold [Solo] (Build 14380T)
Are we supposed to be able to target and kill the Stones of Thudos? I was not able to target them in Vegarlson: Ruins of Rathe [Solo], but I just killed one here: (1541736190)[Thu Nov 8 22:03:10 2018] You have killed Stone of Thudos in Vegarlson: Council's Stronghold [Solo] (1,015.67, 63.08, -357.76). |
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#59 |
Developer
Join Date: Jan 1970
Posts: 0
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