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#31 |
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I don't know where else to put this, but in killing Nehaleena, she dropped a 'Sword of Nehaleena.' The icon shows up as a club, yet when you preview it in the dressing room, it looks like a sword.
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#32 |
Developer
Join Date: Jan 1970
Posts: 0
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#33 |
New Member
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with Aegaeon it seems if I got right back in the water after he ports you he didnt regen immediately... or maybe it was just me...
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#34 |
Developer
Join Date: Jan 1970
Posts: 0
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#35 |
New Member
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![]() Tried to kill Aegaeon today (failed multiple attempts with a Fury) - one shots, power drains, knockbacks, teleports, and heals back to full. My opinion? There is too much going on with him. Maybe focus on a couple of things he can do instead of...everything. Oh, Claws one-shot me from full health. Revive sends me to the beginning of the zone...ugh. Much as I find power drains to be an incredibly boring game mechanic, I was able to slog through the bosses up to Aegaeon. Casting cures over and over - not fun. If you are going to put drains on every boss, maybe do it like Aurorax, the Bixel Queen, where we can see the drain and physically dodge them. That was an interesting fight (though I could have done with fewer elite guards around her). FYI, the deep urchin mobs seem to have too many HPs compared to other trash in the zone. |
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#36 |
Developer
Join Date: Jan 1970
Posts: 0
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![]() Not sure how Claws is one shotting you. its been reduced by 95% damage. Hp has been lowered on deep urchins |
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#37 |
New Member
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![]() I tried a variety of mercs too to see how they fared. Some definitely did better than others. My last fight, the one described above, I was using Dolsie, and after I died I watched the ensuing one-on-one. Claws would only nibble away at the merc's health (maybe 5-10% at a time) as opposed to the big hits I was taking. Interestingly, even when Aegaeon was reduced to 0 power, he was still firing off Claws. I don't mean to come off so negative - I really am enjoying this x-pack. Just fights as frustrating as this one are potential "I give up" moments, especially when it feels I am doing everything right. Going to try getting a different character/class to that point and see how I fare. I know different classes perform differently in the same encounters. |
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#38 |
Developer
Join Date: Jan 1970
Posts: 0
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![]() What class are you playing? |
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#39 |
New Member
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![]() ![]() Tried two classes before this latest adjustment: Fury - would get one-shot Wizard - good fight, doable (now stuck in the Plane of Justice Eternal Prisons) Will try it again with the Fury asap. |
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#40 |
Developer
Join Date: Jan 1970
Posts: 0
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#41 |
New Member
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![]() Went in this morning and was able to complete with my Fury. Thanks for the changes! |
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#42 |
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Join Date: Jan 1970
Posts: 0
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#43 |
New Member
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I have reset the solo zone 3x and haven't been able to spawn the emissary of sink to progress the zone, the only mobs on the top of the first tower are the abyssal beholders each time
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#44 |
Developer
Join Date: Jan 1970
Posts: 0
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#45 |
Member
Join Date: Jan 1970
Posts: 0
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on platform at this location: /way 1279, 393, 16, there seems to be a phantom set of "a deep urchin" that spawns with the regular sets, and has a ton of HP or combat mit. If I feign death, the set of urchins disappears into oblivion. this has happened the last 3 alts I have run through the zone, so it seems to be a consistent phenomenon.
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#46 |
Member
Join Date: Jan 1970
Posts: 0
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Checked the buff on these urchins. They have a resolve buff of 1,040. Please. check them again.
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#47 |
Developer
Join Date: Jan 1970
Posts: 0
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#48 |
Member
Join Date: Jan 1970
Posts: 0
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This set right here, in front, still has the 1k resolve on it, in advance solo. Please, fix it. (I'm just going to keep posting until you do XD) /loc 1248, 393, 20. The set right in front of him.
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#49 |
Member
Join Date: Jan 1970
Posts: 0
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@ Kander Thank you!
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#50 |
Developer
Join Date: Jan 1970
Posts: 0
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