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Old 05-15-2012, 12:42 PM   #61
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Oooh ! A Purr !

Come purr with us at this new, beloved and much appreciated change!

Sadly, it does indeed speak for itself. Tbh, for those wondering, 2 of the delated message above were from testers and asking the player above them to "please stop trolling" which wasn't relevent anymore once said trolling message was removed.

So. Hum. Now that we tested the new and improved visibility *cough*, what's your position Piestro?

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Old 05-15-2012, 07:22 PM   #62
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[email protected] wrote:

So. Hum. Now that we tested the new and improved visibility *cough*, what's your position Piestro?

I would honestly be amazed if he's even checking in on this forum at all. Making it visible really felt like he was wiping his hands clean of it, sadly.

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Old 05-16-2012, 05:08 PM   #63
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Purr wrote:

I think it couldn't be more clear which direction our beloved Test Server and it's dedicated Forum are going. When did we actually have MODs having to step in to "move posts" BEFORE the forum became open to the non-testers?

'nuff said.

The direction of the test server was perfectly clear, before "Testers Only" was made visible to the public.I hope the public visibility helps turn it around.'nuff said.

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Old 05-16-2012, 05:16 PM   #64
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[email protected] wrote:

Purr wrote:

I think it couldn't be more clear which direction our beloved Test Server and it's dedicated Forum are going. When did we actually have MODs having to step in to "move posts" BEFORE the forum became open to the non-testers?

'nuff said.

The direction of the test server was perfectly clear, before "Testers Only" was made visible to the public.I hope the public visibility helps turn it around.'nuff said.

Upside down maybe lol

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Old 05-16-2012, 05:53 PM   #65
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Cloudrat wrote:

Upside down maybe lol

Upside down, in regard to what?"Prospering" ... It is a word that wouldn't apply to the population of the Test Server, in recent years. Changing this forum subsection to be visible, provides exposure, thus improves the chances of new people participating on Test. This is a marked improvement upon the previous status quo.I hope SOE (including Piestro) does more to continue promoting Test. This should be just the first step of several, intended to increase awareness and participation. Maybe things like a nice EQ2players article... And/Or a temporary participation perk, maybe something like a small SC discount (temporary, on live) for meeting certain criteria on things the Devs need checked. So many possibilities exist for subtle incentives to help a recruitment drive.If Test continued exactly as it was, if nothing changed, what would have improved?

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Old 05-17-2012, 12:44 AM   #66
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Visibility of what, exactly?[email protected] wrote:

Purr wrote:

I think it couldn't be more clear which direction our beloved Test Server and it's dedicated Forum are going. When did we actually have MODs having to step in to "move posts" BEFORE the forum became open to the non-testers?

'nuff said.

The direction of the test server was perfectly clear, before "Testers Only" was made visible to the public.I hope the public visibility helps turn it around.'nuff said.

LOLPML. Obviously not.

Visibility of what, exactly? Testers only was for a big part just a community forum and a way to hopefully reach somebody when Test was once again forgotten in the off-stage. It is what it says in it's description: /quote  A forum for people who actually play on Test server. This forum is for discussions specific to the Test server community, not general testing.  /quote

This is not exactly a forum for insider info, in case you haven't looked back into it a bit.  And no, no juicy parts got deleted (to my knowledge).

12 people on Test today.  What we see is a result of all the "attention" Test Server got over the last years, but esp. since Scott left.  There were times when we ran raids, now it looks like somebody ran through the server community with a can of RAID. People got tired of paying and investing their time to make a game better and only being hit over the head for it. They left. And a lot left not only Test but the game. I will be a happy Tester should SoE do something that actually brings in new testers!

Sorry for the rant. Every time I come back I have so much hope for a game I (still) love, and instead it had gotten worse in the meantime. /feels sorry for poor Zolt...

/retreats to actually play on Test.

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Old 05-17-2012, 01:19 AM   #67
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Welcome Back Purr!

albeit your stays are brief, its nice to see you!

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Old 05-17-2012, 02:00 AM   #68
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Kuulei wrote:

Welcome Back Purr!

albeit your stays are brief, its nice to see you!

TY - I wish my stays weren't constantly interupted by having to job ooc. maybe I should apply to SoE   

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Old 05-17-2012, 02:37 AM   #69
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Purr wrote:

[email protected] wrote:

Purr wrote:

I think it couldn't be more clear which direction our beloved Test Server and it's dedicated Forum are going. When did we actually have MODs having to step in to "move posts" BEFORE the forum became open to the non-testers?

'nuff said.

The direction of the test server was perfectly clear, before "Testers Only" was made visible to the public.I hope the public visibility helps turn it around.'nuff said.

LOLPML. Obviously not.

1) Visibility of what, exactly? Testers only was for a big part just a community forum and a way to hopefully reach somebody when Test was once again forgotten in the off-stage. It is what it says in it's description: /quote  A forum for people who actually play on Test server. This forum is for discussions specific to the Test server community, not general testing.  /quote

2) This is not exactly a forum for insider info, in case you haven't looked back into it a bit.  And no, no juicy parts got deleted (to my knowledge).

3) 12 people on Test today.  What we see is a result of all the "attention" Test Server got over the last years, but esp. since Scott left.  There were times when we ran raids, now it looks like somebody ran through the server community with a can of RAID. People got tired of paying and investing their time to make a game better and only being hit over the head for it. They left. And a lot left not only Test but the game. I will be a happy Tester should SoE do something that actually brings in new testers!

4) Sorry for the rant. Every time I come back I have so much hope for a game I (still) love, and instead it had gotten worse in the meantime. /feels sorry for poor Zolt...

/retreats to actually play on Test.

1) Visibility of what, exactly? The Test Server, obviously. And if this forum section was nothing more than a way to "hopefully reach somebody when Test was once again forgotten", you only illustrate the point of how incresed visibility to the EQ2 population is needed. If the Test Server is simply tucked away, out of sight, out of mind, never promoted, never recruited for... What will happen? Nothing good, for sure.2) No idea what I wrote which inspired that comment. Piestro gave his reasons for making this forum public, and it makes perfect sense.3) So, 12 people... By the time you factor out people idling, and random lowbies spread across 92 levels, that leaves barely enough to test solo questing, solo tradeskilling, and not a lot else. A great example of why SOE needs to work at promoting the test server.I find the reactions of certain people, to be interesting. Instead of welcoming the open visibility and encouraging people to join the Test Server, they act as if they have been defiled...  People of Test should to be more welcoming, and less condescending, to help Test Server have a chance of returning to the population of days gone (or above!).

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Old 05-17-2012, 09:00 PM   #70
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Cloud, you had it right - upside down is a truly fitting word.

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Old 05-18-2012, 12:52 AM   #71
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Purr wrote:

Cloud, you had it right - upside down is a truly fitting word.

It is actually two words.

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Old 05-18-2012, 10:07 AM   #72
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Purr wrote:

12 people on Test today.  What we see is a result of all the "attention" Test Server got over the last years, but esp. since Scott left. 

Wow. That is pretty bad. They should offer you all free transfers to the regular servers and make Test Copy where all testing takes place.

Not exactly a good use of resources if there is hardware dedicated to a mission (testing) and there really isn't the population to support the mission (testing.) Lord knows the other servers could use a little extra horsepower.

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Old 05-18-2012, 12:53 PM   #73
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Kenazeer wrote:

Purr wrote:

12 people on Test today.  What we see is a result of all the "attention" Test Server got over the last years, but esp. since Scott left. 

Wow. That is pretty bad. They should offer you all free transfers to the regular servers and make Test Copy where all testing takes place.

Not exactly a good use of resources if there is hardware dedicated to a mission (testing) and there really isn't the population to support the mission (testing.) Lord knows the other servers could use a little extra horsepower.

That will likely never happen.

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Old 05-18-2012, 01:47 PM   #74
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Hordolin Awanagin wrote:

Kenazeer wrote:

Purr wrote:

12 people on Test today.  What we see is a result of all the "attention" Test Server got over the last years, but esp. since Scott left. 

Wow. That is pretty bad. They should offer you all free transfers to the regular servers and make Test Copy where all testing takes place.

Not exactly a good use of resources if there is hardware dedicated to a mission (testing) and there really isn't the population to support the mission (testing.) Lord knows the other servers could use a little extra horsepower.

That will likely never happen.

Transferring off Nagafen was likely to never happen. RMT in EQ2 was likely to never happen. Getting toons off Bazaar was never likely to happen. The point made by Kenazeer is entirely valid, and his proposition is a feasible solution. You are free to think it is likely to never happen, but bigger things have happened. The Test server is useless, if it does not have the capacity to sufficiently function, and 12 people does not cut it.It makes perfect sense to consolidate testing resources, being Test, and TestCopy. After which, SOE could take measures to help promote the existance of the server, which would hopefully inspire a resurgance in the populations seen on Test. It would be nice to see Test be used to its potential, not locked down by a small handful of people who complain about Test being ignored, but then complain about things which make the server more visible.The Test server is not a sneaky little back alley club to make a small handful of people feel like they are special in any way, it is there to test. The Test server is not performing to a satisfactory capacity, with numbers being a severe problem. How many people on Test have done the HM Skyshrine heroic zones? How much tesing was done on SS raid zones on Test? Would be interesting to see a Dev pull the figures to give actual numbers. Odds are that testing of such zones was minimal, if not completely non-existant. TestCopy on the other hand? Go figure.Ultimately, things need to change on Test for it to have a chance to become useful again. If a few old-hats get their noses out of joint in the process, it sure beats doing nothing at all.

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Old 05-19-2012, 07:05 PM   #75
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This post has moved: /eq2/posts/preList.m?topic_id=50011...post_id=5757623 Removed for trolling
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Old 05-20-2012, 03:18 AM   #76
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Can you please clarify something for me, based on the contents of your post...

Which is it?1) A [COMPLETE] community, of multi-levels and abilities. vs2) A [SMALL] community of testers, who play odd hours, and often alone.Thank you in advance for your explanation.

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Old 05-20-2012, 07:43 PM   #77
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[email protected] wrote:

Can you please clarify something for me, based on the contents of your post...Which is it?1) A [COMPLETE] community, of multi-levels and abilities. vs2) A [SMALL] community of testers, who play odd hours, and often alone.Thank you in advance for your explanation.

  I don't believe  they are exclusionary statements, so as for an explanation lol  not sure what you need.

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Old 05-21-2012, 12:44 AM   #78
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Cloudrat wrote:

[email protected] wrote:

Can you please clarify something for me, based on the contents of your post...Which is it?1) A [COMPLETE] community, of multi-levels and abilities. vs2) A [SMALL] community of testers, who play odd hours, and often alone.Thank you in advance for your explanation.

  I don't believe  they are exclusionary statements, so as for an explanation lol  not sure what you need.

They are exlusionary statements.A small community who plays at odd hours, and often alone, is only capable of testing a small portion of the content (solo quests, tradeskills etc), and not very thoroughly at that . Test does not have an active population large enough to sufficiently test current tier heroic and raid content, thus is far from complete.I am sorry about what happened to the lock on your little club door. But I hope Piestro does more to increase the awareness and visibility of Test server, in an effort to elevate the population high enough to a point it is useful, like in days gone.

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Old 05-21-2012, 07:55 AM   #79
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I had a question for you, Avirodar: do you play on Test and/or have you ever played on Test?

Just for clarification: we are not "12 on the server". The population increases a lot when we are in a testing phase (aka just before a GU). A whole bunch of us also play on live. We are mostly around 30 during EU time when there are no GUs around.

Nearly all of us have a couple of max chararacters and lower ones. I have 3 91-92 ones and 9 92 tradeskillers. This board can allow me to put up the list of what I have researched on my assistants or hop to help with shawls update if somebody needs anything. As Cloud said, the statements are not exclusionary. The population is small but spans all levels with every type of players (those that solo, those that craft, those that group and those that try to raid even if the lack of incentive to play on Test doesn't help with that last part). We also play on several servers, so the population is spread out. This board, along with the Test chat, help us to keep in touch and request/find help. I play at odd hours (EU daytime), keeping in touch is important.

On the "it's not possible to move chars out of Test". It happened once and it's what brought the server to its current state: a guild was moved because a dev wanted to do the players a favour, triggering a huge server drama on Test and Unrest. Moved chars (and a bunch others that shouldn't have been touched) were deleted and a massive bunch of people left.

I fear Piestro won't help anything as nearly all the messages on GU testing spoke only about Test_copy and never about Test proper. We could work on testing on Test mainly because Gninja took the time to design a level unlocker for us and assisted the heroic groups in Skyshrine to monitor the process.

The fact that we still crash in Withered Lands since the last maintenance and have awfull zoning time sure doesn't help either. The fact that devs don't always listen (like the GU61 debacle last year) doesn't help.

what else... yest, Test vs Test_Copy. On Test_Copy, you have buffers, you'll test last level content and such. On Test, we can test everything. For example, when GU61 was patched, I took this oportunity to level my brigand through all the KoS timeline and then went to Kylong Plains and Odus, picking out stuff that wasn't for the right class, with wrong stats and such along the way. Now that we have quest targets to check, I did the Freeport timeline to check what showed or not. Will somebody on Test_copy bother to do whole old quest timelines just for checking stuff? Some may, but doing tons of old content on a temp char is not very interesting, while doing it on a permanent char that needs levelling is way more interesting isn't it?

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Old 05-21-2012, 09:09 AM   #80
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[email protected] wrote:

1) I had a question for you, Avirodar: do you play on Test and/or have you ever played on Test?

2) Just for clarification: we are not "12 on the server". The population increases a lot when we are in a testing phase (aka just before a GU). A whole bunch of us also play on live. We are mostly around 30 during EU time when there are no GUs around.

Nearly all of us have a couple of max chararacters and lower ones. I have 3 91-92 ones and 9 92 tradeskillers. This board can allow me to put up the list of what I have researched on my assistants or hop to help with shawls update if somebody needs anything. As Cloud said, the statements are not exclusionary. The population is small but spans all levels with every type of players (those that solo, those that craft, those that group and those that try to raid even if the lack of incentive to play on Test doesn't help with that last part). We also play on several servers, so the population is spread out. This board, along with the Test chat, help us to keep in touch and request/find help. I play at odd hours (EU daytime), keeping in touch is important.

3) On the "it's not possible to move chars out of Test". It happened once and it's what brought the server to its current state: a guild was moved because a dev wanted to do the players a favour, triggering a huge server drama on Test and Unrest. Moved chars (and a bunch others that shouldn't have been touched) were deleted and a massive bunch of people left.

4) I fear Piestro won't help anything as nearly all the messages on GU testing spoke only about Test_copy and never about Test proper. We could work on testing on Test mainly because Gninja took the time to design a level unlocker for us and assisted the heroic groups in Skyshrine to monitor the process.

5) The fact that we still crash in Withered Lands since the last maintenance and have awfull zoning time sure doesn't help either. The fact that devs don't always listen (like the GU61 debacle last year) doesn't help.

6) what else... yest, Test vs Test_Copy. On Test_Copy, you have buffers, you'll test last level content and such. On Test, we can test everything. For example, when GU61 was patched, I took this oportunity to level my brigand through all the KoS timeline and then went to Kylong Plains and Odus, picking out stuff that wasn't for the right class, with wrong stats and such along the way. Now that we have quest targets to check, I did the Freeport timeline to check what showed or not. Will somebody on Test_copy bother to do whole old quest timelines just for checking stuff? Some may, but doing tons of old content on a temp char is not very interesting, while doing it on a permanent char that needs levelling is way more interesting isn't it?

I broke down your quote into numbered sections, to make the reply easier to follow.1) I am not currently (actively) playing on Test. I do have characters there. I, like many others, felt the interaction and responsiveness on Test (staff to players) was sorely lacking, and when my available leisure time was reduced, I cut Test server playtime to leave time for what I view as more worth while persuits.2) Undoubtably the population spikes before a GU. Inquisitive minds wanting to check out new things, combined with the need for actual testing. Many of your comments in seciont #4 link to this point, in which there is a clear focus on test_copy, and the forums relating to test_copy appeared to be the go-to place for devs to view and respond to feedback. It can easily be viewed as wasted resources, for SOE to keep the division in the testing processes (Test and Test_Copy). Test and Test_Copy should be redesigned into one single entity. After all, why shouldn't people be able to copy characters to Test? There is none... It would only serve to encourage more active testing, not just at high levels, but all over. Playing from the east coast of Australia, logging onto test to see a bunch of idling is far from inspiring, and that is how it was leading up to me pulling the plug.3) I am very well aware of exactly what happened when the guild was transferred off Test, and the way the SOE staff member done it on the sly, and the way that all shades of blood was shed, when the news broke on Funrest. I see no reason people should be able to transfer off Test, I maintain that people should be able to copy to test (just like test_copy), but for it to be a one way free ticket. Even though my free time is not what it used to be, it would encourage me to once again spend some time on Test, not just with max level toons, but random lowbies too.4) Sounds like very little testing was done with the heroic/raid side of things, from what you said there.5) The GU61 debacle is a shining example of why my inspiration to play on Test, is practically non existant.6) If Test and Test_Copy are merged, and the characters are free to copy, and permanent, people will be more inclined to go and test content, old and new alike. Even more so if SOE gave specific examples of areas they seek feedback on. For example, when re-itemizing, SOE could advertise they are after feedback on quested, dropped and crafted armor from level 1 to level 90 (92 wasnt out then), and get a list of issues compiled by and sorted by expansion/tier. Merging test services, and improving the feedback and interaction systems, could go a long way toward helping EQ2.The way we're able to interact with the Devs has always seemed... lacking, especially for situations like item revamps where a lot of feedback needs to be provided in an orderly fashion. I had friends send in huge lists of problems (detailing the name of the item, and the problem with it) only to get no response, and the items STILL being bugged. It goes back, once again, to point #5...My ideal situation would be for Test to be a flourishing, prospering, a highly populated server, where Devs actively involve themselves, and utilise much more effective means of requesting and compiling feedback in areas it is specifically needed, while still being open and responsive to all other areas where feedback on broken/bugged content is given. Am I just dreaming? Maybe...

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Old 05-21-2012, 11:44 AM   #81
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Thanks for the answer. I didn't know you and couldn't know if you actually knew what you were talking about or not ;p

I have the same dream, and I fear it's only a dream. Long years ago we had a lots of devs poping around and we feeled loved (aka "we respect the time you take testing for us for free"). Now... We get amazing responses from a very small number of devs (Kaitheel and Gninja mostly) but we really lack some kind of 1/ acknowledgement and 2/ directions (aka "we need you to test X stuff -> give feedback in this thread and then Y stuff -> feedback goes there"). It's easy to do with live events and quests, but didn't work for GU61 and it seems some feedback was lost along the way (I remember Gninja spending hours on Test gathering feedback the last week and being given feedback that was 2 monthes old).

Anyway. The problem is not really about having Test AND Test_Copy, or having this board public or anything but more about having a real acknowledgement from the team and tools, ways to sort the feedback and bug and such.

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Old 07-18-2012, 06:45 PM   #82
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ok, first, I'm not on Test, never been, never going to be. However I can't help but feel that my game playing has been enhanced by the work that you folks on Test and Test_copy have done. Personally I do think that your little forum here should have been left as it was. Can't believe there isn't some flunky sitting around SoE that couldn't spend 15-20 mins a week adding people to the forum, but maybe I'm wrong. I've had friends in the past who where on test part time (think that's how most of you are), and the rest of the time they raided on the regular servers. Seems like a lot of work. Just sorry to see you lose your private little corner of SoE forums. Good luck to you.

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