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Old 10-11-2018, 09:55 AM   #31
Minimme

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That was me Poetic) thank you again for helping.
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Old 10-11-2018, 02:57 PM   #32
Leed

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I managed to get myself stuck pretty good at -165.49, 5.25, -134.33. I was running along the edge and there's a slight depression with a rock on top of it. I got stuck in such a way directly under that rock that running/jumping in different directions didn't work - character stuck in a permanent falling animation, but was still able to use abilities (eg call to home).

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https://ibb.co/h34q19
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Old 10-11-2018, 03:49 PM   #33
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After the last named was killed a shiny appeared nearby, but it was one of the tradeable ones and not from the table of no trade shinies.
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Old 10-11-2018, 04:10 PM   #34
Elinea

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Happy to report the teleport to last name is working, and the power drains were much more manageable, except for Moracar, the Fiend. His adds spawned pretty fast and I couldn't keep up, so I had a constant power drain that none of my power regen tricks could touch. Kept trying to beat down the adds but new ones kept popping up before the old ones died and Moracar just laughed at my feeble attempts. I finally had to ignore the adds, stay on the named, and wait for my pet and merc to finish the job.
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Old 10-11-2018, 04:14 PM   #35
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After finishing the zone and returning to Maelin (you tell him how terrible it was in there, elementals from other planes invading the place) I started to realize - there were no elementals from other planes in the zone. They were all fire based mobs from what I could tell. If the story is that elementals are crossing over into planes they don't belong, and you tell Maelin all about the other plane's elementals being in Doomfire - wouldn't it be better if one or two of the mobs in here were water/air/sand/etc (eg had the graphic of a nonfire elemental)
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Old 10-11-2018, 04:41 PM   #36
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Something else I noticed that is odd - you can roam the whole zone. Eg - you design a large zone, then you section it off for different dungeons and you normally block the sections off that people aren't suppose to go in. In this zone you can jump from near the tower of Kregor over to the land mass that leads to the zone in from the other side. There's a whole area to explore over there (obviously without mobs of any kind), perhaps populate it with some epic x4 mobs or something to keep people 'contained' to the active part of the zone?
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Old 10-11-2018, 06:56 PM   #37
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Where is the teleporter? I killed all the names on my side and I am able to see the last named across the lava, but what I thought is going to be a teleporter (near the first name) doesn't do anything. Maybe I am looking at the wrong thing?
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Old 10-11-2018, 07:22 PM   #38
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Its being fixed
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Old 10-11-2018, 09:20 PM   #39
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SOLO
Periodically during the Kreigor fight, I got a message 'You must be in front of your target.'
Wardens have no positional abilities.. certainly none that require them to be in front of the mob. Something seems 'up' with this. I didn't notice any pattern to the messages.
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Old 10-11-2018, 09:41 PM   #40
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I will look at the adds, but I believe they are coming ever 60 seconds right now...

{edit} this mob will no longer summon the secondary add.
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Old 10-11-2018, 09:43 PM   #41
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duplicate
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Old 10-11-2018, 09:49 PM   #42
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SOLO
Moracar, the Fiend
When the the unstable spirits spawn, my warden with epic 2.0 at ancient cannot kill them before they despawn and respawn as mobs that instantly power drain me and then kill me.
Their hitpoints may need to be looked at to make sure they're killable by priests and utility

Edit: Multiple seem to come in at once. This can be problematic for classes w/o many AoEs
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Old 10-11-2018, 09:59 PM   #43
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the amount has been greatly reduced. The mana miser is no longer spawned. HP was been lowered on the unstable.
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Old 10-11-2018, 11:04 PM   #44
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It was the add that spawned the secondary "mana miser" thing, right? I have too many chat windows opened, and didn't notice the yellow text signalling the spawning of adds, so I probably had some stacked up before I noticed they were even there. I fought inside the tower, since the first name feared me, so I thought maybe they all did. I have no anti fear, (my old blinding gleam rune doesn't work anymore), so I couldn't scroll out with the camera to see what all was hitting me.
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Old 10-11-2018, 11:06 PM   #45
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The report is from 10/11. It was still a full power drain if the unstable spirit wasn't killed.
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Old 10-11-2018, 11:09 PM   #46
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Not sure if this is intended, but when you kill Moracar, the Fiend, the adds if you have any left over do not despawn. So I was able to kill the mob, had adds still up, they killed me, still didn't despawn, I revived, and they are still outside the tower where the boss was.
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Old 10-11-2018, 11:33 PM   #47
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As a conjuror in Guk solo gear, I got killed pretty fast and usually my merc before me during the "Moracar, the Fiend" fight. The adds have definitely way too much HP and hit way harder than previous mobs. I currently need a gear update to overcome the fight.

I'll try some more after the patch.
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Old 10-11-2018, 11:45 PM   #48
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I lowered the HP and the damage.
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Old 10-11-2018, 11:47 PM   #49
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That is, in fact, not intended. I shall fix that.
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Old 10-12-2018, 01:01 AM   #50
Gothicangel

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solo

moracar the fiend third named one shots my merc and when the adds spawn i cant kill one fast enough before the message hits and i get 2 cure curses on me and i die and i have the gear that you get out of the chest for this exp no raid gear so not sure if it is suppse to be that way or no
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Old 10-12-2018, 02:21 AM   #51
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Shouldnt be any curses at all in the solos. Can you give me spell names?
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Old 10-12-2018, 03:52 AM   #52
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the cures is called mancrusher effects decreases power of target in area of effect buy 30.0 - 36.7% instantly and every 5 sec
damage from this effect is harder then normal to mitigate this effect cannot be critically applied inflicts 30.0 - 36.7 % of max health in magic damage on targets in area of effect instantly and every 5 sec damage from this effect is harder then normal to mitigate this effect cannot be critically applied. It stacks 2 and cant target those adds either thank you
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Old 10-12-2018, 07:59 AM   #53
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still no portal for me.
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Old 10-12-2018, 08:14 AM   #54
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I dont know if this is a server side issue or a local issue, but when I did "jump" into the lava and then exit back to dry land the water splash sound would keep happening every time I would jump even on land. Weird to even hear the water splash sound when jumping into lava, but hey... magic.
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Old 10-12-2018, 05:22 PM   #55
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Just tried solo twice and both times no active teleporter
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Old 10-12-2018, 06:42 PM   #56
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People were playing in it all day long yesterday, lots of reports it is there. If you come out of the tower, its to the right on the hill.
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Old 10-12-2018, 07:23 PM   #57
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Oh my gosh! Right on!! No problem! It was fun! BigGrin
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Old 10-12-2018, 09:46 PM   #58
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Please keep Beta posts to Business only. Thank you.
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Old 10-13-2018, 12:40 AM   #59
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last named mob rasekjet the molten in doomed solo cant get him past 78 not sure if im donin something wrong been in that zone for over 6 hrs with the mana drain (not a geared out player) the mobs up top i killed thinking it maybe had something to do with the mobs damage respawned i even killed them with the named nada thanks also fell thru when fighting him and died i give up
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Old 10-13-2018, 04:48 AM   #60
Shadowscale

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crashed inside instance, now i cant get on for more then a few seconds before i crash again, no error it just shuts down.
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