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#1 |
Developer
Join Date: Jan 1970
Posts: 0
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Please provide any feedback or bugs for level 11 to 15 Etherealist abilities here. Please be as descriptive as possible when describing bugs with functionality, including NPC target if reporting an issue with a hostile ability, and targets name/class if reporting an issue with beneficial abilities.
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#2 |
Active Member
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Just want to pop in and say that the level 11-15 Etherealist spells all sound phenomenal -- fun, powerful, and creative. Well done!
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#3 |
Member
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I got my Toon to beta server and checking my Etherealist that i have at level 11 it says i have as current Progress 5,717 / 188,200,000
Question 1: where are the other ~ 97,200,000 + xp needed to reach level 11? so prolly 114,400,000 xp Question 2: does that mean we'll need 76,800,000 xp to reach level 12? or is the tool tip wrong and it's the "whole" xp needed to reach level 15? Question 3: will the guided Ascension cap stay at 7,000,000 ? |
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#4 |
New Member
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I know these spells are already live, but they need to be re-evaluated too.
Etherealist lvl 4 spell: Ethereal Conduit The amount of potency gained by using this spell is minuscule compared to the enormous potency pool of the caster. Personally, I have reached 56k static potency, therefore the effect of using this spell is minimal. Its usefulness will continue to deteriorate as more potency is acquired throughout the next expansion pack. Suggestions: Change the 42% potency per stack to 5% base potency per stack (grandmaster rank), reduce the cast time to 1.5s (at max casting speed). Etherealist lvl 7 spell: Siphoned Fervor Though not quite to the same extent as ethereal conduit, this spell has succumbed to statistical inflation in KA. However, that's not the most important issue -- the limit of one 0.2 fervor stack per second (grandmaster rank) limits its usefulness to the point that nobody uses it. 25 seconds is too long of a ramp up time to reach the maximum effect, especially considering the limited duration of 39.6 seconds at grandmaster. Suggestions: Remove the proc rate limiter, change it from 0.2 fervor per stack to 1% of the caster's base fervor per stack for a maximum of 25 stacks, allow it to bypass the fervor cap OR make it grant 100 fervor overcap. Reduce the cast time to 2 seconds (at max casting speed) |
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#5 |
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Etherealist lvl 15 spell: Ethereal Gift
This is a very disappointing reward for reaching level 15 in the ascension class. Most (if not all) players will not be altruistic enough to spend 3.4 seconds casting a group buff that reduces their own fervor by half. I certainly won't be using it in its current state. Suggestions: Remove the 50% fervor penalty for the caster and reduce the casting time from 3.4 to 2 seconds (no ascension buff (e.g. siphoned fervor / ethereal conduit) should exceed a 2s cast time given their limited effectiveness compared to the nukes, honestly). Also, make it increase the caster's own fervor by the same percentage as the rest of the group. Etherealist lvl 13 spell: Recapture Please make this ability usable on the caster! Aside from these issues, I am rather pleased with the state of the new etherealist abilities. |
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#6 |
New Member
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![]() I'm sure that the other ascension classes need some attention too, but that doesn't mean that I shouldn't provide feedback for the underwhelming etherealist options. I've spent almost no time on the other classes due to the paywall, so someone else will have to step up to the challenge of providing meaningful feedback. |
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#7 |
New Member
Join Date: Jan 1970
Posts: 0
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![]() Again not trying to demean the effort but considering how little the devs can reasonably get done I just had to pipe up and say these two perfectly functional spells while not the wowers of the etherealist class are perfectly functional and fine as is unless all ascensions are going to get a top to bottom overhaul and brought in line with the etherealist potential. |
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#8 |
New Member
Join Date: Jan 1970
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#9 |
Member
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![]() One last thing: That your class's spells are lesser is irrelevant. Been watching these same silly criticisms for almost 20 years now. You don't balance a class by ignoring its flaws. Bring the op spells down, fix the ones that don't work. Common sense. |
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#10 |
Well-Known Member
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yeah, I agree, the abilities are underwhelming and it's the kind of spells u just remove from hotbar if u need to get free space.
anf for abilities that that so long to cast, and usually also a long recast, you would think they are powerfull or at least usefull. and that would be for every asc classes. now .. the etherealist abilities may not be top priority but need to be mentionned. (but the priority order is not for us to decide, it's for devs to decide, we just point out) |
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#11 |
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Ethershadow Assassin is only doing about 500M on bosses (this is very broken).. where as levinbolt is hitting for billions.
And yes im making sure no stoneskin or dmg reducing buffs are present on a boss |
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#12 |
Member
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People this part of the forums is for bugs isn't it? not balancing.
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#13 |
Well-Known Member
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#14 |
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This is ridiculously bugged (or nerfed way too much)
TIME ATTACKER ATTACKTYPE DAMAGETYPE VICTIM DAMAGE CRITICALSTR SPECIAL 14:47:55 Vannyel Ethershadow Assassin non-melee Glitched Cell Keeper No Damage None multi 14:47:55 Vannyel Ethershadow Assassin magic Glitched Cell Keeper 436,301,607 critical None CF's extra hits are also not landing TIME ATTACKER ATTACKTYPE DAMAGETYPE VICTIM DAMAGE CRITICALSTR SPECIAL 14:50:00 Vannyel Cascading Force non-melee Glitched Cell Keeper No Damage None None 14:50:00 Vannyel Cascading Force non-melee Glitched Cell Keeper No Damage None None 14:50:00 Vannyel Cascading Force non-melee Glitched Cell Keeper No Damage None None 14:50:00 Vannyel Cascading Force non-melee Glitched Cell Keeper No Damage None None 14:50:00 Vannyel Cascading Force non-melee Glitched Cell Keeper No Damage None None 14:50:00 Vannyel Cascading Force magic Glitched Cell Keeper 436,301,607 critical None wait... all my asc are hitting these bosses for the SAME exact number... is damage being capped?? |
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#15 |
New Member
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![]() Welcome to Everquest 2: Planes of Guild Wars. |
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#16 |
Well-Known Member
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but then what's the point to gear up if u cannot take advantage of it ?
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#17 |
Active Member
Join Date: Jan 1970
Posts: 0
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![]() Uncle |
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#18 |
Member
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![]() LOL I'd been thinking that epic pets needed more help, they'd been a disappointment thus far. As a raid etherealist Ive got to say its hilarious to see people actually complaining about this class! (edit: Uncle I know you specificly arent complaining but reporting ![]() I think the inclusion of more buff/group benefit spells is a logical step as it actually encourages selfless or, team first play, which, after all, is what an mmo is about? even just a little? even for top dpsers? in raid?. I know, Im deluded ![]() |
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#19 |
Member
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![]() A decrease of my fervor by 50? yeah... no thanks |
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#20 |
Member
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You know, there "not" DPS classes who play etherealist as well...
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#21 |
Active Member
Join Date: Jan 1970
Posts: 0
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Etherealist 14: focused blast
The damage from adept to expert scaling seems a tad on the high side. adept 5528660 compared to the expert 70616202 this may be on par but after looking at the level 11 feedback loop the curve seemed a lil out of whack. Etheralist 13: recapture still applying to pets |
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#22 |
New Member
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#23 |
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It's bad enough that one spell messes up your fervor, but at least I can see the obvious utility there.
Recapture not applying to you or your pet is foolish. 5 new spells, 2 of which are only useful in group settings? Why? Hey, less money for DB, I guess. I'm not spending a dime to upgrade a group spell when I solo 90% of the time. |
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#24 |
Well-Known Member
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the only etherealist who would decrease their fervor would be priests.
tanks and supports need their fervor too. Don't say priests don't need .. but since they already overheal by large amount, and DPS isn't their main goal ... they could |
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#25 |
New Member
Join Date: Jan 1970
Posts: 0
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Recapture does not appear to be triggering correctly. Tested with two people over a ~6min time period. One with ancient recapture (10% proc rate, 10 second cool down) and the other with apprentice version.
Over 500 abilities (not including procs/auto atks/multiple hits from one ability/etc) each and not a single trigger for either. This was tested with both CA's and Spells. Tried ascensions as well, but had already assumed this would not reset them. |
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#26 |
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Feedback Loop
Played around with this today and all I can say is its waaaay underpowered. On short fights it is barely 1% on the parse. On long fights it doesn't even register. When its up it adds about as much damage as Arcane Tyrant, which is a passive wizard proc. It's certainly not worth 2 seconds of cast time |
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#27 |
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#28 |
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Is it a lot better?
Even if it gets 3 times better its still not going to be worth the long cast time. What's it look like at GM? I doubt ill have time to test before beta ends. |
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