EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > EverQuest II > General EverQuest II Discussion > General Gameplay Discussion
Members List Search Mark Forums Read

Notices

Reply
 
Thread Tools
Old 10-06-2012, 05:34 PM   #1
SteelPiston

Loremaster
SteelPiston's Avatar
 
Join Date: Nov 2005
Posts: 143
Default

We have umpteen servers already, but I think it would be nice for a "Nostalgia" server. We could play the game exactly as it was about 6 months after release. I'm sure SOE have an old back up somewhere.

Killer crafting, death shards, class quests (the old ones where you started as a fighter, then chose warrior and then Beserker. You had to complete a certain quest to graduate). We'd also get the old newbie island starting quests back, no mercs, no overpowered gear.

The server wouldn't need any updates and the level cap would stay at 50. Just a fun place to hang out. An option could be put in to transfer off it eventually, but nobody could transfer to it. Home grown characters only.

__________________
Deadraiser 92 Inquisitor - Freeport.
SteelPiston is offline   Reply With Quote
Old 10-06-2012, 07:29 PM   #2
yohann koldheart

Loremaster
yohann koldheart's Avatar
 
Join Date: Nov 2004
Location: harrisburg,PA
Posts: 1,601
Default

id love this, the game was awsome at launch.

yohann koldheart is offline   Reply With Quote
Old 10-06-2012, 08:51 PM   #3
hexalobular

Lord
hexalobular's Avatar
 
Join Date: Oct 2011
Posts: 180
Default

I'd roll a toon on it.

I've only been here a year but I can tell I've missed a lot, Neriak has this, now pointless, obvious access quest for the teleport system for instance. I like fast, easy and free transportation as much as the next guy but it seems like a real let down to be handed total access to the entire network of globes, rings and portals from day one.

hexalobular is offline   Reply With Quote
Old 10-07-2012, 04:14 AM   #4
LordPazuzu

Loremaster
 
Join Date: Dec 2004
Location: Tampa, FL
Posts: 2,157
Default

I'd play there.

LordPazuzu is offline   Reply With Quote
Old 10-07-2012, 07:57 AM   #5
supergalaktik

Lorekeeper
 
Join Date: Sep 2012
Posts: 3
Default

I'm in. I started playing again after five years, and it's just not the same game anymore.

supergalaktik is offline   Reply With Quote
Old 10-07-2012, 11:03 AM   #6
Pavahac
Server: Guk
Guild: Lions den
Rank: Royalty

Loremaster
Pavahac's Avatar
 
Join Date: Feb 2006
Posts: 153
Default

I see I am not the only one that thinks this is a good idea. Sign me up!!!

Pavahac is offline   Reply With Quote
Old 10-07-2012, 11:17 AM   #7
Araxes

Loremaster
Araxes's Avatar
 
Join Date: Nov 2004
Posts: 992
Default

I cannot tell you how many times I have mentioned this, elsewhere.  I am glad to see someone else also suggesting it. I would absolutely love to have this. 

Although I would call it something like "EQ2 Classic" or similar to differentiate it from the main game. 

Name the server itself Qeynos. 

No futrure updates required.  Just the original launch game as it existed, in say January-April 2005 ( 2 ~ 6 mo. after release.)  Level cap of 50 and original zones in place.  Original gear, original races and classes, original challenge, orginal mob populations, no overpowered gear, mercs, or AAs, and a much slower leveling curve -- and no station cash store (other than for service-related things like purchasing races, classes, gear unlocks, and character slots.)  No ez-mode travel. No crazy ridiculous mounts or crazy speed and size buffs other than what was originally attainable through status (flying Maj'Dul and Spirit Horse, anyone?)  The original Isle of Refuge, two starter cities, tons of heroic mobs in overland zones, all the original voiceovers and quests intact in the original cities and villages.  The original archetype quests for choosing your class up to level 20, etc.  Shards.  Severe XP and stat penalties on death. What about the old patron system for guilds? 

It would be its own server, so anyone who didn't want that could just play like they want to on the normal ones. But those of us who actually want to give it another go as it was 8 years ago, challenge and all, could do so.

I'd even take the more limited UI from that time, inlcuding the absence of appearance slots.  The only thing they should leave in place are the engine and performance enhancements (of course.)

Do I think it will happen?  No.  But I would pay to have access to such a server, if SOE could ever make this happen.

__________________
Araxes is offline   Reply With Quote
Old 10-07-2012, 11:56 AM   #8
rollando

Loremaster
 
Join Date: Nov 2004
Posts: 123
Default

I don't think they could recreate the exact launch game, even if they wanted to : too many core mechanics have changed, like the /con system, the reactive heal/ward aggro rules, etc...

Though, I'd like to see SOE emulate what they've done with the EQ1 time locked progression servers : we'd start with just the classic content, DoF would unlock 3 months after the completion of the first prismatic weapon, and so on... 

rollando is offline   Reply With Quote
Old 10-07-2012, 11:59 AM   #9
Freejazzlive

Loremaster
Freejazzlive's Avatar
 
Join Date: Aug 2010
Location: Foster's Home For Imaginary Friends
Posts: 704
Default

I'm curious as to what people would say when the server has been out a while & most people on it are level 50, with no ability to level higher, gain AAs, or see any content beyond what was originally released.

I expect that even with the original game, a good number of people would hit that level cap within a month (at the latest) & then begin whining that they've got nothing to do, & then the requests/demands for expansion would begin.

__________________
Talechaser Tuckpaw, Troubadour of Freeport

Golgi Apparati, Swashbuckler of Freeport

Aheedi Adaephon, Warlock of Freeport
Freejazzlive is offline   Reply With Quote
Old 10-07-2012, 12:57 PM   #10
LadyMist

Loremaster
LadyMist's Avatar
 
Join Date: Nov 2004
Posts: 270
Default

6 months after release? lol no

Fish chasing you across land.

Group Debt

Crafters making components for other crafters to just make a item at insane prices

Grey mobs aggro you and slow you down

Copper Slows you down

Put your strong boxes away

Recovering your shard..ok I liked this one lol

No pvp =((

say bye bye to fly/leaping/glidong mounts

Wait for the spire And the boat while you go make lunch...no

woops there goes aa and adorns...ok aa i dont mind losing

Severe server unstability

Unfilterd broker for incredably seless items like looted antiquities

Death by forge

Bye Bye guild halls

Do you really want these problems back, I know I don't

__________________
LadyMist is offline   Reply With Quote
Old 10-07-2012, 01:25 PM   #11
Freejazzlive

Loremaster
Freejazzlive's Avatar
 
Join Date: Aug 2010
Location: Foster's Home For Imaginary Friends
Posts: 704
Default

[email protected] wrote:

Though, I'd like to see SOE emulate what they've done with the EQ1 time locked progression servers : we'd start with just the classic content, DoF would unlock 3 months after the completion of the first prismatic weapon, and so on... 

Does that content unlock for everyone within 3 months of completion, or does it unlock only for the players who complete the unlock achievement? I can see problems with both approaches.

__________________
Talechaser Tuckpaw, Troubadour of Freeport

Golgi Apparati, Swashbuckler of Freeport

Aheedi Adaephon, Warlock of Freeport
Freejazzlive is offline   Reply With Quote
Old 10-07-2012, 01:33 PM   #12
Freejazzlive

Loremaster
Freejazzlive's Avatar
 
Join Date: Aug 2010
Location: Foster's Home For Imaginary Friends
Posts: 704
Default

LadyMist wrote:

6 months after release? lol no

Fish chasing you across land.

Group Debt

Crafters making components for other crafters to just make a item at insane prices

Grey mobs aggro you and slow you down

Copper Slows you down

Put your strong boxes away

Recovering your shard..ok I liked this one lol

No pvp =((

say bye bye to fly/leaping/glidong mounts

Wait for the spire And the boat while you go make lunch...no

woops there goes aa and adorns...ok aa i dont mind losing

Severe server unstability

Unfilterd broker for incredably seless items like looted antiquities

Death by forge

Bye Bye guild halls

Do you really want these problems back, I know I don't

I crossed out those issues where I either agree with you, or -- in the case of "no PvP" -- where I couldn't care less if it goes or stays.On the others ....I think it's a major shame when dungeons -- in particular -- grey out. They then get turned into "shiny farms" for those who have them grey'd, which seriously hurts my immersion factor. At level X, they're hostile .. but at level X+1 they no longer are? Piffle. I think it's a crying shame that one's strength no longer determines one's carrying capacity, & that weight limits no longer exist.I also think it's a shame that you no longer need to wait for the spires, & that the boat rides have been rendered pointless.

I like AAs. I dislike adornments & wouldn't mind seeing them disappear.

__________________
Talechaser Tuckpaw, Troubadour of Freeport

Golgi Apparati, Swashbuckler of Freeport

Aheedi Adaephon, Warlock of Freeport
Freejazzlive is offline   Reply With Quote
Old 10-07-2012, 01:41 PM   #13
Iad

Loremaster
 
Join Date: Nov 2004
Posts: 250
Default

[email protected] wrote:

I don't think they could recreate the exact launch game, even if they wanted to : too many core mechanics have changed, like the /con system, the reactive heal/ward aggro rules, etc...

Though, I'd like to see SOE emulate what they've done with the EQ1 time locked progression servers : we'd start with just the classic content, DoF would unlock 3 months after the completion of the first prismatic weapon, and so on... 

I think it still works well, those with nostalgia and for those that want to experience (to a point) what the game was like early on can experience it. I know I would start a character on a time locked progression server.

I still have a character on the newb island, outpost of the overlord, I occasionally run around the island for nostalgic reasons.

Iad is offline   Reply With Quote
Old 10-07-2012, 02:31 PM   #14
Rahatmattata

Loremaster
Rahatmattata's Avatar
 
Join Date: Nov 2005
Posts: 3,232
Default

I look back with fondness when I think of timberclaw gnoll groups in Archer's Woods and the Willow Wood crafting instance bustling with players... but there was a whole lot of bad back in the early game too. Personally, I wouldn't want to play before the DoF LU13 update.

If you died in an instance your shard was gone and you were screwed.

Wiping once in a group instance, respawn point outside the instance, and lock you out for 18 hours.

Group xp debt was a bad idea on paper, and even more horrible in reality. It really discouraged grouping.

Gear had no levels... instead you just grew into it and then grew out of it. It was weird.

Crafting sucked to level up because of the cross dependancies, but once they added those secondary skills like geomancy and apothecary etc so you could create your own components, it was pretty cool. It's nice to be able to blast through tradeskill levels, but there was something cool about having to gather components to make ink, and then get the papyrus parchment to scribe and adept III.

I remember pulling Anguis (then epic) as a 17 predator duel wielding those low 10s sais that randomly drop in Ant... and seeing IMMUNE! fly about the mob every time I attacked. Certain mobs were immune to certain types of damage, and if you didn't have at least legendary weapons you couldn't touch epic mobs. Which is pretty cool and all makes sense actually... except as a new player it really sucked and was confusing.

There have been some optimizations to zones since launch... for instance, qeynos harbor was a total slideshow at launch.

This is only a small sample of many things that weren't that great about the original game. All that said, there's a ton I miss about the original game and I would def play on a server like this if there were some things addressed by using a hybrid model where you use new mechanics, features, design changes, and content in certain places... like getting rid of the group xp debt, and implementing merchants from which you could buy your shard back if you lost it in an instance. The problem becomes, what do you include? I would say keep the game as pure to the base as possible, while implementing features that players pretty much unanimously agree they would want. SOE could poll players to use as consideration to some degree.

Do you include Splitpaw? It would have to be after the Harclave nerf if you do, which includes more game updates.

The spires wouldn't exist since they were originally portals to KoS expansion... nor would druid rings. Honestly I don't remember any boat rides except the tutorial and some access quest for EL I think.

The biggest problem is the server needs to stay populated or no one can group, and then no one can play. Only a few classes like coercers were capable of soloing heroic content... which was most content. Being a specialty server, it is a very real possibility the population could drop shortly after launch.

__________________


A Cure For Cancer
Rahatmattata is offline   Reply With Quote
Old 10-07-2012, 03:53 PM   #15
Fredcat

Loremaster
 
Join Date: Nov 2004
Posts: 24
Default

LadyMist wrote:

6 months after release? lol no

Fish chasing you across land.

Group Debt

Crafters making components for other crafters to just make a item at insane prices

Grey mobs aggro you and slow you down

Copper Slows you down

Put your strong boxes away

Recovering your shard..ok I liked this one lol

No pvp =((

say bye bye to fly/leaping/glidong mounts

Wait for the spire And the boat while you go make lunch...no

woops there goes aa and adorns...ok aa i dont mind losing

Severe server unstability

Unfilterd broker for incredably seless items like looted antiquities

Death by forge

Bye Bye guild halls

Do you really want these problems back, I know I don't

Ladymist is spot on. The game the OP is nostalgic for was a bust. Her list is pretty much the main reasons Blizzard rolled over SOE at that time.

Fredcat is offline   Reply With Quote
Old 10-07-2012, 04:21 PM   #16
Neiloch

Loremaster
Neiloch's Avatar
 
Join Date: Nov 2005
Location: Southern California
Posts: 1,430
Default

Its been proven in many fields and aspects of life that the 'good ole days' were anything but. People tend remember all the good and very little of the bad as a matter of human nature. Reminiscing on some crazy goofy corpse runs while ignoring the 100% not fun corpse runs that come with them. The very idea of nostalgia only concentrates on the good and ignores the bad, making it a very bad basis for change.

Even the EQ1 progression servers aren't full on roll backs. Just the current game without expansions accessible until certain requirements are met.

__________________
Neiloch is offline   Reply With Quote
Old 10-07-2012, 08:48 PM   #17
Xanu
Server: Kithicor
Guild: Tres Amigos
Rank: Legate

Loremaster
Xanu's Avatar
 
Join Date: May 2005
Posts: 89
Default

[email protected] wrote:

Its been proven in many fields and aspects of life that the 'good ole days' were anything but. People tend remember all the good and very little of the bad as a matter of human nature. Reminiscing on some crazy goofy corpse runs while ignoring the 100% not fun corpse runs that come with them. The very idea of nostalgia only concentrates on the good and ignores the bad, making it a very bad basis for change.

Even the EQ1 progression servers aren't full on roll backs. Just the current game without expansions accessible until certain requirements are met.

I kind of agree with you.

I agree that we remember the better than the bad (why else would a woman want child birth pain again?) but we do tend to forget, as well, that times have changed as a society.

Back then, people knew that they needed to help each other to survive but that was an entirely different generation.  This generation of MMORPGer is quite a bit less motivated to help for fun's sake and most likely to be motivated by "loot" or "plat".

I would like, if it were possible, to bring back some of the old elements, but I'm afraid that their revival would do little more than to tarnish the positive memories I had of them before.  I think I'll just enjoy the pining...

Oh, and get off my lawn!  ;o)

Xanu is offline   Reply With Quote
Old 10-07-2012, 09:28 PM   #18
bucketon

Loremaster
 
Join Date: Sep 2007
Posts: 59
Default

[email protected] wrote:

Even the EQ1 progression servers aren't full on roll backs. Just the current game without expansions accessible until certain requirements are met.

they are incredibly popular when they happen though. Nostalgia is powerful, even wow has loads of people asking for the 'hard mode' original game, despite any seasoned eq1 player laughing at the idea that wow was ever hard.

bucketon is offline   Reply With Quote
Old 10-07-2012, 10:42 PM   #19
Araxes

Loremaster
Araxes's Avatar
 
Join Date: Nov 2004
Posts: 992
Default

For technical reasons, I do think an exact copy would be hard -- but who knows?  SOE probably has a magnetic tape backup laying around from the giant crash that happened not long after launch and the game was offline for 3 days.  LOL  SMILEY Kidding (about being able to make an exact copy; not about the tapes -- those existed and probably still do!)

The original game definitely had its bad parts as well as it's good, and the best memories I have exist because of the people I played with rather than strictly because the game itself, but they exist at all in large part because those bonds were formed by running the 'other 99' non-fun shard runs, by going through Antonica when it was full of triple-up groups, by spending 2 months just to make it to level 25. 

If SOE released a "launch day" type of server, yeah, around 5-6 months people would hit 50, and maybe they would be bored, but that's why it's just one server, just one option -- they can go back to their home server and play the current game and not be bored.  If there were such a server, it could only exist to give people a chance to see (or remember) what the game was like when it first came out.  Because, as someone else said, there are huge differences now in the way MMO players view their games -- 2004 was an eternity ago, in MMO time.  The mechanics, the ideas behind the mechanics, would all be icnredibly outdated by any modern standard -- and yet look at newer theme-park MMOs flopping on their faces every other month because people feel they "fail" for one reason or another. Obviously people feel something is lacking, somewhere, even if they can't say what that magic something is, but either way newer doesn't seem to mean better.

Some players, probably those who started with EQ1 or early EQ2, or even 2004-5 WoW, remember when things were much different, when groups were absolutely required even for seemingly easy tasks, and when accomplishing something -- like killing Darathar that first time to get your prismatic weapon, or clearing all the way to the bottom levels of Stormhold -- were true achievements.  When traveling through Nektulos to get to the docks, to get the access quest to get to EL, was all but impossible unless you really battled through the content in the zone or had a very capable full group. 

The memories are viewed through rose-colored glasses, but memories hold power.  What people complained about at one time they now remember fondly -- and if they had the chance to do it again, from many responses in this thread, I'd say many people would!

The great thing now, is, though -- so that's not all your bag?  No problem!  Keep enjoying the game the way you like it, there's nothing wrong with that, either.  I feel like this type of server would just be one more option, one that obviously at least some people want, for whatever reason, and wouldn't have to be anything more than that. 

Although, from a sociology standpoint, it would make for a really interesting study, to see reactions from a newer generation, given how much players and palyer expectations have been shaped and changed since then!

__________________
Araxes is offline   Reply With Quote
Old 10-08-2012, 04:18 AM   #20
Halo of G4

Loremaster
Halo of G4's Avatar
 
Join Date: Dec 2004
Posts: 283
Default

Freejazzlive wrote:

LadyMist wrote:

6 months after release? lol no

Fish chasing you across land.

Group Debt

Crafters making components for other crafters to just make a item at insane prices

Grey mobs aggro you and slow you down

Copper Slows you down

Put your strong boxes away

Recovering your shard..ok I liked this one lol

No pvp =((

say bye bye to fly/leaping/glidong mounts

Wait for the spire And the boat while you go make lunch...no

woops there goes aa and adorns...ok aa i dont mind losing

Severe server unstability

Unfilterd broker for incredably seless items like looted antiquities

Death by forge

Bye Bye guild halls

Do you really want these problems back, I know I don't

I crossed out those issues where I either agree with you, or -- in the case of "no PvP" -- where I couldn't care less if it goes or stays.On the others ....I think it's a major shame when dungeons -- in particular -- grey out. They then get turned into "shiny farms" for those who have them grey'd, which seriously hurts my immersion factor. At level X, they're hostile .. but at level X+1 they no longer are? Piffle. I think it's a crying shame that one's strength no longer determines one's carrying capacity, & that weight limits no longer exist.I also think it's a shame that you no longer need to wait for the spires, & that the boat rides have been rendered pointless.

I like AAs. I dislike adornments & wouldn't mind seeing them disappear.

1) Remember pre-DoF when you greyed out a mob by only 5 levels? Ok well most dungeons then were  contested shiny farms anyways, especially for tanks who had infinite mitigation (nonarmor had mit).

2) The whole carrying capacity became completely moot by later expansions...even for mages and priests.

3) If my raid has a schedule to run, i rather not sit around all day waiting on a timer for a boat just so we can begin. Also boats/spires weren't brought in until KoS. It was just loading screen after loading screen via bells.

4) Adornments are some of the only thing to make the slightest scratch in my wallet. Why take it away? Why hate it? Some Red adorns can go for some serious money on SLR.

[email protected] Bayle wrote:

If SOE released a "launch day" type of server, yeah, around 5-6 months people would hit 50, and maybe they would be bored, but that's why it's just one server, just one option -- they can go back to their home server and play the current game and not be bored.  If there were such a server, it could only exist to give people a chance to see (or remember) what the game was like when it first came out. w

5-6 months? Most people were hitting 50 in December-Janurary. As in, the people who were willing to deal with the ungodly rushed release of the game. 

Also the mechanics weren't just outdated now, they were outdated then as well. Lot of people complained how every single instance/dungeon had tedious unnecessary access quests.  And related a lot to what they thought was wrong with EQ1 at the time (PoP/GoW anyone?).  Made a lot just split off, either staying with eq1 or going to WoW.

__________________
LU2012: Valve has bought SoE. EQ2 has been renamed FortressQuest 2 with Freeport and Qeynos respectively becoming Blu and RED base.

Added Raid Zone:

The Goldrush: Dwell into the depths of RED base to defeat the Heavy, a powerful foe that even the Nameless fears.

Halo of G4 is offline   Reply With Quote
Old 10-08-2012, 05:35 AM   #21
Neiloch

Loremaster
Neiloch's Avatar
 
Join Date: Nov 2005
Location: Southern California
Posts: 1,430
Default

bucketon wrote:

[email protected] wrote:

Even the EQ1 progression servers aren't full on roll backs. Just the current game without expansions accessible until certain requirements are met.

they are incredibly popular when they happen though. Nostalgia is powerful, even wow has loads of people asking for the 'hard mode' original game, despite any seasoned eq1 player laughing at the idea that wow was ever hard.

Honestly I think it would be near impossible to make a server like people want. They are most definitely not going to roll back equipment revamps they did for all the levels nor the ability changes that have occurred since. they don't even have a readily available catalog of how combat mechanics work, so I doubt they will have backup images of past versions.

the most you could hope for is like what I said, a server that starts out with all expansions turned off, but with everything else intact. No old school shard runs, heroic overland mobs, group debt, weight, etc etc. And the content would still get steam rolled since they went back and added tons of stats to 'old world' equipment.

__________________
Neiloch is offline   Reply With Quote
Old 10-08-2012, 06:13 AM   #22
Halo of G4

Loremaster
Halo of G4's Avatar
 
Join Date: Dec 2004
Posts: 283
Default

bucketon wrote:

[email protected] wrote:

Even the EQ1 progression servers aren't full on roll backs. Just the current game without expansions accessible until certain requirements are met.

they are incredibly popular when they happen though. Nostalgia is powerful, even wow has loads of people asking for the 'hard mode' original game, despite any seasoned eq1 player laughing at the idea that wow was ever hard.

But....classic eq1 was never hard. It was just a long tedious grind coupled in with CC. Yeah sure, back when you had a 15-17 inch crt, dial up, small little hole in the box UI, and an in general newbie experience with PC games, sure I guess it was hard.

Wait, have you ever played WoW? I only got to level 45 or so in that game long ago (06-07) when my friends asked me to buy it. But....I just don't have this crazed obsession and bitterness with the game like many of EQ2 players seem to have. And before it was WoW, it was FFXI that got the same bitter hatred...

__________________
LU2012: Valve has bought SoE. EQ2 has been renamed FortressQuest 2 with Freeport and Qeynos respectively becoming Blu and RED base.

Added Raid Zone:

The Goldrush: Dwell into the depths of RED base to defeat the Heavy, a powerful foe that even the Nameless fears.

Halo of G4 is offline   Reply With Quote
Old 10-08-2012, 09:03 AM   #23
Hateeternal

Loremaster
Hateeternal's Avatar
 
Join Date: Feb 2009
Location: Berlin
Posts: 155
Default

The idea in general is very nice, I guess I would play there too.

Other than that I think it's an awefully bad idea to split the little what's left of the EQ2 community

and spread them among even more servers than we (unneccessarily) have now.

__________________
Ihr seid lästig und habt euch noch nicht entschieden, wen ihr nerven werdet.

SOE Schedule:

8:00: see what isn't broken yet and break it

10:00: ban players complaining about it on the board

11:00: implement stuff noone wants, that breaks other stuff

-repeat-
Hateeternal is offline   Reply With Quote
Old 10-08-2012, 09:06 AM   #24
SteelPiston

Loremaster
SteelPiston's Avatar
 
Join Date: Nov 2005
Posts: 143
Default

[email protected] wrote:

Honestly I think it would be near impossible to make a server like people want. They are most definitely not going to roll back equipment revamps they did for all the levels nor the ability changes that have occurred since. they don't even have a readily available catalog of how combat mechanics work, so I doubt they will have backup images of past versions.

the most you could hope for is like what I said, a server that starts out with all expansions turned off, but with everything else intact. No old school shard runs, heroic overland mobs, group debt, weight, etc etc. And the content would still get steam rolled since they went back and added tons of stats to 'old world' equipment.

I'm not sure they'd have to make anything if they could find all the old diskettes and magnetic tape back ups It would be a stand alone game.

Nobody would be forced to play there and you would have the option to transfer your beloved character off the server if you made 50 within a few days and were bored. Somehow, I don't think it would be the ones that rush to 50 in a few days that would interested in playing there in the first place.

Much as some people disliked the old death shards, it put some fear and consequences into the game. A penalty for getting in too deep up to your ear holes. You were afraid to die. People would squeal. All we do now is die, revive, carry on farming. - boring. You needed friends, guildies and grouping if you ever wanted your body shard back.

__________________
Deadraiser 92 Inquisitor - Freeport.
SteelPiston is offline   Reply With Quote
Old 10-08-2012, 10:43 AM   #25
Freejazzlive

Loremaster
Freejazzlive's Avatar
 
Join Date: Aug 2010
Location: Foster's Home For Imaginary Friends
Posts: 704
Default

Halo of G4 wrote:

Wait, have you ever played WoW? I only got to level 45 or so in that game long ago (06-07) when my friends asked me to buy it. But....I just don't have this crazed obsession and bitterness with the game like many of EQ2 players seem to have. And before it was WoW, it was FFXI that got the same bitter hatred...

Not to derail the thread, but ... WoW itself isn't the problem, it's the player-base that's terrible. The game itself is quite good, or at least it was before the two most recent expansions; I can't say now because I haven't played it in a long time, either.

As for the thread, I pretty much agree with Neilloch. I don't see this idea happening, & I'm not even sure it's a good idea to try. While there are a lot of things about the old game I wish would return, I don't think we need a "nostalgia" server to implement them.

__________________
Talechaser Tuckpaw, Troubadour of Freeport

Golgi Apparati, Swashbuckler of Freeport

Aheedi Adaephon, Warlock of Freeport
Freejazzlive is offline   Reply With Quote
Old 10-08-2012, 03:14 PM   #26
ZachSpastic

Loremaster
ZachSpastic's Avatar
 
Join Date: Aug 2006
Posts: 167
Default

yohann koldheart wrote:

id love this, the game was awsome at launch.

Yeah, guild decay was so awesome they should bring that back.

ZachSpastic is offline   Reply With Quote
Old 10-08-2012, 03:24 PM   #27
bucketon

Loremaster
 
Join Date: Sep 2007
Posts: 59
Default

Halo of G4 wrote:

bucketon wrote:

[email protected] wrote:

Even the EQ1 progression servers aren't full on roll backs. Just the current game without expansions accessible until certain requirements are met.

they are incredibly popular when they happen though. Nostalgia is powerful, even wow has loads of people asking for the 'hard mode' original game, despite any seasoned eq1 player laughing at the idea that wow was ever hard.

But....classic eq1 was never hard. It was just a long tedious grind coupled in with CC. Yeah sure, back when you had a 15-17 inch crt, dial up, small little hole in the box UI, and an in general newbie experience with PC games, sure I guess it was hard.

Wait, have you ever played WoW? I only got to level 45 or so in that game long ago (06-07) when my friends asked me to buy it. But....I just don't have this crazed obsession and bitterness with the game like many of EQ2 players seem to have. And before it was WoW, it was FFXI that got the same bitter hatred...

yes i've played wow extensively actually, several high level characters. Its not bitter hatred at all, just a fact im afraid. wow is a very easy game to progress quickly, whether thats good or bad is down to personal opinion.

bucketon is offline   Reply With Quote
Old 10-08-2012, 04:01 PM   #28
crazyeyes321

Loremaster
 
Join Date: Jun 2007
Posts: 104
Default

Pretty sure this isn't possible.  Even in EQ1 the progression servers and even the 'glory day's' servers are vastly different than they were at release.  They simply just dont save a hardcopy of the original lying around for them to decide later to put out full of bugs and missing features.

Best you could hope for is a progression server, and with this game being pretty much all instanced, what difference would that make?

crazyeyes321 is offline   Reply With Quote
Old 10-08-2012, 04:53 PM   #29
Priddles
Server: Crushbone
Guild: Carpe Diem
Rank: Noob Sawces

Loremaster
 
Join Date: May 2010
Posts: 69
Default

LadyMist wrote:

6 months after release? lol no

Fish chasing you across land.

Group Debt

Crafters making components for other crafters to just make a item at insane prices

Grey mobs aggro you and slow you down

Copper Slows you down

Put your strong boxes away

Recovering your shard..ok I liked this one lol

No pvp =((

say bye bye to fly/leaping/glidong mounts

Wait for the spire And the boat while you go make lunch...no

woops there goes aa and adorns...ok aa i dont mind losing

Severe server unstability

Unfilterd broker for incredably seless items like looted antiquities

Death by forge

Bye Bye guild halls

Do you really want these problems back, I know I don't

I do. All of those things were present in the original EQ2 experience, and dealing with them again would definitley bring back some nostalgia. Even though, I don't seem to remember much "severe server instability" beyond the first couple weeks. A lot of those things are things that, when removed/added, made EQ2 not EQ2, but more some other MMO that is now trying to copy the big guy in town to try and make more money.

Did any of those things make EQ2 a bad game that was unplayable? Not in the least.

Priddles is offline   Reply With Quote
Old 10-08-2012, 09:32 PM   #30
Shotneedle

Loremaster
Shotneedle's Avatar
 
Join Date: Jun 2005
Posts: 695
Default

LadyMist wrote:

6 months after release? lol no

Fish chasing you across land. Amazingly lulzy, I don't understand how this is a negative.

Group Debt Was great.

Crafters making components for other crafters to just make a item at insane prices Was also great.

Grey mobs aggro you and slow you down Was still great.

Copper Slows you down Yep...great.

Put your strong boxes away I will, that's what bags are for.

Recovering your shard..ok I liked this one lol Yep.

No pvp =(( Who cares.

say bye bye to fly/leaping/glidong mounts I will, thanks.

Wait for the spire And the boat while you go make lunch...no Spires weren't around until KoS. And neither were "boats" until eof. So neither of these has anything to do with 6 months after launch.

woops there goes aa and adorns...ok aa i dont mind losing K.

Severe server unstability Not really a 6 months after launch code issue.

Unfilterd broker for incredably seless items like looted antiquities ?

Death by forge Was great.

Bye Bye guild halls Would be amazingly great.

Do you really want these problems back, I know I don't Problems?

Red.

__________________
Buffratx - 92 Beastlord - AB

Buffrat - 92 Troubador - AB

Arbitrat - 92 Berserker - AB

Guarddog - 92 Warden - AB
Shotneedle is offline   Reply With Quote
Reply

Thread Tools

Forum Jump


All times are GMT. The time now is 08:59 AM.

vBulletin skin by: CompleteGFX.com
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.