EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > EverQuest II > General EverQuest II Discussion > Spells, Abilities, and General Class Discussion
Members List Search Mark Forums Read

Notices

Reply
 
Thread Tools
Old 09-25-2012, 01:43 AM   #1
zehly

Loremaster
zehly's Avatar
 
Join Date: Dec 2005
Location: USA
Posts: 78
Default

I have put this, and it has been put before, in the Illusionist/Coercer subforum where it has died, so I hope a red-name will make an appearance here.

The ability description is:

Converts up to 90% of the enchanter's health to power for the group. With 10 points, Manasoul restores 25% of the caster's current health as power to the group instantly and every tick for a total of 10 ticks. This ability can be toggled off early an terminates if the enchanter's health falls below 10%.

Testing conducted as follows: grouped at BB docks with a 92 Warden, use sprint to drain power to near-zero. Warden is casting group and single-target heal-over-times on Illusionist. Illusionist casts Manasoul (10 points spent); power is replenished by about 1.3-1.5k per tick.

Reasons for claiming bug:

  1. The ability will not critically refresh power, which is not otherwise explicitly stated, whereas virtually all other power-refreshing spells do.
  2. Assuming the goal is to convert up to only 90% of the enchanter's health pool (and no more), then it is broken. When my health pool is 55k, I am only recieving at most a mana refresh of 1.5k. With 10 ticks of even a 2k power refresh, that would only amount to 40k power refreshed total, still almost 10k shy of 90%. I do not believe this is remotely how the spell is supposed to work, but still ruling it out as a possibility to remove ambiguity.
  3. If the spell is supposed to do what it says, which reads "restores 25% of the caster's current health as power", then let us for the sake of argument assume that this calculation is done after health is consumed. On the first tick, starting with 90% of a 55k health pool (49.5k), 25% of this would equate to about 12k power. This is a far cry from the amount of power being refreshed. The 1.3-1.5k power per tick being restored is actually about 2.5% of the caster's health, which leads me to believe that either there is a typo in the code (acursed decimals!) or in the description.

Given these conditions, I respectfully ask that either the description be updated to reflect the desired effect, or the effect be updated to reflect the desired description. If a red-name would comment on this, it would be greatly appreciated, as power management is a class-defining roll of an enchanter, and this is a significant tool in the warchest.

__________________
Count Xehl, 92/320 Illusionist

Savior Niekko, 92/320 Templar

Sir Trixle, ??/??? Brigand
zehly is offline   Reply With Quote
Old 09-25-2012, 07:11 AM   #2
BulletHole

Loremaster
 
Join Date: Feb 2005
Location: Right behind you
Posts: 25
Default

I too have noticed the ability does not work anywhere near as well as it claims it should. And woud also apreciate clarification.

BulletHole is offline   Reply With Quote
Old 09-28-2012, 08:59 PM   #3
Xelgad

Game Designer
Xelgad's Avatar
 
Join Date: Jun 2009
Location: San Diego
Posts: 199
Default

The ability is working the way we intend it to - unfortunately, the description text is incorrect. It's been fixed internally.

__________________
<img src="http://signavatar.com/files/sigs/3355_3.jpg">
Xelgad is offline   Reply With Quote
Old 09-29-2012, 02:02 PM   #4
slippery

Loremaster
slippery's Avatar
 
Join Date: May 2005
Posts: 1,272
Default

If you really intended the spell to return that little power per tick I have to wonder if the spell is in line. Given that Coercers can group Mana Flow, which crits, and restore something like 20k power to each group member on a significantly shorter recast with less downside... It seems like Manasoul should what it was described to do, though I think as you said the description was bombed and it was meant to be 25% of the health taken is converted to mana for the group. While I understand what you wanted to accomplish (Lifeburn but for Enchanters) you did it in the wrong way. With Lifeburn every tick of damage is always the same as long as you have health to be consumed. With Manasoul the same is not true. You keep taking damage but the lower your current hp (regardless of max) the lower the power returned. It also seems like the power return value is off somewhere. I have 59903 hp. So the first tick should drain 5990 hp, which would then convert to 1497 power (which should really crit). It doesn't, I get 1348 power (2.25%). The value also decreases every time, and does not remain consistent in any fashion based on the hp lost. This really should function like Lifeburn in that as long as I'm losing hp the same amount of power is always returned. I don't know why this functions so differently. There is no reason that given the above example of me sitting by myself in the guild hall if I don't get healed the last tick should be for 121 power.
__________________
Arabel/Iguards/Thristin/Islayx, Leader of Equilibrium on Antonia Bayle
slippery is offline   Reply With Quote
Old 09-29-2012, 04:25 PM   #5
Davngr1

Loremaster
 
Join Date: Nov 2005
Posts: 2,179
Default

they should just un-nerf the illy mythical to 3 procs again.    for my illy this ability is essential (and still falls short) where as my coercer only has it in case there's a huge power drain fight.  

__________________
Davngr1 is offline   Reply With Quote
Old 09-30-2012, 12:00 PM   #6
Lemilla
Server: Permafrost
Guild: Issari Laoris
Rank: Cute 'n Blue

Loremaster
 
Join Date: Nov 2007
Posts: 323
Default

It's more that Manaflow is broken. If, like a proper percentage based heal, it wasn't affected by potency and crit bonus, all the other power heals wouldn't be so completely overshadowed by it. Coercers fully healing the power of a group (or 2 groups if they know the bug with it) doesn't help the other power heals either.

Of course, if manaflow was to be nerfed, every single powerdrain would have to be nerfed just as much. But that would bring them to a point where you can just ignore them with halfdecent dps.

Lemilla is offline   Reply With Quote
Old 09-30-2012, 04:04 PM   #7
Davngr1

Loremaster
 
Join Date: Nov 2005
Posts: 2,179
Default

[email protected] wrote:

It's more that Manaflow is broken. If, like a proper percentage based heal, it wasn't affected by potency and crit bonus, all the other power heals wouldn't be so completely overshadowed by it. Coercers fully healing the power of a group (or 2 groups if they know the bug with it) doesn't help the other power heals either.

Of course, if manaflow was to be nerfed, every single powerdrain would have to be nerfed just as much. But that would bring them to a point where you can just ignore them with halfdecent dps.

ouch!

 didn't want to see that posted :p

 current power drain fights warrant coercer level power replenish.  like i said..  on some fights i hit the mirror on my coercer and pick up manasoul.  

   the key is to give back the same potential to both changers.  there was no reason to nerf the illy power proc then (even if it was really really effective) and there's a huge reason to bring back the 3 procs now (based on current power drain levels)   fact is that both mythic abilities were perfectly balanced among the chanters and that's why the illy mythical should be unerfed.

__________________
Davngr1 is offline   Reply With Quote
Reply

Thread Tools

Forum Jump


All times are GMT. The time now is 07:34 PM.

vBulletin skin by: CompleteGFX.com
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.