EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > EverQuest II > Chains of Eternity Beta > Overland / Contested Zones (CoE Beta) > Sleeper’s Tomb (Contested)
Members List Search Mark Forums Read

Notices

Reply
 
Thread Tools
Old 10-23-2012, 02:21 PM   #1
Kander

Game Dev
Kander's Avatar
 
Join Date: Jul 2007
Posts: 660
Default

Welcome to Sleeper's Tomb. The Sleeper's Tomb has been unearthed by the Claws of Veeshan in the  Eastern Wastes. 

Please feel free to leave constructive feedback for Sleeper's Tomb [Contested] Here!

__________________
<img src="http://img41.imageshack.us/img41/7049/kandersignatureskyshrin.jpg">
Kander is offline   Reply With Quote
Old 10-26-2012, 06:12 PM   #2
jjlo69

Loremaster
jjlo69's Avatar
 
Join Date: Dec 2004
Posts: 364
Default

hit boxes on golems in this zone are messed up since a dev put i range on targets i can show you with this pic what i mean. notice the tank is at 25 meters away yet im at 5 meters targeting the golem.

jjlo69 is offline   Reply With Quote
Old 10-26-2012, 09:36 PM   #3
Kander

Game Dev
Kander's Avatar
 
Join Date: Jul 2007
Posts: 660
Default

[email protected] wrote:

hit boxes on golems in this zone are messed up since a dev put i range on targets i can show you with this pic what i mean. notice the tank is at 25 meters away yet im at 5 meters targeting the golem.

I have no idea what this means?

__________________
<img src="http://img41.imageshack.us/img41/7049/kandersignatureskyshrin.jpg">
Kander is offline   Reply With Quote
Old 10-26-2012, 09:55 PM   #4
Twyxx

Guardian
Twyxx's Avatar
 
Join Date: Dec 2011
Location: CA
Posts: 244
Default

He's referring to the new range meter.  In the pic the tank is listed as 25m away and the mob, seemingly next to the tank, is listed as 5m away.  Though, I think that's just how hit boxes have always worked on big mobs, especially golems...like the elevator mob in Foundations of Stone.

__________________
Twyxx is offline   Reply With Quote
Old 10-26-2012, 10:47 PM   #5
tomsky

Loremaster
tomsky's Avatar
 
Join Date: Mar 2005
Posts: 97
Default

Twyxx wrote:

He's referring to the new range meter.  In the pic the tank is listed as 25m away and the mob, seemingly next to the tank, is listed as 5m away.  Though, I think that's just how hit boxes have always worked on big mobs, especially golems...like the elevator mob in Foundations of Stone.

This.

Hit boxes have always been a huge annoyance as a ranger, especially when some of them have excrutiatingly big hit boxes (Temple Elevator mob, Wyverns in UD), and even worse the ones with a mixed bunch of mobs (UD/ST mobs once again - Stand 30m from healers to hit the Wyvern and then have to run in 20m to be in proper range for the drakes).

We all understand mobs should have different sized hit boxes, but the variations on them can be really annoying at times, some that spring to mind include Milas HM, Theldek in UD, Temple Elevator Mob, all trash Wyverns in UD/ST.

__________________
tomsky is offline   Reply With Quote
Old 10-26-2012, 11:13 PM   #6
Neiloch

Loremaster
Neiloch's Avatar
 
Join Date: Nov 2005
Location: Southern California
Posts: 1,430
Default

I made a thread trying to catalog the mobs with stupid big hitboxes, got bumped down quite a bit. I didn't list them in each zone section since they were in several zones, perhaps I should.

http://forums.station.sony.com/eq2/...topic_id=523523

As it is the hitboxes in contested ST make it so i would never want to run the place. If I had to for some reason I would want a seriously well tuned group. PUG's are out of the question.

__________________
Neiloch is offline   Reply With Quote
Old 10-27-2012, 01:56 AM   #7
Lethlian

Lord
 
Join Date: Feb 2011
Posts: 65
Default

This is so appropriate that all of this is finally being brought up and oh imagine that... of all classes in here posting about it, go figure its the ranger's that are verifiying this AND bringing in game proof of mechanics that work against only us. Hmmm maybe if we were like the rest of all the other 24 classes to choose from that don't have a minimun range requirement penalty.

Lethlian is offline   Reply With Quote
Old 10-27-2012, 01:54 PM   #8
jjlo69

Loremaster
jjlo69's Avatar
 
Join Date: Dec 2004
Posts: 364
Default

Kander wrote:

[email protected] wrote:

hit boxes on golems in this zone are messed up since a dev put i range on targets i can show you with this pic what i mean. notice the tank is at 25 meters away yet im at 5 meters targeting the golem.

I have no idea what this means?

sry was typing fast when i wrote this sinc ei was still trying to kill trash in that zone.. basicly as  twyxx said another nice example of this is the huge APE in solo/heroic versions of temple of the faceless

jjlo69 is offline   Reply With Quote
Old 10-29-2012, 02:30 PM   #9
Kander

Game Dev
Kander's Avatar
 
Join Date: Jul 2007
Posts: 660
Default

I think we found the issue for Sleeper's Tomb, if you see this happening in any other zones this badly, PLEASE PM ME.

__________________
<img src="http://img41.imageshack.us/img41/7049/kandersignatureskyshrin.jpg">
Kander is offline   Reply With Quote
Old 10-29-2012, 08:43 PM   #10
jjlo69

Loremaster
jjlo69's Avatar
 
Join Date: Dec 2004
Posts: 364
Default

well check other places after raids on live

jjlo69 is offline   Reply With Quote
Old 10-29-2012, 10:21 PM   #11
Reptilgubben

Loremaster
 
Join Date: Nov 2004
Posts: 48
Default

why is it called contested when its an instance? only 1-6 players can be in the same zone. there is no quest lines or anything , just a normal instance no?

Reptilgubben is offline   Reply With Quote
Old 10-30-2012, 02:16 PM   #12
Kander

Game Dev
Kander's Avatar
 
Join Date: Jul 2007
Posts: 660
Default

Reptilgubben wrote:

why is it called contested when its an instance? only 1-6 players can be in the same zone. there is no quest lines or anything , just a normal instance no?

There should be no limit to how many can be in the zone, it has no lock out timer.

__________________
<img src="http://img41.imageshack.us/img41/7049/kandersignatureskyshrin.jpg">
Kander is offline   Reply With Quote
Old 10-30-2012, 02:54 PM   #13
Reptilgubben

Loremaster
 
Join Date: Nov 2004
Posts: 48
Default

maybe its fixxed, but tried to zone inn with a raid earlier and it said 1-6 players.

Reptilgubben is offline   Reply With Quote
Old 10-30-2012, 03:36 PM   #14
Kander

Game Dev
Kander's Avatar
 
Join Date: Jul 2007
Posts: 660
Default

Reptilgubben wrote:

maybe its fixxed, but tried to zone inn with a raid earlier and it said 1-6 players.

I believe it will let you zone in with 12 now. No reason to use 24 there is no x4 contested in this Sleeper's Tomb version.

I will take a look at it. 

__________________
<img src="http://img41.imageshack.us/img41/7049/kandersignatureskyshrin.jpg">
Kander is offline   Reply With Quote
Old 10-30-2012, 04:17 PM   #15
Neiloch

Loremaster
Neiloch's Avatar
 
Join Date: Nov 2005
Location: Southern California
Posts: 1,430
Default

HAHA. Tricked into confirming no x4's in ST contested. /fistpump As for the limit, if you really want more than 12 just split up before zoning in then reassemble. I don't see why that wouldn't work.

__________________
Neiloch is offline   Reply With Quote
Old 10-30-2012, 05:21 PM   #16
Kander

Game Dev
Kander's Avatar
 
Join Date: Jul 2007
Posts: 660
Default

[email protected] wrote:

HAHA. Tricked into confirming no x4's in ST contested. /fistpump As for the limit, if you really want more than 12 just split up before zoning in then reassemble. I don't see why that wouldn't work.

OK... lol

__________________
<img src="http://img41.imageshack.us/img41/7049/kandersignatureskyshrin.jpg">
Kander is offline   Reply With Quote
Old 10-30-2012, 06:02 PM   #17
Neiloch

Loremaster
Neiloch's Avatar
 
Join Date: Nov 2005
Location: Southern California
Posts: 1,430
Default

rofl, made my day

__________________
Neiloch is offline   Reply With Quote
Old 11-02-2012, 03:01 PM   #18
Kander

Game Dev
Kander's Avatar
 
Join Date: Jul 2007
Posts: 660
Default

Adding some additional revives to the zone and lowering damage on a few spells.

a few bosses had overall HP lowered.

__________________
<img src="http://img41.imageshack.us/img41/7049/kandersignatureskyshrin.jpg">
Kander is offline   Reply With Quote
Reply

Thread Tools

Forum Jump


All times are GMT. The time now is 11:37 PM.

vBulletin skin by: CompleteGFX.com
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.