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Old 11-10-2014, 06:54 AM   #31
Makya

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We ran this zone tonight: Mostly mystical/Maw/GE gear in the raid with heroic/MC ears/rings/wrists for resists.

Grevog - Fun fight, easy enough to figure out and execute after a few pulls. It did seem that the tanks were mostly out of the fight. After the first beserk phase ended, the second berserk started pretty soon after so our chances to do anything and not grab aggro were pretty limited.

Zebrun - Also a decently fun fight. The ticking damage from Decomposing Stench was hitting for 700-750k every 4 seconds when Zebrun got to 9 stacks. Pretty sure everyone in raid was at or over the 150k recommended resists and with a 800k recommended HP pool that seems like a lot of damage to heal through.

Grethah - Figured out the joust and that we needed to kill the adds quickly (although we weren't close to the DPS check). Adds reported at 3.1b HP each so I assume the change you mentioned (2b each) hasn't gone to the beta servers yet. The immunity to being rezzed was interesting. I like encouraging not dying.

We'll see what we can do on this encounter once we get up to this in live but I'll agree with the other poster above that if we're expected to burn 8b HP in 35s (228m DPS), the first 2 names are a bit out of balance HP wise unless you are viewing this encounter as a fairly significant jump in difficulty (i.e. the first 2 names are more of a pickup raid level of difficulty).
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Old 11-10-2014, 10:32 AM   #32
Ebofu

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It was stated that there is progression within the zones more so than the zones themselves. First two in Highhold are T1, entry level, Grethah is T2, and should be substantially harder than the previous two.
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Old 11-10-2014, 02:33 PM   #33
Bloodguts

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I'm not sure if you have thought about this, but most of the testing was done with a raid wearing almost full Practiced gear which bloated our stats and our parses excessively. Now that we won't be having Practiced gear for I don't know how long, and Practiced gear was effectively neutered in half, raid dps is gonna be half of what it used to be if not more.

This goes with not only this encounter, but with every other encounter that was tested during Beta.

For future beta testing, it would be wise to not depend on a Bolster buff that allows anyone and everyone to wear whatever they like, and instead give out gear via a vendor that EVERYONE has to wear in order to test content so the devs can actually set the benchmarks they're looking for, and not have the players set the benchmarks with their obscene practiced gear.
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Old 11-10-2014, 04:27 PM   #34
Gninja

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We are aware of the change to practiced and the change in potential DPS. We were unable to get everything retested with the new changed to practiced items before launch however we will be watching it very closely and it should be an across the board adjustment that will happen quickly after launch when players first start hitting raid content.
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Old 11-10-2014, 05:58 PM   #35
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Good to know you guys will be paying attention.

I think all the encounter before Grethah should be doable with the dps we all have since it's more about the script and less about the dps; Zavith'loa and Brokenskull Bay. Once you get here it will take a bit more time to get the gear necessary to beat Grethah.
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Old 11-11-2014, 03:22 AM   #36
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Sounds alot like TSO with going back and forth in the zones
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