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Old 02-13-2006, 04:01 AM   #1
system err

 
Join Date: Dec 2004
Posts: 23
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I was thinking of picking one of these but im not sure which would be the most helpful
 
Weaponsmith
Armorer         
Woodworker 
Alchemist      
 
 
any ideas? suggestions?
thnxs in advance!
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Old 02-13-2006, 04:29 AM   #2
DaCheat

 
Join Date: Nov 2004
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Mighty fine question System. I too am trying to think of a good proffession for my ranger. At first I thought that Jeweler would be a good choice as we could make all of our own app IVs. But then I thought to myself that I don't really use them, I just tend to just buy the adept 1s when they become available.

As for woodworking and armour smithing, I think it's a hell of an investment of time, money (fuel) and resources just to make a bow / armour every 10 levels, especially when you take into consideration the fact that you'll more than likely pick up some decent bows / armour along the way anyway. Even then I think you could put that same money towards just buying your armour and bow and save yourself the heartache of grinding countless hours in the tradeskill instance.

Personally, I am leaning towards alchemy. Here's why: a) Good poisons I've heard can be very expensive, and are consumable and hence in constant demand. b) You can make money off alchemy by making App IVs for the melees.

Of course I could be entirely wrong in my thinking, but the up-shot of it is that I would be interested to hear other's opinions on the matter.

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Old 02-13-2006, 08:01 AM   #3
Dirtgirl

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Nah, Alchy is a very good path for a predator. However, crafting still takes ALOT of time, no matter the class, and the best poisons and potions still require the use of a rare to make the bottle to fill with said poison/potion. And be sure to level your Apothecary skills as well, because once you ding 20 alchy, you get no more recipes for vials/glass stuff. Apothecary allows you to use the jeweler skill it takes to make them, and the trade off is it takes twice the fuel a jeweler would use. Apothecary is learned by just reading the books as you hit level 10, 20, ect. Be sure to get the Advanced Apothecary books for the level too, they are the ones you need for the glasses and vials that are made from the rare stone loams. (left overs from making inks)

Good luck.

 

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Old 02-13-2006, 09:48 AM   #4
TalenMorg

 
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Dirtgirl wrote:

Nah, Alchy is a very good path for a predator. However, crafting still takes ALOT of time, no matter the class, and the best poisons and potions still require the use of a rare to make the bottle to fill with said poison/potion. And be sure to level your Apothecary skills as well, because once you ding 20 alchy, you get no more recipes for vials/glass stuff. Apothecary allows you to use the jeweler skill it takes to make them, and the trade off is it takes twice the fuel a jeweler would use. Apothecary is learned by just reading the books as you hit level 10, 20, ect. Be sure to get the Advanced Apothecary books for the level too, they are the ones you need for the glasses and vials that are made from the rare stone loams. (left overs from making inks)

Good luck.

 


Actually that is all going to change with KOS ...no longer will inks be made and loams will be harvested....rare loams will come from making adept 3's....by all accounts jewelers and alchemists are getting screwed very shortly  and poisons will be changing and I fear the change won't be a good one.
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Old 02-14-2006, 12:22 AM   #5
Jeris Nefz

 
Join Date: Mar 2005
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system error wrote:
I was thinking of picking one of these but im not sure which would be the most helpful
 
Weaponsmith
Armorer         
Woodworker 
Alchemist      
 
 
any ideas? suggestions?
thnxs in advance!

System,

Honestly the best advice I could give you would be to pick a tradeskill that you think you'd like to do and go for it.  As an alchy, there would have been PLENTY of times that I would have given up tradeskilling because of all the frustration that goes into it.  I am happy that I stuck it out until 60.  I don't think I would have if I hated the stuff I was making. 

FWIW, Jewelers, Woodworkers, Armorers, etc all rely on making their stuff to sell one time during a tier, so their mark up is pretty high.  Alchemists and Provisioners make consumables that people use repeatedly, so their profit per combine is MUCH lower.  Personally for me, I didn't really start making any decent money crafting until I was midway through t5 (45-46).  I still make much more money consistently soloing off of cash drops and body loot than I can crafting for a few hours.  I enjoy breaking it up a bit.  It's all up to you.  If you are willing to put the time in, crafting can be great fun... or a huge annoyance.  My suggestion is to pick something you like.  Plat spends everywhere.

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Old 02-14-2006, 02:31 AM   #6
TollHouseGol

 
Join Date: Feb 2006
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I chose Weaponsmithing for the sole purpose if providing my small group of RL friends with quality weapons. The only problem I didn't anticipate was the need to keep my Weaponsmith level at least 9 levels above my Ranger level to ensure the weapons I could produce were inline with the weapons we could wield (for example, you need to be 20+ to wield pristine imbued steel weapons, and you need to be a 29+ Weaponsmith to do the imbuing yourself). Now that we're all in our early 30's, and I'm still a 31 Weaponsmith, if I want to create imbued feyiron/feysteel weapons, I need to grind away to reach 39 Weaponsmith before we all hit 40+ adventurer.

The other night I was hit up by someone to make a pair of imbued blackened iron weapons for one of his alts. That netted me 20g, which was a nice surprise. All told, I'm happy I chose Weaponsmith.

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