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Old 11-05-2018, 02:10 PM   #1
Hiza

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I am really struggling to understand the thinking, or lack of, in this decision. Many players have either paid a hefty amount to cash upgrade to GM, research for roughly 193 days through GM, find the stupidly rare pages to upgrade the level 10 ascensions to get to the 18% potency boost, or with the Ancient +3 fervor, only to have it all made worthless with the new expansion. Let me tell you, +3.6ish fervor is worthless coming from 18% pot +3 fervor.
It would have been far better to add an additional fervor ascension that could be used in conjunction with the existing one. But to outright change the stats after we paid for them is a real bait and switch tactic. I won't bother paying for another research when we have no idea if or when they will be swapped again. This needs to be reconsidered. If high potency is such a worry, then cap it at something reasonable, 75k for example.
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Old 11-05-2018, 02:46 PM   #2
Earar

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the goal is to get it celestial now

celestial lvl 10 buff give 10 Ability DC and around 11 fervor
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Old 11-05-2018, 03:12 PM   #3
Dude

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Is celestial a new spell level above ancient?
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Old 11-05-2018, 03:14 PM   #4
Earar

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yes, if you have a 110 sage in beta u can check the celestial spells
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Old 11-05-2018, 03:32 PM   #5
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Is it possible to research from ancient to celestial?
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Old 11-05-2018, 03:35 PM   #6
Earar

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no, we'll be able to research ancient in CD but celestial cannot be researched (only ascensions can be celestial level)
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Old 11-05-2018, 03:38 PM   #7
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Cool. Thank you. Smile
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Old 11-05-2018, 04:13 PM   #8
The Fonz

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What is the gm stat on it on CD? Is it just 3.6 fervor?
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Old 11-05-2018, 05:06 PM   #9
Earar

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Gm is 3 fervor
Ancient is twice 3.6 fervor = 7.2 fervor
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Old 11-05-2018, 05:25 PM   #10
The-Plethora

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This seems to be incredibly lazy development regardless of the money and time people have put into these. there must have been a meeting where someone just said "dude, just call it Wildfire II".

Whilst the art in the new expansion looks great it also seems even more cash shop garbage is coming now. How much research time in days are these level 15 spells going to take?
Also remember a few years ago when Bethesda got rightly ridiculed for selling horse armour DLC in Oblivion? We are literally at that point with this game now...
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Old 11-06-2018, 01:30 PM   #11
Glynt

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The thing is the game is quite old now. 14 years and counting. The community the amount playing its just not the same levels as when the game launched. It's clear DBG have to generate cash it's all choice max min all that. No one talks about the fun anymore it's all just numbers numbers numbers...
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Old 11-06-2018, 04:50 PM   #12
doit

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Just like this ascension, there are other AA's that went from increased percentage based potency( which becomes huge with large potency numbers), to a small amount of fervor...
Im hoping these numbers are just placeholders for now until they can see what happening to DPS numbers...
For example ranger AA burning intensity went from 12.5% base potency to a flat 1.3 fervor..and you have to cast 12 certain combat arts to proc it!..so needless to say im assuming the number is a placeholder otherwise there is no use to include that in AA build.
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Old 11-06-2018, 05:09 PM   #13
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Some achievements drop some very nice mount gear, and so far as I can see, the remainder is player-crafted from patterns that drop in solos (and presumably heroics/raids).

To level your horse to level 10 (the max) takes 99 days, and I'll guess you can shorten that using the cash shop. However, you get gear slots opening as you level, so you don't have to wait to start gearing the mount.

The gear is not armor. It's giving stats like potency or fervor, or increased mount speed, etc. There is also mount gear for tradeskillers that adds success chance, critical success chance, and boosts experimentation, so I suspect we'll be putting that on our tradeskill mounts.
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Old 11-06-2018, 06:07 PM   #14
knine

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A lot of AAs are irrelevant now. Blockers. Immunities, min fervor, etc. game is whole heartily about ascensions. WBD still attached to spells when autoattack is still worthless. Honestly looks like they are just trying to generate money to keep the game alive. I will be dropping my amount of subs though.
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Old 11-07-2018, 02:38 AM   #15
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Unless you're a healer.. no time for ascensions amid the healing spam Tongue
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Old 11-12-2018, 07:11 AM   #16
knine

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I am a healer and sorely disappointed in the way the devs are going.. there was one particular dev that said it about right last video cast that came out with the Shard of hate update.. it was their passion for something to happen in a certain way.. it seems to me that the floodgates have been opened up to them sticking their passions in the game for how they want things to be played out..i quit messing around in beta after some of the updates because I wasn't going to beat my head against the wall and give feedback and just be ignored as most have this beta lol...bottom line is.. they will set the game how they want.. we either play it or we wont'.. I hear rumors of heal specific gear to offset whatever horrible mechanic they have put into zones for healing.. but like I said. haven't been on to see it.. and if they is the case, its just another point proven of now we have to go the route of putting on the gear they need we need to wear lol.. it's no longer about building your character.. its about them doing it and you playing along.. all the useless aa's that haven't been retooled.. spells that no longer do what they were intended to do because they don't want to change mechanics.. etc....
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Old 11-12-2018, 04:29 PM   #17
Earar

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It’s hard to have so many choices for balance.
I love the idea of AAs and really being able to twik your toon the way u want.
But balancing 26 classes while keepibg their core design is hard and keeping that customization relevant is even harder. For just 1 class u need to create abilities or buff/nerf them so most at least have around the same power level and making sure no ability is too op so one class is not favorired.

And keeping such a level of customization takes a whole class team.

No surprise wow removed the tree or Ff14 doesn’t really offers customization. There were action abilities but already out of 10 there were clear choices.

But eq2 cannot update AAs and cannot remove them while proposing something new. So we’re stuck with 4 clases and u deal with it or u quit. That’s the way it is and won’t get better.
Once u accept that, life is easier
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Old 11-12-2018, 04:32 PM   #18
Earar

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And also that’s why spending too much money doesn’t mean you’ll stay forever on top. Their financial system needs u to spend cash on the game, so everything is ephemeral and if u want to keep your level, u’ll have to keep paying.

Accepting this fact also makes life easier Smile
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