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#1 |
Dev
Join Date: Jul 2005
Posts: 796
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![]() Please post any feedback or bugs related to the Cardin Ward quests in Obol Plains in this thread. Also, be sure to include the quest name, the name of the NPC you got it from to better ensure that the issue will be resolved. Thank you! ~Kaitheel
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#2 |
Loremaster
Join Date: Sep 2005
Posts: 7
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![]() Constructing Cardin Wardens quest. Im on the step where you are to place them around the city. East side updates just fine. West side, SW wall and SE wall will not update although I get the message on the screen that says "this is a good spot to release the stone guardian." |
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#3 |
Loremaster
Join Date: Sep 2005
Posts: 7
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![]() Appears to be an issue with the window that pops up and lets you place them. I relog to my self each time and it allows me to drop one in place. |
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#4 |
Loremaster
Join Date: Sep 2005
Posts: 7
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![]() Two new things.. First, quest called Cadabrak's Crippling Concoction - Says to weaken skirth and tirun 8 of each. Ive found these mobs and tried using the quest item and none update. Is this broken? Second, quest called Well Worth the Trouble - Quest step says to "find Nita Sparkswain's workspace in Cardin Ward. Ive been in each building, most are empty or you fall though the world. Guards cant find NPC with that name either. |
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#5 |
Loremaster
Join Date: Nov 2004
Posts: 146
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![]() Many of the buildings in Cardin Ward have no floor, so when you walk into the doorway you fall through the world. That bell bonging gets really old RREEEEAAALLLY fast to the point where I just want to turn my sound down and not hear anything when in that zone. Gotta give a way to reduce the bongs or lower the volume on the bell or something . . . |
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#6 |
Server: Everfrost
Guild: Keepers of the Light
Rank: Recruit
Loremaster
Join Date: May 2009
Posts: 11
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![]() Along with the missing floors you can also walk through the walls, there are holes in the ground near the buildings where you can see the inside of the world as well. Also, cosmetic but the mender's anvil is in the wall near him and there is a man inside the wall (that you can walk through) in the very first building near Fironia Vie. |
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#7 |
Server: Antonia Bayle
Guild: Equilibrium
Rank: Member
Loremaster
Join Date: Oct 2007
Posts: 63
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![]() [email protected] wrote:
THIS ^^^ especially the gongs part... i was very happy to have found the dreadcutter after hearing so many gong/bell things, i kept thinking the Undertaker was on his way out.
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CoE & Sunder in 2012 Please Fix Brigands. Antonia_Bayle.Xarc Brigand of Equilibrium |
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#8 |
Loremaster
Join Date: Nov 2004
Posts: 48
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![]() Mad Crown Quest: npc: Anton Search for Anton's book near __. no clues whatsoever where too look for it. |
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#9 |
Loremaster
Join Date: Nov 2004
Posts: 54
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![]() Harrowing experience - awful lot of skirth and orafik around that don't update the main questline. |
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#10 |
Loremaster
Join Date: Nov 2004
Posts: 54
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![]() Out of the fire - real lack of seed pods. |
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#11 |
Loremaster
Join Date: Nov 2004
Posts: 48
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![]() if u mean twilight fern seed pods they are abit hard to spot. small green bushes that u can click on that spawns the seeds. they around the wall from caradin ward up to the spire quest spot. |
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#12 |
Dev
Join Date: Jul 2005
Posts: 796
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![]() amnluke wrote:
I'll look into that! ~Kaitheel
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#13 |
Dev
Join Date: Jul 2005
Posts: 796
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![]() amnluke wrote:
1 - all quest baubles are broken currently, due to a code related bug. You're going to find this issue in a lot of places until it is identified and resolved, unfortunately. 2 - Art is not finished, but is coming. That is why the buiildings seem unfinished and why the population was not placed inside of them, yet. ~Kaitheel
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#14 |
Dev
Join Date: Jul 2005
Posts: 796
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![]() [email protected] wrote:
1 - art is not finished. 2 - Yes. YES it does. ~Kaitheel
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#15 |
Dev
Join Date: Jul 2005
Posts: 796
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![]() Reptilgubben wrote:
What?! You want directions?! Hehehe. Was hoping to get that detail when the buildings were done. There will be a description. It needs it! ~Kaitheel
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#16 |
The Dev Gnome
Join Date: May 2008
Posts: 1,664
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![]() The bell ringing that often is a bug. It was set to every 10sec for testing and wasnt changed back. There should be a fix in for it now. |
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#17 |
Dev
Join Date: Jul 2005
Posts: 796
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![]() elowith wrote:
You have to trigger them by interacting with the plants. Those plants are a little difficult to find due to lack of map regions right now, and that the plants fit in with the zone so well. It needs some polish. ~Kaitheel
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#18 |
Server: Venekor
Guild: New Age
Rank: Leaders
Loremaster
Join Date: Dec 2007
Posts: 295
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![]() You mean i went through 3 stacks of divining rods with __ in the name window for nothing? /end sarcasm
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Muusic 92-320AA Troub/92 Grandmaster Jeweler-Venekor born Muusic 92-320AA Troub/92 Grandmaster Jeweler-Antonia Bayle Imyourr 92-320AA Dirge/92 Grandmaster Tailor-Venekor born Wecanbe 92 - 320AA Warden/92 Grandmaster Provisioner Myndtrixx 92/320AA Illusionist - Antonia bayle Avithax 92 - 320AA Shadowknight - Nagafen Silencess 92-320AA Conji/92 Grandmaster Sage- Venekor born Alisylent 92/320AA Ranger/92 Grandmaster Weaponsmith- Antonia Bayle Amphlify 92 - 320AA Dirge Antonia Bayle Smiiles 92-320AA Monk/92 Grandmaster Jeweler-Antonia Bayle Avithax 92 - 320AA Shadowknight/92 Grandmaster Alchemist - Antonia Bayle Playforr - 92/320AA Defiler - Antonia Bayle |
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#19 |
Loremaster
Join Date: Nov 2004
Posts: 54
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![]() Saving Apprentice Phophar - no icon on the map and we non-trackers can't seem to find him. Asking folks never seems to help. |
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#20 |
Loremaster
Join Date: Nov 2004
Posts: 54
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![]() Not good at finding things... but I can't find Nita Sparkswain or her workspace for Well Worth the Troubles. Of course the in-house graphics are not good. |
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#21 |
Loremaster
Join Date: Nov 2004
Posts: 54
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![]() Again, the blind warden... for Taming of the Tuatara, a hint for where the frill roots are would be good since they don't appear to be near the thaumaturges. |
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#22 |
Loremaster
Join Date: Sep 2005
Posts: 236
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![]() On the quest Taming of the Tuatara either there should be a lit up location of the area on the map where the roots spawn (general location area not specific location) or a better hint than underground. I gave up on this quest as I am unable to locate the roots at all. EDIT: Found them finally - They are bushes not roots and are found around the area of the port in from EJ.
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Hakdagutz 92 Guardian/92 Weaponsmith Sucha 92 Conjuror/92 Sage Mrshal 92 Monk/92 Carpenter Bloodwingg 92 Necromancer/92 Tailor Tior 92 Warlock/92 Provisioner Holyer 92 Paladin/92 Armoror Grogg 90 Berserker/92 Alchemist Etat 90 Bruiser/92 Jeweler Dawizz 90 Wizard/92 Woodworker Punting 90 Brigand Kountdracula 90 Dirge Omgiman 92 Warden |
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#23 |
Dev
Join Date: Jul 2005
Posts: 796
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![]() You are all right that the map regions are not in game yet. We are aware of this. They will not be forgotten! ~Kaitheel
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#24 |
Loremaster
Join Date: Nov 2004
Posts: 54
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![]() Still not able to find Nita Sparkswain or her workspace anywhere. Is this supposed to be working? |
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#25 |
Server: Storms
Guild: Les Furies d Innoruuk
Rank: Matriarches
Tester
Join Date: Jan 2008
Location: France (Storms)
Posts: 3,161
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![]() Anton the mad – Mad Crown’s Quest When speaking to Meryl Hightower, I say "That did not escape my notice" and she answers "Did that crown?". It seems the rest of the dialog bubble is on topic but this first sentence was weird. Shouldn't it be something like "Did ask for that crown?" or something like that.A couple of bubbles later she says "when he's thumbing through that book of his near the ___.". Guess you forgot to ask the loc name. Anton the mad – Taming of the Tuatara Some kind of direction for the roots in the dialog would be nice, I was on the verge of giving up when I read the feedback above. I'm against giving all the tips only as a "blue area on the map". The "roots" look nothing like roots and could use a floating name above them. |
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#26 |
Loremaster
Join Date: Nov 2004
Posts: 54
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![]() To add insult to injury in trying to escort the scout, my little gnome keeps getting stuck in the cracks and failing to even move. |
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#27 |
Dev
Join Date: Jul 2005
Posts: 796
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![]() elowith wrote:
This bug was caused by the art issues and changes occuring in Cardin Ward. It'll be fixed, (if it hasn't been already) by the addition of the inside of buildings. ~Kaitheel
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#28 |
Dev
Join Date: Jul 2005
Posts: 796
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![]() [email protected] wrote:
1) Yup. I turned that correction in yesterday. 2) Yesterday, I finally got them to highlight when usable. That'll be a good help. Map regions will help a great deal once they are done, too. ~Kaitheel
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#29 |
Loremaster
Join Date: Nov 2004
Posts: 54
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![]() Shades of Drinal: Incantory Corruption - been wandering around a while and haven't been able to find the 'nether space'. Isn't near Tourbillon where I would have expected it. I did finally find it. Some gnomes are a bit near-sighted. |
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#30 |
Loremaster
Join Date: Sep 2005
Posts: 236
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![]() It is actually in the spite/ you have to go to middle of spire and click on the ground to get to teh nether space.
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Hakdagutz 92 Guardian/92 Weaponsmith Sucha 92 Conjuror/92 Sage Mrshal 92 Monk/92 Carpenter Bloodwingg 92 Necromancer/92 Tailor Tior 92 Warlock/92 Provisioner Holyer 92 Paladin/92 Armoror Grogg 90 Berserker/92 Alchemist Etat 90 Bruiser/92 Jeweler Dawizz 90 Wizard/92 Woodworker Punting 90 Brigand Kountdracula 90 Dirge Omgiman 92 Warden |
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